• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:21
CEST 16:21
KST 23:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1716 users

DPS chart for units - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 All
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2010-06-18 19:36:28
June 18 2010 19:29 GMT
#101
On June 19 2010 04:18 Bibdy wrote:
I made one of these kinds of sheets, and then I started weighting scores for each unit with things like DPS, range, total life, speed, resource costs (gas vs minerals vs both), build time, whether it could hit ground or air, if it was an air or ground unit, if it had an AOE (and assumed it would do at least 200% damage a shot) etc. and just multiplying all these values (with different weights) together to get a total score.

End result was I couldn't find a way to make Marauders, Reapers and Void Rays not look totally overpowered and get the Mothership to not suck intergalactic space donkey dick.

well you are not supposed to make units see overpowered or crappy, if you have, cmon post it, would like to see

On June 18 2010 22:32 Kegsta wrote:
I was playing around with the map editor doing some learning and decided to make one of these myself that's up to date.

https://spreadsheets.google.com/ccc?key=0Auc_B6bsgiQndFpEeUdlRTJqM1FBbWpqMExiWDV0OHc&hl=en#gid=0


why do you multiply the DPS/cost for carriers, when the DPS already is for a whole carrier with 8 interceptors?
Piski
Profile Blog Joined April 2010
Finland3461 Posts
June 18 2010 20:20 GMT
#102
Not sure why are there comparisons to bw units, but very nice chat
Herculix
Profile Joined May 2010
United States946 Posts
June 18 2010 20:59 GMT
#103
you shouldn't get too caught up in pure DPS. that's just a way to measure damage. just because you have high DPS doesn't mean you have high damage, i.e. if you have high DPS but i have high damage, and i kill you in 5-10 seconds, does it matter that over 20-30 seconds you would've done more damage? it's a valuable stat but not all-encompassing.
Bibdy
Profile Joined March 2010
United States3481 Posts
June 18 2010 21:08 GMT
#104
On June 19 2010 05:59 Herculix wrote:
you shouldn't get too caught up in pure DPS. that's just a way to measure damage. just because you have high DPS doesn't mean you have high damage, i.e. if you have high DPS but i have high damage, and i kill you in 5-10 seconds, does it matter that over 20-30 seconds you would've done more damage? it's a valuable stat but not all-encompassing.


You mean sustained vs burst, right? You make it sound like everything works like a Void Ray
Soulish
Profile Joined April 2010
Canada1403 Posts
Last Edited: 2010-06-18 23:22:27
June 18 2010 23:07 GMT
#105
I wonder why stalker have such low dps :o

I always used them a bit, but I always felt they were really weak...
me all in, he drone drone drone, me win
Roaming
Profile Joined May 2010
United States239 Posts
Last Edited: 2010-06-18 23:26:14
June 18 2010 23:24 GMT
#106
If you really wanted to add something, add dps/supply

It really shows where the insanity comes through on a more even playing field.

And stalkers are probably the most micro friendly unit in the game.
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-06-19 01:18:07
June 19 2010 01:15 GMT
#107
On June 19 2010 05:59 Herculix wrote:
you shouldn't get too caught up in pure DPS. that's just a way to measure damage. just because you have high DPS doesn't mean you have high damage, i.e. if you have high DPS but i have high damage, and i kill you in 5-10 seconds, does it matter that over 20-30 seconds you would've done more damage? it's a valuable stat but not all-encompassing.



Best example of this I find is razing a base in starcraft1 with lings or ultras. For the cost lings did it so much faster yes if 2 vultures poped out of the the 2 factories and target fired a ling you would immediately lose the dps the lings were giving you however with ultras due to their higher cost you had less of them.

This is the nature of cheap units/ vs expensive units (for the most part) The cheap units deal more dps since you have more of them but since they die faster their dps drops at a much faster rate.

But in my example you are dropping a terran base that is apparently relatively undefended. So you don't have to worry too much about losing your dps because the majority of your units will deal enough damage to be worth it.

edited the quote (quoted wrong person)
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Spyridon
Profile Joined April 2010
United States997 Posts
June 19 2010 01:25 GMT
#108
The ultralisk doesnt have the increased dmg vs armor in the bonus section
Kegsta
Profile Joined June 2010
Australia17 Posts
Last Edited: 2010-06-20 09:19:12
June 19 2010 01:56 GMT
#109


why do you multiply the DPS/cost for carriers, when the DPS already is for a whole carrier with 8 interceptors?


Fixed, i originally just had it as 1 interceptor, but then changed it to carrier.

Ill add dps/supply in a bit, maybe add on health aswell.

