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DPS chart for units - Page 5

Forum Index > SC2 General
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teamsolid
Profile Joined October 2007
Canada3668 Posts
March 23 2010 17:53 GMT
#81
Lol, hydralisks have 3x the DPS of stalkers and cost 25 minerals less. Sure, stalkers are Tier 1, but who honestly even builds them in the early game? Their only use is to attack vs air because zealots can't.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
March 23 2010 18:28 GMT
#82
Holy battlecruiser batman.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-03-23 18:32:48
March 23 2010 18:30 GMT
#83
On March 24 2010 02:53 teamsolid wrote:
Lol, hydralisks have 3x the DPS of stalkers and cost 25 minerals less. Sure, stalkers are Tier 1, but who honestly even builds them in the early game? Their only use is to attack vs air because zealots can't.


Stalkers also run much faster than hydras, can have blink researched, and have 70 more hp than hydras. Hydras are slow, and are glass cannons against any kind of aoe ability. That being said, I think stalkers should do 10+4 armored instead of 8+6 armored, but I'm no expert and the game seems somewhat balanced. With blink micro the 10+4 might get ridiculous, though I haven't really seen anyone using blink micro at all.
yomi
Profile Blog Joined June 2004
United States773 Posts
March 28 2010 14:57 GMT
#84
On March 24 2010 01:24 duckhunt wrote:
whats the marine dps after stim

Good question, how much does stim help? And a separate column for the helion with its damage upgrade would be nice along with zergling attack speed and any other units I can't think of that have DPS upgrades aside from the regular +1/2/3

Also I would love to see numerics on unit movement speeds and how they are affected by the few speed buffs in the game.

I saw someone post medivac's HPS but what about an SCV's repairs per second?
hzhao
Profile Joined June 2007
China75 Posts
April 01 2010 19:35 GMT
#85
On March 28 2010 23:57 yomi wrote:
Show nested quote +
On March 24 2010 01:24 duckhunt wrote:
whats the marine dps after stim

Good question, how much does stim help? And a separate column for the helion with its damage upgrade would be nice along with zergling attack speed and any other units I can't think of that have DPS upgrades aside from the regular +1/2/3

Also I would love to see numerics on unit movement speeds and how they are affected by the few speed buffs in the game.

I saw someone post medivac's HPS but what about an SCV's repairs per second?

movement chart is here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=116135

I will look for the stim impact fomr mpq and update later
goswser
Profile Blog Joined May 2009
United States3519 Posts
April 01 2010 20:04 GMT
#86
nice chart! stalker dps is lower than marine dps though oo, very surprising.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
hzhao
Profile Joined June 2007
China75 Posts
April 01 2010 20:46 GMT
#87
updated the spreadsheet, the stim pack give 150% increase for dps and movement
tzenes
Profile Blog Joined March 2010
Canada64 Posts
April 22 2010 22:45 GMT
#88
I copied your spreadsheet and updated for the latest patch, here:
http://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdHoyOXU0a1dmR0hGWVJES2xCZUsxb3c&hl=en

You'll notice I separate Voidray Powered, Stimmed Marine/Marauder, and Muta damage, for clarity.

I also included reduction via armor (1-3) and Cost Effective (dps/100 min).
Moss
Profile Joined April 2010
Sweden32 Posts
April 22 2010 22:47 GMT
#89
Nice chart! Valuble info right there
Kegsta
Profile Joined June 2010
Australia17 Posts
Last Edited: 2010-06-20 09:19:45
June 18 2010 13:32 GMT
#90
I was playing around with the map editor doing some learning and decided to make one of these myself that's up to date.

https://spreadsheets.google.com/ccc?key=0Auc_B6bsgiQndDR6NUVJSGVvc3FLRzFTTWUtbkt4NFE&hl=en#gid=0

or for excel version.

http://www.users.on.net/~kegsta/SC2 DPS Beta 16.xls


A few things I learned,
-Void rays gain +15 to armoured when charged
-Psi Storm doesn't stack
-Thor stops attacking for 10 seconds to use his 6 second ability,

any feedback would be great, crap layout?, to much/to little info, don't understand what something is etc.
Doesn't Look A Thing Like Jesus
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
Last Edited: 2010-06-18 14:38:33
June 18 2010 14:37 GMT
#91
when last was this updated just out of curiosity?

