Imagine a terran dropping a few hellions in the protosses main, the protoss has his army/units away from his base and you have a potential to do alot of damage to his workers. He just targets his warpgates, spams stalker or whatever at the harass area and BOOM, harass stopped....
Most imba SC2 ability if put in SC1? - Page 7
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Kare
Norway786 Posts
Imagine a terran dropping a few hellions in the protosses main, the protoss has his army/units away from his base and you have a potential to do alot of damage to his workers. He just targets his warpgates, spams stalker or whatever at the harass area and BOOM, harass stopped.... | ||
Piste
6137 Posts
On March 18 2010 09:03 AzureEye wrote: What a great way to refute my argument by using Ad Hominem attacks Hatchery is 350 sir, 300 + the cost of the drone. It's actually more than 350 because the loss of the drone's mining time but we'll play safe & nice and just say its 350. Your point about hatchery offering one larva at a time actually helps my argument more because you just aided my point about hatchery's inferiority unable to compensate for the lack of production buildings. I'm saying that by building another hatchery for increasing unit production, its ideal to place it where your expo will be because you can create another expo that way at the same time as increasing unit production. You lose your drone whatever you build. hatchery costs 300, not 350. drone costs 50. Your point about hatchery offering one larva at a time actually helps my argument more because you just aided my point about hatchery's inferiority unable to compensate for the lack of production buildings. I know what I said. I corrected you. hatch offers one larva at a time. You're wrong about the "compensate" thing tho.I'm saying that by building another hatchery for increasing unit production, its ideal to place it where your expo will be because you can create another expo that way at the same time as increasing unit production. That is what you say now, but this is what you said: If Z was forced to build another hatchery for more unit production, it almost always makes more sense to simply expand while you're doing that since it can't hurt you. And it is not true. | ||
AzureEye
United States1360 Posts
Spawning pool costs 200, but you lose a drone to make it so its actually 250, etc. You have to consider the cost of the drone you lose when you calculate Zerg building or its not accurate. Its just like ignoring SCV's loss of mining time during construction versus probe simply warping a building and going back to mine. | ||
Piste
6137 Posts
You start with four drones. how many minerals you have to mine before you can build a hatchery? + Show Spoiler [answer] + 300 | ||
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