They never told each other what to do either. If anything there was mostly polite asking. It was really quite civil.
TL Mafia XV - Page 16
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Scamp
United States1086 Posts
They never told each other what to do either. If anything there was mostly polite asking. It was really quite civil. | ||
rredtooth
5458 Posts
On October 22 2009 15:23 Vivi57 wrote: so who should we lynch? should we go with the killing-the-vet plan and risk cutting off our own heads? what about just killing a random person off the list? we don't have any other good lynch candidates at the moment except motbob who i assume will be dead before long.I still hate L's plan if tricode really was mafia, he'd definitely have someone behind the scene telling him to stfu and quit drawing attention to himself. I also think his behavior would change considerably if he was mafia. This makes L's plan bad. I don't care how bad a townie is playing, we have no reason to lynch a townie and guarentee that the town will be behind a day. anyways, assuming tricode is townie, killing him leaves DT with a lot of options and a good deal of information. i was thinking about this earlier and the way incognito's plan will work out will allow DT to establish the color of ONE type of player (green, red, blue). there are three possible scenarios: DT checks PLAYER PLAYER flips a certain color for DT town lynches PLAYER who flips red DT knows that all future checks that turn up a certain color are mafia that also means that all future checks that don't turn up red are the special town roles or townie DT checks PLAYER PLAYER flips a certain color for DT town lynches PLAYER who flips blue DT knows that all future checks that turn up a certain color are special town roles that also means that all future checks that don't turn up blue are either mafia or townies DT checks PLAYER PLAYER flips a certain color for DT town lynches PLAYER who flips green DT knows that all future checks that turn up a certain color are townies that also means that all future checks that don't turn up green are either mafia or special town roles i believe the last bit is the most important aspect we have to focus on. obviously we want to lynch a mafia and that would give us the best scenario (DT knowing the color of mafia in his checks, knowing the color of town-aligned players in checks) and lynching a blue is bad (no explanation needed). but let's look at the scenario where a townie is lynched. using tricode as an example: DT checks tricode the scenario the DT is left with is not bad. whenever a check flips townie, DT can and should ignore that individual (he should not roleclaim because there is a chance that townie is a godfather). however, in the case that a check flips one of the other two colors, the individual has a special role and should be scrutinized and pressed by the DT. that person is either mafia (who the DT should try to get lynched) or a special town role (who the DT should try to form a circle with).tricode flips blue for DT town lynches tricode who flips green DT knows that all future checks that turn up blue are townies that also means that all future checks that don't turn up blue are the special town roles or mafia so in the end, i still stand by the idea that we should kill tricode on Day 2. he is a detriment to the town regardless of his role. there are some signs pointing to him being a mafia and lynching him in that case would be very good. also, the lynch is not totally useless if tricode turns out to be a townie. the information DTs gain about their sanity is priceless as they are absolutely useless without knowing their own sanity. killing tricode is a win-win scenario. | ||
BloodyC0bbler
Canada7875 Posts
while you analysis of how the detective works is spot on, killing an active member shows ones sanity long gone. A gust of wind is more powerful than a silent breeze, so say you with me that we aim to off someone who wont mind the squeeze. Or shall we rejoice in a volunteer to play a part in the great play, or shall we have to find our own way, but i say it shall have to be down by election day or woe us all the world may fade to gray | ||
RebirthOfLeGenD
USA5860 Posts
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Vivi57
United States6599 Posts
