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On February 15 2010 09:06 DoctorHelvetica wrote:Show nested quote +On February 15 2010 09:02 BloodyC0bbler wrote:On February 15 2010 08:53 DoctorHelvetica wrote:A VERY IMPORTANT POINT THAT HAS BEEN IGNORED or, why I now agree with L Initially I made the mistake of strategizing as I would in a game with 1 mafia family against 1 town and a relatively small number of mafia (say 8 or less) I agreed with Ver thinking "clue analysis will become stronger as clue profiles build on mafia." I know that in Incognitos last game, he used a set order of clues. The first day was myself and keit, then derfboy, phrujbaz, etc. etc. Eventually it repeated and went back to keit, this made the clues on him much stronger. By about the 3rd or 4th day, the town now had a much stronger clue profile on a single mafia and the town could have lynched him a bit more securely. In this game, there are 20 mafia. I assume kills will overlap (meaning Mafia and Yakuza both hit the same target) and medics will eventually do their thing, meaning we might not even get 6 clues a day. If there were exactly 6 kills a night, by the 4th day we would have a "clue profile" with multiple clue sets on a single mafia member. Either we ignore clues completely because of this, or we start analyzing them from Day 1 onward. Unless of course, Incognito decides not to go in a specific order, meaning that we might get multiple clues on a single mafia very early and much more often. But I think that is unlikely. It is an important point. However, as someone who likes clue analyzing. Let me give you an example of day 1 clues should be done. Discussed (yay) but don't actively lynch someone based off of it, its not reliable. You need time to build your profiles of people. Day 1 clues start the process of building mafia profiles. You can usually easy pin in family games, which family is responsible for which killings. You then label them mafia family A, and mafia family B. As clues are given, you put themes under each mafia heading. The more time that goes by, the more you have, the better your chances of linking to someone. Using day 1 clues, you have things that are red herrings, as well as some things that are clues. I enjoy seeing L looking at them, but he looks more like hes pushing to get ace lynched than actually look at the clues. The whole theme of horsemen (at the moment to me) is moot. Things like darkness, or moonlight/blinding, could indeed be clues. However, without more days worth of clues, its harder to know if it is or not. Its why Camlito and MTF post very little analysis until they have solid leads. Until then its wild speculation. Chances are that incog will just link more than 3 members of a family per night, or hell, we are getting 6 mafia per night in clues anyway, we could get really lucky on one of them later, or he could reuse one from day 1 in day 2, etc... Day 1 clues are deff important, but moreso down the line than now. My argument is that it will take so long to build clue profiles that it will become useless. Doing things like seperating killers into families is all well and good though.
Thing is, in a game with this many killers, for all we know, incog could be going 4-5 members a family in clue sets, or he could be doing one per kill, etc... As people die off you also get a good indicator of whos red so on and so forth.
Its not a fast process in clues, it never is. Over analyzing things like L is, can pay off for sure, but it can also create bandwagons that off us faster. The greatest thing it has done so far this game is get alot of people talking, and which has given us alot of insight into peoples behaviour
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On February 15 2010 09:06 DoctorHelvetica wrote:Show nested quote +On February 15 2010 09:02 BloodyC0bbler wrote:On February 15 2010 08:53 DoctorHelvetica wrote:A VERY IMPORTANT POINT THAT HAS BEEN IGNORED or, why I now agree with L Initially I made the mistake of strategizing as I would in a game with 1 mafia family against 1 town and a relatively small number of mafia (say 8 or less) I agreed with Ver thinking "clue analysis will become stronger as clue profiles build on mafia." I know that in Incognitos last game, he used a set order of clues. The first day was myself and keit, then derfboy, phrujbaz, etc. etc. Eventually it repeated and went back to keit, this made the clues on him much stronger. By about the 3rd or 4th day, the town now had a much stronger clue profile on a single mafia and the town could have lynched him a bit more securely. In this game, there are 20 mafia. I assume kills will overlap (meaning Mafia and Yakuza both hit the same target) and medics will eventually do their thing, meaning we might not even get 6 clues a day. If there were exactly 6 kills a night, by the 4th day we would have a "clue profile" with multiple clue sets on a single mafia member. Either we ignore clues completely because of this, or we start analyzing them from Day 1 onward. Unless of course, Incognito decides not to go in a specific order, meaning that we might get multiple clues on a single mafia very early and much more often. But I think that is unlikely. It is an important point. However, as someone who likes clue analyzing. Let me give you an example of day 1 clues should be done. Discussed (yay) but don't actively lynch someone based off of it, its not reliable. You need time to build your profiles of people. Day 1 clues start the process of building mafia profiles. You can usually easy pin in family games, which family is responsible for which killings. You then label them mafia family A, and mafia family B. As clues are given, you put themes under each mafia heading. The more time that goes by, the more you have, the better your chances of linking to someone. Using day 1 clues, you have things that are red herrings, as well as some things that are clues. I enjoy seeing L looking at them, but he looks more like hes pushing to get ace lynched than actually look at the clues. The whole theme of horsemen (at the moment to me) is moot. Things like darkness, or moonlight/blinding, could indeed be clues. However, without more days worth of clues, its harder to know if it is or not. Its why Camlito and MTF post very little analysis until they have solid leads. Until then its wild speculation. Chances are that incog will just link more than 3 members of a family per night, or hell, we are getting 6 mafia per night in clues anyway, we could get really lucky on one of them later, or he could reuse one from day 1 in day 2, etc... Day 1 clues are deff important, but moreso down the line than now. My argument is that it will take so long to build clue profiles that it will become useless. Doing things like seperating killers into families is all well and good though.
I agree with the Doctor that it will take too long to do the same thing that we did last game... I think alot of our information will come from the cross-mafia hits... since each green/red hit will tell us alot about the remaining mafia and their alliances
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It has been asked before Scamp, but I honestly can't remember what the message was. It was before the game started ... so the first few pages if you want to go looking for it.
