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I was inspired after watching + Show Spoiler +Anytime's brilliant maelstrom hydra-raping play . Anyways, the current ZvP trend these days is to pop about a dozen mutalisks and snipe any or all HTs the P might have in his ball, then overwhelm the stormless zealot/dragoon/archon army with mass hydras.
Yet what if there was a DA in the ball (hidden, perhaps), ready to maelstrom any clumped mutalisk group (which could subsequently be stormed to oblivion, saving the protoss from unnecessary templar loss and instantly putting the zerg down about 900-1000 gas)?
Any thoughts? It seems like an effective counter, yet I don't recall seeing such a play before in a pro game. I'm gonna go play some ICCup to test it.
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Stop giving Protoss users any strange ideas.
As a Zerg user that would suck ass. I'd have to use frigging broodling to do any sniping.
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Hm. It might be useful. Other units that the been ignored are coming into play now [Queens anyone?] so I don't see why DA would be a horrible idea. Maybe after a DT harass on an expansion.
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Id say the second zerg saw a dark archon coming they'd run maelstrom doesnt have a huge cast range either iirc
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On January 05 2009 20:57 arb wrote: Id say the second zerg saw a dark archon coming they'd run maelstrom doesnt have a huge cast range either iirc The range is 10.
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hey OP, please tell in which game the stuff happened which you described in ur spoiler.
i want to see it :D
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imo i always thought maestrom is a great skill against zrg because it plays a role of a vessel making mutas useless... also if zergs dont use muta you can always maestrom hydras or mass lings or w/e. i just wonder why korean gamers dont use it as much. maybe they think its waste of gas to make da and instead use that gas to make another archon and use micro to stop mutas which doesnt seem to be worken real well lol
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Maelstorm does indeed stops zerg air cold, but the problem is the timing & cost. You will still have to get storm anyways. That would mean around 3 less high templars by the time a big hydra rush comes. However, maelstorm is viable late game.
IMO if maelstorm was the default spell for DA, it would help protoss a lot in their matchup against zerg.
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On January 05 2009 20:22 village_idiot wrote: Stop giving Protoss users any strange ideas.
As a Zerg user that would suck ass. I'd have to use frigging broodling to do any sniping.
But if you switch to that we'll just start using that same DA for feedback
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Norway28667 Posts
yes, its a great idea. I used to make DA most of the time against zergs who built spire, its basically an insurance against mutaharassment. usually when zergs see the DA they just run away cuz they know theyre gonna die if they get close.. you really need to like, discover the timing window though. I have also lost games because I got DA too early and didnt have sufficient storm against the hydras that came because he was actually only faking the spire.  but this idea IS worth exploring. not only can it win you some games but you look incredibly good while doing it. :D
one amazingly awesome, but very expensive thing to do against someone you know has mutas out, is doing a storm drop with a DA hidden in the shuttle basically storm drop, leave your templars outside the shuttle and DA inside shuttle and wait for him to come with mutas to snipe them, then unload DA mael mutas storm mutas - profit.
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Unless scourge come before the mutas and then you would need speedy shuttles
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On January 05 2009 20:22 village_idiot wrote: Stop giving Protoss users any strange ideas.
As a Zerg user that would suck ass. I'd have to use frigging broodling to do any sniping. Feedback to snipe the queens.
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I think toss needs to get DA's late game anyway for a different reason. It seems that protoss keeps getting their whole army plagued, while Feedback and snipe defiliers ez.
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you could also use them to mind control the ultralisks that they have in their ultraling push 8 damage lings vs. 6 armor ultras = lol and sometimes they go carapace first so 2/3 lings vs. 2/4 ultras... lol da's are so useful, they're like a protoss science vessel with all their crap (feedback = emp, mind control = lol, maelstrom = mass bio lockdown)
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On January 05 2009 20:57 arb wrote: Id say the second zerg saw a dark archon coming they'd run maelstrom doesnt have a huge cast range either iirc So then the zerg virtually wasted 1000/1000 because of 1 DA.
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United States42690 Posts
I use this whenever I can. The problem is it slows your storm timing a lot to be fast enough to deal with the first muta which can often cause other huge problems. But it's still useful mid game to stop sniping. Definitely viable.
