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On March 10 2010 11:23 Leath wrote:Show nested quote +On March 09 2010 09:12 MorroW wrote: most imba? it would be auto win for all of them so i dont see how something can be most imba Take a balance, put two weights, each on one side A) 5 Kg and 5 Kg They are balanced B) 20 Kg and 5 Kg The balance has shifted its balance to the left side C) 6 Kg and 5 Kg The balance is slightly skewed towards the left side B) is the most imbalanced Just because I hate bad logic, I'm gonna comment this: + Show Spoiler [Boring pseudo logic/math] +Morrow is correct. Autowin would translated into probabilty mean 100% chance of winning, and therefor your two weights will both be infinity on the one side, and a finite (not nessesarilly the same) number on the other side, but the proportion between left and right side still being the same. Since the logical way of determining imbaness would be the proportion of left to right side (or infinite or zero if one is zero), they will both be just as imbalanced, that is, 100% chance of winning.
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On March 11 2010 22:07 Papvin wrote:Show nested quote +On March 10 2010 11:23 Leath wrote:On March 09 2010 09:12 MorroW wrote: most imba? it would be auto win for all of them so i dont see how something can be most imba Take a balance, put two weights, each on one side A) 5 Kg and 5 Kg They are balanced B) 20 Kg and 5 Kg The balance has shifted its balance to the left side C) 6 Kg and 5 Kg The balance is slightly skewed towards the left side B) is the most imbalanced Just because I hate bad logic, I'm gonna comment this: + Show Spoiler [Boring pseudo logic/math] +Morrow is correct. Autowin would translated into probabilty mean 100% chance of winning, and therefor your two weights will both be infinity on the one side, and a finite (not nessesarilly the same) number on the other side, but the proportion between left and right side still being the same. Since the logical way of determining imbaness would be the proportion of left to right side (or infinite or zero if one is zero), they will both be just as imbalanced, that is, 100% chance of winning. But I was just exemplifying how something can be "most imbalanced", as in there are very degrees of imbalance as they fall farther and farther away from the equilibrium point. Even if any of the above mean autowin, there is always the question on how easy it was to autowin. Perhaps warpgate are not as hard to defend against, because they have several drawbacks: -You need to switch from gateway to warpgate which takes some time. -Your units production queue gets delayed after each new unit produced -You need a pylon to power up the location your units will appear (how hard is to get a pylon inside an opponent's base? You will need a shuttle (in most maps) anyway; except early game... where a warp gate would be similar to a proxy with slower reinforcements. Any player who successfully defends against it should come up on top from superior unit count. You can only get as many units...
A simpler example, would be to make Zergling invincible + 9000 attack, and making Battle cruiser invincible with 9000 attack. Zergling is more imbalanced, because you it is easier to prevent a Terran from getting to the stage where he can make BC than preventing a zerg to get a ling out.
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I voted for mule , thinking at how powerfull mule will be in a zvt.
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I was going to vote nydus worm but it's not there! instant backdoor at every enemy base go!
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Nothing of those is too imba imo
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United States17042 Posts
queens are soo good, but i don't know how you would defend zvp air without it
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@Morrow If you had two unbalanced abilities for your race (say, chrono boost and warp-in for protoss), and they were mutually exclusive, which one would you use to get the best win rate? which one would win vs the other?
@OP You forgot reactor, but that would be last anywho.
I reckon queen, then chrono-boost. Warp-in requires a second tier tech, and a chrono boosted economy into chrono boosted gateways would kill someone using warp-in the vast majority of the time. Queen is just ridiculous, as a high econ zerg start off one base would be incredibly stable and powerful.
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where is "seeker missle"?
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poor mule
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On March 11 2010 20:15 danl9rm wrote: wait a minute, wait a minute. how does the queen saving you 150 minerals(after costing you 150 minerals) equal to anything better than the MULE which gives you 270 FREE minerals?!
Because they're not just 150 free minerals. They make even more than that. Not to mention they're also an early air attacker and can make hidden creep colonies that self-propagate.
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close run between queen and chrono boost
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konadora
Singapore66062 Posts
queens will make 2 hatch mutas unstoppable
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Chrono boost would really lead to massive force if used correct.
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On March 09 2010 09:57 Jyvblamo wrote:Guys, guys! Queen is already in SC1. Pretty sure it's not imba. Also, Queen is not an ability. if you consider the queen in sc1 the same as the queen in sc2 then you need to stop posting comments.
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On March 14 2010 04:47 us.insurgency wrote:Show nested quote +On March 09 2010 09:57 Jyvblamo wrote:Guys, guys! Queen is already in SC1. Pretty sure it's not imba. Also, Queen is not an ability. if you consider the queen in sc1 the same as the queen in sc2 then you need to stop posting comments.
Often I glance at which country some posters came from, and becomes immensely disappointed
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On March 14 2010 09:05 haster27 wrote:Show nested quote +On March 14 2010 04:47 us.insurgency wrote:On March 09 2010 09:57 Jyvblamo wrote:Guys, guys! Queen is already in SC1. Pretty sure it's not imba. Also, Queen is not an ability. if you consider the queen in sc1 the same as the queen in sc2 then you need to stop posting comments. Often I glance at which country some posters came from, and becomes immensely disappointed
ouch
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Man, I wish Warp Ray was in SC1. Scourge would be epic.
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On March 09 2010 09:25 CharlieMurphy wrote: Wtf queen? Easily chrono boost or warp gates Wtf queen? Easily chrono boost or warp gates. Imagine the Quick reavers.. with shuttles... with speed... and reaver damage. Just stupid.
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Queen... no arguements required
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