• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:07
CEST 03:07
KST 10:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Firefly suspended by EWC, replaced by Lancer1Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14BGE Stara Zagora 2025 - Replay Pack2
StarCraft 2
General
Firefly suspended by EWC, replaced by Lancer Jim claims he and Firefly were involved in match-fixing How herO can make history in the Code S S2 finals Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey. Code S RO8 Results + RO4 Bracket (2025 Season 2)
Tourneys
[GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament $3,500 WardiTV European League 2025 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 33570 users

DPS chart for units - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 All
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2010-06-18 19:36:28
June 18 2010 19:29 GMT
#101
On June 19 2010 04:18 Bibdy wrote:
I made one of these kinds of sheets, and then I started weighting scores for each unit with things like DPS, range, total life, speed, resource costs (gas vs minerals vs both), build time, whether it could hit ground or air, if it was an air or ground unit, if it had an AOE (and assumed it would do at least 200% damage a shot) etc. and just multiplying all these values (with different weights) together to get a total score.

End result was I couldn't find a way to make Marauders, Reapers and Void Rays not look totally overpowered and get the Mothership to not suck intergalactic space donkey dick.

well you are not supposed to make units see overpowered or crappy, if you have, cmon post it, would like to see

On June 18 2010 22:32 Kegsta wrote:
I was playing around with the map editor doing some learning and decided to make one of these myself that's up to date.

https://spreadsheets.google.com/ccc?key=0Auc_B6bsgiQndFpEeUdlRTJqM1FBbWpqMExiWDV0OHc&hl=en#gid=0


why do you multiply the DPS/cost for carriers, when the DPS already is for a whole carrier with 8 interceptors?
Piski
Profile Blog Joined April 2010
Finland3461 Posts
June 18 2010 20:20 GMT
#102
Not sure why are there comparisons to bw units, but very nice chat
Herculix
Profile Joined May 2010
United States946 Posts
June 18 2010 20:59 GMT
#103
you shouldn't get too caught up in pure DPS. that's just a way to measure damage. just because you have high DPS doesn't mean you have high damage, i.e. if you have high DPS but i have high damage, and i kill you in 5-10 seconds, does it matter that over 20-30 seconds you would've done more damage? it's a valuable stat but not all-encompassing.
Bibdy
Profile Joined March 2010
United States3481 Posts
June 18 2010 21:08 GMT
#104
On June 19 2010 05:59 Herculix wrote:
you shouldn't get too caught up in pure DPS. that's just a way to measure damage. just because you have high DPS doesn't mean you have high damage, i.e. if you have high DPS but i have high damage, and i kill you in 5-10 seconds, does it matter that over 20-30 seconds you would've done more damage? it's a valuable stat but not all-encompassing.


You mean sustained vs burst, right? You make it sound like everything works like a Void Ray
Soulish
Profile Joined April 2010
Canada1403 Posts
Last Edited: 2010-06-18 23:22:27
June 18 2010 23:07 GMT
#105
I wonder why stalker have such low dps :o

I always used them a bit, but I always felt they were really weak...
me all in, he drone drone drone, me win
Roaming
Profile Joined May 2010
United States239 Posts
Last Edited: 2010-06-18 23:26:14
June 18 2010 23:24 GMT
#106
If you really wanted to add something, add dps/supply

It really shows where the insanity comes through on a more even playing field.

And stalkers are probably the most micro friendly unit in the game.
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-06-19 01:18:07
June 19 2010 01:15 GMT
#107
On June 19 2010 05:59 Herculix wrote:
you shouldn't get too caught up in pure DPS. that's just a way to measure damage. just because you have high DPS doesn't mean you have high damage, i.e. if you have high DPS but i have high damage, and i kill you in 5-10 seconds, does it matter that over 20-30 seconds you would've done more damage? it's a valuable stat but not all-encompassing.



Best example of this I find is razing a base in starcraft1 with lings or ultras. For the cost lings did it so much faster yes if 2 vultures poped out of the the 2 factories and target fired a ling you would immediately lose the dps the lings were giving you however with ultras due to their higher cost you had less of them.

This is the nature of cheap units/ vs expensive units (for the most part) The cheap units deal more dps since you have more of them but since they die faster their dps drops at a much faster rate.

But in my example you are dropping a terran base that is apparently relatively undefended. So you don't have to worry too much about losing your dps because the majority of your units will deal enough damage to be worth it.

edited the quote (quoted wrong person)
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Spyridon
Profile Joined April 2010
United States997 Posts
June 19 2010 01:25 GMT
#108
The ultralisk doesnt have the increased dmg vs armor in the bonus section
Kegsta
Profile Joined June 2010
Australia17 Posts
Last Edited: 2010-06-20 09:19:12
June 19 2010 01:56 GMT
#109


why do you multiply the DPS/cost for carriers, when the DPS already is for a whole carrier with 8 interceptors?


Fixed, i originally just had it as 1 interceptor, but then changed it to carrier.

Ill add dps/supply in a bit, maybe add on health aswell.

