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Active: 676 users

Most imba SC2 ability if put in SC1?

Forum Index > Polls & Liquibet
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Raneth
Profile Joined December 2009
England527 Posts
March 09 2010 00:11 GMT
#1
queen in sc1 would just be too ridiculous, imagine how imba the hydra push would be T_T or even all in lings lol
tom: "dont you mean TWO g keys???" kwark: "nah, i'll probably just press it twice"
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 09 2010 00:12 GMT
#2
most imba?
it would be auto win for all of them so i dont see how something can be most imba
Progamerpls no copy pasterino
CruiseR
Profile Joined November 2004
Poland4014 Posts
March 09 2010 00:16 GMT
#3
in particular order:
1. queen (rushes and early timings would unstoppable)
2. warp gate (close, maybe first if considering pvt or pvp , insta dt in main etc)
3. chrono boost (if used for like 2 gate proxy, if its only for producing probes, it would be fourth)
4. mule
seRapH
Profile Blog Joined April 2009
United States9756 Posts
March 09 2010 00:18 GMT
#4
Definitely either queen or warp gate. Personally, i'm gonna hate on warp gates more,
boomer hands
miseiler
Profile Blog Joined October 2008
United States1389 Posts
March 09 2010 00:19 GMT
#5
The queen would make Kwanro god of SC1.
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 09 2010 00:25 GMT
#6
Wtf queen? Easily chrono boost or warp gates
..and then I would, ya know, check em'. (Aka SpoR)
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 09 2010 00:31 GMT
#7
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Foreplay
Profile Joined May 2008
United States1154 Posts
March 09 2010 00:35 GMT
#8
On March 09 2010 09:31 Two_DoWn wrote:
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.

1 hatch hydra would destroy anything.
Better than Pokebunny
Polust
Profile Joined November 2009
Costa Rica31 Posts
March 09 2010 00:36 GMT
#9
Chrono boost would had made P the rusher race...
JadeFist
Profile Blog Joined August 2007
United States1225 Posts
March 09 2010 00:50 GMT
#10
Queen. Zergling all-ins are already strong enough...
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
March 09 2010 00:54 GMT
#11
chrono +1 speedlot mmmmmm
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 09 2010 00:57 GMT
#12
Guys, guys!
Queen is already in SC1.
Pretty sure it's not imba.

Also, Queen is not an ability.
Zona
Profile Blog Joined May 2007
40426 Posts
March 09 2010 01:02 GMT
#13
On March 09 2010 09:31 Two_DoWn wrote:
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.

150 mineral difference is huge when it comes to exponential economy growth, extra drones are produced more quickly, which mine more minerals, which allows more production, etc
and since hatcheries are also the zerg's production building - that's like 40% off the cost of gateways or factories or barracks
this results in all the zerg's attack timings being so much faster - and their expansions as well, since they can save minerals on all the no longer necessary extra hatcheries in their bases.

"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
March 09 2010 01:07 GMT
#14
Chrono Boost: Cannon rush becomes a legit opening.
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
Last Edited: 2010-03-09 01:10:40
March 09 2010 01:10 GMT
#15
i'm thinking queen ahead of warp gate by just a little

edit: which is what the results are too sick i'm so good!
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 09 2010 01:48 GMT
#16
The queen would just be ridiculous.
Shinshady
Profile Blog Joined January 2009
Canada1237 Posts
Last Edited: 2010-03-09 01:54:27
March 09 2010 01:53 GMT
#17
On March 09 2010 10:07 LunarDestiny wrote:
Chrono Boost: Cannon rush becomes a legit opening.

Chrono boost cant be used on buildings that are warping in only can be used to research things faster thus, chrono boost doesn't help cannon rush in anyway.
BeSt[WHITE] Have a great retirement | "SKT is best KT." - Vortok | http://img214.imageshack.us/img214/7190/ep24hitcombo2small.gif
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
March 09 2010 01:53 GMT
#18
On March 09 2010 10:02 Zona wrote:
Show nested quote +
On March 09 2010 09:31 Two_DoWn wrote:
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.

150 mineral difference is huge when it comes to exponential economy growth, extra drones are produced more quickly, which mine more minerals, which allows more production, etc
and since hatcheries are also the zerg's production building - that's like 40% off the cost of gateways or factories or barracks
this results in all the zerg's attack timings being so much faster - and their expansions as well, since they can save minerals on all the no longer necessary extra hatcheries in their bases.




Actually I think Queen/injecting larva as unfair in SC1 is exaggerrated by people who have limited understanding. In Broodwar, Z is forced to make another hatchery if it wants more production capabilities. This prevented Zerg from doing 1 base all-in aggressive plays like Protoss or Terran could like 5 gate goon PvZ, 4 rax sunken break etc. because they could stay in 1 base and create multiple production facilities, while Z has to pay more money for increased unit production (hatchery = 350, gateway/rax = 150) and their units are more fragile so the fact that each hatchery offers 3 larva barely compensates. If Z was forced to build another hatchery for more unit production, it almost always makes more sense to simply expand while you're doing that since it can't hurt you. Not to mention that scouting the number of hatcheries was a much more valuable scouting information than simply scouting a Terran going building factory, since he can go dual ports for heavy vessel usage, or increase factory and mass tanks, etc. Basically, Im saying that Z's meta-game is heavily restricted by the playstyle centered around hatcheries and this helps Zerg be more flexible race since, in my view, they were incredibly inflexible in broodwar