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United States42690 Posts
On January 06 2009 01:52 Caller wrote: you could also use them to mind control the ultralisks that they have in their ultraling push 8 damage lings vs. 6 armor ultras = lol and sometimes they go carapace first so 2/3 lings vs. 2/4 ultras... lol da's are so useful, they're like a protoss science vessel with all their crap (feedback = emp, mind control = lol, maelstrom = mass bio lockdown) 8 damage lings vs 3 armour ultras I'm afraid. You'd be amazed how fast those fuckers go down. Hydras rape them too. But even so it's kinda useful just to get rid of the ultra, the fact they become yours is a bonus.
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8 damage vs 3 armour? who would ever go melee before carapace?
And who would ever attack you without the additional +2 of ultras.
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On January 06 2009 00:24 chameleonia wrote:Show nested quote +On January 05 2009 20:22 village_idiot wrote: Stop giving Protoss users any strange ideas.
As a Zerg user that would suck ass. I'd have to use frigging broodling to do any sniping. But if you switch to that we'll just start using that same DA for feedback  You'd have to be incredibly fast to use feedback on queens. They have so much range you don't see them coming before they've cast the spell already.
Anyway, seriously, Protoss users. Don't even think about putting DAs with your early army, it's the midgame you're aiming at. Your race is at its peak in the midgame, so why not protect your high templars? DA has a range and vision of 10, which means the clumped mutas will have to either run away or die. Then, during the confrontation you can storm the living shit out of the Zerg user.
Now that I think about it, I have no idea why Protoss doesn't use DA. It's just really dumb, kind of like not building a corsair to scout the Zerg.
I mean, see how many times Jaedong has won by sniping the Templars with his mutas. Or any other Zerg for that matter.
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United States42690 Posts
On January 06 2009 02:15 Cloud wrote: 8 damage vs 3 armour? who would ever go melee before carapace?
And who would ever attack you without the additional +2 of ultras. A protoss who doesn't have carapace armour? Only the tech upgrades carry across. Not the stat ones. You get the speed if researched (and any ultras mced before zerg had speed also get speed when you mc a speed ultra), you get the armour upgrade research but to get the full 6 armour you need to mind control a drone and make evos etc.
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On January 06 2009 02:15 Cloud wrote: 8 damage vs 3 armour? who would ever go melee before carapace?
And who would ever attack you without the additional +2 of ultras. The point is that you do not receive the carapace upgrades upon a mind control, only that +2 armor upgrade from the ultralisk cavern, which means you will only get 3 armor vs the 8 damage zerglings.
The Mind Control ability is not really useful unless you have caught the zerg doing some early ultra shit cuz they think they have an ez win. It would be a good idea late game if you want to commit to DA's to make sure you upgrade the +50 mana first, then go for the maelstrom while you get 2-4 dark archons up. The problem I believe is that even with that +50 mana you don't get that energy bump like when a HT comes out of the gateway IIRC (I could be wrong on this).
I love using DA's when I know I've won, but they are a huge risk if you lose them you have lost quite a bit of resources, and the dedication to produce them temporarily hinders your gateways from creating HT's, Goons, Zlots. I wouldn't bother even teching the MC unless you want to be a dick and MC a drone and start teching dual races (always funny, but very risky and time consuming). For this you should build only the buildings you need (for zergling mass with your toss units, and MC one of their zerglings to get the quick upgrades instead of having to tech hive. You really don't need to go to 3/3 1/1 is enough since you're doubling them, but this is a very silly strategy that should not be taken seriously :p.
I would love to do some work seeing how effective DA's are in PvZ matches. I may see what I can find working my way up on ICC or if some people wanna test some builds and see where a DA build can fit?
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Norway28667 Posts
ye kwark is correct.. if you steal a 5/3 ultra it becomes a 2/0 ultra.
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Norway28667 Posts
and MC is really great in stalemates, not really viable otherwise.
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On January 06 2009 02:57 Liquid`Drone wrote: and MC is really great in stalemates, not really viable otherwise. true as hell... i once went MC / reaver / archon / storm vs zerg. needless to say i got raped, if i replaced maelstrom with MC, i wouldve repelled. ah well, lesson learned.
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Netherlands6142 Posts
I don't see how MC is ever viable since you're as good as guaranteed to lose the DA. 2 Mealstorms would be much more useful + Show Spoiler +imo, even in stalemate you'd be better of getting a scout instead of the MC upgrade since they fly. Take that ultras! duhr. I've tried to meal rush a couple of times (get it out to get their first clump of Muta's but couldn't pull it off, probably the timing makes it impossible) Also, remember this game? (Much vs Jaedong on Athena) It shows some of the weaknesses of Maelstrom. Much went goons as to force the Z into making Muta's. But waiting for energy mutas rape goons are before the mael goes off and JD saves his mutas a couple of times. In the end JD has 3 control groups of mutas and just sends one in to the meal after which the remaining 24 hand Much his back back to him. I guess if you're ahead and already have DTs out while fearing the Zerg might do something all-in-ish investing in the spell might be good. Anyway, post replays!
