No cheese = Suck - Page 3
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Adeny
Norway1233 Posts
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Harem
United States11390 Posts
On June 18 2009 20:41 Adeny wrote: I actually find zerg to be the easiest race at the very low levels, just because of how their builds work. I.E. in a ZvT the zerg makes all the moves (disregarding mech, not enough experience with it). While the zerg only has to learn how to execute buildorders, the terran has to learn how to see, react, and execute the proper counter. The zerg can pretty much just pick a build at random. And because of this the terran has to learn alot of different timings, how to defend, when, with what, and where? Good building placement is also ridiculously important. Exposing a science facility to mutalisks can usually mean death right there, which is another thing the zerg doesn't have to bother with. The same concept applies to PvZ, and to some extent PvT where the terran has to strike before Protoss' econ kicks in, or else GG. So at the very lowest of levels, zerg is easier than protoss, protoss is easier than terran. I also think it's easier for a weaker protoss player to beat a stronger terran (strengths in relation to each other), because of the more variations that a toss player has with his builds, which skews the timings. Same thing for weaker zerg against protoss. Thoughts? On June 17 2009 10:29 Underwhelmed wrote: Your name seemed very familiar,and I just figured out why: | ||
koreasilver
9109 Posts
On June 18 2009 20:41 Adeny wrote: I actually find zerg to be the easiest race at the very low levels, just because of how their builds work. I.E. in a ZvT the zerg makes all the moves (disregarding mech, not enough experience with it). While the zerg only has to learn how to execute buildorders, the terran has to learn how to see, react, and execute the proper counter. The zerg can pretty much just pick a build at random. And because of this the terran has to learn alot of different timings, how to defend, when, with what, and where? Good building placement is also ridiculously important. Exposing a science facility to mutalisks can usually mean death right there, which is another thing the zerg doesn't have to bother with. The same concept applies to PvZ, and to some extent PvT where the terran has to strike before Protoss' econ kicks in, or else GG. So at the very lowest of levels, zerg is easier than protoss, protoss is easier than terran. I also think it's easier for a weaker protoss player to beat a stronger terran (strengths in relation to each other), because of the more variations that a toss player has with his builds, which skews the timings. Same thing for weaker zerg against protoss. Thoughts? MNM AND GOLIATH TANKS COST GAS YOUR MOM. | ||
Adeny
Norway1233 Posts
On June 18 2009 23:31 koreasilver wrote: MNM AND GOLIATH Tell that to Flash. | ||
nK)Duke
Germany936 Posts
On June 18 2009 09:48 Aqo[il] wrote: you're not trying hard enough You have to select your units and hotkey them before you 1a2a3a lol ctrl1ctrl2ctrl3? HAHAHA | ||
kOre
Canada3642 Posts
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Kletus
Canada580 Posts
On June 18 2009 20:41 Adeny wrote: I actually find zerg to be the easiest race at the very low levels, just because of how their builds work. I.E. in a ZvT the zerg makes all the moves (disregarding mech, not enough experience with it). While the zerg only has to learn how to execute buildorders, the terran has to learn how to see, react, and execute the proper counter. The zerg can pretty much just pick a build at random. And because of this the terran has to learn alot of different timings, how to defend, when, with what, and where? Good building placement is also ridiculously important. Exposing a science facility to mutalisks can usually mean death right there, which is another thing the zerg doesn't have to bother with. The same concept applies to PvZ, and to some extent PvT where the terran has to strike before Protoss' econ kicks in, or else GG. So at the very lowest of levels, zerg is easier than protoss, protoss is easier than terran. I also think it's easier for a weaker protoss player to beat a stronger terran (strengths in relation to each other), because of the more variations that a toss player has with his builds, which skews the timings. Same thing for weaker zerg against protoss. Thoughts? A terran stole my gas(I play zerg). First I lol'd. Then I adapted by just taking the gas at my nat instead. Also screw your shit. You don't have to sacrifice precious workers just to build something. Zerg placement not important? Enjoy vultures in your main popping drones and laying down mini-nukes. Or how about placing scourge against drops? Maybe positioning overlords against sairs too? Jeez. | ||
foeffa
Belgium2115 Posts
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Ilikestarcraft
Korea (South)17719 Posts
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HeavOnEarth
United States7087 Posts
lmao | ||
closed
Vatican City State491 Posts
Of course this has big disadvantages as people start to dodge a lot, but this is actually a real term of proving skill. At this moment you can get C+ with like 50-80 stats which is equal to a 30% win rate... | ||
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