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tonight
United States11130 Posts
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BrTarolg
United Kingdom3574 Posts
Reminds me of a story of a guy who was obsessed with trying to be the best 9 man SNG player ever, who was making a solid 3k a month on rakeback, getting in HUGE volumes, 2% ROI like 36k just on rakeback, with another 10k profit each year Nick rainey gave him a slap in the face and told him to play the 45 and 90 mans He paid 300 dollars in rake that month but ended up with a 21k profit 100% ROI in just one month . More profit than he made from actual non rakeback for a while year Rake back is a serious red herring when really your winrate can be so much higher than what you pay in rake. edit: woop shipped 80 dollars profit | ||
machinehead..
412 Posts
On January 18 2010 06:58 BrTarolg wrote: Variance means nothing in the long run lol Reminds me of a story of a guy who was obsessed with trying to be the best 9 man SNG player ever, who was making a solid 3k a month on rakeback, getting in HUGE volumes, 2% ROI like 36k just on rakeback, with another 10k profit each year Nick rainey gave him a slap in the face and told him to play the 45 and 90 mans He paid 300 dollars in rake that month but ended up with a 21k profit 100% ROI in just one month . More profit than he made from actual non rakeback for a while year Rake back is a serious red herring when really your winrate can be so much higher than what you pay in rake. edit: woop shipped 80 dollars profit To each their own. For a player starting out that has identified tilt as an issue, it becomes important to get over it, but also play a style that doesn't induce tilt as often. Another reason is, if you are just starting out, you could play a high-variance style and be a winning player or losing player, and it would be hard to gauge your long-term success due to not having played enough hands for it to even out. I want to get a quicker developed picture on what exactly can I expect. I'm "green," so I I'm doing noob stuff, but that's simply the starting philosophy for me. I still have a SC mentality of "I want to win every game/hand I play." Like I would make the money 7 out of 10 mtt, 18-man sit n goes, and I would say "what happened in the other 3?" Coming to terms with reality has yet to happen; I'm going to need to play more. In a game where 95% plus are supposed losers in the game, I think the number 1 priority should always be identifying a winning system that can hold up. When you take into account how devastating tilt can be, there is more to consider than in theory the highest EV way of playing will have the highest return. If you win a large percent of the days you play, you have identified a probable winning strategy, and now it simply comes down to fine-tuning it. If you play a high-variance style, in theory you probably shouldn't be aware of whether you are playing the game correctly or not until you have played enough hands to give you a verdict; hard to improve what you don't realize is broken. I am thinking long-term though in the regard that I don't see the highest earners in poker being sit n go players. I just see high-stakes cash game players. So forgive me for my ignorance if sit n go players have the same potential. As for tournaments, I fared well in some when I had no iota of what I was doing, so it kinda made me feel it comes down to luck... | ||
machinehead..
412 Posts
So, I reset and decided to use the wonder build: 2 gate. I had used 2 gate in pvp one time before the other day (some game on bluestorm), but even then, this bo is mind numbingly easy to execute, so if casual players like me play on python a lot, hopefully it helps some. [url blocked] account: http://www.iccup.com/gamingprofile/pipedream.html Only real things to note: keeping probe alive in your opponent's base for as long as possible is always nice. Making pylons so you have enough psi to make reavers and other units, that's also nice. And, having lots of archons is good if it goes mid-late game. I'm not experienced in pvp, but it seems like the easiest mu in the game, so I hope to make a tvp rep pack in the future, so perhaps people can take something away from it -- as tvp actually takes skill and knowledge. | ||
machinehead..