I find it funny that an ultra actually does less damage attacking a building with its headbutt attack than it would if it was able to just use its regular AOE claws.

editL updated and fixed a few formula problems

https://spreadsheets.google.com/ccc?key=0Auc_B6bsgiQndDR6NUVJSGVvc3FLRzFTTWUtbkt4NFE&hl=en#gid=0

http://www.users.on.net/~kegsta/SC2 DPS Beta 16.xls
Doesn't Look A Thing Like Jesus
goofoffjw
Profile Joined June 2010
United States20 Posts
June 19 2010 19:03 GMT
#110
I did a little math to see how much better Yamato cannon was than the basic BC attack:

Ground Damage Fully Upgraded: 13 = 57.78 DPS
Yamato Cannon Damage: 300 = 75 DPS (Assuming a 4 second charge-up time)
17.22 DPS difference

Air Damage Fully Upgraded: 9 = 40 DPS
35 DPS difference

Obviously it's far better even with the long charge time to use Yamato. I figured it was, but I just wanted to see how much better it ended up being. When you consider the 10 range of Yamato cannon as well, it really is no contest.
v3chr0
Profile Blog Joined April 2010
United States856 Posts
June 19 2010 19:06 GMT
#111
Nice information here, thanks!
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
cloaked
Profile Joined February 2010
United States32 Posts
June 24 2010 07:24 GMT
#112
On March 16 2010 12:36 obesechicken13 wrote:
Your calculations are all off by a lot because I don't think you accounted for the duration of an attack animation. Cooldown is the time between the end of one attack and the beginning of another. For marines in SC1, the attack animation was almost as long as the 15 cooldown.

Can someone please confirm if the cooldown time includes the attack animation or not?

If the animation is included great, if not then this DPS chart is probably way off.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-06-24 11:16:31
June 24 2010 11:15 GMT
#113
On June 24 2010 16:24 cloaked wrote:
Show nested quote +
On March 16 2010 12:36 obesechicken13 wrote:
Your calculations are all off by a lot because I don't think you accounted for the duration of an attack animation. Cooldown is the time between the end of one attack and the beginning of another. For marines in SC1, the attack animation was almost as long as the 15 cooldown.

Can someone please confirm if the cooldown time includes the attack animation or not?

If the animation is included great, if not then this DPS chart is probably way off.


He's simply wrong, Cooldown is the time between the start of 2 consecutive attacks. The animation is "inside" the cooldown and does not affect it, unless it's longer than the cooldown.
Marines in BW had their cooldown set to 15 in the game files. If the animation was added on top of that, then obviously it would've been set to a lower value.
In SC2 only the attacks of the Mothership and the Colossus can affect actual cooldown, but their attack time is much shorter than their cooldown time, so the cooldown isn't affected.
I'll call Nada.
Syph
Profile Joined June 2010
Australia12 Posts
June 24 2010 12:53 GMT
#114
Now only if Phoenix's had 9 Range :D
Here to help
Yoshi
Profile Joined August 2010
Netherlands9 Posts
Last Edited: 2010-12-06 16:28:00
December 06 2010 16:27 GMT
#115
On June 20 2010 04:03 goofoffjw wrote:
I did a little math to see how much better Yamato cannon was than the basic BC attack:

Ground Damage Fully Upgraded: 13 = 57.78 DPS
Yamato Cannon Damage: 300 = 75 DPS (Assuming a 4 second charge-up time)
17.22 DPS difference

Air Damage Fully Upgraded: 9 = 40 DPS
35 DPS difference

Obviously it's far better even with the long charge time to use Yamato. I figured it was, but I just wanted to see how much better it ended up being. When you consider the 10 range of Yamato cannon as well, it really is no contest.


I just wanted to clarifiy these numbers (according to http://www.broodlings.com/battlecruiser.php , now with some patches also (and a charge time of 3 seconds, not 4, as it was in SC BW):

Ground Damage Fully Upgraded = 48.98 DPS
Air Damage Fully Upgraded = 40 DPS
Yamato Cannon Damage = 100 DPS

So yeah, it is far better, even if you compare it to the fully upgraded Battle Cruiser, while Yamato Cannon spell is not very expensive to research.
Spawn more overlords!
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Playoffs
WardiTV743
ComeBackTV 452
IndyStarCraft 170
Rex128
3DClanTV 40
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko278
IndyStarCraft 170
Rex 128
Codebar 60
StarCraft: Brood War
Britney 47407
Mini 1239
Soma 997
EffOrt 603
Stork 565
Rush 204
ggaemo 192
Zeus 177
hero 176
Soulkey 166
[ Show more ]
Snow 159
Shuttle 150
Hyuk 142
Sharp 110
Sea.KH 80
Shinee 78
sorry 70
Pusan 68
[sc1f]eonzerg 60
Hyun 60
sSak 59
Barracks 47
ToSsGirL 47
Hm[arnc] 36
Free 30
Movie 27
Nal_rA 26
Sacsri 24
scan(afreeca) 23
yabsab 21
GoRush 20
Sexy 18
soO 15
ajuk12(nOOB) 10
Terrorterran 10
Dota 2
Gorgc3230
qojqva975
420jenkins272
Fuzer 106
Counter-Strike
fl0m2030
edward170
Other Games
singsing2340
B2W.Neo1125
hiko715
Mlord434
crisheroes372
DeMusliM300
RotterdaM252
ArmadaUGS135
djWHEAT132
XaKoH 87
QueenE65
Mew2King28
Organizations
Counter-Strike
PGL23838
StarCraft: Brood War
UltimateBattle 1484
Other Games
BasetradeTV543
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 8
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota247
League of Legends
• Nemesis2845
• Jankos2101
• TFBlade1139
Upcoming Events
CranKy Ducklings
19h 39m
WardiTV Team League
20h 39m
uThermal 2v2 Circuit
1d
IPSL
1d 1h
Hawk vs TBD
StRyKeR vs TBD
BSL
1d 4h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 19h
WardiTV Team League
1d 20h
OSC
1d 22h
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
2 days
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-09
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
Escore Tournament S2: W2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.