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[I] DAs to stop templar snipe in PvZ - Page 2

Forum Index > Brood War Strategy
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Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2009-01-05 17:56:46
January 05 2009 17:55 GMT
#21
On January 06 2009 02:15 Cloud wrote:
8 damage vs 3 armour? who would ever go melee before carapace?

And who would ever attack you without the additional +2 of ultras.

The point is that you do not receive the carapace upgrades upon a mind control, only that +2 armor upgrade from the ultralisk cavern, which means you will only get 3 armor vs the 8 damage zerglings.

The Mind Control ability is not really useful unless you have caught the zerg doing some early ultra shit cuz they think they have an ez win. It would be a good idea late game if you want to commit to DA's to make sure you upgrade the +50 mana first, then go for the maelstrom while you get 2-4 dark archons up. The problem I believe is that even with that +50 mana you don't get that energy bump like when a HT comes out of the gateway IIRC (I could be wrong on this).

I love using DA's when I know I've won, but they are a huge risk if you lose them you have lost quite a bit of resources, and the dedication to produce them temporarily hinders your gateways from creating HT's, Goons, Zlots. I wouldn't bother even teching the MC unless you want to be a dick and MC a drone and start teching dual races (always funny, but very risky and time consuming). For this you should build only the buildings you need (for zergling mass with your toss units, and MC one of their zerglings to get the quick upgrades instead of having to tech hive. You really don't need to go to 3/3 1/1 is enough since you're doubling them, but this is a very silly strategy that should not be taken seriously :p.

I would love to do some work seeing how effective DA's are in PvZ matches. I may see what I can find working my way up on ICC or if some people wanna test some builds and see where a DA build can fit?
"We have unfinished business, I and he."
Liquid`Drone
Profile Joined September 2002
Norway28731 Posts
January 05 2009 17:56 GMT
#22
ye kwark is correct.. if you steal a 5/3 ultra it becomes a 2/0 ultra.
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28731 Posts
January 05 2009 17:57 GMT
#23
and MC is really great in stalemates, not really viable otherwise.
Moderator
Raithed
Profile Blog Joined May 2007
China7078 Posts
January 05 2009 18:03 GMT
#24
On January 06 2009 02:57 Liquid`Drone wrote:
and MC is really great in stalemates, not really viable otherwise.

true as hell... i once went MC / reaver / archon / storm vs zerg. needless to say i got raped, if i replaced maelstrom with MC, i wouldve repelled. ah well, lesson learned.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 05 2009 18:09 GMT
#25
Sorry then, my bad.
BlueLaguna on West, msg for game.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
January 05 2009 18:27 GMT
#26
I don't see how MC is ever viable since you're as good as guaranteed to lose the DA. 2 Mealstorms would be much more useful + Show Spoiler +
imo, even in stalemate you'd be better of getting a scout instead of the MC upgrade since they fly. Take that ultras! duhr.
I've tried to meal rush a couple of times (get it out to get their first clump of Muta's but couldn't pull it off, probably the timing makes it impossible) Also, remember this game? (Much vs Jaedong on Athena) It shows some of the weaknesses of Maelstrom. Much went goons as to force the Z into making Muta's. But waiting for energy mutas rape goons are before the mael goes off and JD saves his mutas a couple of times. In the end JD has 3 control groups of mutas and just sends one in to the meal after which the remaining 24 hand Much his back back to him. I guess if you're ahead and already have DTs out while fearing the Zerg might do something all-in-ish investing in the spell might be good. Anyway, post replays!
Moderator@TLPholon // "I need a third hand to facepalm right now"
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 05 2009 18:34 GMT
#27
MC is clearly superior in a stalemate (low eco situation especially), you are not at all guaranteed to lose your DA, MC has good range.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
KwarK
Profile Blog Joined July 2006
United States43444 Posts
January 05 2009 18:36 GMT
#28
Darchons are like below workers in the targetting preference, they very rarely take any damage in a big fight. Although they are vulnerable after casting mc they still usually survive provided you win the battle. And if your army is completely routed it doesn't matter that much that you lost your darchons. Also they cost about the same as an ultra and mc is more useful than just instakilling an ultra so even if they do only get one cast it's worth it.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States43444 Posts
January 05 2009 18:43 GMT
#29
Also if you mind control a hydra when they have lurk tech you get lurk upgrade free so you don't even need to go beyond hatch tech to mass lurks.
ModeratorThe angels have the phone box
hazz
Profile Blog Joined January 2009
United Kingdom570 Posts
January 05 2009 18:47 GMT
#30
isn't the HT snipe midgame/late mid game? DA's are only really viable in the late game
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
January 05 2009 19:06 GMT
#31
On January 06 2009 03:47 Hazz wrote:
isn't the HT snipe midgame/late mid game? DA's are only really viable in the late game


That's what we're trying to find out, if the DA's can be viable as a mid-game tool.
"We have unfinished business, I and he."
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2009-01-05 19:08:04
January 05 2009 19:07 GMT
#32
Id say feedback is a much better spell, its for free, its spends 50 mana, it has some crazy range and its ridiculously easy to use. No idea why dark archons arent more used against defilers.
BlueLaguna on West, msg for game.
KwarK
Profile Blog Joined July 2006
United States43444 Posts
January 05 2009 19:22 GMT
#33
On January 06 2009 03:47 Hazz wrote:
isn't the HT snipe midgame/late mid game? DA's are only really viable in the late game

You can get a maelstrom darchon out instead of 3rd and 4th stormer very easily. And strom is useful vs hydra too.
ModeratorThe angels have the phone box
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
January 05 2009 19:23 GMT
#34
haha I thought you meant feedbacking queens to stop broodlings rofl
Hi.
Liquid`Drone
Profile Joined September 2002
Norway28731 Posts
January 05 2009 19:28 GMT
#35
feedback vs defilers is great honestly. its one of those things I think is never going to become common, but which in certain scenarios should be.
Moderator
naonao
Profile Blog Joined November 2008
United States847 Posts
January 05 2009 19:46 GMT
#36
I think the problem with DAs is the same as with queens, they take too much control to use. The use of DAs are also more limited as queens can be used vs almost anyth(ensnare) whereas DAs can only be used to snipe certain units. Having to micro a battle with both HTs and DAs is similiar to using both defilers and queens at the same time which even jaedong has trouble with.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
January 05 2009 19:57 GMT
#37
On January 06 2009 04:07 Cloud wrote:
Id say feedback is a much better spell, its for free, its spends 50 mana, it has some crazy range and its ridiculously easy to use. No idea why dark archons arent more used against defilers.


For the average mid-game PvZ would Feedback benefit you though? In most cases probably not since it's rare to see a defiler or a queen so early.
"We have unfinished business, I and he."
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
January 05 2009 20:13 GMT
#38
But feedback is free and you don't have to do anything to get it other than make the DA. So if you're going for maelstrom you've just got feedback already.
You are crushing me like a cheese sandwich
aokces
Profile Joined October 2006
United States309 Posts
January 05 2009 21:43 GMT
#39
On January 06 2009 02:56 Liquid`Drone wrote:
ye kwark is correct.. if you steal a 5/3 ultra it becomes a 2/0 ultra.


So MC steals upgrades like move speed or sight range, but not weapons/armor?
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
January 05 2009 23:23 GMT
#40
DA does get used to counter Zerg heavy air if I recall. There were at least a few games like that in 06.
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