I find it funny that an ultra actually does less damage attacking a building with its headbutt attack than it would if it was able to just use its regular AOE claws.

editL updated and fixed a few formula problems

https://spreadsheets.google.com/ccc?key=0Auc_B6bsgiQndDR6NUVJSGVvc3FLRzFTTWUtbkt4NFE&hl=en#gid=0

http://www.users.on.net/~kegsta/SC2 DPS Beta 16.xls
Doesn't Look A Thing Like Jesus
goofoffjw
Profile Joined June 2010
United States20 Posts
June 19 2010 19:03 GMT
#110
I did a little math to see how much better Yamato cannon was than the basic BC attack:

Ground Damage Fully Upgraded: 13 = 57.78 DPS
Yamato Cannon Damage: 300 = 75 DPS (Assuming a 4 second charge-up time)
17.22 DPS difference

Air Damage Fully Upgraded: 9 = 40 DPS
35 DPS difference

Obviously it's far better even with the long charge time to use Yamato. I figured it was, but I just wanted to see how much better it ended up being. When you consider the 10 range of Yamato cannon as well, it really is no contest.
v3chr0
Profile Blog Joined April 2010
United States856 Posts
June 19 2010 19:06 GMT
#111
Nice information here, thanks!
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
cloaked
Profile Joined February 2010
United States32 Posts
June 24 2010 07:24 GMT
#112
On March 16 2010 12:36 obesechicken13 wrote:
Your calculations are all off by a lot because I don't think you accounted for the duration of an attack animation. Cooldown is the time between the end of one attack and the beginning of another. For marines in SC1, the attack animation was almost as long as the 15 cooldown.

Can someone please confirm if the cooldown time includes the attack animation or not?

If the animation is included great, if not then this DPS chart is probably way off.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-06-24 11:16:31
June 24 2010 11:15 GMT
#113
On June 24 2010 16:24 cloaked wrote:
Show nested quote +
On March 16 2010 12:36 obesechicken13 wrote:
Your calculations are all off by a lot because I don't think you accounted for the duration of an attack animation. Cooldown is the time between the end of one attack and the beginning of another. For marines in SC1, the attack animation was almost as long as the 15 cooldown.

Can someone please confirm if the cooldown time includes the attack animation or not?

If the animation is included great, if not then this DPS chart is probably way off.


He's simply wrong, Cooldown is the time between the start of 2 consecutive attacks. The animation is "inside" the cooldown and does not affect it, unless it's longer than the cooldown.
Marines in BW had their cooldown set to 15 in the game files. If the animation was added on top of that, then obviously it would've been set to a lower value.
In SC2 only the attacks of the Mothership and the Colossus can affect actual cooldown, but their attack time is much shorter than their cooldown time, so the cooldown isn't affected.
I'll call Nada.
Syph
Profile Joined June 2010
Australia12 Posts
June 24 2010 12:53 GMT
#114
Now only if Phoenix's had 9 Range :D
Here to help
Yoshi
Profile Joined August 2010
Netherlands9 Posts
Last Edited: 2010-12-06 16:28:00
December 06 2010 16:27 GMT
#115
On June 20 2010 04:03 goofoffjw wrote:
I did a little math to see how much better Yamato cannon was than the basic BC attack:

Ground Damage Fully Upgraded: 13 = 57.78 DPS
Yamato Cannon Damage: 300 = 75 DPS (Assuming a 4 second charge-up time)
17.22 DPS difference

Air Damage Fully Upgraded: 9 = 40 DPS
35 DPS difference

Obviously it's far better even with the long charge time to use Yamato. I figured it was, but I just wanted to see how much better it ended up being. When you consider the 10 range of Yamato cannon as well, it really is no contest.


I just wanted to clarifiy these numbers (according to http://www.broodlings.com/battlecruiser.php , now with some patches also (and a charge time of 3 seconds, not 4, as it was in SC BW):

Ground Damage Fully Upgraded = 48.98 DPS
Air Damage Fully Upgraded = 40 DPS
Yamato Cannon Damage = 100 DPS

So yeah, it is far better, even if you compare it to the fully upgraded Battle Cruiser, while Yamato Cannon spell is not very expensive to research.
Spawn more overlords!
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2025 GSL S2 - Ro8 Group A
CranKy Ducklings157
EnkiAlexander 93
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 44
StarCraft: Brood War
Artosis 870
ajuk12(nOOB) 16
Bale 6
Icarus 6
Dota 2
LuMiX1
Heroes of the Storm
Khaldor189
Other Games
summit1g12340
shahzam1345
C9.Mang01240
JimRising 574
ViBE238
Maynarde190
ToD71
Trikslyr61
Mew2King54
NeuroSwarm30
Organizations
Other Games
gamesdonequick1224
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH293
• Hupsaiya 106
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5530
Upcoming Events
Wardi Open
9h 53m
Replay Cast
22h 53m
Replay Cast
1d 8h
RSL Revival
1d 8h
Cure vs Percival
ByuN vs Spirit
RSL Revival
2 days
herO vs sOs
Zoun vs Clem
Replay Cast
2 days
The PondCast
3 days
RSL Revival
3 days
Serral vs SHIN
Solar vs Cham
Replay Cast
3 days
RSL Revival
4 days
Reynor vs Scarlett
ShoWTimE vs Classic
[ Show More ]
uThermal 2v2 Circuit
4 days
SC Evo League
5 days
Circuito Brasileiro de…
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-06-11
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.