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On March 10 2010 13:11 Chairman Ray wrote: The Stalker has by far the lowest DPS, other then the Hellion which isn't a staple unit and it does splash. I think this is a problem
Protoss players don't seem to be suffering... do you feel there's a problem with their usefulness in actual games?
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I can't get any of his numbers to add up. What do the 100%, 50%, 25% columns mean?
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On March 10 2010 13:28 onmach wrote: Also the ultralist is +4, not +2 per upgrade. I wouldn't take this spreadsheet as gospel.
I am pretty sure this is not fake, it is from the patch 0 version, and I modified them based on patch note
the roach maybe a mistype, but ultralisk is +5 per upgrade.
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On March 10 2010 13:34 onmach wrote: I can't get any of his numbers to add up. What do the 100%, 50%, 25% columns mean?
the aoe damage range, like the ultralisk has a small aoe with 0.8 range for 25% damage
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This explains why upgraded BCs own so hard, pretty much highest DPS in the game. Ofcourse they are multiple attacks so armor gets counted more often but still. Terrans should probably put a transition to BCs (when they have enough economy to support making a bunch) into their playstyle to win those drawn-out games.
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Tanks do more DPS to armored targets unsieged than sieged (not counting splash)? That seems dumb if true (and I think it very well could be, they attack quick when unsieged)
Edit: You should add DPS/cost as a column. Either DPS/(total gas + minerals) or DPS/minerals and DPS/gas seperately
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On March 10 2010 13:56 Nadagast wrote: Tanks do more DPS to armored targets unsieged than sieged (not counting splash)? That seems dumb if true (and I think it very well could be they attack quick when unsieged)
Edit: You should add DPS/cost as a column. Either DPS/(total gas + minerals) or DPS/minerals and DPS/gas seperately
and much further, I always thought that was the purpose of the tank.
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On March 10 2010 13:11 Chairman Ray wrote: The Stalker has by far the lowest DPS, other then the Hellion which isn't a staple unit and it does splash. I think this is a problem
And why is the stalker a staple unit?
To explain how stupid some of these comments are would probably get me temp banned again. Sigh.
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If only they showed the DPS increase when using stim. That would be so helpful
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Can you link the actual .xls file?
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On March 10 2010 10:44 CharlieMurphy wrote: so since carrier is 6 interceptors, it's 19.98 and 31.98 after upgrades
also interesting to see that the thor and BC have the highest DPS to ground of all units in the game. and the strike cannon ability of the thor is huuuuge dps.
how do these compare to sc1 dps charts?
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Those bw dps don't consider the type of attack vs the size of the target, so they are not quite accurate.
Thanks for this information, though it can be hard to see which units some of the things on the right side of the graph apply to, I can't fit much of it on my screen at once ~~
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On March 10 2010 14:00 hzhao wrote:Show nested quote +On March 10 2010 13:56 Nadagast wrote: Tanks do more DPS to armored targets unsieged than sieged (not counting splash)? That seems dumb if true (and I think it very well could be, they attack quick when unsieged)
Edit: You should add DPS/cost as a column. Either DPS/(total gas + minerals) or DPS/minerals and DPS/gas seperately and much further, I always thought that was the purpose of the tank. Yeah, that's true. Still it seems like they should do more DPS in siege mode...
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On March 10 2010 15:56 Nadagast wrote: Still it seems like they [siege tanks] should do more DPS in siege mode... Add in splash damage and they do, I'm sure.
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so DPS is how much it deals per second without the bonuses (+5 to armored for example)?
and BONUS is same thing but with the bonuses?
this is pretty cool but im guessing this is IRL seconds cause the thor250cannon is 83.33 while in game it says 100 per sec
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iNfeRnaL
Germany1908 Posts
What shocks me is that a Phoenix actually does MORE dps than a corsair, while Phoenix are useless pieces of crap compared to Sairs. I guess splash dmg just does THAT much of a difference - also Mutas now have a lot more DPS than before so that explains what everybody already thought - Mutas are even stronger than they are in SC1. Yea, I know you can't perfectly stack those anymore, but with the smart AI they will also spread out the splash dmg neatly... Give the fucking Phoenix splash or replace it with a Sair, they'd look badass in SC2 graphics I'm sure lolol.
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oh wow did not expect BC or DT to be that high. Thor is kind of a given imo
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On March 10 2010 13:54 wintergt wrote: This explains why upgraded BCs own so hard, pretty much highest DPS in the game. Ofcourse they are multiple attacks so armor gets counted more often but still. Terrans should probably put a transition to BCs (when they have enough economy to support making a bunch) into their playstyle to win those drawn-out games.
BC's are only good against Protoss. Viking/Corruptor demolish BC's. In fact, against a Terran, you won't get one hit on their Vikings, as Vikings can easily hit and run BC's. People who crunch numbers fail to look at the simple things, like how the game actually plays. Cheers.
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On March 10 2010 16:11 iNfeRnaL wrote: I guess splash dmg just does THAT much of a difference - also Mutas now have a lot more DPS than before so that explains what everybody already thought - Mutas are even stronger than they are in SC1.
Pretty much all the units converted from SC have higher DPS except lings. Zeals, Cannons and Marines appear to have higher DPS as well.
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On March 10 2010 15:40 Nightmarjoo wrote: Those bw dps don't consider the type of attack vs the size of the target, so they are not quite accurate.
Thanks for this information, though it can be hard to see which units some of the things on the right side of the graph apply to, I can't fit much of it on my screen at once ~~ It's all max damage no upgrades vrs 0 armor
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