On October 22 2009 15:57 redtooth wrote: so who should we lynch? should we go with the killing-the-vet plan and risk cutting off our own heads? what about just killing a random person off the list? we don't have any other good lynch candidates at the moment except motbob who i assume will be dead before long. anyways, assuming tricode is townie, killing him leaves DT with a lot of options and a good deal of information. i was thinking about this earlier and the way incognito's plan will work out will allow DT to establish the color of ONE type of player (green, red, blue). there are three possible scenarios: i believe the last bit is the most important aspect we have to focus on. obviously we want to lynch a mafia and that would give us the best scenario (DT knowing the color of mafia in his checks, knowing the color of town-aligned players in checks) and lynching a blue is bad (no explanation needed). but let's look at the scenario where a townie is lynched. using tricode as an example: the scenario the DT is left with is not bad. whenever a check flips townie, DT can and should ignore that individual (he should not roleclaim because there is a chance that townie is a godfather). however, in the case that a check flips one of the other two colors, the individual has a special role and should be scrutinized and pressed by the DT. that person is either mafia (who the DT should try to get lynched) or a special town role (who the DT should try to form a circle with). so in the end, i still stand by the idea that we should kill tricode on Day 2. he is a detriment to the town regardless of his role. there are some signs pointing to him being a mafia and lynching him in that case would be very good. also, the lynch is not totally useless if tricode turns out to be a townie. the information DTs gain about their sanity is priceless as they are absolutely useless without knowing their own sanity. killing tricode is a win-win scenario. The only problem is that this would take two days atleast and would kill the role checking abilities for two days. In addition, we'd set the town behind by a day or two. This dt plan is awful, we need to go with icognito's. The dt list should be used like a less effective medic list and any actual information we gain should be a bonus. We shouldn't obsess over dts finding their sanity, especially when they can die so easily. Quit distracting us from the aim of the game and trying to make us kill a townie. | ||
Tricode
United States538 Posts
On October 22 2009 15:57 redtooth wrote: so who should we lynch? should we go with the killing-the-vet plan and risk cutting off our own heads? what about just killing a random person off the list? we don't have any other good lynch candidates at the moment except motbob who i assume will be dead before long. anyways, assuming tricode is townie, killing him leaves DT with a lot of options and a good deal of information. i was thinking about this earlier and the way incognito's plan will work out will allow DT to establish the color of ONE type of player (green, red, blue). there are three possible scenarios: i believe the last bit is the most important aspect we have to focus on. obviously we want to lynch a mafia and that would give us the best scenario (DT knowing the color of mafia in his checks, knowing the color of town-aligned players in checks) and lynching a blue is bad (no explanation needed). but let's look at the scenario where a townie is lynched. using tricode as an example: the scenario the DT is left with is not bad. whenever a check flips townie, DT can and should ignore that individual (he should not roleclaim because there is a chance that townie is a godfather). however, in the case that a check flips one of the other two colors, the individual has a special role and should be scrutinized and pressed by the DT. that person is either mafia (who the DT should try to get lynched) or a special town role (who the DT should try to form a circle with). so in the end, i still stand by the idea that we should kill tricode on Day 2. he is a detriment to the town regardless of his role. there are some signs pointing to him being a mafia and lynching him in that case would be very good. also, the lynch is not totally useless if tricode turns out to be a townie. the information DTs gain about their sanity is priceless as they are absolutely useless without knowing their own sanity. killing tricode is a win-win scenario. You're really trying to hard to get me lynched...don't get too desperate. There are absolutely no signs of me being mafia, don't know what you are talking about. Only one to say anything about that is you. L states that he just 'personally' doesn't find me an efficient player. which is his opinion. You earlier stated, redtooth October 22 2009 07:23. Posts 1249 " i don't remember tricode's standard behavior but it seems to be the general consensus that he's a very bad player" Which you only got this from 'L' 's own opinion and what you think someone's model behavior should be cause we are all raised exactly the same way and clones of each other. So other then needing a stamp of FAIL!. You should turn off the sign above your head indicating that you are most likely mafia. Not to mention your stupid excuse of a PM asking about if i was mafia. What kinda retarded cover up is that? (Ask others if they are mafia so i don't look suspicious?) Come on! Did anyone else get this kinda PM? | ||