what i mean is, is the one in the OP up to date?
RawrAnOcean
Profile Joined February 2006
United States359 Posts
June 18 2010 14:44 GMT
#92
Thanks for updated sheet Kegsta. I was wondering what the Siege Tank DPS was before and after the nerf, now I know!
baytripper
Profile Joined May 2010
United States170 Posts
June 18 2010 14:51 GMT
#93
On June 18 2010 23:44 Galneryus wrote:
Thanks for updated sheet Kegsta. I was wondering what the Siege Tank DPS was before and after the nerf, now I know!


if you're ever curious about a recent change, it's really easy to calculate DPS yourself. just go to the liquipedia page and divide the damage by the cooldown.
Executioner.zealot
Profile Blog Joined April 2010
United States60 Posts
June 18 2010 14:56 GMT
#94
On June 18 2010 23:37 Subversion wrote:
when last was this updated just out of curiosity?

what i mean is, is the one in the OP up to date?


No, I'm not even sure why this thread is still kicking.
Pharow
Profile Joined May 2010
United States19 Posts
June 18 2010 18:50 GMT
#95
Good work, thanks!
Konsume
Profile Joined February 2010
Canada466 Posts
June 18 2010 18:58 GMT
#96
On June 18 2010 23:56 Executioner.zealot wrote:
Show nested quote +
On June 18 2010 23:37 Subversion wrote:
when last was this updated just out of curiosity?

what i mean is, is the one in the OP up to date?


No, I'm not even sure why this thread is still kicking.


humm.. maybe you haven't seen it but... it was updated in the latest posts


I was playing around with the map editor doing some learning and decided to make one of these myself that's up to date.

https://spreadsheets.google.com/ccc?key=0Auc_B6bsgiQndFpEeUdlRTJqM1FBbWpqMExiWDV0OHc&hl=en#gid=0

or for excel version.

http://www.users.on.net/~kegsta/SC2 DPS Beta 16.xls
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
ashaman771
Profile Joined April 2010
Canada114 Posts
June 18 2010 19:03 GMT
#97
What is the dps per resource needed to create the unit? Or the dps per unit of speed/health etc.. probably those two are good measures.

What's the dps of a battlecruiser (is it 700 resources?), compared to an equal value of marines (14 marines)?
The Dead Room Podcast, check it out!
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
June 18 2010 19:05 GMT
#98
This chart does in no way factor in armor/number of attacks, and I already see multiple interpreting it in a very skewed way.

Please think of all these factors before deeming things imbalanced in any way.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-06-18 19:29:52
June 18 2010 19:06 GMT
#99
On March 10 2010 10:40 Chairman Ray wrote:
Wow thanks, this is awesome!

Biggest surprise to me was how much DPS thors and battlecruisers have. Also phoenixes have higher DPS and health than vikings, so that means...


Just pointing out that vikings do more damage to armored and phonix do more to light so when the 2 clash the viking is doing 10 the phoenix is doing 9dps. (although I read somewhere that the phoenix still barely wins by like 5 health since the viking cant abuse its range against such a fast unit that can shoot while moving)

Edit: I think it would be cool do add an additional column to compare.... combined health/dps


For example it says the chart is already converted to show dps per unit cost. With this the guardian is doing slightly more ignoring broodling damage. However the broodlord has 225 health while the guardian had 150.
Doing the division puts the guardian at 14.06 health/dps and the broodlord at 22.5. This is obviously a much greater difference and of course the broodlord still has acess to broodlings for even more damage.


"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-18 19:19:55
June 18 2010 19:18 GMT
#100
I made one of these kinds of sheets, and then I started weighting scores for each unit with things like DPS, range, total life, speed, resource costs (gas vs minerals vs both), build time, whether it could hit ground or air, if it was an air or ground unit, if it had an AOE (and assumed it would do at least 200% damage a shot) etc. and just multiplying all these values (with different weights) together to get a total score.

End result was I couldn't find a way to make Marauders, Reapers and Void Rays not look totally overpowered and get the Mothership to not suck intergalactic space donkey dick.
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