I think having a worker that can bring in minerals 6 times the speed of your usual workers available so early in the game gives you superior economy and should not be in SC1 ever. Warp gates are almost as imbalanced in SC1 due to the degree to which they could be abused for early aggression
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
deL
Profile Blog Joined March 2009
Australia5540 Posts
March 09 2010 02:04 GMT
#19
On March 09 2010 09:12 MorroW wrote:
most imba?
it would be auto win for all of them so i dont see how something can be most imba

This is what I thought too, but if all of them were in effect at once I think the protoss ones would win it.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
checo
Profile Joined November 2008
Mexico1364 Posts
March 09 2010 02:25 GMT
#20
Were is Nydus network option XD???
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
tre2ettsexsju
Profile Joined May 2008
Sweden248 Posts
March 09 2010 02:40 GMT
#21
queen fo sho
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
March 09 2010 02:44 GMT
#22
Warp gates definitely... not the mechanic itself, but the timing of when you get it.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
March 09 2010 02:49 GMT
#23
Queen. 3 hatch hydra with up to +12 hydra? No contest XD
ejac
Profile Blog Joined January 2009
United States1195 Posts
March 09 2010 02:56 GMT
#24
Well, any of these abilities would extremely upset the balance of sc1, but I think probably the queen would the most.
esq>n
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
March 09 2010 03:18 GMT
#25
I'm curious to know why people vote for the mule
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Polygamy
Profile Joined January 2010
Austria1114 Posts
March 09 2010 03:36 GMT
#26
On March 09 2010 09:12 MorroW wrote:
most imba?
it would be auto win for all of them so i dont see how something can be most imba

agreed
Ethelis
Profile Blog Joined September 2008
United States2396 Posts
March 09 2010 03:58 GMT
#27
Chrono Boost fast arbs = lame
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
March 09 2010 04:11 GMT
#28
Chrono boost = protoss shit builds 50% faster right?

If that's the case, i'd say that would be pretty imba :D
TwitteR: @NeverExpo follow me, i'll follow back :)
JohannesH
Profile Joined September 2009
Finland1364 Posts
March 09 2010 04:26 GMT
#29
I dont think these are something that balanceing new maps couldnt overcome.
If you have to ask, you don't know.
semantics
Profile Blog Joined November 2009
10040 Posts
March 09 2010 04:39 GMT
#30
I don't think queen would matter as much as chornos boost as sc1 would still have crappy mining and so zerg expo would still be better, i'm thinking chrono boost for proxy 2 gate mass zealots or any toss rush would just be overwhelming. mule is just lol maybe if it was like bio build pushes but i mean the min gain wouldn't be enough.
QuakerOats
Profile Joined April 2009
United States1024 Posts
March 09 2010 05:14 GMT
#31
On March 09 2010 11:49 o3.power91 wrote:
Queen. 3 hatch hydra with up to +12 hydra? No contest XD


Lol what? In 3 hatch hydra as-is Zerg spends ALL money on hydras. I don't understand why everyone is voting queen... they seem to think more larva translates into free units when it most definitely does not.
Tinithor
Profile Joined February 2008
United States1552 Posts
March 09 2010 05:30 GMT
#32
I picked chrono boost cause it has no downsides or costs associated with it, The addition of this would just make protoss better than the other races overall.
"Oh-My-GOD" ... "Is many mutas, Yes?"
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 09 2010 05:52 GMT
#33
I voted queen, simply because it is the most ridiculous, but I dont understand the question fully, do you mean if each was put in individually which would break the balance the most (ridiculous, cos they'd all be thoroughly broken)? or if all 4 were put in?
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
March 09 2010 06:04 GMT
#34
Chrono Boost. Protoss with earlier upgrades (dragoon range for harassing in PvT, attack upgrades / zealot speed in PvZ), faster corsair scouting in PvZ, plus the possibility of earlier reaver harass / DT drops would give Protoss a big lead.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Wings
Profile Joined January 2010
United States999 Posts
March 09 2010 07:26 GMT
#35
On March 09 2010 09:19 miseiler wrote:
The queen would make Kwanro god of SC1.

I imagined it, and then I absolutely lol'd.

Thank God/Blizzard that's not the case.
The probability of Kim Carrier getting all those predictions wrong is similar to the probability Flash loses a TvT. Kim Carrier MUST BE a genius. His only big mistake... STORK.
NET
Profile Blog Joined February 2009
United States703 Posts
March 09 2010 08:32 GMT
#36
1. Queen
2. Warp
3. I would say Chrono and Mule are pretty equal.
"Dark Templar are the saviors of the Protoss Race." -Artosis
semantics
Profile Blog Joined November 2009
10040 Posts
March 09 2010 09:09 GMT
#37
On March 09 2010 14:30 Tinithor wrote:
I picked chrono boost cause it has no downsides or costs associated with it, The addition of this would just make protoss better than the other races overall.

Yup it cost nothing and you start with it and only helps you.

