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On May 08 2009 15:12 SaveYourSavior wrote:Brawl+ looks interesting but I am fairly sure it will never be the competitive standard. Too many people already will never quit Brawl (original) maybe because they are too used to the original Brawl, love Metaknight, or like to have boring campfests. Also, some people just don't like vastly altering the game with hacks ( I'm not sure if you can revert it or play both versions), even if it makes the gameplay "better." Some smaller tournaments here and there may use Brawl+ but I am fairly sure that the big, nation-bringing tournaments (like Genesis) will never use this. I highly doubt it will bring many Melee players to Brawl+ because in the mind of many there is nothing wrong with Melee. Despite being an 8 year old game, Melee is still developing its metagame and there is still great fun to be had with the competitive nature of the game. It's interesting though because although Melee somewhat stagnated and died after Brawl came out, it is coming back a lot. Even if it doesn't really reach the "Golden Age" of Smash like in 2006-7, it definitely doesn't need something like Brawl+ to make Smash competitive again, it already is. Tournaments are still great to go to and watching the best players fight it out (except for Mango oddly, maybe because there seems to be no match for him) is still great fun to watch There is also a small 64 scene rising, at least where I live
I guess you haven't played against metaknight.
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On May 09 2009 07:56 JeeJee wrote:Show nested quote +On May 08 2009 20:31 Meta wrote: This is sooo awesome... This is really everything I ever could have wanted from brawl. I'm going out tomorrow and finding out how to mod my friend's wii to get this. It would have been tragic for such an amazing game as SSB to die with shitty vanilla brawl.
For those that don't understand how groundbreaking this is, basically imagine SC2 was released features such as units randomly dying, your actions take 10 frames to respond (extra extra high latency as a standard feature), and every great micro and macro combo completely impossible to pull off due to that latency mechanic. Then imagine someone figures out how to win 100% of the time with zerg, due to some other mechanic. Then imagine Blizzard saying they were done with the starcraft universe and never patched the game for future balance reasons or anything else. That's basically the point SSBM fans are at right now, in this stage of brawl.
If independents within the community modified this imaginary SC2 to take out all the bad and keep in all the good, wouldn't you be excited for it? Of course, I haven't played this new version of SSBB yet, so I should withhold my opinions, but from how the videos look it seems like exactly what I was looking for, but didn't get, when brawl came out. bullshit. way to exaggerate brawl problems. nobody wins 100% with metaknight, what? yeah, he's the most popular, and yeah i think like 6 of the top 10 finishers of a nearby weekly were MKs, but he's not unbeatable (think o. sagat). just way more developed than other characters due to being retardedly overplayed (personally i hate his sword sounds, i can't play him. ^_^ gaw/diddy ftw) brawl+ hinges on the assumption that brawl is bad. a lot of people (myself included) don't think it's that bad of a game at all (except random tripping. fuck that shit)
Metaknight is not overplayed, he's overpowered. His priority is insane and people pick him because it gives them the best chance to win.
That would be cool in sc, you know, pick terran, and then win because they build faster, have stronger units, etc.
edit: Also, just because your friends and yourself don't think it's bad, doesn't mean it's bad for the COMPETITIVE scene.
The game is a blast to play with a bunch of friends but not for those who go to tournies and devote time to it.
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thedeadhaji
39489 Posts
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hmm this looks interesting. my friends and i used to play ssbm intensely, but once brawl came out, we were very disappointed (my poor samus was nerfed like mad). now, all we play is starcraft and halo 3.
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On May 11 2009 22:32 ilistis wrote:Show nested quote +On May 09 2009 07:56 JeeJee wrote:On May 08 2009 20:31 Meta wrote: This is sooo awesome... This is really everything I ever could have wanted from brawl. I'm going out tomorrow and finding out how to mod my friend's wii to get this. It would have been tragic for such an amazing game as SSB to die with shitty vanilla brawl.