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On February 15 2010 09:09 BloodyC0bbler wrote:Show nested quote +On February 15 2010 09:06 DoctorHelvetica wrote:On February 15 2010 09:02 BloodyC0bbler wrote:On February 15 2010 08:53 DoctorHelvetica wrote:A VERY IMPORTANT POINT THAT HAS BEEN IGNORED or, why I now agree with L Initially I made the mistake of strategizing as I would in a game with 1 mafia family against 1 town and a relatively small number of mafia (say 8 or less) I agreed with Ver thinking "clue analysis will become stronger as clue profiles build on mafia." I know that in Incognitos last game, he used a set order of clues. The first day was myself and keit, then derfboy, phrujbaz, etc. etc. Eventually it repeated and went back to keit, this made the clues on him much stronger. By about the 3rd or 4th day, the town now had a much stronger clue profile on a single mafia and the town could have lynched him a bit more securely. In this game, there are 20 mafia. I assume kills will overlap (meaning Mafia and Yakuza both hit the same target) and medics will eventually do their thing, meaning we might not even get 6 clues a day. If there were exactly 6 kills a night, by the 4th day we would have a "clue profile" with multiple clue sets on a single mafia member. Either we ignore clues completely because of this, or we start analyzing them from Day 1 onward. Unless of course, Incognito decides not to go in a specific order, meaning that we might get multiple clues on a single mafia very early and much more often. But I think that is unlikely. It is an important point. However, as someone who likes clue analyzing. Let me give you an example of day 1 clues should be done. Discussed (yay) but don't actively lynch someone based off of it, its not reliable. You need time to build your profiles of people. Day 1 clues start the process of building mafia profiles. You can usually easy pin in family games, which family is responsible for which killings. You then label them mafia family A, and mafia family B. As clues are given, you put themes under each mafia heading. The more time that goes by, the more you have, the better your chances of linking to someone. Using day 1 clues, you have things that are red herrings, as well as some things that are clues. I enjoy seeing L looking at them, but he looks more like hes pushing to get ace lynched than actually look at the clues. The whole theme of horsemen (at the moment to me) is moot. Things like darkness, or moonlight/blinding, could indeed be clues. However, without more days worth of clues, its harder to know if it is or not. Its why Camlito and MTF post very little analysis until they have solid leads. Until then its wild speculation. Chances are that incog will just link more than 3 members of a family per night, or hell, we are getting 6 mafia per night in clues anyway, we could get really lucky on one of them later, or he could reuse one from day 1 in day 2, etc... Day 1 clues are deff important, but moreso down the line than now. My argument is that it will take so long to build clue profiles that it will become useless. Doing things like seperating killers into families is all well and good though. Thing is, in a game with this many killers, for all we know, incog could be going 4-5 members a family in clue sets, or he could be doing one per kill, etc... As people die off you also get a good indicator of whos red so on and so forth. Its not a fast process in clues, it never is. Over analyzing things like L is, can pay off for sure, but it can also create bandwagons that off us faster. The greatest thing it has done so far this game is get alot of people talking, and which has given us alot of insight into peoples behaviour
If it follows the format of the day 1 post, it's going to be 1 person per kill. We can't just assume that "oh maybe he will repeat the same person in a short amount of time."
either we bullshit around clue analysis because maybe clue profiling will work out, or we find out the hard way that there is no "clue profile" until day 4 or 5, maybe even 6 if there are a lot of overlapping hits/useful medics
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On February 10 2010 07:03 Ver wrote:Show nested quote +On February 10 2010 04:14 meeple wrote: Sweet... lets get this party started...
Just curious as to why we have the 48 hour days? To be honest in that last game we had the activity to do 24 hours days. It's not just the activity, the town is totally screwed then since they don't have the time to figure out who the mafia is and then convince everyone to change their votes to that person. In your game a small group of people were extremely active but it took time for the rest of the group to weigh in their opinions and votes. 48 hours is often too short to accomplish that purpose but so far it has worked really well as longer the mafia get kinda screwed. Show nested quote +On February 10 2010 05:15 Zato-1 wrote: A few questions...
1. If a DT successfully ties a clue to a mafia member / RCs a mafia member, will that DT be told what family the mafia member belongs to? If the answer is yes, will millers appear to be from a random mafia family to DTs?
2. As far as I can see, it's a no-brainer for the mafia families (who don't have the mayor/pardoner among their ranks) to substitute their own members for bodyguards. Am I missing something?
3. As soon as one mafia family falls down to 2 or fewer members, they've essentially lost the game- they cannot win, because either they will be wiped out (the other mafia family wins), or they will reduce the other mafia family to 1-2 members in which case the Town wins. What incentive is there for this mafia family to keep playing, considering they cannot win? Will they have some kind of secondary objective, like a consolation prize? e.g. maybe a secondary objective of theirs would be to not be wiped out, in which case once they fall down to 2 members, they have to push for a Town win rather than let the other mafia family win.
4. What happens in the hypothetical case that all 30 Town members are dead, and after they all die, both families are reduced to 1-2 members each? Does the Town still win?
5. Why does the Gambino Family have a much cooler name than the Sumiyoshi Family? 1. Yes, yes. 2. If it's such a 'no-brainer' the town will simply get the mayor to reveal the bgs then kill them. Mafia have to balance this possibility with the strength of infiltrating office. 3. The Mafia family can still kill off the town and then kill the other family. 4. No, and this needs to be amended to the rules if it is not clear. Town cannot win if it's members are all dead. iirc we had a possible clause saying that the town needed to have a certain number of people left relative to the mafia but I'm not quite sure if it was viable. If anyone has suggestions to make it so that comebacks are more than possible without having to rely too much on outside interference please give them. This game format was really hard to come up with since we had to design it in such a way that mafia can't team up 5. Give a better name then!
Found it on page 2 scamp. Yes the DTs will be told what family it is.
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United States2186 Posts
Ok, we need to get discussion going. I don't have much time now so I'm just going to make a quick writeup on another guilty person. FYI by accusing these people I'm not necessarily saying I would lynch them but they have been suspicious and need to account for their actions. But we need to put the pressure on people who have not been acting in the town's interests.
Meeple
Last game Meeple was a Townie. Here are some day 1 posts to get you familiar with him.
+ Show Spoiler +On January 20 2010 11:56 meeple wrote: Hmm... the biggest clue that stands out to me is the strange monkeyish reference.
