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On December 16 2008 06:26 Chill wrote: Gamesense is a synonym for intuition. You can't teach intuition. Eh I disagree. I don't know whether you meant "you can't teach intuition" because it had to be learned through experience and not through words on a paper, but I definitely believe that intuition can be learned. Think about external applications to intuition - poker players "learn" it all the time. The only problem is that it requires a good amount of time spent doing whatever you are trying to learn. I think Starcraft "gamesense" is the same and can be learned by watching how pros react to situations and actually getting out there and experiencing the game yourself.
A person who has ~1000 games under his belt is usually going to have better intuition than a guy with ~300 games even if their skill levels (macro/micro) and build order knowledge are similar.
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Thanks for bumping this. This is a very good read. It's the SC sense.
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After I read this thread my TvP is no longer a train wreck, I forgot about the Terran's midgame timing push and now that I use it I'm soaring through D level. I use to macro up to 200/200 but then he'd have arbiters and 200 aarmy too. Thank you Chill!
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Can u pm me some timing details for protoss? I understand zerg and terran but I need some examples for Protoss. Thanks
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Legendary bump
decent though never read it before !! TIMING!
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On February 26 2009 15:54 xxbluejay21 wrote: Can u pm me some timing details for protoss? I understand zerg and terran but I need some examples for Protoss. Thanks This bump was unnecessary I think.
Nobody has a book on exact timings.
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On February 27 2009 07:19 Centric wrote:Show nested quote +On February 26 2009 15:54 xxbluejay21 wrote: Can u pm me some timing details for protoss? I understand zerg and terran but I need some examples for Protoss. Thanks This bump was unnecessary I think. Nobody has a book on exact timings. I'm sure there are specific timings for PvT when applied to specific builds.
bump was good imo, I never read this and it was very good.
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Nice write up. thx
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nice guide chill, btw when u going to be playing more stream games? i learn a lot from those, looking forward to it
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After having hopped back on iCCup after almost a year of inactivity, I found this thread and felt it would be a useful read especially for new players trying out BW or coming from SC2. After playing a fair amount of games in the D rank I've realized that this is one of the major things that separates a mediocre player from a decent one.
A bad player has no mechanics, and can't follow build orders. A mediocre player can execute his chosen builds at least somewhat competently, assuming he doesn't get thrown off his game plan too badly by some form of harass or unexpected counterbuild. A decent player may not necessarily have the cleanest build orders and play, but he knows how to maximize the effect of his decisions, and I think that is really what timing is about.
A good Terran might have 14 tanks and 26 vultures when he pushes out, and a bad one 10 tanks and 20 vultures, but the key isn't what the Terran has when he moves out, it's what *the Protoss* (assuming TvP) has that determines if it's a good time to move out.
In a sense, it's a way of saying "if you're going to do something, do it right". This is most obvious (to me) in the PvT matchup, because it is not nearly as volatile as the PvZ matchup where quick tech switches are an option (for the Zerg), and there tends to be a lull in a buildup period in which you *decide* when and where to attack, rather than necessarily being forced to react a certain way due to scouting a certain tech tree.
A lot of the D/D+ players, at least those that are capable of following and executing build orders, are still stuck in those ranks and will be there because of a lack of timing. They decide to move out in TvP at the "11:00 minute mark", or when they "reach 120 supply" or "have 12 tanks massed". The problem is, of course, if the time they move out isn't taking particular advantage of anything that I, the Protoss opponent, am doing. Move out when the Protoss is weak, and there could be several windows of opportunity - it's not a specific time.
Basically, Chill's OP is excellent and a worthwhile read and refresher to anyone playing RTS.
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Just found this thread, and I gotta say this is SO FREAKING HELPFUL. Thank you.
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