For those that don't understand how groundbreaking this is, basically imagine SC2 was released features such as units randomly dying, your actions take 10 frames to respond (extra extra high latency as a standard feature), and every great micro and macro combo completely impossible to pull off due to that latency mechanic. Then imagine someone figures out how to win 100% of the time with zerg, due to some other mechanic. Then imagine Blizzard saying they were done with the starcraft universe and never patched the game for future balance reasons or anything else. That's basically the point SSBM fans are at right now, in this stage of brawl.
If independents within the community modified this imaginary SC2 to take out all the bad and keep in all the good, wouldn't you be excited for it? Of course, I haven't played this new version of SSBB yet, so I should withhold my opinions, but from how the videos look it seems like exactly what I was looking for, but didn't get, when brawl came out. bullshit. way to exaggerate brawl problems. nobody wins 100% with metaknight, what? yeah, he's the most popular, and yeah i think like 6 of the top 10 finishers of a nearby weekly were MKs, but he's not unbeatable (think o. sagat). just way more developed than other characters due to being retardedly overplayed (personally i hate his sword sounds, i can't play him. ^_^ gaw/diddy ftw) brawl+ hinges on the assumption that brawl is bad. a lot of people (myself included) don't think it's that bad of a game at all (except random tripping. fuck that shit) Metaknight is not overplayed, he's overpowered. His priority is insane and people pick him because it gives them the best chance to win. That would be cool in sc, you know, pick terran, and then win because they build faster, have stronger units, etc. edit: Also, just because your friends and yourself don't think it's bad, doesn't mean it's bad for the COMPETITIVE scene. The game is a blast to play with a bunch of friends but not for those who go to tournies and devote time to it.
this is silly. you don't pick metaknight and win. he's not an iwin button like you seem to believe. in fact, his main strength is that he has no particular weaknesses (read: can't counterpick him). that doesn't mean he dominates everyone he comes across, there are many characters who are perfectly capable of beating metaknight such as wario and diddy. the main difference between, for instance, MK and diddy (in terms of "imbaness") is that if you lose to diddy, you can cp someone like puff or a stage like brinstar and get a better chance in the next match, while with metaknight there's no such option.
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On May 12 2009 07:54 JeeJee wrote:Show nested quote +On May 11 2009 22:32 ilistis wrote:On May 09 2009 07:56 JeeJee wrote:On May 08 2009 20:31 Meta wrote: This is sooo awesome... This is really everything I ever could have wanted from brawl. I'm going out tomorrow and finding out how to mod my friend's wii to get this. It would have been tragic for such an amazing game as SSB to die with shitty vanilla brawl.
For those that don't understand how groundbreaking this is, basically imagine SC2 was released features such as units randomly dying, your actions take 10 frames to respond (extra extra high latency as a standard feature), and every great micro and macro combo completely impossible to pull off due to that latency mechanic. Then imagine someone figures out how to win 100% of the time with zerg, due to some other mechanic. Then imagine Blizzard saying they were done with the starcraft universe and never patched the game for future balance reasons or anything else. That's basically the point SSBM fans are at right now, in this stage of brawl.
If independents within the community modified this imaginary SC2 to take out all the bad and keep in all the good, wouldn't you be excited for it? Of course, I haven't played this new version of SSBB yet, so I should withhold my opinions, but from how the videos look it seems like exactly what I was looking for, but didn't get, when brawl came out. bullshit. way to exaggerate brawl problems. nobody wins 100% with metaknight, what? yeah, he's the most popular, and yeah i think like 6 of the top 10 finishers of a nearby weekly were MKs, but he's not unbeatable (think o. sagat). just way more developed than other characters due to being retardedly overplayed (personally i hate his sword sounds, i can't play him. ^_^ gaw/diddy ftw) brawl+ hinges on the assumption that brawl is bad. a lot of people (myself included) don't think it's that bad of a game at all (except random tripping. fuck that shit) Metaknight is not overplayed, he's overpowered. His priority is insane and people pick him because it gives them the best chance to win. That would be cool in sc, you know, pick terran, and then win because they build faster, have stronger units, etc. edit: Also, just because your friends and yourself don't think it's bad, doesn't mean it's bad for the COMPETITIVE scene. The game is a blast to play with a bunch of friends but not for those who go to tournies and devote time to it. this is silly. you don't pick metaknight and win. he's not an iwin button like you seem to believe. in fact, his main strength is that he has no particular weaknesses (read: can't counterpick him). that doesn't mean he dominates everyone he comes across, there are many characters who are perfectly capable of beating metaknight such as wario and diddy. the main difference between, for instance, MK and diddy (in terms of "imbaness") is that if you lose to diddy, you can cp someone like puff or a stage like brinstar and get a better chance in the next match, while with metaknight there's no such option.