I agree that highly caffeinated tea is out of place too... but it might be a stretch to think of Golden monkey black tea... unless we know that someone here is a huge fan of it. On January 20 2010 12:09 meeple wrote: It caught my eye too... but perhaps its not an apple... but something about an adams apple, since its in his throat. So perhaps something that's extra manly... or has an adams apple thats especially prominent. On January 20 2010 12:29 meeple wrote: Well... although cookie monster might have "barbaric" movements... I don't think they would draw the line between him and monkey. Although, if I were thinking from a game-making perspective... cookie monster and the cookie in The_Master's profile is too good to resist. On January 21 2010 00:25 meeple wrote:Show nested quote +On January 20 2010 23:12 citi.zen wrote:On January 20 2010 23:10 magicbullet wrote: "lifting his fists and taunting them with strange barbaric noises"
Definitely a clue in here, it does not go naturally with the rest of the sentence.
But how is these related to Hobbes or the Leviathan ? Look at Hobbes' picture - raised fists, could be interpreted as taunting + tiger could account for noises. If we're going with just imagery, we might as well consider keit and the Cookie Monster. Much more barbaric and it can be paired with shoving the apple down his throat, like Cookie monster does with cookies.
Things to note:
-Lots of clue analysis -Actively giving his opinion -Trying his best to contribute -Posting extremely frequently
Now let's look at Meeple this game:
+ Show Spoiler +On February 14 2010 10:13 meeple wrote: Clues I think are important to the game and although especially in the early game they are very little help and can sometime steer us away from realizing and recognizing suspicious posting habits.. On that note, it is very important as we saw in the last game to try and keep impartial since the mafia will no doubt try to twist the clues to sway our decisions.
Just something to keep in mind...
On February 14 2010 10:22 meeple wrote: I agree fairly heavily with Ver's above post.. The more active posters, the less places the mafia have to hide.
Right now though, at least in my mind, the lynch target is a bit of a crapshoot. I'm naturally inclined to lean towards clues so Ace comes to mind as a target, but in reality picking an inactive might be just as likely to hit red. On February 14 2010 11:58 meeple wrote:Show nested quote +On February 14 2010 11:55 Abenson wrote:On February 14 2010 11:45 Ace wrote: Ok, the KingPin has arrived. Time to stop this nonsense and get this game started.
First of all, I'm going to be brutally honest here. Some of you playing are newbies. That isn't to say you're bad, but more so that you haven't had the experience of playing a true cut throat game of Mafia. The last 2 games were honestly so bland - aka too much talking about clues, that it wasn't really that much high level strategy going on.
Like Ver said, talking too much about clues early is USELESS. Don't try to convince anyone that someone is Mafia based on clues for the first few days. It's nice to mention it, but do not make it a central point of focus. MTF and Camlito are the best 2 clue analyzers along with Plexa that we ever had. That was in Mafia 2 and it took a ton of planning + input from various people to even come to some of those conclusions. Chances are you won't be able to do much with clues this game unless you've got some additional proof. What I mean by this is catch someone on behavior analysis + clues + shoddy voting or motives. Saying "this clue points to Ace" is just stupid.
Knowing this, I'm not surprised LL and Zato -1 are already accusing me. Look people, especially for you new players - I'm one of the biggest targets in any Mafia game. Every time. I'm super valuable. I catch people in lies all the time and I always save townies from the obvious bandwagon deaths. L and Zato may not have blatantly accused me but they just planted a seed of suspicion on me of all people, based on some wild clues. Be very wary of light weight accusations like this.
I'm running for Mayor of course. But in the event I don't win, my vote is possibly going to Ver. The only reason I might not vote for him is because he has elected to kill BC which is just as bad as L/Zato wanting me dead. Our most valuable players should be saved unless it's blatantly obvious they are Mafia. There are 3 teams this game, don't even bother trying to murder all of our good players so soon.
ALL HAIL ACE based on the past mafia games i've read he's usually right o.o I agree that he's on the right track, but try not to beleive so easily... he's a vet, which means he can play either role really well. I'm not pointing fingers, just saying that we need to keep our eyes open... On February 15 2010 03:32 meeple wrote:Show nested quote +On February 15 2010 03:26 DoctorHelvetica wrote: Bill Murrays defense hasn't impressed me one bit. I'm not 100% convinced he's mafia, but if he is not this is just terrible play.
Bill Murray, at the very least give reasons as to why you think those people are mafia. Why do you refuse to justify your statements? Do you actually think it's helpful to come in and say "OH BTW THESE DUDES ARE MAFIA AND L IS DA GODFATHER AND BC IS THE OTHER FAMILIES GODFATHER, L8R" Yeah, I would ask the same. I'm skeptical as to how you came to those conclusions...
Things to note:
-Meeple praises clue analysis, but DOES ALMOST NOTHING HIMSELF -Lots of talking to other players, but little real contributions -Plenty of useless posts, where he writes words but says nothing new in them -Less active overall
What do you think of this Meeple?
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United States2186 Posts
On February 15 2010 02:50 citi.zen wrote:Show nested quote +On February 14 2010 21:13 Ver wrote:
It seems pretty apparent that the mafia are lazy and just waiting on us to waste lynches on innocents. They don't really have any reason to contribute and it's pretty clear that the people posting real contributions are innocent (I'm too tired to make a list atm sorry) while the mafia just post a bit of garbage and/or sit around.
What is your take on L and Zato-1's clue analysis then? Ace seemed to find them very interesting than that: Show nested quote +On February 14 2010 11:45 Ace wrote:
Like Ver said, talking too much about clues early is USELESS. Don't try to convince anyone that someone is Mafia based on clues for the first few days. It's nice to mention it, but do not make it a central point of focus. MTF and Camlito are the best 2 clue analyzers along with Plexa that we ever had. That was in Mafia 2 and it took a ton of planning + input from various people to even come to some of those conclusions. Chances are you won't be able to do much with clues this game unless you've got some additional proof. What I mean by this is catch someone on behavior analysis + clues + shoddy voting or motives. Saying "this clue points to Ace" is just stupid.
Knowing this, I'm not surprised LL and Zato -1 are already accusing me. Look people, especially for you new players - I'm one of the biggest targets in any Mafia game. Every time. I'm super valuable. I catch people in lies all the time and I always save townies from the obvious bandwagon deaths. L and Zato may not have blatantly accused me but they just planted a seed of suspicion on me of all people, based on some wild clues. Be very wary of light weight accusations like this.