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Sweden33719 Posts
MC is clearly superior in a stalemate (low eco situation especially), you are not at all guaranteed to lose your DA, MC has good range.
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United States42690 Posts
Darchons are like below workers in the targetting preference, they very rarely take any damage in a big fight. Although they are vulnerable after casting mc they still usually survive provided you win the battle. And if your army is completely routed it doesn't matter that much that you lost your darchons. Also they cost about the same as an ultra and mc is more useful than just instakilling an ultra so even if they do only get one cast it's worth it.
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United States42690 Posts
Also if you mind control a hydra when they have lurk tech you get lurk upgrade free so you don't even need to go beyond hatch tech to mass lurks.
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isn't the HT snipe midgame/late mid game? DA's are only really viable in the late game
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On January 06 2009 03:47 Hazz wrote: isn't the HT snipe midgame/late mid game? DA's are only really viable in the late game
That's what we're trying to find out, if the DA's can be viable as a mid-game tool.
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Id say feedback is a much better spell, its for free, its spends 50 mana, it has some crazy range and its ridiculously easy to use. No idea why dark archons arent more used against defilers.
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United States42690 Posts
On January 06 2009 03:47 Hazz wrote: isn't the HT snipe midgame/late mid game? DA's are only really viable in the late game You can get a maelstrom darchon out instead of 3rd and 4th stormer very easily. And strom is useful vs hydra too.
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haha I thought you meant feedbacking queens to stop broodlings rofl
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Norway28667 Posts
feedback vs defilers is great honestly. its one of those things I think is never going to become common, but which in certain scenarios should be.
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I think the problem with DAs is the same as with queens, they take too much control to use. The use of DAs are also more limited as queens can be used vs almost anyth(ensnare) whereas DAs can only be used to snipe certain units. Having to micro a battle with both HTs and DAs is similiar to using both defilers and queens at the same time which even jaedong has trouble with.
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On January 06 2009 04:07 Cloud wrote: Id say feedback is a much better spell, its for free, its spends 50 mana, it has some crazy range and its ridiculously easy to use. No idea why dark archons arent more used against defilers.
For the average mid-game PvZ would Feedback benefit you though? In most cases probably not since it's rare to see a defiler or a queen so early.
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But feedback is free and you don't have to do anything to get it other than make the DA. So if you're going for maelstrom you've just got feedback already.
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On January 06 2009 02:56 Liquid`Drone wrote: ye kwark is correct.. if you steal a 5/3 ultra it becomes a 2/0 ultra.
So MC steals upgrades like move speed or sight range, but not weapons/armor?
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DA does get used to counter Zerg heavy air if I recall. There were at least a few games like that in 06.
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Kau
Canada3500 Posts
On January 06 2009 02:54 Kwark wrote:Show nested quote +On January 06 2009 02:15 Cloud wrote: 8 damage vs 3 armour? who would ever go melee before carapace?
And who would ever attack you without the additional +2 of ultras. A protoss who doesn't have carapace armour? Only the tech upgrades carry across. Not the stat ones. You get the speed if researched (and any ultras mced before zerg had speed also get speed when you mc a speed ultra), you get the armour upgrade research but to get the full 6 armour you need to mind control a drone and make evos etc.
Wouldn't that mean that the zerglings only do 5 damage then?
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On January 06 2009 01:58 Kwark wrote:Show nested quote +On January 06 2009 01:52 Caller wrote: you could also use them to mind control the ultralisks that they have in their ultraling push 8 damage lings vs. 6 armor ultras = lol and sometimes they go carapace first so 2/3 lings vs. 2/4 ultras... lol da's are so useful, they're like a protoss science vessel with all their crap (feedback = emp, mind control = lol, maelstrom = mass bio lockdown) 8 damage lings vs 3 armour ultras I'm afraid. You'd be amazed how fast those fuckers go down. Hydras rape them too. But even so it's kinda useful just to get rid of the ultra, the fact they become yours is a bonus.
MC ultra only really works well if he's pumping ultras hard and has a low ling count (aka he's burning through gas like a lunatic), otherwise maelstrom is always better. 1-2 DA's a few reavers in your ball and it's a very uphill battle for the Zerg.