That's why I said they pick him because they have a better chance to win against any character. You probably use metaknight, sorry I don't want to argue with a skilless newbie. Your probably mad that characters now have a better chance against mk and stfu.
edit: Even if those characters have a higher chance than ike or link, he still his has a higher chance to win against them even if two players are equally skilled.
They were actually thinking of banning metaknight. http://www.smashworld.org/showthread.php?t=230733&page=369
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On May 12 2009 08:08 ilistis wrote:Show nested quote +On May 12 2009 07:54 JeeJee wrote:On May 11 2009 22:32 ilistis wrote:On May 09 2009 07:56 JeeJee wrote:On May 08 2009 20:31 Meta wrote: This is sooo awesome... This is really everything I ever could have wanted from brawl. I'm going out tomorrow and finding out how to mod my friend's wii to get this. It would have been tragic for such an amazing game as SSB to die with shitty vanilla brawl.
For those that don't understand how groundbreaking this is, basically imagine SC2 was released features such as units randomly dying, your actions take 10 frames to respond (extra extra high latency as a standard feature), and every great micro and macro combo completely impossible to pull off due to that latency mechanic. Then imagine someone figures out how to win 100% of the time with zerg, due to some other mechanic. Then imagine Blizzard saying they were done with the starcraft universe and never patched the game for future balance reasons or anything else. That's basically the point SSBM fans are at right now, in this stage of brawl.
If independents within the community modified this imaginary SC2 to take out all the bad and keep in all the good, wouldn't you be excited for it? Of course, I haven't played this new version of SSBB yet, so I should withhold my opinions, but from how the videos look it seems like exactly what I was looking for, but didn't get, when brawl came out. bullshit. way to exaggerate brawl problems. nobody wins 100% with metaknight, what? yeah, he's the most popular, and yeah i think like 6 of the top 10 finishers of a nearby weekly were MKs, but he's not unbeatable (think o. sagat). just way more developed than other characters due to being retardedly overplayed (personally i hate his sword sounds, i can't play him. ^_^ gaw/diddy ftw) brawl+ hinges on the assumption that brawl is bad. a lot of people (myself included) don't think it's that bad of a game at all (except random tripping. fuck that shit) Metaknight is not overplayed, he's overpowered. His priority is insane and people pick him because it gives them the best chance to win. That would be cool in sc, you know, pick terran, and then win because they build faster, have stronger units, etc. edit: Also, just because your friends and yourself don't think it's bad, doesn't mean it's bad for the COMPETITIVE scene. The game is a blast to play with a bunch of friends but not for those who go to tournies and devote time to it. this is silly. you don't pick metaknight and win. he's not an iwin button like you seem to believe. in fact, his main strength is that he has no particular weaknesses (read: can't counterpick him). that doesn't mean he dominates everyone he comes across, there are many characters who are perfectly capable of beating metaknight such as wario and diddy. the main difference between, for instance, MK and diddy (in terms of "imbaness") is that if you lose to diddy, you can cp someone like puff or a stage like brinstar and get a better chance in the next match, while with metaknight there's no such option. That's why I said they pick him because they have a better chance to win against any character. You probably use metaknight, sorry I don't want to argue with a skilless newbie. Your probably mad that characters now have a better chance against mk and stfu. edit: Even if those characters have a higher chance than ike or link, he still his has a higher chance to win against them even if two players are equally skilled. They were actually thinking of banning metaknight. http://www.smashworld.org/showthread.php?t=230733&page=369
Yeah I agree metaknight is imbalanced and overplayed as a result. Kind of one of the reasons why I quit trying brawl @ competitive level.