Ace clearly says he is "not surprised" to be a target, since he is a known threat to the mafia (if he is innocent, of course). There is an implication that veteran players should know better than to go on clues so early, so veterans pointing fingers at him are presumably ill-intentioned and deliberate. Ver, on record, do you view this as background noise from both Ace and L? As I mentioned before, I personally do think we need to do some careful clue analysis. Unfortunately it will have to wait on my end, on weekends I barely have any time during the day. It sort of sucks that we have to vote by the end of today... but there will be other days I suppose.
I think L is trying a risky gambit, though I don't know enough to give a judgment on his role yet. Ace and L always find something to argue about but at this point I'm extremely certain at least one of them is mafia. This is something t I want to shed some more light on after the night is over but it's not worth it right now.
And I am out of timeeeee
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Although out of character from his last game, its something to be noted, but not 100% on.
However, those who are spending more time lurking than posting. I recommend starting to post, as inactivity, or just voting will get you noticed for all the wrong reasons.
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On February 14 2010 17:28 Bill Murray wrote: after reading your alls posts, it is actually sort of easy to put people into groups of "blind faith and teamwork" which would be associated with mafia.
the only problem here is there seem to be multiple groups L Chezinu redtooth laaan zato-1 bloodycobbler ver L Mystlord fulgrim
in my opinion are mafia, possibly not all in the same mafia, but that's my guess
i also think that bloodycobbler is the other mafia godfather
thanks Bill, I don't think i've posted more then 4 times yet. I am going to switch my vote from Ver to Dr.h because I haven't seen anything that Ver said, that would mean that he is running, and Dr.h appears to be similar in approach to this game, along with some good posts thus far. All the other candidates I have a hard time trusting.
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On February 15 2010 09:13 Ver wrote:Ok, we need to get discussion going. I don't have much time now so I'm just going to make a quick writeup on another guilty person. FYI by accusing these people I'm not necessarily saying I would lynch them but they have been suspicious and need to account for their actions. But we need to put the pressure on people who have not been acting in the town's interests. Meeple Last game Meeple was a Townie. Here are some day 1 posts to get you familiar with him. + Show Spoiler +On January 20 2010 11:56 meeple wrote: Hmm... the biggest clue that stands out to me is the strange monkeyish reference.
I agree that highly caffeinated tea is out of place too... but it might be a stretch to think of Golden monkey black tea... unless we know that someone here is a huge fan of it. On January 20 2010 12:09 meeple wrote: It caught my eye too... but perhaps its not an apple... but something about an adams apple, since its in his throat. So perhaps something that's extra manly... or has an adams apple thats especially prominent. On January 20 2010 12:29 meeple wrote: Well... although cookie monster might have "barbaric" movements... I don't think they would draw the line between him and monkey. Although, if I were thinking from a game-making perspective... cookie monster and the cookie in The_Master's profile is too good to resist. On January 21 2010 00:25 meeple wrote:Show nested quote +On January 20 2010 23:12 citi.zen wrote:On January 20 2010 23:10 magicbullet wrote: "lifting his fists and taunting them with strange barbaric noises"
Definitely a clue in here, it does not go naturally with the rest of the sentence.
But how is these related to Hobbes or the Leviathan ? Look at Hobbes' picture - raised fists, could be interpreted as taunting + tiger could account for noises. If we're going with just imagery, we might as well consider keit and the Cookie Monster. Much more barbaric and it can be paired with shoving the apple down his throat, like Cookie monster does with cookies. Things to note: -Lots of clue analysis -Actively giving his opinion -Trying his best to contribute -Posting extremely frequently Now let's look at Meeple this game: + Show Spoiler +On February 14 2010 10:13 meeple wrote: Clues I think are important to the game and although especially in the early game they are very little help and can sometime steer us away from realizing and recognizing suspicious posting habits.. On that note, it is very important as we saw in the last game to try and keep impartial since the mafia will no doubt try to twist the clues to sway our decisions.
Just something to keep in mind...
On February 14 2010 10:22 meeple wrote: I agree fairly heavily with Ver's above post.. The more active posters, the less places the mafia have to hide.
Right now though, at least in my mind, the lynch target is a bit of a crapshoot. I'm naturally inclined to lean towards clues so Ace comes to mind as a target, but in reality picking an inactive might be just as likely to hit red. On February 14 2010 11:58 meeple wrote:Show nested quote +On February 14 2010 11:55 Abenson wrote:On February 14 2010 11:45 Ace wrote: Ok, the KingPin has arrived. Time to stop this nonsense and get this game started.
First of all, I'm going to be brutally honest here. Some of you playing are newbies. That isn't to say you're bad, but more so that you haven't had the experience of playing a true cut throat game of Mafia. The last 2 games were honestly so bland - aka too much talking about clues, that it wasn't really that much high level strategy going on.
Like Ver said, talking too much about clues early is USELESS. Don't try to convince anyone that someone is Mafia based on clues for the first few days. It's nice to mention it, but do not make it a central point of focus. MTF and Camlito are the best 2 clue analyzers along with Plexa that we ever had. That was in Mafia 2 and it took a ton of planning + input from various people to even come to some of those conclusions. Chances are you won't be able to do much with clues this game unless you've got some additional proof. What I mean by this is catch someone on behavior analysis + clues + shoddy voting or motives. Saying "this clue points to Ace" is just stupid.
Knowing this, I'm not surprised LL and Zato -1 are already accusing me. Look people, especially for you new players - I'm one of the biggest targets in any Mafia game. Every time. I'm super valuable. I catch people in lies all the time and I always save townies from the obvious bandwagon deaths. L and Zato may not have blatantly accused me but they just planted a seed of suspicion on me of all people, based on some wild clues. Be very wary of light weight accusations like this.
I'm running for Mayor of course. But in the event I don't win, my vote is possibly going to Ver. The only reason I might not vote for him is because he has elected to kill BC which is just as bad as L/Zato wanting me dead. Our most valuable players should be saved unless it's blatantly obvious they are Mafia. There are 3 teams this game, don't even bother trying to murder all of our good players so soon.