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On January 06 2009 09:14 Kau wrote:Show nested quote +On January 06 2009 02:54 Kwark wrote:On January 06 2009 02:15 Cloud wrote: 8 damage vs 3 armour? who would ever go melee before carapace?
And who would ever attack you without the additional +2 of ultras. A protoss who doesn't have carapace armour? Only the tech upgrades carry across. Not the stat ones. You get the speed if researched (and any ultras mced before zerg had speed also get speed when you mc a speed ultra), you get the armour upgrade research but to get the full 6 armour you need to mind control a drone and make evos etc. Wouldn't that mean that the zerglings only do 5 damage then?
Except that the Zerg user still owns the lings so all his upgrades stay? ;;
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On January 06 2009 06:43 aokces wrote:Show nested quote +On January 06 2009 02:56 Liquid`Drone wrote: ye kwark is correct.. if you steal a 5/3 ultra it becomes a 2/0 ultra. So MC steals upgrades like move speed or sight range, but not weapons/armor? That is correct
On January 06 2009 09:43 Mortality wrote:Show nested quote +On January 06 2009 09:14 Kau wrote:On January 06 2009 02:54 Kwark wrote:On January 06 2009 02:15 Cloud wrote: 8 damage vs 3 armour? who would ever go melee before carapace?
And who would ever attack you without the additional +2 of ultras. A protoss who doesn't have carapace armour? Only the tech upgrades carry across. Not the stat ones. You get the speed if researched (and any ultras mced before zerg had speed also get speed when you mc a speed ultra), you get the armour upgrade research but to get the full 6 armour you need to mind control a drone and make evos etc. Wouldn't that mean that the zerglings only do 5 damage then? Except that the Zerg user still owns the lings so all his upgrades stay? ;;
Once again, correct.
The fact is though that yes there will be 5 damage lings hence why Mind Controlling an ultralisk in an ult/ling army is a waste because in most cases that 1 ultralisk is probably going to get pummeled by at least 8 zerglings, which is 40 damage a hit with fully upgraded zerglings. 10 Hits from these zerglings will pretty much take it down, which is probably less than 5 seconds of battle for that one ultralisk. Using 1 or even 2 maelstroms will prove more beneficial in the long run. This is just rough guessing I actually think a zergling attacks about than 2-3 times per second... unless this info is available? (8 Zerglings at +3 Melee can take out 1 Ultralisk with 1+2 armor in ~2.4 seconds)
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thedeadhaji
39489 Posts
This seems most effective against the neozerg Jaedong style zvp, where they open hydra'ish tech then switch over to mutas later on in the game for snipage, rather than an outright muta opening.
I really like the idea, although I'm not sure how many zergs would do this kind of switch at my lowly levels.
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I think most Protoss players would prefer to drop the 2 dark templars in the enemy base and hopefully snipe a few drones instead. Dark archon is quite costly, but I'm sure its benefits could outweigh its costs.
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United States12235 Posts
I can't really see a situation where you wouldn't want to invest in at least one DA mid-game to protect your HTs or base. The problem is really that DAs benefit so much from theorycrafting. Stacked Mutas? Maelstrom and Storm or Cannons. Queen or Defiler coming to Broodling or Plague? Feedback it. Ultraling? Mind Control is a net gain.
Then again, Defilers theorycrafted extremely well against Terran years ago, and relatively recently came into their own as a staple unit ZvT, so perhaps there is hope down the line for the neglected DA.
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Kau
Canada3500 Posts
On January 06 2009 09:43 Mortality wrote:Show nested quote +On January 06 2009 09:14 Kau wrote:On January 06 2009 02:54 Kwark wrote:On January 06 2009 02:15 Cloud wrote: 8 damage vs 3 armour? who would ever go melee before carapace?
And who would ever attack you without the additional +2 of ultras. A protoss who doesn't have carapace armour? Only the tech upgrades carry across. Not the stat ones. You get the speed if researched (and any ultras mced before zerg had speed also get speed when you mc a speed ultra), you get the armour upgrade research but to get the full 6 armour you need to mind control a drone and make evos etc. Wouldn't that mean that the zerglings only do 5 damage then? Except that the Zerg user still owns the lings so all his upgrades stay? ;;
Oh right. I'm retarded T_T
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so anytime's game... can anyone link me? ANytime vs what.