Queen you have to tech to and build with your money

and you need to buy the comsat crap and tech again for terran.

warp gates are too far in the tech for rushzors which is my inital assessment of how it would break the game.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 09 2010 10:18 GMT
#38
2gate proxy rush with chronoboost might very well be unstoppable for any race :/

Imagine a guy being able to 3gate rush you instead of 2, but what do I know about sc2...
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
orcn00b
Profile Joined January 2010
Spain27 Posts
March 09 2010 10:40 GMT
#39
OMG chrono boost!!! 25 energy and 40% faster...imba imba imba
Vaul
Profile Joined January 2008
New Zealand112 Posts
March 09 2010 11:50 GMT
#40
Queen also seems like it is more powerful than the other special abilities in sc2. But just on the surface, on paper.
www.youtube.com/user/vaulsc
writer22816
Profile Blog Joined September 2008
United States5775 Posts
March 09 2010 12:38 GMT
#41
definitely queens/warpgates. warpgates would be ridiculous and would make elevator pvt instant win.
8/4/12 never forget, never forgive.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 09 2010 13:02 GMT
#42
i think it's warp gate.. can u imagine manner pyloning --> zealots raping your scvs lol
manner
UnderWorld_Dream
Profile Joined September 2009
Canada219 Posts
March 09 2010 13:37 GMT
#43
cant wait to see what pros will end up doing with these techs
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
March 09 2010 15:03 GMT
#44
Queen for sure nothing comes close to this
Stork and KHAN fan till 2012 ...
beefhamburger
Profile Joined December 2007
United States3962 Posts
March 09 2010 15:35 GMT
#45
Queens are also an anti-air unit. That negates so many sair/wraith builds allowing zerg to drone up without having to insta-tech to hydras for prevention and losing overlords early on.
quinnydinny
Profile Joined February 2010
United States38 Posts
Last Edited: 2010-03-09 16:40:11
March 09 2010 16:39 GMT
#46
Queen is really good but somewhat easy to loose. I'm not sure if anyone has done the calculations comparing them.
SturmAddict
Profile Joined October 2009
Malaysia176 Posts
March 09 2010 16:43 GMT
#47
how can you cast chrono boost when your nexus has no energy bar. easily the most balanced ability to be added. because you cant use it anyways
ultimateq
Profile Joined January 2010
United States114 Posts
March 09 2010 17:16 GMT
#48
It's really hard to pick. The Queen is fantastic for early game pushes because you can make so much so fast. But later on in the game when the opponent starts to catch up in unit production I think chrono boost might be better, because he can make just as many units at the same time, but is making them 50% faster.
semantics
Profile Blog Joined November 2009
10040 Posts
March 09 2010 17:21 GMT
#49
On March 10 2010 00:35 beefhamburger wrote:
Queens are also an anti-air unit. That negates so many sair/wraith builds allowing zerg to drone up without having to insta-tech to hydras for prevention and losing overlords early on.

lol hydras are teir 1 it's hardly an issue to get hydra tech in sc1 also if all zerg did was mass drones he'd get fake saired and just get 2 gated
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 09 2010 20:18 GMT
#50
don't understand question= can't answer this sorry! =(
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 09 2010 20:59 GMT
#51
definitely queen. zerg wouldn't need to have more bases than the other races now, inherently giving them a huge advantage.
When they see MC Probe, all the ladies disrobe.
peidongyang
Profile Joined January 2009
Canada2084 Posts
March 09 2010 21:12 GMT
#52
Imagine if you could just make a queen, inject larva, and send it to harrass protoss or terran with sc1 worker mechanics/ai

muahahahhahahahahahah
the throws never bothered me anyway
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
March 09 2010 22:00 GMT
#53
queen + early game rushes = FFFFFFFFUUUUUUUUUUUUUUUUUUUUUU
I like haikus and / I can not lie. You other / brothers can't deny
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
March 09 2010 23:17 GMT
#54
dear god. with queens imagine a 2 hatch hydra .


warp gates would be pretty boss though
no more walking fucking dt's -_-
cw)minsean(ru
Leath
Profile Blog Joined July 2006
Canada1724 Posts
March 10 2010 02:23 GMT
#55
On March 09 2010 09:12 MorroW wrote:
most imba?
it would be auto win for all of them so i dont see how something can be most imba

Take a balance, put two weights, each on one side
A) 5 Kg and 5 Kg
They are balanced

B) 20 Kg and 5 Kg
The balance has shifted its balance to the left side

C) 6 Kg and 5 Kg
The balance is slightly skewed towards the left side

B) is the most imbalanced

http://www.kongregate.com/?referrer=Sagess
Gnaix
Profile Joined February 2009
United States438 Posts
March 10 2010 02:26 GMT
#56
On March 09 2010 10:53 Shinshady wrote:
Show nested quote +
On March 09 2010 10:07 LunarDestiny wrote:
Chrono Boost: Cannon rush becomes a legit opening.

Chrono boost cant be used on buildings that are warping in only can be used to research things faster thus, chrono boost doesn't help cannon rush in anyway.

he means you can get enough minerals to support the cannons
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
Gnaix
Profile Joined February 2009
United States438 Posts
March 10 2010 02:29 GMT
#57
MULES definitely. you can scv rush while still having an economy
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
March 10 2010 02:41 GMT
#58
My order:

Queen: pretty self explanatory, zerg already get so much so fast T_T
MULE: Imagine TvZ if they have this, 8rax becomes even more imba 0 supply super fast mining and you can get all the investment back.
Chrono Boost: pretty self explanatory, speeds everything up
Warp Gate: Most people put this way higher but I don't think it would be too huge of a deal, in SC we already kill every pylon we come across, although if you leave a manner pylon or get a pylon hidden in your base....
Hi.
a176
Profile Blog Joined August 2009
Canada6688 Posts
March 10 2010 02:49 GMT
#59
Dunno about queen. 150 minerals is alot to ask from a zerg in early game.
starleague forever
PeT[uK]
Profile Joined November 2009
United States412 Posts
March 10 2010 03:41 GMT
#60
how is it not the MULE? 300 mins just like that? that could just steamroll any match up. then id have to say warpgate. then queen, then chrono boost
How Happy Are the Blameless Vestals Lot.
thezergk
Profile Joined October 2009
United States492 Posts
March 10 2010 04:13 GMT
#61
On March 09 2010 11:25 checo wrote:
Were is Nydus network option XD???