ALL HAIL ACE based on the past mafia games i've read he's usually right o.o I agree that he's on the right track, but try not to beleive so easily... he's a vet, which means he can play either role really well. I'm not pointing fingers, just saying that we need to keep our eyes open... On February 15 2010 03:32 meeple wrote:Show nested quote +On February 15 2010 03:26 DoctorHelvetica wrote: Bill Murrays defense hasn't impressed me one bit. I'm not 100% convinced he's mafia, but if he is not this is just terrible play.
Bill Murray, at the very least give reasons as to why you think those people are mafia. Why do you refuse to justify your statements? Do you actually think it's helpful to come in and say "OH BTW THESE DUDES ARE MAFIA AND L IS DA GODFATHER AND BC IS THE OTHER FAMILIES GODFATHER, L8R" Yeah, I would ask the same. I'm skeptical as to how you came to those conclusions... Things to note: -Meeple praises clue analysis, but DOES ALMOST NOTHING HIMSELF -Lots of talking to other players, but little real contributions -Plenty of useless posts, where he writes words but says nothing new in them -Less active overall What do you think of this Meeple?
Midterm season... cuts down on the clue analysis/activity
Also, I don't praise clue analysis, since last game it turned out alot of it was wrong. I've said that it can be useful, but we should be wary about relying heavily on it.
Generating discussion is a contribution, I don't have time to do real clue analysis, and my character analysis is a working project. I'll post something that stands out if I see it.
I apologize for the useless posts, but sometimes I'm just throwing my support around and letting other people who aren't as strained for time hash out alot of things.
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On February 15 2010 09:09 BloodyC0bbler wrote:Show nested quote +On February 15 2010 09:06 DoctorHelvetica wrote:On February 15 2010 09:02 BloodyC0bbler wrote:On February 15 2010 08:53 DoctorHelvetica wrote:A VERY IMPORTANT POINT THAT HAS BEEN IGNORED or, why I now agree with L Initially I made the mistake of strategizing as I would in a game with 1 mafia family against 1 town and a relatively small number of mafia (say 8 or less) I agreed with Ver thinking "clue analysis will become stronger as clue profiles build on mafia." I know that in Incognitos last game, he used a set order of clues. The first day was myself and keit, then derfboy, phrujbaz, etc. etc. Eventually it repeated and went back to keit, this made the clues on him much stronger. By about the 3rd or 4th day, the town now had a much stronger clue profile on a single mafia and the town could have lynched him a bit more securely. In this game, there are 20 mafia. I assume kills will overlap (meaning Mafia and Yakuza both hit the same target) and medics will eventually do their thing, meaning we might not even get 6 clues a day. If there were exactly 6 kills a night, by the 4th day we would have a "clue profile" with multiple clue sets on a single mafia member. Either we ignore clues completely because of this, or we start analyzing them from Day 1 onward. Unless of course, Incognito decides not to go in a specific order, meaning that we might get multiple clues on a single mafia very early and much more often. But I think that is unlikely. It is an important point. However, as someone who likes clue analyzing. Let me give you an example of day 1 clues should be done. Discussed (yay) but don't actively lynch someone based off of it, its not reliable. You need time to build your profiles of people. Day 1 clues start the process of building mafia profiles. You can usually easy pin in family games, which family is responsible for which killings. You then label them mafia family A, and mafia family B. As clues are given, you put themes under each mafia heading. The more time that goes by, the more you have, the better your chances of linking to someone. Using day 1 clues, you have things that are red herrings, as well as some things that are clues. I enjoy seeing L looking at them, but he looks more like hes pushing to get ace lynched than actually look at the clues. The whole theme of horsemen (at the moment to me) is moot. Things like darkness, or moonlight/blinding, could indeed be clues. However, without more days worth of clues, its harder to know if it is or not. Its why Camlito and MTF post very little analysis until they have solid leads. Until then its wild speculation. Chances are that incog will just link more than 3 members of a family per night, or hell, we are getting 6 mafia per night in clues anyway, we could get really lucky on one of them later, or he could reuse one from day 1 in day 2, etc... Day 1 clues are deff important, but moreso down the line than now. My argument is that it will take so long to build clue profiles that it will become useless. Doing things like seperating killers into families is all well and good though. Thing is, in a game with this many killers, for all we know, incog could be going 4-5 members a family in clue sets, or he could be doing one per kill, etc... As people die off you also get a good indicator of whos red so on and so forth. Its not a fast process in clues, it never is. Over analyzing things like L is, can pay off for sure, but it can also create bandwagons that off us faster. The greatest thing it has done so far this game is get alot of people talking, and which has given us alot of insight into peoples behaviour
Explain how even super rudimentary linking is 'over' analyzing?
Actually, explain what you mean by overanalyzing using specifics, because it seems like you're trying to discredit some of the only tangible work being done without actually dealing with any of the arguments.
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I guess I have to be the voice of reason again...
First of all, why are we voting for citi.zen? Just because he did a good job "last" game doesn't mean he's going to be a good candidate this game. Ace and Qatol, for instance, fell into this exact same mentality, and look what happened? They both turned out scum. Anybody that asks you to vote for them solely on past experience is clearly trying to abuse that factor or doesn't have any other redeeming qualities. We should instead concentrate on voting for people who have a defined idea of what they're going to do.
Remember: in this game, the mayor doesn't play the role that he does usually. I was the head of the town in the last game that featured two mafia (Ace's Mafia World) and I can assure you that having to deal with two mafias radically changes the game. The mayor's role here is solely going to be the ability to know all the bodyguards and to get town circles rolling.
It is obvious that no matter who wins that there will be at least some mafia posing as bodyguards, purely because of simple game theory: If the mayor isn't affiliated with mafia a, then it must be a townie or mafia b, in which case the mafia will place bodyguards to expose them to night attack, etc. The very fact that mafia will definitely have at least some bodyguards present-even if town realizes this it is unlikely that mafia would be so willing to forego a chance at taking out an opposing mayor.
Thus, the mayor's role, assuming a townie gets in, is to try and organize town so as to search the bodyguards. Mafia don't have as strong of an incentive to kill DTs right now because DTs are a great way to get the roles of the opposing mafia. Thus, DTs can feel safe to check the bodyguards and the mayor should allow the DTs to get the bodyguard list. The problem is finding a way to get the DTs to contact the mayor while avoiding infiltrators posing as DTs to do role checks. But I think the risks for infiltration are too high-at best they will get one enemy mafia, and at worse will lose the infiltrator-a trade that I think will not be worth it. While I'm not saying it's not possible, I'm saying the incentives are too strong against it to make it worthwhile.
