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I was inspired after watching + Show Spoiler +Anytime's brilliant maelstrom hydra-raping play . Anyways, the current ZvP trend these days is to pop about a dozen mutalisks and snipe any or all HTs the P might have in his ball, then overwhelm the stormless zealot/dragoon/archon army with mass hydras.
Yet what if there was a DA in the ball (hidden, perhaps), ready to maelstrom any clumped mutalisk group (which could subsequently be stormed to oblivion, saving the protoss from unnecessary templar loss and instantly putting the zerg down about 900-1000 gas)?
Any thoughts? It seems like an effective counter, yet I don't recall seeing such a play before in a pro game. I'm gonna go play some ICCup to test it.
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Stop giving Protoss users any strange ideas.
As a Zerg user that would suck ass. I'd have to use frigging broodling to do any sniping.
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Hm. It might be useful. Other units that the been ignored are coming into play now [Queens anyone?] so I don't see why DA would be a horrible idea. Maybe after a DT harass on an expansion.
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Id say the second zerg saw a dark archon coming they'd run maelstrom doesnt have a huge cast range either iirc
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On January 05 2009 20:57 arb wrote: Id say the second zerg saw a dark archon coming they'd run maelstrom doesnt have a huge cast range either iirc The range is 10.
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hey OP, please tell in which game the stuff happened which you described in ur spoiler.
i want to see it :D
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imo i always thought maestrom is a great skill against zrg because it plays a role of a vessel making mutas useless... also if zergs dont use muta you can always maestrom hydras or mass lings or w/e. i just wonder why korean gamers dont use it as much. maybe they think its waste of gas to make da and instead use that gas to make another archon and use micro to stop mutas which doesnt seem to be worken real well lol
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Maelstorm does indeed stops zerg air cold, but the problem is the timing & cost. You will still have to get storm anyways. That would mean around 3 less high templars by the time a big hydra rush comes. However, maelstorm is viable late game.
IMO if maelstorm was the default spell for DA, it would help protoss a lot in their matchup against zerg.
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On January 05 2009 20:22 village_idiot wrote: Stop giving Protoss users any strange ideas.
As a Zerg user that would suck ass. I'd have to use frigging broodling to do any sniping.
But if you switch to that we'll just start using that same DA for feedback
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Norway28517 Posts
yes, its a great idea. I used to make DA most of the time against zergs who built spire, its basically an insurance against mutaharassment. usually when zergs see the DA they just run away cuz they know theyre gonna die if they get close.. you really need to like, discover the timing window though. I have also lost games because I got DA too early and didnt have sufficient storm against the hydras that came because he was actually only faking the spire. but this idea IS worth exploring. not only can it win you some games but you look incredibly good while doing it. :D
one amazingly awesome, but very expensive thing to do against someone you know has mutas out, is doing a storm drop with a DA hidden in the shuttle basically storm drop, leave your templars outside the shuttle and DA inside shuttle and wait for him to come with mutas to snipe them, then unload DA mael mutas storm mutas - profit.
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Unless scourge come before the mutas and then you would need speedy shuttles
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On January 05 2009 20:22 village_idiot wrote: Stop giving Protoss users any strange ideas.
As a Zerg user that would suck ass. I'd have to use frigging broodling to do any sniping. Feedback to snipe the queens.
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I think toss needs to get DA's late game anyway for a different reason. It seems that protoss keeps getting their whole army plagued, while Feedback and snipe defiliers ez.
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you could also use them to mind control the ultralisks that they have in their ultraling push 8 damage lings vs. 6 armor ultras = lol and sometimes they go carapace first so 2/3 lings vs. 2/4 ultras... lol da's are so useful, they're like a protoss science vessel with all their crap (feedback = emp, mind control = lol, maelstrom = mass bio lockdown)
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On January 05 2009 20:57 arb wrote: Id say the second zerg saw a dark archon coming they'd run maelstrom doesnt have a huge cast range either iirc So then the zerg virtually wasted 1000/1000 because of 1 DA.
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United States41641 Posts
I use this whenever I can. The problem is it slows your storm timing a lot to be fast enough to deal with the first muta which can often cause other huge problems. But it's still useful mid game to stop sniping. Definitely viable.
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United States41641 Posts
On January 06 2009 01:52 Caller wrote: you could also use them to mind control the ultralisks that they have in their ultraling push 8 damage lings vs. 6 armor ultras = lol and sometimes they go carapace first so 2/3 lings vs. 2/4 ultras... lol da's are so useful, they're like a protoss science vessel with all their crap (feedback = emp, mind control = lol, maelstrom = mass bio lockdown) 8 damage lings vs 3 armour ultras I'm afraid. You'd be amazed how fast those fuckers go down. Hydras rape them too. But even so it's kinda useful just to get rid of the ultra, the fact they become yours is a bonus.
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8 damage vs 3 armour? who would ever go melee before carapace?
And who would ever attack you without the additional +2 of ultras.
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On January 06 2009 00:24 chameleonia wrote:Show nested quote +On January 05 2009 20:22 village_idiot wrote: Stop giving Protoss users any strange ideas.
As a Zerg user that would suck ass. I'd have to use frigging broodling to do any sniping. But if you switch to that we'll just start using that same DA for feedback You'd have to be incredibly fast to use feedback on queens. They have so much range you don't see them coming before they've cast the spell already.
Anyway, seriously, Protoss users. Don't even think about putting DAs with your early army, it's the midgame you're aiming at. Your race is at its peak in the midgame, so why not protect your high templars? DA has a range and vision of 10, which means the clumped mutas will have to either run away or die. Then, during the confrontation you can storm the living shit out of the Zerg user.
Now that I think about it, I have no idea why Protoss doesn't use DA. It's just really dumb, kind of like not building a corsair to scout the Zerg.
I mean, see how many times Jaedong has won by sniping the Templars with his mutas. Or any other Zerg for that matter.
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United States41641 Posts
On January 06 2009 02:15 Cloud wrote: 8 damage vs 3 armour? who would ever go melee before carapace?
And who would ever attack you without the additional +2 of ultras. A protoss who doesn't have carapace armour? Only the tech upgrades carry across. Not the stat ones. You get the speed if researched (and any ultras mced before zerg had speed also get speed when you mc a speed ultra), you get the armour upgrade research but to get the full 6 armour you need to mind control a drone and make evos etc.
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