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Most imba SC2 ability if put in SC1? - Page 2

Forum Index > Polls & Liquibet
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tre2ettsexsju
Profile Joined May 2008
Sweden248 Posts
March 09 2010 02:40 GMT
#21
queen fo sho
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
March 09 2010 02:44 GMT
#22
Warp gates definitely... not the mechanic itself, but the timing of when you get it.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
March 09 2010 02:49 GMT
#23
Queen. 3 hatch hydra with up to +12 hydra? No contest XD
ejac
Profile Blog Joined January 2009
United States1195 Posts
March 09 2010 02:56 GMT
#24
Well, any of these abilities would extremely upset the balance of sc1, but I think probably the queen would the most.
esq>n
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
March 09 2010 03:18 GMT
#25
I'm curious to know why people vote for the mule
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Polygamy
Profile Joined January 2010
Austria1114 Posts
March 09 2010 03:36 GMT
#26
On March 09 2010 09:12 MorroW wrote:
most imba?
it would be auto win for all of them so i dont see how something can be most imba

agreed
Ethelis
Profile Blog Joined September 2008
United States2396 Posts
March 09 2010 03:58 GMT
#27
Chrono Boost fast arbs = lame
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
March 09 2010 04:11 GMT
#28
Chrono boost = protoss shit builds 50% faster right?

If that's the case, i'd say that would be pretty imba :D
TwitteR: @NeverExpo follow me, i'll follow back :)
JohannesH
Profile Joined September 2009
Finland1364 Posts
March 09 2010 04:26 GMT
#29
I dont think these are something that balanceing new maps couldnt overcome.
If you have to ask, you don't know.
semantics
Profile Blog Joined November 2009
10040 Posts
March 09 2010 04:39 GMT
#30
I don't think queen would matter as much as chornos boost as sc1 would still have crappy mining and so zerg expo would still be better, i'm thinking chrono boost for proxy 2 gate mass zealots or any toss rush would just be overwhelming. mule is just lol maybe if it was like bio build pushes but i mean the min gain wouldn't be enough.
QuakerOats
Profile Joined April 2009
United States1024 Posts
March 09 2010 05:14 GMT
#31
On March 09 2010 11:49 o3.power91 wrote:
Queen. 3 hatch hydra with up to +12 hydra? No contest XD


Lol what? In 3 hatch hydra as-is Zerg spends ALL money on hydras. I don't understand why everyone is voting queen... they seem to think more larva translates into free units when it most definitely does not.
Tinithor
Profile Joined February 2008
United States1552 Posts
March 09 2010 05:30 GMT
#32
I picked chrono boost cause it has no downsides or costs associated with it, The addition of this would just make protoss better than the other races overall.
"Oh-My-GOD" ... "Is many mutas, Yes?"
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 09 2010 05:52 GMT
#33
I voted queen, simply because it is the most ridiculous, but I dont understand the question fully, do you mean if each was put in individually which would break the balance the most (ridiculous, cos they'd all be thoroughly broken)? or if all 4 were put in?
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
March 09 2010 06:04 GMT
#34
Chrono Boost. Protoss with earlier upgrades (dragoon range for harassing in PvT, attack upgrades / zealot speed in PvZ), faster corsair scouting in PvZ, plus the possibility of earlier reaver harass / DT drops would give Protoss a big lead.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Wings
Profile Joined January 2010
United States999 Posts
March 09 2010 07:26 GMT
#35
On March 09 2010 09:19 miseiler wrote:
The queen would make Kwanro god of SC1.

I imagined it, and then I absolutely lol'd.

Thank God/Blizzard that's not the case.
The probability of Kim Carrier getting all those predictions wrong is similar to the probability Flash loses a TvT. Kim Carrier MUST BE a genius. His only big mistake... STORK.
NET
Profile Blog Joined February 2009
United States703 Posts
March 09 2010 08:32 GMT
#36
1. Queen
2. Warp
3. I would say Chrono and Mule are pretty equal.
"Dark Templar are the saviors of the Protoss Race." -Artosis
semantics
Profile Blog Joined November 2009
10040 Posts
March 09 2010 09:09 GMT
#37
On March 09 2010 14:30 Tinithor wrote:
I picked chrono boost cause it has no downsides or costs associated with it, The addition of this would just make protoss better than the other races overall.

Yup it cost nothing and you start with it and only helps you.

Queen you have to tech to and build with your money

and you need to buy the comsat crap and tech again for terran.

warp gates are too far in the tech for rushzors which is my inital assessment of how it would break the game.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 09 2010 10:18 GMT
#38
2gate proxy rush with chronoboost might very well be unstoppable for any race :/

Imagine a guy being able to 3gate rush you instead of 2, but what do I know about sc2...
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
orcn00b
Profile Joined January 2010
Spain27 Posts
March 09 2010 10:40 GMT
#39
OMG chrono boost!!! 25 energy and 40% faster...imba imba imba
Vaul
Profile Joined January 2008
New Zealand112 Posts
March 09 2010 11:50 GMT
#40
Queen also seems like it is more powerful than the other special abilities in sc2. But just on the surface, on paper.
www.youtube.com/user/vaulsc
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