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konadora
Singapore66063 Posts
On June 08 2009 09:53 konadora wrote:Show nested quote +On June 08 2009 07:44 JWD wrote:On June 08 2009 07:40 scwizard wrote:On June 08 2009 06:21 [AhunGrY]MelOn wrote:On June 08 2009 05:40 JWD wrote:I'm not sure whether it was verified in the post-game replay, but since I was curious I just verified myself that Jaedong did indeed cancel his spire and rebuild it. Spire build time is 75 seconds. We see JD's spire morphing for the first time at 6:09 + Show Spoiler [watch the VOD, at 6m9s] +http://www.youtube.com/watch?v=BpFDGyTLtpY#t=6m9s And it's still morphing at 7:34 + Show Spoiler [watch the VOD, at 7m34s] +http://www.youtube.com/watch?v=BpFDGyTLtpY#t=7m32s ! Did the commentators catch this during the game? It certainly made a difference, because if JD hadn't canceled he surely would have at least been able to save the overlord that Bisu killed in his base at around 7:41 in the VOD. + Show Spoiler +http://www.youtube.com/watch?v=BpFDGyTLtpY#t=6m30s at 6:30ish when the goon is hitting the ov the observer had the spire selected which became a drone so yeah, jaedong definitely canceled and no, the commentators didn't catch it Very very good catch. Jaedong must have felt terrible after that happened. I don't get how you cancel a spire by mistake. First Luxury did it, now Jaedong does. What gives? In the VOD's comments on YouTube, someone suggested that JD canceled his spire immediately after killing Bisu's probe so that he could reclaim enough minerals to throw down two hatcheries right away (thereby fooling Bisu, who would be preparing for a faster muta harass). Even though this strategy doesn't make much sense to me (too "cute"), especially considering JD started his spire up again almost immediately, given the timing of the probe dying and the hatcheries going down I think it's safe to say that the spire cancel was intentional. A mistake - but intentional. Totally didn't see that O.O I think JWD explained what JD was trying to do... but I feel it's 'too cute' too =/
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well, he canceled it to switch from 3hatch muta to 5hatch hydras becouse bisu scouted the spire. edit: yes i also think it was intentional mistake. not everytime you can play perfect, sometimes you make stupid decisions.
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I dont believe it was an accident, he cancelled to change builds to surprise bisu.
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I doubt he canceled it on purpose Jaedong without mutas? impossible
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There couldn't have been a point to canceling it to fool Bisu...he started it up again almost immediately and went for mutas anyway. The delay lost him not three, actually, but FOUR overlords, which I honestly think fucked him over.
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The ridiculous part of that game was the scouting, counter scouting, counter-counter scouting. I swear, both of them kept checking and rechecking their opponent's builds and adapting accordingly. It was a pretty crazy game.
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Yeah I think it had to be an accident because there was no logical reason to do it at that point. Other than that it was such a high level game, I could watch them play a bo15 or something
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JD remade the spire almost immediately after he canceled it (2nd spire was over halfway done 40 seconds later). I was wondering how JD let 4 overlords die before scourges popped.
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im a big oz fan and an even bigger jaedong fan but none the less bisu played extreamly well and whether jaedong made a mistake or not he lost the game and at that level thats all it takes 2 lose a game is 1 mistake. i am big supporter of jaedong but lets face it he lost and i hope he wins next time.
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On June 08 2009 10:24 PH wrote: There couldn't have been a point to canceling it to fool Bisu...he started it up again almost immediately and went for mutas anyway. The delay lost him not three, actually, but FOUR overlords, which I honestly think fucked him over.
No he didn't, he cancelled it to go 5 hatch hydra, hence him immediately laying two hatches down immediately after...
He didn't build mutas anyways until much later, around standard timing in a 5 hatch hydra build, I'm not sure what you're talking about.
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IMO, Jaedong accidently cancelled it..... delaying his scrouges and thus unable to defend from the corsairs which took out 4 overlords. Anyhow, Bisu played an almost flawless game : )
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Cancelling it probably was a mistake. Even if the build was scouted, it's normal for P to know the 3 hatch muta -> 5 hatch hydra when they see it with the corsair. Even if the P sees it with the probe 30 seconds earlier it shouldn't mean that he should change the gameplan that much
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On June 08 2009 11:03 FabledIntegral wrote:Show nested quote +On June 08 2009 10:24 PH wrote: There couldn't have been a point to canceling it to fool Bisu...he started it up again almost immediately and went for mutas anyway. The delay lost him not three, actually, but FOUR overlords, which I honestly think fucked him over. No he didn't, he cancelled it to go 5 hatch hydra, hence him immediately laying two hatches down immediately after... He didn't build mutas anyways until much later, around standard timing in a 5 hatch hydra build, I'm not sure what you're talking about. I'm not sure you know what YOU'RE talking about, he would've built the 2hatcheries anyways even if he didn't cancel it, the timing of him rebuilding the spire was too fast(he wouldn't cancel spire so he could build 2hatcheries just to rebuild his spire 5seconds later, lol).. this was a mistake by jaedong I'm pretty sure.
EDIT: Jeadong is also well known for canceling shit by accident
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I'm curious what his facial expression was when he canceled it.
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On June 08 2009 10:12 Piste wrote: well, he canceled it to switch from 3hatch muta to 5hatch hydras becouse bisu scouted the spire. edit: yes i also think it was intentional mistake. not everytime you can play perfect, sometimes you make stupid decisions.