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For those who use DA regularly, just how useful is Feedback? It's good in theory but you have to be pretty damn good to feedback the defilers/queens BEFORE they cast their spell. The spell's worthless if they have no mana.
On January 06 2009 12:03 evanthebouncy! wrote: so anytime's game... can anyone link me? ANytime vs what.
Not sure if the vod is up yet. It was yesterday's Anytime vs GGPlay in the proleagues. I'm not sure if that DA actually earned its worth, since he sacrificed storm in order to get the DA + Maelstrom ready early.
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Feedback is instantaneous has a pretty good range and it is ridiculously easy to use, a single dark archon can cast a lot of feedbacks really fast.
And the best way to use is by sending the dark archons towards the opponents army before he attacks. And then feedback him to death.
Also, feedback damages 1 for every unit of mana he has, so a defiler needs 80 mana remaining to be killed, which is not uncommon at all.
It works even better vs high templars however.
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On January 06 2009 12:44 baubo wrote:For those who use DA regularly, just how useful is Feedback? It's good in theory but you have to be pretty damn good to feedback the defilers/queens BEFORE they cast their spell. The spell's worthless if they have no mana. Show nested quote +On January 06 2009 12:03 evanthebouncy! wrote: so anytime's game... can anyone link me? ANytime vs what. Not sure if the vod is up yet. It was yesterday's Anytime vs GGPlay in the proleagues. I'm not sure if that DA actually earned its worth, since he sacrificed storm in order to get the DA + Maelstrom ready early. Both of the zerg casters need more mana than they have hp (it hink?) so its basically an instant kill
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attack/armor upgrades from evolution chamber does not carry over with mind controlled units. the only things that carry over are tech upgrades, such as speed/range for hydras and burrow. lurker aspect doesn't carry over however. i have tested this.
On January 06 2009 09:43 Mortality wrote:Show nested quote +On January 06 2009 01:58 Kwark wrote:On January 06 2009 01:52 Caller wrote: you could also use them to mind control the ultralisks that they have in their ultraling push 8 damage lings vs. 6 armor ultras = lol and sometimes they go carapace first so 2/3 lings vs. 2/4 ultras... lol da's are so useful, they're like a protoss science vessel with all their crap (feedback = emp, mind control = lol, maelstrom = mass bio lockdown) 8 damage lings vs 3 armour ultras I'm afraid. You'd be amazed how fast those fuckers go down. Hydras rape them too. But even so it's kinda useful just to get rid of the ultra, the fact they become yours is a bonus. MC ultra only really works well if he's pumping ultras hard and has a low ling count (aka he's burning through gas like a lunatic), otherwise maelstrom is always better. 1-2 DA's a few reavers in your ball and it's a very uphill battle for the Zerg. i agrea with this. 2 or 3 DA's and 4 or 5 HT's are insurance vs all zerg air units. while you spend the rest of your money on reavers and mass cannons (mass expanding) or zealots.
edit: what if players opened up corsair+DT (2-4 dt's) and morphed them after harrassing, then switched to corsairs and reavers with DA/HT backup? this sounds very powerfull...
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On January 06 2009 13:04 Cloud wrote: Feedback is instantaneous has a pretty good range and it is ridiculously easy to use, a single dark archon can cast a lot of feedbacks really fast.
And the best way to use is by sending the dark archons towards the opponents army before he attacks. And then feedback him to death.
Also, feedback damages 1 for every unit of mana he has, so a defiler needs 80 mana remaining to be killed, which is not uncommon at all.
It works even better vs high templars however.
I understand the point of insta-kill, just the matter of actually hitting the particular caster unit before they use it. Because once they do that, it's basically a waste of mana and unit.
I guess it can work as a sniper. DAs do have pretty high hit points and generally don't get attacked. Never tried it myself though.
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Netherlands6142 Posts
On January 06 2009 03:27 Pholon wrote:I don't see how MC is ever viable since you're as good as guaranteed to lose the DA. 2 Mealstorms would be much more useful + Show Spoiler +imo, even in stalemate you'd be better of getting a scout instead of the MC upgrade since they fly. Take that ultras! duhr.
I was kidding before, but here we go + Show Spoiler +
On January 06 2009 04:07 Cloud wrote: Id say feedback is a much better spell, its for free, its spends 50 mana, it has some crazy range and its ridiculously easy to use. No idea why dark archons arent more used against defilers.
Because defilers aren't as big a problem to Protoss as they are to Terran?