412 Posts
I'm going to make an account today and study some poker, so I wasn't sure if I would be in a mood to play tvp in the near future, so I went ahead and played some games today. It's not much, but hopefully some players can take away some stylistic things I do and incorporate some if they are having trouble in tvp. A few seasons ago I played an A- player, deaf-mute, and I ended up winning after an hour and 12 minutes. It was the most fatiguing and intense game of my life. After that game, I realized playing tvp at a high-level really isn't worth it when I already play pvt: can transition to pvp. So, I haven't really played tvp on ladders since then. Very rusty, but I still feel my style can help some people. Just a few things to note: I 10 gas, 10 rax so I don't have to worry about gas steal; I can get my factory up fast enough to deal with 2 gate zeals, and get mines/siege upgraded faster. I go fast academy because I always want to be aware of what my opponent is doing, and I don't like making turrets until I've pushed out to take my third. I go 3 factories with machineshops as soon as I can because that many tanks can't be broken when you take your third. When you max off 3 shop tanks, you don't have to worry about 1 or 2 well placed stasis's on your tanks being gg for you -- you still have a good chance. It's a more muscle style. I'm not big on harassing, as I feel good toss players shouldn't be harassed easily or at all, so I stick to trying to delay expos and that's about it. The most important concept in SC to me is the "burden" concept; If you are always aware of who the onus is on to attack/expo or make certain units, then you can always be prepared and make wise attacks yourself. If you realize the onus is on someone to attack, you can defend appropriately, and if they don't attack, it is now only a matter of going through the motions to collect your win. Never be the one to attack when the burden is not on you. | ||
BrTarolg
United Kingdom3574 Posts
You just dont hear as much about the SNG players. Tbh, you dont need to be making mirrions to have a comfortable living, 100k is more than 95% of people earn (probably more than 99%) and that is a very realistic goal Also many of the "high stakes cash" players you hear about (like negreanu, hansen) are actually tournament players, and are pretty shitty at cash (fish at nosebleed stakes for sure) Not to mention, the vast majority of hansens fortune doesnt even come from poker (i think hes a massive net loser at cash lol) It should be pretty obvious about 2-300 games in whether youre a winning player at SNG or not, though your winrate will fluctuate. Thats about a week of play so aint much 1k games and you can start pinning your real winrate down | ||
machinehead..
412 Posts
On January 21 2010 01:06 BrTarolg wrote: Elky isnt a cash player You just dont hear as much about the SNG players. Tbh, you dont need to be making mirrions to have a comfortable living, 100k is more than 95% of people earn (probably more than 99%) and that is a very realistic goal Also many of the "high stakes cash" players you hear about (like negreanu, hansen) are actually tournament players, and are pretty shitty at cash (fish at nosebleed stakes for sure) Not to mention, the vast majority of hansens fortune doesnt even come from poker (i think hes a massive net loser at cash lol) It should be pretty obvious about 2-300 games in whether youre a winning player at SNG or not, though your winrate will fluctuate. Thats about a week of play so aint much 1k games and you can start pinning your real winrate down I forgot about elky; that guy dominates tournaments. I was looking at some poker site that had how often players cash in tournaments/sit n goes; the top players, even elky, seemed to cash so infrequently that it just didn't attract me. I used to watch Negranu play some tourneys on pokerstars, and I don't think I've ever seen him cash once. I thought he was like the best poker player at the time, so I was really taken back by it. When I first started on pokerstars, I won a 45 man satellite and won a ticket into a Sunday 20k guaranteed event, and I ended up getting 90th out of 20k people. I was playing while I was helping my parents move my stuff out. I was missing quite a few hands. The point of the story is I had no clue how to play. I was just playing like any other noob that played in freerolls. Tournaments are fun, I just couldn't see myself focusing on them as my "breadwinner." I love playing premium hands and taking advantage of people that are playing for "fun." In sit n goes, too often I have to play bad hands and win several coin flips just to cash. I love that you are doing well in sit n goes, but it's just not my personal preference due to my play style. | ||
frogmelter
United States971 Posts
Can you teach a zerg? I would assume you could teach ZvT or at least give some insight, right? | ||
lIlIlIlIlIlI
Korea (South)3851 Posts
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airtown
United States410 Posts
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lIlIlIlIlIlI
Korea (South)3851 Posts
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sassy
240 Posts
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machinehead..