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Metaknight is the one with #1 attack prority i think...
He placed as # 1 best character to use by far seconded by snake. imba imba imbaaaa!!!!
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On May 12 2009 08:08 ilistis wrote:Show nested quote +On May 12 2009 07:54 JeeJee wrote:On May 11 2009 22:32 ilistis wrote:On May 09 2009 07:56 JeeJee wrote:On May 08 2009 20:31 Meta wrote: This is sooo awesome... This is really everything I ever could have wanted from brawl. I'm going out tomorrow and finding out how to mod my friend's wii to get this. It would have been tragic for such an amazing game as SSB to die with shitty vanilla brawl.
For those that don't understand how groundbreaking this is, basically imagine SC2 was released features such as units randomly dying, your actions take 10 frames to respond (extra extra high latency as a standard feature), and every great micro and macro combo completely impossible to pull off due to that latency mechanic. Then imagine someone figures out how to win 100% of the time with zerg, due to some other mechanic. Then imagine Blizzard saying they were done with the starcraft universe and never patched the game for future balance reasons or anything else. That's basically the point SSBM fans are at right now, in this stage of brawl.
If independents within the community modified this imaginary SC2 to take out all the bad and keep in all the good, wouldn't you be excited for it? Of course, I haven't played this new version of SSBB yet, so I should withhold my opinions, but from how the videos look it seems like exactly what I was looking for, but didn't get, when brawl came out. bullshit. way to exaggerate brawl problems. nobody wins 100% with metaknight, what? yeah, he's the most popular, and yeah i think like 6 of the top 10 finishers of a nearby weekly were MKs, but he's not unbeatable (think o. sagat). just way more developed than other characters due to being retardedly overplayed (personally i hate his sword sounds, i can't play him. ^_^ gaw/diddy ftw) brawl+ hinges on the assumption that brawl is bad. a lot of people (myself included) don't think it's that bad of a game at all (except random tripping. fuck that shit) Metaknight is not overplayed, he's overpowered. His priority is insane and people pick him because it gives them the best chance to win. That would be cool in sc, you know, pick terran, and then win because they build faster, have stronger units, etc. edit: Also, just because your friends and yourself don't think it's bad, doesn't mean it's bad for the COMPETITIVE scene. The game is a blast to play with a bunch of friends but not for those who go to tournies and devote time to it. this is silly. you don't pick metaknight and win. he's not an iwin button like you seem to believe. in fact, his main strength is that he has no particular weaknesses (read: can't counterpick him). that doesn't mean he dominates everyone he comes across, there are many characters who are perfectly capable of beating metaknight such as wario and diddy. the main difference between, for instance, MK and diddy (in terms of "imbaness") is that if you lose to diddy, you can cp someone like puff or a stage like brinstar and get a better chance in the next match, while with metaknight there's no such option. That's why I said they pick him because they have a better chance to win against any character. You probably use metaknight, sorry I don't want to argue with a skilless newbie. Your probably mad that characters now have a better chance against mk and stfu. edit: Even if those characters have a higher chance than ike or link, he still his has a higher chance to win against them even if two players are equally skilled. They were actually thinking of banning metaknight. http://www.smashworld.org/showthread.php?t=230733&page=369
you're pretty dumb. try reading the thread, that's a step in the right direction. as to what i play -- i play characters i enjoy and don't play those that i don't like (for however superficial the reason might be. for instance i dont play mk because i can't stand his sword sounds). the chars i do play happen to be gaw and diddy.
also, you didn't say they pick him because they have a better chance to win against any character. if you did, i would have brought up a different point: other characters can dominate far more than mk. d3 for instance, there are MANY characters which he just destroys with his advanced metagame of downthrow and bair. the downside of course is that they also have weak matchups. either way, what you say makes no sense.
edit: @mykill
Metaknight is the one with #1 attack prority i think...