You can do a Nydus Network in SC1. It just requires a proxy hatch and Hive tech lol.
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
20_E.Reed
Profile Joined December 2009
United States50 Posts
March 10 2010 04:36 GMT
#62
On March 09 2010 09:35 Foreplay wrote:
Show nested quote +
On March 09 2010 09:31 Two_DoWn wrote:
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.

1 hatch hydra would destroy anything.



it would be even more effective because no lair needed PLUS u get 8 minerals per patch in sc1

no one would be able to survive 1 hatch hydra
Disregard
Profile Blog Joined March 2007
China10252 Posts
March 10 2010 04:44 GMT
#63
SC2 Queens in SC1 ZvZ should be enjoyable.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
peanutter
Profile Joined February 2009
Australia165 Posts
March 10 2010 05:19 GMT
#64
the queen IS in sc1 and it does next to nothing
Chen
Profile Joined June 2009
United States6344 Posts
March 10 2010 07:13 GMT
#65
On March 10 2010 11:49 a176 wrote:
Dunno about queen. 150 minerals is alot to ask from a zerg in early game.

Queen replaces a hatchery. i think its been well documented and proven that a queen>>> a normal hatchery.
Jyxz
Profile Joined November 2009
United States117 Posts
Last Edited: 2010-03-10 08:35:36
March 10 2010 08:35 GMT
#66
On March 09 2010 09:31 Two_DoWn wrote:
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.

Yeah your right, queens don't attack, or have 2 other abilties... and they def wouldnt hit corsairs allowing you different teching options.
This is Jimmy
laste
Profile Joined November 2008
Bulgaria242 Posts
March 10 2010 15:08 GMT
#67
Queen seriously?
Everybody will be in bronze soon, because Tasteless will have all our ladder points.
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
March 10 2010 16:09 GMT
#68
I love how all the Protoss players in this thread complained about Queen, early Z aggression, and how all the Terran players complained about everything except the MULE

This poll is too biased
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Raneth
Profile Joined December 2009
England527 Posts
March 10 2010 16:22 GMT
#69
actually, im switching to chronoboost or warpgates, just imagine how many units best could make...
tom: "dont you mean TWO g keys???" kwark: "nah, i'll probably just press it twice"
beefhamburger
Profile Joined December 2007
United States3962 Posts
March 10 2010 18:44 GMT
#70
On March 10 2010 02:21 Virtue wrote:
Show nested quote +
On March 10 2010 00:35 beefhamburger wrote:
Queens are also an anti-air unit. That negates so many sair/wraith builds allowing zerg to drone up without having to insta-tech to hydras for prevention and losing overlords early on.

lol hydras are teir 1 it's hardly an issue to get hydra tech in sc1 also if all zerg did was mass drones he'd get fake saired and just get 2 gated

Yes but you don't have to waste that ~100 gas (den + 2 hydras) speeding up his lair and tech which is a big deal. Having the queen alone will prevent early vult/wraith/sair with little to no losses more efficiently with no slowdown in teching. And if he 2 gates when you queen, that's even better since you'll have the queen which you can micro as well as even more lings with spawn larvae.
Yamato
Profile Joined February 2010
United States33 Posts
Last Edited: 2010-03-10 18:54:50
March 10 2010 18:54 GMT
#71
On March 10 2010 01:43 SturmAddict wrote:
how can you cast chrono boost when your nexus has no energy bar. easily the most balanced ability to be added. because you cant use it anyways


yup.

what about sc2 style hallucinations? =)
Storm)
Profile Joined December 2008
Canada14 Posts
March 10 2010 21:52 GMT
#72
queen by a long shot honestly. Zerg would be bitched at as then new protoss.
Rambling.
Profile Blog Joined May 2008
Canada314 Posts
March 10 2010 22:57 GMT
#73
On March 09 2010 09:57 Jyvblamo wrote:
Guys, guys!
Queen is already in SC1.
Pretty sure it's not imba.

Also, Queen is not an ability.


Queen is not an ability! True!
An unfortunate person is one who tries to fart but shits instead
Gjon
Profile Joined November 2009
Albania20 Posts
March 11 2010 02:43 GMT
#74
On March 10 2010 08:17 DreaM)XeRO wrote:
dear god. with queens imagine a 2 hatch hydra .


warp gates would be pretty boss though
no more walking fucking dt's -_-



soo tru... cant rush dts on desti as well as warping them in
haster27
Profile Blog Joined October 2009
Taiwan809 Posts
March 11 2010 03:24 GMT
#75
On March 10 2010 11:23 Leath wrote:
Show nested quote +
On March 09 2010 09:12 MorroW wrote:
most imba?
it would be auto win for all of them so i dont see how something can be most imba

Take a balance, put two weights, each on one side
A) 5 Kg and 5 Kg
They are balanced

B) 20 Kg and 5 Kg
The balance has shifted its balance to the left side

C) 6 Kg and 5 Kg
The balance is slightly skewed towards the left side

B) is the most imbalanced



Comparison fails.

A) 5 Kg and 5 Kg.
They are balanced.

Let 5 Kg = x

20Kg and 5 Kg
4x and x.
4x > x.

At this point side with 4x is the most imbalanced. However, if imba-ness of those two skills that are being compared increases dramatically, this logic breaks down completely.

Let us assume x = infinity.

4(infinity) = infinity.

Thus neither left skill (4x) or right skill (x) is most imbalanced as both of them are skills that would devastate even Flash when brought to SC 1.





