[I] Fake Delayed Spire - Page 5
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EpiK
Korea (South)5757 Posts
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IdrA
United States11541 Posts
On March 04 2009 13:50 iratepornstar wrote: What about the other half? Honestly, if it works once out of 50 times it's worth it, and as Chill said there's no reason not to. eh sunken bust and as you're cleaning up the mmf they hit your 100 hp spire? | ||
rredtooth
5458 Posts
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IdrA
United States11541 Posts
On March 04 2009 14:30 redtooth wrote: If they reach your spire tucked away in the main base, aren't you basically dead anyways? Unless you are saying the T charges straight into your main and starts whailing on the Spire. Then they lose their army in exchange for the Z losing his Spire. Besides, I specifically mentioned that the Spire should have at least 200 HP. Gosh Idra, go read the article. And stop ruining my fantasy that I changed the competitive SC world. 200, 100, dies in 5 seconds to a handful of mm. hardly a difference. and no half the time you make it into the zergs main its cuz you're running the remainder of your units away from lings or the last sunken or trying to do damage before the mutas pop. normal circumstances you get a handful of drones and then your opponent pumps 3 hat muta at your base which now has significantly less mm defending it. given muta micro that can do serious damage to the terran alot of the time. now if they do what you suggest they suddenly lose their spire and have 11 mutas max, which isnt likely to do damage and will not be able to control a timing attack to take out your 3rd gas. at low levels it might be fine but amongst competent players its not gonna accomplish anything and it could very well cost you the game. its a cute idea, but its not a good idea. | ||
rredtooth
5458 Posts
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Tom Phoenix
1114 Posts
A worthy effort, but ultimately not worth it. Sort of like my idea how Hydra/Lurker could potentially be viable in ZvZ, only to find out it is already a well established strategy. | ||
Pawsom
United States928 Posts
On topic more: This is something I'd only want to do once in very many games, simply because after people see it once, they will never fall for it again. | ||
rredtooth
5458 Posts
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IdrA
United States11541 Posts
and to, you know, have a worthwhile idea | ||
rredtooth
5458 Posts
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IdrA
United States11541 Posts
just kidding! | ||
rredtooth
5458 Posts
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AttackZerg
United States7453 Posts
While I admire your ingenuity, I just do not see this being all that beneficial. In order for your deception to work, your opponent must scout you out at an exact moment QUOTE] I have yet to play a terran on iccup that didn't scan my spire either at 60% 80% or just completed. The first too have a potential payoff ..... | ||
Ramsing
Canada233 Posts
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Pieguy314
Canada262 Posts
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3clipse
Canada2555 Posts
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PH
United States6173 Posts
On March 04 2009 14:27 IdrA wrote: eh sunken bust and as you're cleaning up the mmf they hit your 100 hp spire? This strat was posted on teamliquid. The majority of people replying here at between D and A ranks on iccup, with the vast majority being D/C. None of us are progamers. I really don't remember him saying anything about this being used at the top levels of play except in a joking manner. Get over it. It's an interesting idea, it's a cute idea, and it has fewer drawbacks than you make it out to. That situation you described doesn't happen often enough to warrant completely discounting this. | ||
inlagdsil
Canada957 Posts
On March 04 2009 14:50 Ramsing wrote: I could just see someone doing a scv runby into your base and killing your 100 hitpoint spire with like 3 scvs lol. Jokes aside, weakening your spire for 15 seconds extra time sounds incredibly stupid considering all it would take is a dropship of mnm, a few wraiths or even a vulture runby and you'd be out a spire and instant gg-ed for lack of any effective tech. (unless of course you have AMAZING ling micro) If you don't have the forces to defend your main from a runby or drop long enough for your spire to be taken down, then you're dead anyway. People who do this trick will know to have an overlord placed to catch drops. The truth is that in most cases, no one ever gets near your spire mid game. This trick should not always be done, but in many cases it provides a possible benifit with an unlikely drawback. Just because something doesn't always work, it doesn't make it a bad idea. Doing the extractor trick to get an extra drone sucks if you are doing 12 hatch, but that doesn't make it a bad idea. It's just the wrong time to do it. The same kind of logic applies to this. EDIT spelling | ||
CommanderFluffy
Taiwan1059 Posts
On March 04 2009 14:38 IdrA wrote: if you want people to listen to you it might help to stop being a douchebag and to, you know, have a worthwhile idea if you want people to listen you at all you should get off your high horse. | ||
Straylight
Canada706 Posts
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