He placed as # 1 best character to use by far seconded by snake. imba imba imbaaaa!!!!
tier lists are stupid. anything in the high tier list or above (which may change from time to time) is viable for tournament play, and in the end it comes down to the player. look at melee for instance. spaceys are way up there. yet mango's puff 4stocks m2k's fox. whats up with that?
in the end, there's only viable and non-viable characters, the rest is up to you.
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United States3824 Posts
On May 11 2009 22:41 thedeadhaji wrote: lol @ replies
Double lol at replies
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On May 12 2009 09:51 JeeJee wrote:Show nested quote +On May 12 2009 08:08 ilistis wrote:On May 12 2009 07:54 JeeJee wrote:On May 11 2009 22:32 ilistis wrote:On May 09 2009 07:56 JeeJee wrote:On May 08 2009 20:31 Meta wrote: This is sooo awesome... This is really everything I ever could have wanted from brawl. I'm going out tomorrow and finding out how to mod my friend's wii to get this. It would have been tragic for such an amazing game as SSB to die with shitty vanilla brawl.
For those that don't understand how groundbreaking this is, basically imagine SC2 was released features such as units randomly dying, your actions take 10 frames to respond (extra extra high latency as a standard feature), and every great micro and macro combo completely impossible to pull off due to that latency mechanic. Then imagine someone figures out how to win 100% of the time with zerg, due to some other mechanic. Then imagine Blizzard saying they were done with the starcraft universe and never patched the game for future balance reasons or anything else. That's basically the point SSBM fans are at right now, in this stage of brawl.
If independents within the community modified this imaginary SC2 to take out all the bad and keep in all the good, wouldn't you be excited for it? Of course, I haven't played this new version of SSBB yet, so I should withhold my opinions, but from how the videos look it seems like exactly what I was looking for, but didn't get, when brawl came out. bullshit. way to exaggerate brawl problems. nobody wins 100% with metaknight, what? yeah, he's the most popular, and yeah i think like 6 of the top 10 finishers of a nearby weekly were MKs, but he's not unbeatable (think o. sagat). just way more developed than other characters due to being retardedly overplayed (personally i hate his sword sounds, i can't play him. ^_^ gaw/diddy ftw) brawl+ hinges on the assumption that brawl is bad. a lot of people (myself included) don't think it's that bad of a game at all (except random tripping. fuck that shit) Metaknight is not overplayed, he's overpowered. His priority is insane and people pick him because it gives them the best chance to win. That would be cool in sc, you know, pick terran, and then win because they build faster, have stronger units, etc. edit: Also, just because your friends and yourself don't think it's bad, doesn't mean it's bad for the COMPETITIVE scene. The game is a blast to play with a bunch of friends but not for those who go to tournies and devote time to it. this is silly. you don't pick metaknight and win. he's not an iwin button like you seem to believe. in fact, his main strength is that he has no particular weaknesses (read: can't counterpick him). that doesn't mean he dominates everyone he comes across, there are many characters who are perfectly capable of beating metaknight such as wario and diddy. the main difference between, for instance, MK and diddy (in terms of "imbaness") is that if you lose to diddy, you can cp someone like puff or a stage like brinstar and get a better chance in the next match, while with metaknight there's no such option. That's why I said they pick him because they have a better chance to win against any character. You probably use metaknight, sorry I don't want to argue with a skilless newbie. Your probably mad that characters now have a better chance against mk and stfu. edit: Even if those characters have a higher chance than ike or link, he still his has a higher chance to win against them even if two players are equally skilled. They were actually thinking of banning metaknight. http://www.smashworld.org/showthread.php?t=230733&page=369 you're pretty dumb. try reading the thread, that's a step in the right direction. as to what i play -- i play characters i enjoy and don't play those that i don't like (for however superficial the reason might be. for instance i dont play mk because i can't stand his sword sounds). the chars i do play happen to be gaw and diddy. also, you didn't say they pick him because they have a better chance to win against any character. if you did, i would have brought up a different point: other characters can dominate far more than mk. d3 for instance, there are MANY characters which he just destroys with his advanced metagame of downthrow and bair. the downside of course is that they also have weak matchups. either way, what you say makes no sense. edit: @mykill Show nested quote +Metaknight is the one with #1 attack prority i think...