+ Show Spoiler +
Nah. Just j/k. I voted warp gates.
Cpt.beefy
Profile Blog Joined September 2006
Ireland799 Posts
March 11 2010 04:25 GMT
#76
all of the above.

stupid poll
Our Beloved Geoff "inControl" Robinson.
Kakisho
Profile Joined January 2010
United States240 Posts
March 11 2010 04:27 GMT
#77
On March 09 2010 09:31 Two_DoWn wrote:
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.


If it was exactly 150 minerals saved that means zergling rushes that have 6 more zerglings. Besides the fact that 12 zerglings early game will defeat other army, it also makes Zerg at a higher advantage. Beforehand, as time progressed the only way to maintain unit production would be to make another hatchery. Having queens which have creep tumor as well (which helps mid-to-late game) makes Zerg army 600 minerals bigger than the enemies. That's two control groups of zerglings that could be either coming in for a surround or just going straight for the enemy base while the normal armies clash.
Cold wind, chilling.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-03-11 07:18:50
March 11 2010 07:18 GMT
#78
Queen in SC1 would be jsut as ridiculously imba as in SC2 I guess. ^^'

*Edit: but warpgates are a close second!
https://soundcloud.com/thesamplethief
win8282
Profile Blog Joined May 2009
Korea (South)454 Posts
March 11 2010 08:53 GMT
#79
If it goes to mid-late game, MULE seems (dunno, haven't played beta) to be most imba. Imagine the ridiculous force of terran timing pushes off 2 bases. Even chrono-boosted arbs, queen supported hatcheries won't be able to stop monstrous terran mech pushes. Imagine a 9 fact push at a timing when you'd usually see a 6 fact push...
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 11 2010 11:15 GMT
#80
On March 09 2010 10:02 Zona wrote:
Show nested quote +
On March 09 2010 09:31 Two_DoWn wrote:
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.

150 mineral difference is huge when it comes to exponential economy growth, extra drones are produced more quickly, which mine more minerals, which allows more production, etc
and since hatcheries are also the zerg's production building - that's like 40% off the cost of gateways or factories or barracks
this results in all the zerg's attack timings being so much faster - and their expansions as well, since they can save minerals on all the no longer necessary extra hatcheries in their bases.



wait a minute, wait a minute. how does the queen saving you 150 minerals(after costing you 150 minerals) equal to anything better than the MULE which gives you 270 FREE minerals?!
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Papvin
Profile Joined May 2009
Denmark610 Posts
March 11 2010 13:07 GMT
#81
On March 10 2010 11:23 Leath wrote:
Show nested quote +
On March 09 2010 09:12 MorroW wrote:
most imba?
it would be auto win for all of them so i dont see how something can be most imba

Take a balance, put two weights, each on one side
A) 5 Kg and 5 Kg
They are balanced

B) 20 Kg and 5 Kg
The balance has shifted its balance to the left side

C) 6 Kg and 5 Kg
The balance is slightly skewed towards the left side

B) is the most imbalanced


Just because I hate bad logic, I'm gonna comment this:
+ Show Spoiler [Boring pseudo logic/math] +
Morrow is correct. Autowin would translated into probabilty mean 100% chance of winning, and therefor your two weights will both be infinity on the one side, and a finite (not nessesarilly the same) number on the other side, but the proportion between left and right side still being the same. Since the logical way of determining imbaness would be the proportion of left to right side (or infinite or zero if one is zero), they will both be just as imbalanced, that is, 100% chance of winning.
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
zul
Profile Blog Joined February 2010
Germany5427 Posts
March 11 2010 15:25 GMT
#82
warpgates. gg no re.
keep it deep! @zulison
Leath
Profile Blog Joined July 2006
Canada1724 Posts
Last Edited: 2010-03-11 15:38:30
March 11 2010 15:29 GMT
#83
On March 11 2010 22:07 Papvin wrote:
Show nested quote +
On March 10 2010 11:23 Leath wrote:
On March 09 2010 09:12 MorroW wrote:
most imba?
it would be auto win for all of them so i dont see how something can be most imba

Take a balance, put two weights, each on one side
A) 5 Kg and 5 Kg
They are balanced

B) 20 Kg and 5 Kg
The balance has shifted its balance to the left side

C) 6 Kg and 5 Kg
The balance is slightly skewed towards the left side

B) is the most imbalanced


Just because I hate bad logic, I'm gonna comment this:
+ Show Spoiler [Boring pseudo logic/math] +
Morrow is correct. Autowin would translated into probabilty mean 100% chance of winning, and therefor your two weights will both be infinity on the one side, and a finite (not nessesarilly the same) number on the other side, but the proportion between left and right side still being the same. Since the logical way of determining imbaness would be the proportion of left to right side (or infinite or zero if one is zero), they will both be just as imbalanced, that is, 100% chance of winning.

But I was just exemplifying how something can be "most imbalanced", as in there are very degrees of imbalance as they fall farther and farther away from the equilibrium point.
Even if any of the above mean autowin, there is always the question on how easy it was to autowin.
Perhaps warpgate are not as hard to defend against, because they have several drawbacks:
-You need to switch from gateway to warpgate which takes some time.
-Your units production queue gets delayed after each new unit produced
-You need a pylon to power up the location your units will appear (how hard is to get a pylon inside an opponent's base? You will need a shuttle (in most maps) anyway; except early game... where a warp gate would be similar to a proxy with slower reinforcements.
Any player who successfully defends against it should come up on top from superior unit count.
You can only get as many units...