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Netherlands6142 Posts
Well vs Terran swarm makes marines/golis useless and plague is pretty devastating vs MnM (mana drain) and anything Mech (Vessels most of all) VS Protoss these spells do less damage since swarm doesn't work vs Zealots (Archons) and plague only reduced half the HP because of shields (to be fair, it's probably more like 66% effectiveness since shields take full damage etc but whatever) and I reckon you'd be better off with +1 storm.
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On January 06 2009 21:02 Pholon wrote: Well vs Terran swarm makes marines/golis useless and plague is pretty devastating vs MnM (mana drain) and anything Mech (Vessels most of all) VS Protoss these spells do less damage since swarm doesn't work vs Zealots (Archons) and plague only reduced half the HP because of shields (to be fair, it's probably more like 66% effectiveness since shields take full damage etc but whatever) and I reckon you'd be better off with +1 storm.
Swarm rapes Archons dude...
Edit: or did I misunderstand your post? Hm, no, I think not Only the AoE proportion (~5 or something) of the damage hits under swarm by Archons.
Whenever a zerg goes mass lurk sunk spore at every possible place I could attack (doesn't happen too often anymore with the polished openers Protoss has nowadays - Zerg just can't afford it), I always get DAs to face the imminent ling + filer + ultra switch. Feedbacking defilers is good. And as your Archon numbers grow, you become unstoppable (like Free's army vs Jaedong in that game [no he didn't use DAs, but I was referring to the tons of Archons] )
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On January 06 2009 18:58 Pholon wrote:Show nested quote +On January 06 2009 03:27 Pholon wrote:I don't see how MC is ever viable since you're as good as guaranteed to lose the DA. 2 Mealstorms would be much more useful + Show Spoiler +imo, even in stalemate you'd be better of getting a scout instead of the MC upgrade since they fly. Take that ultras! duhr. I was kidding before, but here we go + Show Spoiler +http://www.youtube.com/watch?v=LoNuX-SLLyw&eurl=http://www.teamliquid.net/forum/viewmessage.php?topic_id=50875¤tpage=231 Show nested quote +On January 06 2009 04:07 Cloud wrote: Id say feedback is a much better spell, its for free, its spends 50 mana, it has some crazy range and its ridiculously easy to use. No idea why dark archons arent more used against defilers. Because defilers aren't as big a problem to Protoss as they are to Terran? LOL.... he GG's at the sight of a scout hehe.
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Nal_rA anyone? Tons of old progamers used to do that all the time, in fact, A pimpest play was not too long ago doing that..... gg
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yea i seem to remember a pimpest play or something a few years ago where a protoss used maelstrom on a group of i think it was mostly greater spire level zerg air, couldnt think of their names or anything for the life of me though
but this sounds like a really good idea that could catch on if proves effective (aka once people see some top level foreign players do it and then are like oh it works let me try)
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i think much did this against jaedong last year in MSL and it failed
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I think most of what Much does against Jaedong will fail =(. Different level yo. DA's are gonna be the next step to standard~ Weooo
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On January 07 2009 02:24 SpiritAshura wrote: yea i seem to remember a pimpest play or something a few years ago where a protoss used maelstrom on a group of i think it was mostly greater spire level zerg air, couldnt think of their names or anything for the life of me though
but this sounds like a really good idea that could catch on if proves effective (aka once people see some top level foreign players do it and then are like oh it works let me try)
That was reach vs chojja 2005
+ Show Spoiler +
edit: actual youtube link put in
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and of course we have the famous giyom vs zerglee game
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United States12235 Posts
On January 06 2009 21:02 Pholon wrote: Well vs Terran swarm makes marines/golis useless and plague is pretty devastating vs MnM (mana drain) and anything Mech (Vessels most of all) VS Protoss these spells do less damage since swarm doesn't work vs Zealots (Archons) and plague only reduced half the HP because of shields (to be fair, it's probably more like 66% effectiveness since shields take full damage etc but whatever) and I reckon you'd be better off with +1 storm.
Don't discount the importance of plague against Protoss. The damage it inflicts is not counterable, and in a supply-capped situation, being able to weaken a large force like that by 50-66% presents an enormous advantage. Units can only be replaced at a certain rate. For example, if a small force takes about 60 seconds to create, and you are capable of eliminating an equal-size army in 15 seconds, that's 45 seconds of unimpeded damage you are inflicting to his peons or structures.
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where do you hide a dark archon? please I must know xD
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In the video whens the moment when Anytime used maelstrom?
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