He placed as # 1 best character to use by far seconded by snake. imba imba imbaaaa!!!! tier lists are stupid. anything in the high tier list or above (which may change from time to time) is viable for tournament play, and in the end it comes down to the player. look at melee for instance. spaceys are way up there. yet mango's puff 4stocks m2k's fox. whats up with that? in the end, there's only viable and non-viable characters, the rest is up to you.
What are you talking about? What the balls is that in bold? I did say that people play him because they have a better chance of winning.
Oh and here's something interesting about Mk. He doesn't have counters.p D3 is countered by some characters.
Like you said, there are viable characters and non-viable characters. It was even the same in Melee but melee had technique, it had wavedashing, dashdancing, l cancel that made ganondorf playable not the bull he is in ssbb.
Oh and this is coming from a protoss player. No wonder.
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On May 12 2009 11:18 ilistis wrote:Show nested quote +On May 12 2009 09:51 JeeJee wrote:On May 12 2009 08:08 ilistis wrote:On May 12 2009 07:54 JeeJee wrote:On May 11 2009 22:32 ilistis wrote:On May 09 2009 07:56 JeeJee wrote:On May 08 2009 20:31 Meta wrote: This is sooo awesome... This is really everything I ever could have wanted from brawl. I'm going out tomorrow and finding out how to mod my friend's wii to get this. It would have been tragic for such an amazing game as SSB to die with shitty vanilla brawl.
For those that don't understand how groundbreaking this is, basically imagine SC2 was released features such as units randomly dying, your actions take 10 frames to respond (extra extra high latency as a standard feature), and every great micro and macro combo completely impossible to pull off due to that latency mechanic. Then imagine someone figures out how to win 100% of the time with zerg, due to some other mechanic. Then imagine Blizzard saying they were done with the starcraft universe and never patched the game for future balance reasons or anything else. That's basically the point SSBM fans are at right now, in this stage of brawl.
If independents within the community modified this imaginary SC2 to take out all the bad and keep in all the good, wouldn't you be excited for it? Of course, I haven't played this new version of SSBB yet, so I should withhold my opinions, but from how the videos look it seems like exactly what I was looking for, but didn't get, when brawl came out. bullshit. way to exaggerate brawl problems. nobody wins 100% with metaknight, what? yeah, he's the most popular, and yeah i think like 6 of the top 10 finishers of a nearby weekly were MKs, but he's not unbeatable (think o. sagat). just way more developed than other characters due to being retardedly overplayed (personally i hate his sword sounds, i can't play him. ^_^ gaw/diddy ftw) brawl+ hinges on the assumption that brawl is bad. a lot of people (myself included) don't think it's that bad of a game at all (except random tripping. fuck that shit) Metaknight is not overplayed, he's overpowered. His priority is insane and people pick him because it gives them the best chance to win. That would be cool in sc, you know, pick terran, and then win because they build faster, have stronger units, etc. edit: Also, just because your friends and yourself don't think it's bad, doesn't mean it's bad for the COMPETITIVE scene. The game is a blast to play with a bunch of friends but not for those who go to tournies and devote time to it. this is silly. you don't pick metaknight and win. he's not an iwin button like you seem to believe. in fact, his main strength is that he has no particular weaknesses (read: can't counterpick him). that doesn't mean he dominates everyone he comes across, there are many characters who are perfectly capable of beating metaknight such as wario and diddy. the main difference between, for instance, MK and diddy (in terms of "imbaness") is that if you lose to diddy, you can cp someone like puff or a stage like brinstar and get a better chance in the next match, while with metaknight there's no such option. That's why I said they pick him because they have a better chance to win against any character. You probably use metaknight, sorry I don't want to argue with a skilless newbie. Your probably mad that characters now have a better chance against mk and stfu. edit: Even if those characters have a higher chance than ike or link, he still his has a higher chance to win against them even if two players are equally skilled. They were actually thinking of banning metaknight. http://www.smashworld.org/showthread.php?t=230733&page=369 you're pretty dumb. try reading the thread, that's a step in the right direction. as to what i play -- i play characters i enjoy and don't play those that i don't like (for however superficial the reason might be. for instance i dont play mk because i can't stand his sword sounds). the chars i do play happen to be gaw and diddy. also, you didn't say they pick him because they have a better chance to win against any character. if you did, i would have brought up a different point: other characters can dominate far more than mk. d3 for instance, there are MANY characters which he just destroys with his advanced metagame of downthrow and bair. the downside of course is that they also have weak matchups. either way, what you say makes no sense. edit: @mykill Metaknight is the one with #1 attack prority i think...