A simpler example, would be to make Zergling invincible + 9000 attack, and making Battle cruiser invincible with 9000 attack.
Zergling is more imbalanced, because you it is easier to prevent a Terran from getting to the stage where he can make BC than preventing a zerg to get a ling out.

http://www.kongregate.com/?referrer=Sagess
GigelPintea
Profile Joined March 2008
Romania47 Posts
March 11 2010 18:22 GMT
#84
I voted for mule , thinking at how powerfull mule will be in a zvt.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
March 11 2010 20:10 GMT
#85
I was going to vote nydus worm but it's not there! instant backdoor at every enemy base go!
NiGoL
Profile Joined September 2008
1868 Posts
March 11 2010 22:33 GMT
#86
Nothing of those is too imba imo
http://www.twitter.com/NiGoLBW playing league on a competitive level
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 11 2010 23:14 GMT
#87
queens are soo good, but i don't know how you would defend zvp air without it
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
mista_sox
Profile Joined February 2010
Australia6 Posts
March 12 2010 05:57 GMT
#88
@Morrow
If you had two unbalanced abilities for your race (say, chrono boost and warp-in for protoss), and they were mutually exclusive, which one would you use to get the best win rate? which one would win vs the other?

@OP
You forgot reactor, but that would be last anywho.

I reckon queen, then chrono-boost. Warp-in requires a second tier tech, and a chrono boosted economy into chrono boosted gateways would kill someone using warp-in the vast majority of the time. Queen is just ridiculous, as a high econ zerg start off one base would be incredibly stable and powerful.
EGMachine
Profile Blog Joined February 2006
United States1643 Posts
March 12 2010 07:52 GMT
#89
where is "seeker missle"?
I'm like, the coolest
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
March 12 2010 15:46 GMT
#90
poor mule
savior did nothing wrong
MeruFM
Profile Joined February 2010
United States167 Posts
March 13 2010 02:53 GMT
#91
On March 11 2010 20:15 danl9rm wrote:
wait a minute, wait a minute. how does the queen saving you 150 minerals(after costing you 150 minerals) equal to anything better than the MULE which gives you 270 FREE minerals?!


Because they're not just 150 free minerals. They make even more than that.
Not to mention they're also an early air attacker and can make hidden creep colonies that self-propagate.
nimbim
Profile Blog Joined June 2009
Germany984 Posts
March 13 2010 18:03 GMT
#92
close run between queen and chrono boost
konadora *
Profile Blog Joined February 2009
Singapore66160 Posts
March 13 2010 18:20 GMT
#93
queens will make 2 hatch mutas unstoppable
POGGERS
flikera.alex
Profile Joined March 2010
Bulgaria7 Posts
March 13 2010 19:17 GMT
#94
Chrono boost would really lead to massive force if used correct.
If you only knew the power of the dark side...
us.insurgency
Profile Joined March 2010
United States330 Posts
March 13 2010 19:47 GMT
#95
On March 09 2010 09:57 Jyvblamo wrote:
Guys, guys!
Queen is already in SC1.
Pretty sure it's not imba.

Also, Queen is not an ability.

if you consider the queen in sc1 the same as the queen in sc2 then you need to stop posting comments.
haster27
Profile Blog Joined October 2009
Taiwan809 Posts
Last Edited: 2010-03-14 00:05:53
March 14 2010 00:05 GMT
#96
On March 14 2010 04:47 us.insurgency wrote:
Show nested quote +
On March 09 2010 09:57 Jyvblamo wrote:
Guys, guys!
Queen is already in SC1.
Pretty sure it's not imba.

Also, Queen is not an ability.

if you consider the queen in sc1 the same as the queen in sc2 then you need to stop posting comments.


Often I glance at which country some posters came from, and becomes immensely disappointed
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
March 14 2010 02:09 GMT
#97
On March 14 2010 09:05 haster27 wrote:
Show nested quote +
On March 14 2010 04:47 us.insurgency wrote:
On March 09 2010 09:57 Jyvblamo wrote:
Guys, guys!
Queen is already in SC1.
Pretty sure it's not imba.

Also, Queen is not an ability.

if you consider the queen in sc1 the same as the queen in sc2 then you need to stop posting comments.


Often I glance at which country some posters came from, and becomes immensely disappointed


ouch
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Fruscainte
Profile Blog Joined December 2009
4596 Posts
March 14 2010 16:42 GMT
#98
Man, I wish Warp Ray was in SC1. Scourge would be epic.
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
March 14 2010 20:07 GMT
#99
On March 09 2010 09:25 CharlieMurphy wrote:
Wtf queen? Easily chrono boost or warp gates

Wtf queen? Easily chrono boost or warp gates. Imagine the Quick reavers.. with shuttles... with speed... and reaver damage. Just stupid.
ZavikZyke
Profile Blog Joined January 2010
United States382 Posts
March 15 2010 04:54 GMT
#100
Queen... no arguements required
Hoejja is Bonjwa
Oddysay
Profile Blog Joined October 2007
Canada597 Posts
March 15 2010 11:52 GMT
#101
On March 09 2010 12:18 KhAlleB wrote:
I'm curious to know why people vote for the mule


because the mule are for terran user
iHeartToSsGirL
Profile Joined March 2010
United States3 Posts
March 15 2010 16:09 GMT
#102
I think putting the reactor for terran is a better choice than MULE
Replays help you learn, but application is the best way to improve
TeabagInsurance
Profile Blog Joined February 2010
Canada320 Posts
March 15 2010 17:06 GMT
#103
Queen > Chrono Boost > Warp Gates
Tired of getting teabagged? Get your teabag insurance today!
Love.Zelduck
Profile Joined February 2008
United States170 Posts
Last Edited: 2010-03-15 23:11:24
March 15 2010 23:09 GMT
#104
Most imba SC2 ability if put in SC1? :
Queen (2956) 40%