412 Posts
On January 21 2010 07:49 frogmelter wrote: Awesome Can you teach a zerg? I would assume you could teach ZvT or at least give some insight, right? O gawd, I'm the worst zerg player evers! All I can really say about zvt from a terran's perspective, that used to play standard, is that I hated playing against the spire, den, fake muta build. Something ret likes to use a lot (see his last game against Idra) -- probably because he didn't like playing against it either as terran. In theory, when you make the other person "waste" minerals on turrets, you have gained an advantage. Unless you have very good muta micro, it's probably wise to use the fake muta build some. Late game, never make a guardian. I haven't seen a game in my life where zerg won a zvt when they made at least 1 guardian, besides savior when he was dominate. A hallmark of any good zvt player is nydus canal usage; I would work on making one at every base and really perfecting the art of using them. I feel like if zerg uses them well, you really need to use emp to be able to crack the base. Also, I feel like overlord speed is drastically underused. Not only does it allow you to scout more of the map, but it creates paranoia for the terran player, as he now has to calculate all of his moves based on the assertion that he could be getting mass dropped at any time. It's not an enjoyable thing. And when you realize you are in a position that calls for drops for you to be able to win the game, you are able to quickly obtain that ability. Another style of play that I hate playing against is MASS speedlings to supplement their lurker army when they see terran move out for their mid game push. An example, yellow vs boxer (a few months ago): vod. I don't make fire bats until I'm aware of their need, and I think most others are that way too, and this style can really hurt them. Anyways, those are just a few things off the top of my head. If you really want to get into the head of a zerg player, just check out any day[9] livestream where he does analysis of a zvt or any z game. | ||
HeavOnEarth
United States7087 Posts
you really need to use emp to be able to crack the base. ^ emp? O_o | ||
machinehead..
412 Posts
I am like the biggest fan of emp in tvz that I know of. One of the most beneficial times to use emp is when you are dealing with a base that is defended by a nydus canal and they are relying on popping out defilers to lay down swarms. You have 2 options in this scenario: 1) irradiate the defiler even though it can still get off swarms, and they can make new defilers to go through the nydus canal before the swarm wears off, OR you can emp the defilers as soon as they pop out and then charge in. Emp defilers, then irradiate. It works wonders. Irradiating defilers first is more wise when you are in an open position and you have room to maneuver, but in a situation where you can't afford for them to get off a swarm, regardless of if you end up killing that defiler, then emp becomes the most logical spell to use in that instance. For terrans out there, I would strongly advocate giving emp a chance. Lot's of times zergs will be committing to battles (battles they can't win without swarm) without having a chance to retreat due to not figuring they won't be able to get off a swarm. It's a game-breaking or game-changing spell when used correctly. | ||
Boonbag
France3318 Posts
If i ever was to do something like you, I would mass game and stream it. | ||
machinehead..
412 Posts
On January 22 2010 22:10 Boonbag wrote: Why don't you stream yourself playing B+/A- games ? oh wait ! If i ever was to do something like you, I would mass game and stream it. I admire the persistence in trolling. Persistence like that is what you need to improve at SC. Hopefully you can get better priorities. I haven't played a single game since my last mini rep pack. I've moved on to focusing on and playing poker, not playing SC. In the future, perhaps, but I figure it would lag me quite a bit. I hope you tell me your iccup rank so I can instantly laugh at the notion and say something real clever like, "I bet you are..." There is nothing more conducive to improving than studying replays and analyzing the timings and the reasoning behind all the moves. I have offered rep's in every matchup. If you are a struggling lower ranked player, simply try some of the same strategies and send me a replay if you have a question about what went wrong, or w/e. Mondragon isn't B rank. Jf isn't B rank. Idra isn't B rank. Use logic, at the worst I could be would be a B rank player that played like kwark half the time to win. But, if you have seen a replay of those... obviously not the case. If you want to try to act "smart" it helps if you have that attribute to begin with. | ||
CTStalker
Canada9720 Posts
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machinehead..
412 Posts
That stuff is ofc imo, but it can be really beneficial if you are having trouble against zealot openings. | ||
machinehead..
412 Posts
On January 22 2010 23:02 CTStalker wrote: emp defilers? seriously? it takes like 3-4 seconds to consume two zerglings to throw up a swarm. you're wayyyy better off irradiating No one is prepared to have 2 or so defilers emp'd as soon as they pop out of a canal. Your army should be in attacking range to kill the canal and snipe the defilers before it could consume the lings and get off a swarm. It's a proximity thing -- if you are not close enough, then by all means use irradiate first. | ||
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