I don't think JD was going for a 3 hat muta build. I looked to me like he was definitely going for 5 hat hydra the whole time.
If I'm not mistaken, that's how they do the 5 hatch hydra build in Korea, 3 hat spire --> 5 hat hydras. I don't think I've ever seen the spire skipped in a 5 hat hydra pro game.
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It feels like Jaedong is too good of a player to make a mistake like that. You would have to click the spire then press esc or cancel or something and I know these guys have over 400 apm but they practice for hours a day and it's harder to press esc than it is to press the windows key or enter a enter.
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On June 08 2009 10:54 HatchetWound wrote: im a big oz fan and an even bigger jaedong fan but none the less bisu played extreamly well and whether jaedong made a mistake or not he lost the game and at that level thats all it takes 2 lose a game is 1 mistake. i am big supporter of jaedong but lets face it he lost and i hope he wins next time. I never criticized Bisu's play for a second. He played supremely well, I thought...nearly a perfect game that really punished every mistake Jaedong made...like especially that spire cancel.
Jaedong played very well too, though. Especially that little trick to delay the DT. I barely caught it, but the commentators were shitting bricks about it. He stopped the larva, making them go to the left of the hatchery, just as the DT was running by them that glitched the DT, hindering its movement for a second preventing a runby. My jaw dropped.
On June 08 2009 11:03 FabledIntegral wrote:Show nested quote +On June 08 2009 10:24 PH wrote: There couldn't have been a point to canceling it to fool Bisu...he started it up again almost immediately and went for mutas anyway. The delay lost him not three, actually, but FOUR overlords, which I honestly think fucked him over. No he didn't, he cancelled it to go 5 hatch hydra, hence him immediately laying two hatches down immediately after... He didn't build mutas anyways until much later, around standard timing in a 5 hatch hydra build, I'm not sure what you're talking about. Have you ever heard of the three hat spire -> five hat hydra -> delayed muta for HT sniping build order before?
It's exactly what Jaedong used. Why in the hell would Jaedong make a spire, let Bisu scout it with a probe he did NOT see come out of his base, cancel it, lay down two hatcheries, then immediately rebuild it only to let the corsair scout it again and consequently lose four overlords?
He didn't do anything with the hydras, anyhow. There was no timing for him, and there's no way Jaedong made a mistake in reading the game at that level.
Going five hatcheries, pumping around a control group and a half to two control groups of hydras, then pumping mutas and sniping HTs to tilt the first battle into zerg's favor (and make it safe to expo while taking map control) is a STANDARD zerg strategy today. Wejjj even wrote out a very detailed and very good guide about it in strategy section.
On June 08 2009 11:56 For_The_Swarm wrote:Show nested quote +On June 08 2009 10:12 Piste wrote: well, he canceled it to switch from 3hatch muta to 5hatch hydras becouse bisu scouted the spire. edit: yes i also think it was intentional mistake. not everytime you can play perfect, sometimes you make stupid decisions. I don't think JD was going for a 3 hat muta build. I looked to me like he was definitely going for 5 hat hydra the whole time. If I'm not mistaken, that's how they do the 5 hatch hydra build in Korea, 3 hat spire --> 5 hat hydras. I don't think I've ever seen the spire skipped in a 5 hat hydra pro game. The most common build order back when was some kind of 4 or 5 hat hydra that got spire at the same time as den (when lair completes) for scourge to limit sair count. However what's popular today is a version that gets mutas after pumping a number of hydras in order to snipe HTs.
On June 08 2009 11:58 ghostWriter wrote: It feels like Jaedong is too good of a player to make a mistake like that. You would have to click the spire then press esc or cancel or something and I know these guys have over 400 apm but they practice for hours a day and it's harder to press esc than it is to press the windows key or enter a enter. Jaedong's made mistakes in the past as well.
Notably in Jaedong vs FBH on Neo Harmony, he accidentally built two spires. At first the commentators wondered if he was going for some kind of double upgrade or something, but it obviously wasn't the case, as he never got more mutas and never went greater spire.
I vaguely recall other games with such mistakes, though I can't bring them to mind atm. Other ppl here seem to be able to recall them better than I.
Even if Jaedong regularly plays at 400APM, I'm sure he pushes himself to get that high. At that speed it's not totally implausible for even a Jaedong to make a dumb mistake.
I refuse to believe Jaedong is so bad at SC to think it's worth delaying your spire for a faster hatchery by several (not even ten) seconds. Had he not gotten mutas, then maybe I could believe it was intentional, but he did, anyway.
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On June 08 2009 11:58 ghostWriter wrote: It feels like Jaedong is too good of a player to make a mistake like that. You would have to click the spire then press esc or cancel or something and I know these guys have over 400 apm but they practice for hours a day and it's harder to press esc than it is to press the windows key or enter a enter.
I don't think it's that implausible to accidentally cancel a spire.
Here's an example of what might have happened:
JD heads back to his base and decides to check on how his spire is coming, then he notices his overlord is under dragoon fire at Bisu's nat. To move it he hits the overlord's hotkey, likely to be 1 (which is suspiciously near ESC) and accidentally cancels his spire. He moves his overlord and heads back to rebuild his spire.
Anything could have happened, but I think that the mistake is easily made.
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lol, why does some stupid little mistake often end up deciding their games?
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