OH GOD THE IRONY

+ Show Spoiler +
It's already in bw. It's just (almost) worthless. You really shouldn't need this spoiler to get the joke, but lest I be misunderstood...
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 15 2010 23:19 GMT
#105
the most imba ability if put in SC1 is not even on the poll. It's the unit AI, tanks and scourge wouldn't overkill anymore. Auto surround etc.
..and then I would, ya know, check em'. (Aka SpoR)
NiGoL
Profile Joined September 2008
1868 Posts
Last Edited: 2010-03-16 00:11:25
March 16 2010 00:11 GMT
#106
ya seeker missile is a lill imba, no one has mentioned banelings? infestors?
http://www.twitter.com/NiGoLBW playing league on a competitive level
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-03-16 01:50:07
March 16 2010 01:49 GMT
#107
On March 16 2010 09:11 NiGoL wrote:
ya seeker missile is a lill imba, no one has mentioned banelings? infestors?


from my point of view SM look a bit like irradiate but he just do instant domage instead over time but i dont know how much less domage the irradiate does
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Nightwolf
Profile Joined March 2010
United States10 Posts
March 16 2010 02:13 GMT
#108
if i had to choose just one. i would have to say warp gate. makes proxy zealot/dt rush far more OP
hacpee
Profile Joined November 2007
United States752 Posts
March 16 2010 06:42 GMT
#109
Queen, especially in ZvP. Protoss will need 4 cannons to fast expand. Zerg can then take 4-5 bases easily b/c the protoss will over commit to defense.
PeAcY6969
Profile Joined January 2008
France621 Posts
March 16 2010 11:12 GMT
#110
Warp Gate =X
"MBCGame HERO... What Else ?"
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 16 2010 11:40 GMT
#111
warp gate= no more need to proxy anything! gogog zea rush XD
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Garnet
Profile Blog Joined February 2006
Vietnam9020 Posts
March 16 2010 11:48 GMT
#112
wtf over 7000 votes.
Saugardas
Profile Blog Joined March 2010
121 Posts
March 16 2010 19:52 GMT
#113
7777 votes. It's my lucky day/\
Piste
Profile Blog Joined July 2006
6177 Posts
March 17 2010 00:08 GMT
#114
On March 09 2010 10:53 AzureEye wrote:
Show nested quote +
On March 09 2010 10:02 Zona wrote:
On March 09 2010 09:31 Two_DoWn wrote:
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.

150 mineral difference is huge when it comes to exponential economy growth, extra drones are produced more quickly, which mine more minerals, which allows more production, etc
and since hatcheries are also the zerg's production building - that's like 40% off the cost of gateways or factories or barracks
this results in all the zerg's attack timings being so much faster - and their expansions as well, since they can save minerals on all the no longer necessary extra hatcheries in their bases.




Actually I think Queen/injecting larva as unfair in SC1 is exaggerrated by people who have limited understanding. In Broodwar, Z is forced to make another hatchery if it wants more production capabilities. This prevented Zerg from doing 1 base all-in aggressive plays like Protoss or Terran could like 5 gate goon PvZ, 4 rax sunken break etc. because they could stay in 1 base and create multiple production facilities, while Z has to pay more money for increased unit production (hatchery = 350, gateway/rax = 150) and their units are more fragile so the fact that each hatchery offers 3 larva barely compensates. If Z was forced to build another hatchery for more unit production, it almost always makes more sense to simply expand while you're doing that since it can't hurt you. Not to mention that scouting the number of hatcheries was a much more valuable scouting information than simply scouting a Terran going building factory, since he can go dual ports for heavy vessel usage, or increase factory and mass tanks, etc. Basically, Im saying that Z's meta-game is heavily restricted by the playstyle centered around hatcheries and this helps Zerg be more flexible race since, in my view, they were incredibly inflexible in broodwar

I think having a worker that can bring in minerals 6 times the speed of your usual workers available so early in the game gives you superior economy and should not be in SC1 ever. Warp gates are almost as imbalanced in SC1 due to the degree to which they could be abused for early aggression

you are talking about "people who have limited understanding." I read what you wrote and I see you belong to the "people who think they knows when they actually don't know".
hatchery = 350, gateway/rax = 150
hatchery is 300
the fact that each hatchery offers 3 larva barely compensates
hatchery offers one larva at a time, but you can save them maximum amount of 3
If Z was forced to build another hatchery for more unit production, it almost always makes more sense to simply expand while you're doing that since it can't hurt you.
this is not true at all. you expand when you know you can defend the bases. it's not even close to "almost".
KOFgokuon
Profile Blog Joined August 2004
United States14893 Posts
March 17 2010 15:02 GMT
#115
definitely not mule
slayerx557
Profile Joined August 2009
1 Post
March 17 2010 21:28 GMT
#116
LMAO YOU GUYS SERIOUS?...... INFESTORS THAT SPAWN INFESTED TERRAN WOULD BE SO DAM IMBA
i eat dog :o
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-03-17 22:23:31
March 17 2010 22:23 GMT
#117
On March 18 2010 06:28 slayerx557 wrote:
LMAO YOU GUYS SERIOUS?...... INFESTORS THAT SPAWN INFESTED TERRAN WOULD BE SO DAM IMBA


if infest terran still be kamikaz, if so hell ya
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
OminouS
Profile Joined February 2010
Sweden1343 Posts
March 17 2010 23:56 GMT
#118
I don't understand the poll. If I get Chrono boost does the Z get Queens?

