DPS chart for units - Page 5
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teamsolid
Canada3668 Posts
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Wr3k
Canada2533 Posts
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Wr3k
Canada2533 Posts
On March 24 2010 02:53 teamsolid wrote: Lol, hydralisks have 3x the DPS of stalkers and cost 25 minerals less. Sure, stalkers are Tier 1, but who honestly even builds them in the early game? Their only use is to attack vs air because zealots can't. Stalkers also run much faster than hydras, can have blink researched, and have 70 more hp than hydras. Hydras are slow, and are glass cannons against any kind of aoe ability. That being said, I think stalkers should do 10+4 armored instead of 8+6 armored, but I'm no expert and the game seems somewhat balanced. With blink micro the 10+4 might get ridiculous, though I haven't really seen anyone using blink micro at all. | ||
yomi
United States773 Posts
On March 24 2010 01:24 duckhunt wrote: whats the marine dps after stim Good question, how much does stim help? And a separate column for the helion with its damage upgrade would be nice along with zergling attack speed and any other units I can't think of that have DPS upgrades aside from the regular +1/2/3 Also I would love to see numerics on unit movement speeds and how they are affected by the few speed buffs in the game. I saw someone post medivac's HPS but what about an SCV's repairs per second? | ||
hzhao
China75 Posts
On March 28 2010 23:57 yomi wrote: Good question, how much does stim help? And a separate column for the helion with its damage upgrade would be nice along with zergling attack speed and any other units I can't think of that have DPS upgrades aside from the regular +1/2/3 Also I would love to see numerics on unit movement speeds and how they are affected by the few speed buffs in the game. I saw someone post medivac's HPS but what about an SCV's repairs per second? movement chart is here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=116135 I will look for the stim impact fomr mpq and update later | ||
goswser
United States3519 Posts
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hzhao
China75 Posts
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tzenes
Canada64 Posts
http://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdHoyOXU0a1dmR0hGWVJES2xCZUsxb3c&hl=en You'll notice I separate Voidray Powered, Stimmed Marine/Marauder, and Muta damage, for clarity. I also included reduction via armor (1-3) and Cost Effective (dps/100 min). | ||
Moss
Sweden32 Posts
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Kegsta
Australia17 Posts
https://spreadsheets.google.com/ccc?key=0Auc_B6bsgiQndDR6NUVJSGVvc3FLRzFTTWUtbkt4NFE&hl=en#gid=0 or for excel version. http://www.users.on.net/~kegsta/SC2 DPS Beta 16.xls A few things I learned, -Void rays gain +15 to armoured when charged -Psi Storm doesn't stack -Thor stops attacking for 10 seconds to use his 6 second ability, any feedback would be great, crap layout?, to much/to little info, don't understand what something is etc. | ||
Subversion
South Africa3627 Posts
what i mean is, is the one in the OP up to date? | ||
RawrAnOcean
United States359 Posts
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baytripper
United States170 Posts
On June 18 2010 23:44 Galneryus wrote: Thanks for updated sheet Kegsta. I was wondering what the Siege Tank DPS was before and after the nerf, now I know! if you're ever curious about a recent change, it's really easy to calculate DPS yourself. just go to the liquipedia page and divide the damage by the cooldown. | ||
Executioner.zealot
United States60 Posts
On June 18 2010 23:37 Subversion wrote: when last was this updated just out of curiosity? what i mean is, is the one in the OP up to date? No, I'm not even sure why this thread is still kicking. | ||
Pharow
United States19 Posts
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Konsume
Canada466 Posts
On June 18 2010 23:56 Executioner.zealot wrote: No, I'm not even sure why this thread is still kicking. humm.. maybe you haven't seen it but... it was updated in the latest posts I was playing around with the map editor doing some learning and decided to make one of these myself that's up to date. https://spreadsheets.google.com/ccc?key=0Auc_B6bsgiQndFpEeUdlRTJqM1FBbWpqMExiWDV0OHc&hl=en#gid=0 or for excel version. http://www.users.on.net/~kegsta/SC2 DPS Beta 16.xls | ||
ashaman771
Canada114 Posts
What's the dps of a battlecruiser (is it 700 resources?), compared to an equal value of marines (14 marines)? | ||
gillon
Sweden1578 Posts
Please think of all these factors before deeming things imbalanced in any way. | ||
terranghost
United States980 Posts
On March 10 2010 10:40 Chairman Ray wrote: Wow thanks, this is awesome! Biggest surprise to me was how much DPS thors and battlecruisers have. Also phoenixes have higher DPS and health than vikings, so that means... Just pointing out that vikings do more damage to armored and phonix do more to light so when the 2 clash the viking is doing 10 the phoenix is doing 9dps. (although I read somewhere that the phoenix still barely wins by like 5 health since the viking cant abuse its range against such a fast unit that can shoot while moving) Edit: I think it would be cool do add an additional column to compare.... combined health/dps For example it says the chart is already converted to show dps per unit cost. With this the guardian is doing slightly more ignoring broodling damage. However the broodlord has 225 health while the guardian had 150. Doing the division puts the guardian at 14.06 health/dps and the broodlord at 22.5. This is obviously a much greater difference and of course the broodlord still has acess to broodlings for even more damage. | ||
Bibdy
United States3481 Posts
End result was I couldn't find a way to make Marauders, Reapers and Void Rays not look totally overpowered and get the Mothership to not suck intergalactic space donkey dick. | ||
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