Once the BGs have been cleared of scum, a town circle could be created solely among the BGs, and other secured townies. If BGs start dying like flies the mayor instantly becomes suspect and so we can remove him that way and get a kill. At that point, the remaining BGs lose their role usefulness, so it will not hurt town significantly.
This is I think a rough start of what the mayor should do to set up a town circle and prevent mafiasos from trying to turn us too much from one side to the other.
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Also I was ridiculously active on Day1 last game, since I had almost no schoolwork and really excited for my first game of Mafia. If you look to the end of the game you'll see that my posting frequency is similar to now.
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On February 15 2010 09:25 L wrote:Show nested quote +On February 15 2010 09:09 BloodyC0bbler wrote:On February 15 2010 09:06 DoctorHelvetica wrote:On February 15 2010 09:02 BloodyC0bbler wrote:On February 15 2010 08:53 DoctorHelvetica wrote:A VERY IMPORTANT POINT THAT HAS BEEN IGNORED or, why I now agree with L Initially I made the mistake of strategizing as I would in a game with 1 mafia family against 1 town and a relatively small number of mafia (say 8 or less) I agreed with Ver thinking "clue analysis will become stronger as clue profiles build on mafia." I know that in Incognitos last game, he used a set order of clues. The first day was myself and keit, then derfboy, phrujbaz, etc. etc. Eventually it repeated and went back to keit, this made the clues on him much stronger. By about the 3rd or 4th day, the town now had a much stronger clue profile on a single mafia and the town could have lynched him a bit more securely. In this game, there are 20 mafia. I assume kills will overlap (meaning Mafia and Yakuza both hit the same target) and medics will eventually do their thing, meaning we might not even get 6 clues a day. If there were exactly 6 kills a night, by the 4th day we would have a "clue profile" with multiple clue sets on a single mafia member. Either we ignore clues completely because of this, or we start analyzing them from Day 1 onward. Unless of course, Incognito decides not to go in a specific order, meaning that we might get multiple clues on a single mafia very early and much more often. But I think that is unlikely. It is an important point. However, as someone who likes clue analyzing. Let me give you an example of day 1 clues should be done. Discussed (yay) but don't actively lynch someone based off of it, its not reliable. You need time to build your profiles of people. Day 1 clues start the process of building mafia profiles. You can usually easy pin in family games, which family is responsible for which killings. You then label them mafia family A, and mafia family B. As clues are given, you put themes under each mafia heading. The more time that goes by, the more you have, the better your chances of linking to someone. Using day 1 clues, you have things that are red herrings, as well as some things that are clues. I enjoy seeing L looking at them, but he looks more like hes pushing to get ace lynched than actually look at the clues. The whole theme of horsemen (at the moment to me) is moot. Things like darkness, or moonlight/blinding, could indeed be clues. However, without more days worth of clues, its harder to know if it is or not. Its why Camlito and MTF post very little analysis until they have solid leads. Until then its wild speculation. Chances are that incog will just link more than 3 members of a family per night, or hell, we are getting 6 mafia per night in clues anyway, we could get really lucky on one of them later, or he could reuse one from day 1 in day 2, etc... Day 1 clues are deff important, but moreso down the line than now. My argument is that it will take so long to build clue profiles that it will become useless. Doing things like seperating killers into families is all well and good though. Thing is, in a game with this many killers, for all we know, incog could be going 4-5 members a family in clue sets, or he could be doing one per kill, etc... As people die off you also get a good indicator of whos red so on and so forth. Its not a fast process in clues, it never is. Over analyzing things like L is, can pay off for sure, but it can also create bandwagons that off us faster. The greatest thing it has done so far this game is get alot of people talking, and which has given us alot of insight into peoples behaviour Explain how even super rudimentary linking is 'over' analyzing? Actually, explain what you mean by overanalyzing using specifics, because it seems like you're trying to discredit some of the only tangible work being done without actually dealing with any of the arguments.
I discredit the fact that you have centered almost purely around ace? You spent time linking almost exclusively to him. You want him to be red, or just want him dead. However, instead had you spent time building themes for each killer then linked to multiple people based on that, its not as bad. I say this as, by pushing for one specific person on day 1 clues linking everything imaginable to them eventually you will get something that sticks.
Do your connections make sense overall, Yes, could they all be red herrings however, Yes. I would rather instead see a list of people matching descriptions of each link and then off the most retarded or inactive of the bunch. You just seem to be pushing a vendetta overall however, it makes it harder to believe or follow.