If you only add 1 abillity and the other races stay the same, chrono boost is the most imba one for sure. Early lots vs Z, early goons vs T. The timing would be so good with 50% faster production, it's not even a competition.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
March 18 2010 00:03 GMT
#119
On March 17 2010 09:08 Piste wrote:
you are talking about "people who have limited understanding." I read what you wrote and I see you belong to the "people who think they knows when they actually don't know".
Show nested quote +
hatchery = 350, gateway/rax = 150
hatchery is 300
Show nested quote +
the fact that each hatchery offers 3 larva barely compensates
hatchery offers one larva at a time, but you can save them maximum amount of 3
Show nested quote +
If Z was forced to build another hatchery for more unit production, it almost always makes more sense to simply expand while you're doing that since it can't hurt you.
this is not true at all. you expand when you know you can defend the bases. it's not even close to "almost".


What a great way to refute my argument by using Ad Hominem attacks

Hatchery is 350 sir, 300 + the cost of the drone. It's actually more than 350 because the loss of the drone's mining time but we'll play safe & nice and just say its 350.

Your point about hatchery offering one larva at a time actually helps my argument more because you just aided my point about hatchery's inferiority unable to compensate for the lack of production buildings.

I'm saying that by building another hatchery for increasing unit production, its ideal to place it where your expo will be because you can create another expo that way at the same time as increasing unit production.
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
semantics
Profile Blog Joined November 2009
10040 Posts
March 18 2010 08:47 GMT
#120
On March 18 2010 07:23 KhAlleB wrote:
Show nested quote +
On March 18 2010 06:28 slayerx557 wrote:
LMAO YOU GUYS SERIOUS?...... INFESTORS THAT SPAWN INFESTED TERRAN WOULD BE SO DAM IMBA


if infest terran still be kamikaz, if so hell ya

instead of the infested terran being a terran that somehow shotting the same rine gun does less damage and cannot move at all. t-t it actually would be a better skill if it would just consume all your energy and spawn as many as possible all at once instead of taking 2 mins to waste your energy on them. Or make them spawn in groups of like 5 or 10
Kare
Profile Joined March 2009
Norway786 Posts
Last Edited: 2010-03-18 12:13:14
March 18 2010 10:00 GMT
#121
Warp gates are much better then queens...

Imagine a terran dropping a few hellions in the protosses main, the protoss has his army/units away from his base and you have a potential to do alot of damage to his workers. He just targets his warpgates, spams stalker or whatever at the harass area and BOOM, harass stopped....
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Piste
Profile Blog Joined July 2006
6177 Posts
Last Edited: 2010-03-19 18:21:43
March 19 2010 17:26 GMT
#122
On March 18 2010 09:03 AzureEye wrote:
Show nested quote +
On March 17 2010 09:08 Piste wrote:
you are talking about "people who have limited understanding." I read what you wrote and I see you belong to the "people who think they knows when they actually don't know".
hatchery = 350, gateway/rax = 150
hatchery is 300
the fact that each hatchery offers 3 larva barely compensates
hatchery offers one larva at a time, but you can save them maximum amount of 3
If Z was forced to build another hatchery for more unit production, it almost always makes more sense to simply expand while you're doing that since it can't hurt you.
this is not true at all. you expand when you know you can defend the bases. it's not even close to "almost".


What a great way to refute my argument by using Ad Hominem attacks

Hatchery is 350 sir, 300 + the cost of the drone. It's actually more than 350 because the loss of the drone's mining time but we'll play safe & nice and just say its 350.

Your point about hatchery offering one larva at a time actually helps my argument more because you just aided my point about hatchery's inferiority unable to compensate for the lack of production buildings.

I'm saying that by building another hatchery for increasing unit production, its ideal to place it where your expo will be because you can create another expo that way at the same time as increasing unit production.


You lose your drone whatever you build. hatchery costs 300, not 350. drone costs 50.

Your point about hatchery offering one larva at a time actually helps my argument more because you just aided my point about hatchery's inferiority unable to compensate for the lack of production buildings.
I know what I said. I corrected you. hatch offers one larva at a time. You're wrong about the "compensate" thing tho.

I'm saying that by building another hatchery for increasing unit production, its ideal to place it where your expo will be because you can create another expo that way at the same time as increasing unit production.

That is what you say now, but this is what you said:
If Z was forced to build another hatchery for more unit production, it almost always makes more sense to simply expand while you're doing that since it can't hurt you.
And it is not true.
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
March 19 2010 20:03 GMT
#123
I don't see how anyone could argue hatchery does not cost 350. Yes, you lose a drone for anything you build, and thats why if you build a lot of zerg buildings, its necessary to pick up worker production against to re-saturate the mineral line.

Spawning pool costs 200, but you lose a drone to make it so its actually 250, etc.

You have to consider the cost of the drone you lose when you calculate Zerg building or its not accurate. Its just like ignoring SCV's loss of mining time during construction versus probe simply warping a building and going back to mine.
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Piste
Profile Blog Joined July 2006
6177 Posts
March 21 2010 16:30 GMT
#124
I know you lose a drone when building. wtf it still is 300 for the hatchery. drone costs 50 but the hatch is 300.


You start with four drones. how many minerals you have to mine before you can build a hatchery?
+ Show Spoiler [answer] +
300
Normal
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