He placed as # 1 best character to use by far seconded by snake. imba imba imbaaaa!!!! tier lists are stupid. anything in the high tier list or above (which may change from time to time) is viable for tournament play, and in the end it comes down to the player. look at melee for instance. spaceys are way up there. yet mango's puff 4stocks m2k's fox. whats up with that? in the end, there's only viable and non-viable characters, the rest is up to you. What are you talking about? What the balls is that in bold? I did say that people play him because they have a better chance of winning. Oh and here's something interesting about Mk. He doesn't have counters.p D3 is countered by some characters. Like you said, there are viable characters and non-viable characters. It was even the same in Melee but melee had technique, it had wavedashing, dashdancing, l cancel that made ganondorf playable not the bull he is in ssbb. Oh and this is coming from a protoss player. No wonder.
you clearly aren't reading my replies or the thread in general, but i'll give it a shot one last time for completeness sake.
@What are you talking about? What the balls is that in bold? I did say that people play him because they have a better chance of winning.
you write
Metaknight is not overplayed, he's overpowered. His priority is insane and people pick him because it gives them the best chance to win.
That's why I said they pick him because they have a better chance to win against any character. the two are not the same thing. moreover, they're both wrong. i've already explained why, for both of them.
@ Oh and here's something interesting about Mk. He doesn't have counters.p D3 is countered by some characters.
Very interesting. In fact, that's exactly what i said earlier, and how that's the main thing separating him from characters like diddy. It's not that he destroys every character (or even most of them) -- he doesn't. It's that at best other characters go even with him. No other character really has an advantage (although in the future i can see wario stepping up)
Like you said, there are viable characters and non-viable characters. It was even the same in Melee but melee had technique, it had wavedashing, dashdancing, l cancel that made ganondorf playable not the bull he is in ssbb.
except ganon was borderline viable in melee to begin with. yeah he sucks in brawl. what's your point? are you trying to argue that there's no techniques that make characters better in brawl? that's ridiculous. many characters would be worse off without their defining (if not unique) techs, like bucket cancelling, snake dashing, nana techs, etc.
And finally, @Oh and this is coming from a protoss player. No wonder. i assume this is supposed to refer to protoss being "ezmode". i fail to see what this has to do with anything, given that i already stated, multiple times that i don't play mk.
here's an interesting fact: japan doesn't seem to have a big problem with mk. for instance, none of the top 3 players in japan main metaknight.