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On February 15 2010 09:29 BloodyC0bbler wrote:Show nested quote +On February 15 2010 09:25 L wrote:On February 15 2010 09:09 BloodyC0bbler wrote:On February 15 2010 09:06 DoctorHelvetica wrote:On February 15 2010 09:02 BloodyC0bbler wrote:On February 15 2010 08:53 DoctorHelvetica wrote:A VERY IMPORTANT POINT THAT HAS BEEN IGNORED or, why I now agree with L Initially I made the mistake of strategizing as I would in a game with 1 mafia family against 1 town and a relatively small number of mafia (say 8 or less) I agreed with Ver thinking "clue analysis will become stronger as clue profiles build on mafia." I know that in Incognitos last game, he used a set order of clues. The first day was myself and keit, then derfboy, phrujbaz, etc. etc. Eventually it repeated and went back to keit, this made the clues on him much stronger. By about the 3rd or 4th day, the town now had a much stronger clue profile on a single mafia and the town could have lynched him a bit more securely. In this game, there are 20 mafia. I assume kills will overlap (meaning Mafia and Yakuza both hit the same target) and medics will eventually do their thing, meaning we might not even get 6 clues a day. If there were exactly 6 kills a night, by the 4th day we would have a "clue profile" with multiple clue sets on a single mafia member. Either we ignore clues completely because of this, or we start analyzing them from Day 1 onward. Unless of course, Incognito decides not to go in a specific order, meaning that we might get multiple clues on a single mafia very early and much more often. But I think that is unlikely. It is an important point. However, as someone who likes clue analyzing. Let me give you an example of day 1 clues should be done. Discussed (yay) but don't actively lynch someone based off of it, its not reliable. You need time to build your profiles of people. Day 1 clues start the process of building mafia profiles. You can usually easy pin in family games, which family is responsible for which killings. You then label them mafia family A, and mafia family B. As clues are given, you put themes under each mafia heading. The more time that goes by, the more you have, the better your chances of linking to someone. Using day 1 clues, you have things that are red herrings, as well as some things that are clues. I enjoy seeing L looking at them, but he looks more like hes pushing to get ace lynched than actually look at the clues. The whole theme of horsemen (at the moment to me) is moot. Things like darkness, or moonlight/blinding, could indeed be clues. However, without more days worth of clues, its harder to know if it is or not. Its why Camlito and MTF post very little analysis until they have solid leads. Until then its wild speculation. Chances are that incog will just link more than 3 members of a family per night, or hell, we are getting 6 mafia per night in clues anyway, we could get really lucky on one of them later, or he could reuse one from day 1 in day 2, etc... Day 1 clues are deff important, but moreso down the line than now. My argument is that it will take so long to build clue profiles that it will become useless. Doing things like seperating killers into families is all well and good though. Thing is, in a game with this many killers, for all we know, incog could be going 4-5 members a family in clue sets, or he could be doing one per kill, etc... As people die off you also get a good indicator of whos red so on and so forth. Its not a fast process in clues, it never is. Over analyzing things like L is, can pay off for sure, but it can also create bandwagons that off us faster. The greatest thing it has done so far this game is get alot of people talking, and which has given us alot of insight into peoples behaviour Explain how even super rudimentary linking is 'over' analyzing? Actually, explain what you mean by overanalyzing using specifics, because it seems like you're trying to discredit some of the only tangible work being done without actually dealing with any of the arguments. I discredit the fact that you have centered almost purely around ace? You spent time linking almost exclusively to him. You want him to be red, or just want him dead. However, instead had you spent time building themes for each killer then linked to multiple people based on that, its not as bad. I say this as, by pushing for one specific person on day 1 clues linking everything imaginable to them eventually you will get something that sticks. Do your connections make sense overall, Yes, could they all be red herrings however, Yes. I would rather instead see a list of people matching descriptions of each link and then off the most retarded or inactive of the bunch. You just seem to be pushing a vendetta overall however, it makes it harder to believe or follow.
I sorta agree... I got caught in this type of trap myself, where I so firmly beleived in tredmasta's guilt based on what I thought was a strong clue and it turned out he was a vigilante.
I see the clue connection, but I'm wary of the level of conviction you have in it.
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Not a great point. No one defending Ace has offered an alternative to the clue analysis but have just lashed out at the fact that L accused Ace. That isn't important, what is important is why L accused Ace and that is something worth arguing about.
Also, L asserted that the connection to Empyrean was very strong. He hasn't had to push that because everyone pretty much accepted it right off the bat. It seems like this "vendetta" if very much a constructed falsehood that is really just distracting people from the issue of why L is accusing Ace in the first place.
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Caller the issue with your plan is getting ahold of a real dt. Ideally yes, the town circle is formed by the bgs who are the only 100% for sure role when checked. You first need the mayor to get in contact with a dt, you also need to hope to god that not all bgs are red, hope the dt doesnt die, etc...
Once the dt has done his job, the circle is formed and the fun begins. Getting it started is the hard part.
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On February 15 2010 09:29 BloodyC0bbler wrote:Show nested quote +On February 15 2010 09:25 L wrote:On February 15 2010 09:09 BloodyC0bbler wrote:On February 15 2010 09:06 DoctorHelvetica wrote:On February 15 2010 09:02 BloodyC0bbler wrote:On February 15 2010 08:53 DoctorHelvetica wrote:A VERY IMPORTANT POINT THAT HAS BEEN IGNORED or, why I now agree with L Initially I made the mistake of strategizing as I would in a game with 1 mafia family against 1 town and a relatively small number of mafia (say 8 or less) I agreed with Ver thinking "clue analysis will become stronger as clue profiles build on mafia." I know that in Incognitos last game, he used a set order of clues. The first day was myself and keit, then derfboy, phrujbaz, etc. etc. Eventually it repeated and went back to keit, this made the clues on him much stronger. By about the 3rd or 4th day, the town now had a much stronger clue profile on a single mafia and the town could have lynched him a bit more securely. In this game, there are 20 mafia. I assume kills will overlap (meaning Mafia and Yakuza both hit the same target) and medics will eventually do their thing, meaning we might not even get 6 clues a day. If there were exactly 6 kills a night, by the 4th day we would have a "clue profile" with multiple clue sets on a single mafia member. Either we ignore clues completely because of this, or we start analyzing them from Day 1 onward. Unless of course, Incognito decides not to go in a specific order, meaning that we might get multiple clues on a single mafia very early and much more often. But I think that is unlikely. It is an important point. However, as someone who likes clue analyzing. Let me give you an example of day 1 clues should be done. Discussed (yay) but don't actively lynch someone based off of it, its not reliable. You need time to build your profiles of people. Day 1 clues start the process of building mafia profiles. You can usually easy pin in family games, which family is responsible for which killings. You then label them mafia family A, and mafia family B. As clues are given, you put themes under each mafia heading. The more time that goes by, the more you have, the better your chances of linking to someone. Using day 1 clues, you have things that are red herrings, as well as some things that are clues. I enjoy seeing L looking at them, but he looks more like hes pushing to get ace lynched than actually look at the clues. The whole theme of horsemen (at the moment to me) is moot. Things like darkness, or moonlight/blinding, could indeed be clues. However, without more days worth of clues, its harder to know if it is or not. Its why Camlito and MTF post very little analysis until they have solid leads. Until then its wild speculation. Chances are that incog will just link more than 3 members of a family per night, or hell, we are getting 6 mafia per night in clues anyway, we could get really lucky on one of them later, or he could reuse one from day 1 in day 2, etc... Day 1 clues are deff important, but moreso down the line than now. My argument is that it will take so long to build clue profiles that it will become useless. Doing things like seperating killers into families is all well and good though. Thing is, in a game with this many killers, for all we know, incog could be going 4-5 members a family in clue sets, or he could be doing one per kill, etc... As people die off you also get a good indicator of whos red so on and so forth. Its not a fast process in clues, it never is. Over analyzing things like L is, can pay off for sure, but it can also create bandwagons that off us faster. The greatest thing it has done so far this game is get alot of people talking, and which has given us alot of insight into peoples behaviour Explain how even super rudimentary linking is 'over' analyzing? Actually, explain what you mean by overanalyzing using specifics, because it seems like you're trying to discredit some of the only tangible work being done without actually dealing with any of the arguments. I discredit the fact that you have centered almost purely around ace? You spent time linking almost exclusively to him. You want him to be red, or just want him dead. However, instead had you spent time building themes for each killer then linked to multiple people based on that, its not as bad. I say this as, by pushing for one specific person on day 1 clues linking everything imaginable to them eventually you will get something that sticks. Do your connections make sense overall, Yes, could they all be red herrings however, Yes. I would rather instead see a list of people matching descriptions of each link and then off the most retarded or inactive of the bunch. You just seem to be pushing a vendetta overall however, it makes it harder to believe or follow.