HeavOnEarth
United States7087 Posts
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HeavOnEarth
United States7087 Posts
quoted from tricode's platform I will not be much of a leader, first of all this is a mayor position- we need someone competant, a smart person who knows the game. if it goes to a mafia then we will just have to figure that out, they're risking themselves by running second your post; On October 22 2009 06:31 Vivi57 wrote: but a mafia vet does so much more damage. Without them, the mafia organization falls apart so much more than the town If we can pick off a mafia vet right away, the town will have a ridiculous advantage Foolishness is right, one vet atleast is mafia for sure. That gives us atleast a 20-25% chance on the first lynch, which is good, unless something amazing happens between then and now. is false, town needs their veterans just as much as mafia needs theirs. You should stop this argument about percentages and chance, yes of course killing a mafia vet is a good thing, but this 20% selection amoung vets is no more than randomly selecting from the list of 21 people, which will be 20 after the election -> 4/20 exactly 20% Therefore, tricode's platform( which you're voting for): My plan is to kill all the smart players. That means the mafia will eventually lose their smart people too! Trust me! is useless at best and potentially harmful so , don't vote tricode for mayor, even himself , he voted for pyrr, which seems like the best choice at this moment. you dont need to be mayor to help the town with logic, and quoted from tricode again but I will try to focus on what the town wants and actually look for logical reasoning that isn't flawed. Don't vote for tricode | ||
Vivi57
United States6599 Posts
All the mayor gets is (potentially) bodyguard protection because historically, the extra vote has barely made any difference. I'm voting for tricode, expecting him *not* to lead the town. If a mafia gets mayor, it'd be awful because the town almost always follows the mayor into chaos before lynching them. With tricode, that risk is much lower and we're almost assured a green as mayor. My % argument sucked, that's why I stopped using it right after someone pointed out that I was a dumbass there. Again, tricode's platform is irrelevent because I don't expect him to lead (more than he would without mayor). I'm just voting to give tricode the first lynch. | ||
HeavOnEarth
United States7087 Posts
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Vivi57
United States6599 Posts
Assuming 4 vets, 3 townie 1 mafia (for balance): chance to kill 33% of the town's vets chance to kill 100% of the mafia's vets Yes, the town loses alot if we miss, but the mafia is permanently crippled if we hit. If some *amazing* behavioral stuff comes out, I'd rather go with that than the vet, but the vet plan is definitely solid. | ||
HeavOnEarth
United States7087 Posts
On October 22 2009 12:48 Pyrrhuloxia wrote: If there is a vet there may be no medic to prot him. What would that do to the plan? nothing, mafia wouldnt want to hit a vet anyways or risk double hitting a possibly fake vet | ||
HeavOnEarth
United States7087 Posts
My % argument sucked, that's why I stopped using it right after someone pointed out that I was a dumbass there. viv57: *another % argument* | ||
HeavOnEarth
United States7087 Posts
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Vivi57
United States6599 Posts
On October 22 2009 17:31 HeavOnEarth wrote: your last % argument was flawed so by default, all future arguments involving numbers you say are automatically false fail | ||
HeavOnEarth
United States7087 Posts
why not hold off on killing veterans? if they are as good as they claim, they will do things to benefit the town-> IE catch mafia members(as they usually do), possibly help DT and town in general. the ones who do not help/ are not killed by mafia, we'll lynch. doesn't that sound logically better? | ||
HeavOnEarth
United States7087 Posts
why would you lynch an active player? he isn't the best of players, neither am i, but why would you lynch someone who's actively trying to contribute? it's just messed up. | ||
Vivi57
United States6599 Posts
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HeavOnEarth
United States7087 Posts
why is tricode so likely to be green? | ||
Vivi57
United States6599 Posts
If the mayor has no leadership, then it'd force leadership to come based on what people say as the game progresses, rather than the masses following the elected mayor. It's nice that we could get a vet bodyguard protection and buy him a day or two of life, but I think the first lynch is much more important than that. | ||
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