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lol i was playing brawl at my girlfriends family party i was wasted out of my mind and kicking the crap out of those kids. This should be interesting, but they need to fix the lag issue with the multiplayer. I've pretty much given up on brawl. I only play when my girlfriend wants to
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On May 11 2009 22:26 ilistis wrote:Show nested quote +On May 08 2009 15:12 SaveYourSavior wrote:Brawl+ looks interesting but I am fairly sure it will never be the competitive standard. Too many people already will never quit Brawl (original) maybe because they are too used to the original Brawl, love Metaknight, or like to have boring campfests. Also, some people just don't like vastly altering the game with hacks ( I'm not sure if you can revert it or play both versions), even if it makes the gameplay "better." Some smaller tournaments here and there may use Brawl+ but I am fairly sure that the big, nation-bringing tournaments (like Genesis) will never use this. I highly doubt it will bring many Melee players to Brawl+ because in the mind of many there is nothing wrong with Melee. Despite being an 8 year old game, Melee is still developing its metagame and there is still great fun to be had with the competitive nature of the game. It's interesting though because although Melee somewhat stagnated and died after Brawl came out, it is coming back a lot. Even if it doesn't really reach the "Golden Age" of Smash like in 2006-7, it definitely doesn't need something like Brawl+ to make Smash competitive again, it already is. Tournaments are still great to go to and watching the best players fight it out (except for Mango oddly, maybe because there seems to be no match for him) is still great fun to watch There is also a small 64 scene rising, at least where I live I guess you haven't played against metaknight.
I've seen enough to know what Metaknight is all about..
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Thanks JeeJee for showing me that rational smash players do exist. Also +10 for the spot on O.Sagat reference.
You even kept your cool through all those sweeping generalizations and uninformed insults. Clearly a patient player :D
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All ridiculous arguments about a skillless game. Any game that has game deciding "trips" doesn't deserve to be in competition, which is why this brawl + actually made me rethink my biased view on brawl.
But in reality, all its going to do is divide the already shitty community for a shitty game farther.
You can look at matchups for the character, and you can clearly see something is wrong, if not, you're blind.
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Bill307
Canada9103 Posts
Most people have a simple solution to games that suck: don't play them. Since Brawl sucks competitively, one can simply play Melee or a different fighter competitively.
It must take a ridiculous level of fanboy-ism to actually hack a game and modify it to make it competitive, despite the myriad of other game options out there and despite the lead designer of the game intentionally making it non-competitive.
This is like trying to turn Warcraft 3 into Starcraft instead of just playing Starcraft itself. =P
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On May 13 2009 02:35 Bill307 wrote:Most people have a simple solution to games that suck: don't play them. Since Brawl sucks competitively, one can simply play Melee or a different fighter competitively. It must take a ridiculous level of fanboy-ism to actually hack a game and modify it to make it competitive, despite the myriad of other game options out there and despite the lead designer of the game intentionally making it non-competitive. This is like trying to turn Warcraft 3 into Starcraft instead of just playing Starcraft itself. =P I pretty much agree with this. If Brawl had viable online multiplayer, I could certainly see a reason to hack it into a competitive game (over just playing melee). But since Brawl's online is completely unplayable (and the a hack to make it playable is almost certainly unfeasible), there's really no reason to.
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On May 13 2009 03:21 tec27 wrote:Show nested quote +On May 13 2009 02:35 Bill307 wrote:Most people have a simple solution to games that suck: don't play them. Since Brawl sucks competitively, one can simply play Melee or a different fighter competitively. It must take a ridiculous level of fanboy-ism to actually hack a game and modify it to make it competitive, despite the myriad of other game options out there and despite the lead designer of the game intentionally making it non-competitive. This is like trying to turn Warcraft 3 into Starcraft instead of just playing Starcraft itself. =P I pretty much agree with this. If Brawl had viable online multiplayer, I could certainly see a reason to hack it into a competitive game (over just playing melee). But since Brawl's online is completely unplayable (and the a hack to make it playable is almost certainly unfeasible), there's really no reason to. last I heard, some of the online issues are feasible to fix and are being worked on for brawl+.
I'll still stick to my melee, thank you very much, but I don't understand why people would be upset about people hacking brawl. Your WC3 analogy decided to leave out all the new units and shiny graphics that certain people would be interested in. if they want to hack it, more power to em.
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