I think that while the connections could be red herrings, we should lynch whichever connection has generated the most discussion, not whichever connection links to the most irritating or inactive poster. What good does it serve us to lynch someone who is connected to the clues but hasn't created any controversy, or any meaningful argument? We don't gain any information about other players, because no other players have made arguments about them. Lynching an inactive who hasn't posted a defense, or who no one has posted in defense of, is akin to picking a lynch name out of a hat, regardless of which way it flips its not leading us anywhere.
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On February 15 2010 09:32 meeple wrote:Show nested quote +On February 15 2010 09:29 BloodyC0bbler wrote:On February 15 2010 09:25 L wrote:On February 15 2010 09:09 BloodyC0bbler wrote:On February 15 2010 09:06 DoctorHelvetica wrote:On February 15 2010 09:02 BloodyC0bbler wrote:On February 15 2010 08:53 DoctorHelvetica wrote:A VERY IMPORTANT POINT THAT HAS BEEN IGNORED or, why I now agree with L Initially I made the mistake of strategizing as I would in a game with 1 mafia family against 1 town and a relatively small number of mafia (say 8 or less) I agreed with Ver thinking "clue analysis will become stronger as clue profiles build on mafia." I know that in Incognitos last game, he used a set order of clues. The first day was myself and keit, then derfboy, phrujbaz, etc. etc. Eventually it repeated and went back to keit, this made the clues on him much stronger. By about the 3rd or 4th day, the town now had a much stronger clue profile on a single mafia and the town could have lynched him a bit more securely. In this game, there are 20 mafia. I assume kills will overlap (meaning Mafia and Yakuza both hit the same target) and medics will eventually do their thing, meaning we might not even get 6 clues a day. If there were exactly 6 kills a night, by the 4th day we would have a "clue profile" with multiple clue sets on a single mafia member. Either we ignore clues completely because of this, or we start analyzing them from Day 1 onward. Unless of course, Incognito decides not to go in a specific order, meaning that we might get multiple clues on a single mafia very early and much more often. But I think that is unlikely. It is an important point. However, as someone who likes clue analyzing. Let me give you an example of day 1 clues should be done. Discussed (yay) but don't actively lynch someone based off of it, its not reliable. You need time to build your profiles of people. Day 1 clues start the process of building mafia profiles. You can usually easy pin in family games, which family is responsible for which killings. You then label them mafia family A, and mafia family B. As clues are given, you put themes under each mafia heading. The more time that goes by, the more you have, the better your chances of linking to someone. Using day 1 clues, you have things that are red herrings, as well as some things that are clues. I enjoy seeing L looking at them, but he looks more like hes pushing to get ace lynched than actually look at the clues. The whole theme of horsemen (at the moment to me) is moot. Things like darkness, or moonlight/blinding, could indeed be clues. However, without more days worth of clues, its harder to know if it is or not. Its why Camlito and MTF post very little analysis until they have solid leads. Until then its wild speculation. Chances are that incog will just link more than 3 members of a family per night, or hell, we are getting 6 mafia per night in clues anyway, we could get really lucky on one of them later, or he could reuse one from day 1 in day 2, etc... Day 1 clues are deff important, but moreso down the line than now. My argument is that it will take so long to build clue profiles that it will become useless. Doing things like seperating killers into families is all well and good though. Thing is, in a game with this many killers, for all we know, incog could be going 4-5 members a family in clue sets, or he could be doing one per kill, etc... As people die off you also get a good indicator of whos red so on and so forth. Its not a fast process in clues, it never is. Over analyzing things like L is, can pay off for sure, but it can also create bandwagons that off us faster. The greatest thing it has done so far this game is get alot of people talking, and which has given us alot of insight into peoples behaviour Explain how even super rudimentary linking is 'over' analyzing? Actually, explain what you mean by overanalyzing using specifics, because it seems like you're trying to discredit some of the only tangible work being done without actually dealing with any of the arguments. I discredit the fact that you have centered almost purely around ace? You spent time linking almost exclusively to him. You want him to be red, or just want him dead. However, instead had you spent time building themes for each killer then linked to multiple people based on that, its not as bad. I say this as, by pushing for one specific person on day 1 clues linking everything imaginable to them eventually you will get something that sticks. Do your connections make sense overall, Yes, could they all be red herrings however, Yes. I would rather instead see a list of people matching descriptions of each link and then off the most retarded or inactive of the bunch. You just seem to be pushing a vendetta overall however, it makes it harder to believe or follow. I sorta agree... I got caught in this type of trap myself, where I so firmly beleived in tredmasta's guilt based on what I thought was a strong clue and it turned out he was a vigilante. I see the clue connection, but I'm wary of the level of conviction you have in it.
As mafia in the previous game, I was aware who that clue referred to, but I was surprised you thought tredmasta was a stronger connection than flamewheel91.
But L has said many times he is perfectly willing to consider alternatives. Ace's aggressive defense, redtooth's inconsistent and in one case completely incorrect arguments, and Ace's refusal to refute the central point of L's accusation doesn't exactly help out.
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