So,
ask away!!
Q1. Plexa: Are Dark Templar really really really really good?
A: Yes they are.
Forum Index > SC2 General |
Plexa
Aotearoa39261 Posts
So, ask away!! Q1. Plexa: Are Dark Templar really really really really good? A: Yes they are. | ||
Krzycho
Poland442 Posts
Muta Micro possbile? Is it slower/ same / faster that sc1? any new units in build? how is the macro? what do you think about it overall? WHEN DOES THE FREE STREAM START? | ||
Senx
Sweden5901 Posts
Any changes to the macro-system in starcraft 2 since 07 ? Are units as fragile in SC2 as they were in SC? | ||
Plexa
Aotearoa39261 Posts
On October 11 2008 02:34 Senx wrote: No, the macro system at the moment is very powerful. Right now you can bind all your gateways, rax etc to one hotkey and each individual gateway appears just above the UI with 5 grey slots. If they build a unit the slot becomes white. You just need to go 4zzzzzzz and you get 7 zealots. It's ridiculously strong. Any changes to the macro-system in starcraft 2 since 07 ? Are units as fragile in SC2 as they were in SC? Yes, things are basically comparable. Stalkers vs Marines is very similar to Dragoons vs Marine for instance. | ||
Plexa
Aotearoa39261 Posts
On October 11 2008 02:32 Krzycho wrote: I think that Dark Templar are really strong. It's not hard to get a few stalkers and kill any detection with blink and then follow it up with DT. That's pretty much all i can say at this point.Any imbalances found? Is it slower/ same / faster that sc1? Same (read above)any new units in build? No, some units seem better (like the infestor for instance which is like a ninja really cool unit)how is the macro? Same as WWI (answered above) | ||
Plexa
Aotearoa39261 Posts
On October 11 2008 02:32 Krzycho wrote: Mutalisk stacking sucks, its hard to pull off and when they move the just spread out anyway. With that being said the engine does allow mutalisk micro, it's just different. Moving shot is still in the game, so you can make you mutalisks attack a target and move away again very very similar to stacked control, but obviously it's not as clean. It is my understanding that they are still trying to make stacking better. Muta Micro possbile? | ||
milly9
Canada325 Posts
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chobopeon
United States7342 Posts
On October 11 2008 03:09 milly9 wrote: they could just make it so when a mutalisk goes on another mutalisk it becomes a mutalisk with 2x stats grows bigger. and then when you reach 50 mutalisks it becomes a dragon Starcraft 2: Megazord | ||
minus_human
4784 Posts
On October 11 2008 03:22 choboPEon wrote: Show nested quote + On October 11 2008 03:09 milly9 wrote: they could just make it so when a mutalisk goes on another mutalisk it becomes a mutalisk with 2x stats grows bigger. and then when you reach 50 mutalisks it becomes a dragon Starcraft 2: Megazord lol... Plexa: Do you have any idea if the Terran race will be so demanding mechanical-wise as it was in BW, ie almost on another level of difficulty(at least in sub-progamer skill level) compared to the other races? | ||
SkY)CosMoS
Dominican Republic106 Posts
ie: Does zerg have to play reactive towards protoss early/mid? | ||
minus_human
4784 Posts
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Krzycho
Poland442 Posts
Do you think sc2 can be a new e sport? | ||
Ziph
Netherlands970 Posts
Are immortals still able to 1v4 siege tanks ? Are Zerg Sunkens movable ? Are Protoss Canons movable ? Also, how is the 30% more movement speed on creep. | ||
Plexa
Aotearoa39261 Posts
On October 11 2008 03:26 minus_human wrote: By no means am I the best player here, but I'll try to answer it as best i can. All the races feel approximately similar in skill level right now. Protoss, imo, will probably require the most mechanics as they dont have the luxury of simple mbs unlike the other races. When using the warp-in mechanic protoss are forced to go back to the base and warp in each unit where as each other race never really has to go back except for the gas mechanic. But really, the difference is marginal. You dont need more than 150apm to play this game at its full potential imo. Show nested quote + On October 11 2008 03:22 choboPEon wrote: On October 11 2008 03:09 milly9 wrote: they could just make it so when a mutalisk goes on another mutalisk it becomes a mutalisk with 2x stats grows bigger. and then when you reach 50 mutalisks it becomes a dragon Starcraft 2: Megazord lol... Plexa: Do you have any idea if the Terran race will be so demanding mechanical-wise as it was in BW, ie almost on another level of difficulty(at least in sub-progamer skill level) compared to the other races? | ||
VIB
Brazil3567 Posts
Can you micro Jackals vs zealots like you would with vultures? How does zealot charge micro works, can you move+click 20 zealots to flank tanks, then after surround you a+click = 20 instant charges? | ||
Plexa
Aotearoa39261 Posts
On October 11 2008 03:42 Ziph wrote: I don't notice any difference. They still look stupid imo haha. Nah, theyre alright i've got no gripes with them. How does the new stalker look compared too the WWI08 version ? Are immortals still able to 1v4 siege tanks ? Yes afaikAre Zerg Sunkens movable ? NoAre Protoss Canons movable ? Also, how is the 30% more movement speed on creep. I think its a good mechanic. Currently, once you reach lair tech overlords are able to channel creep. I can definitely see overlords being prepositioned and deploying creep as the battle begins to give Zerg that extra edge. There's a strong emphasis on battle positioning in SC2 (atleast thats how it feels to me). It's absolutely imperative that you get your army into the best position possible. | ||
Plexa
Aotearoa39261 Posts
On October 11 2008 03:28 SkY)CosMoS wrote: I haven't played good enough people to be able to comment on this. All my games thus far have been straight up and down rape. From the one game that i did play that went midgame, the flow feels similar. All the options from BW are preserved (tech, rush, FE etc) but the timings are all different. How does early/mid/late game flow for the races you have played more or less? ie: Does zerg have to play reactive towards protoss early/mid? | ||
Plexa
Aotearoa39261 Posts
On October 11 2008 03:38 Krzycho wrote: Protoss - i love the warp in mechanic so much. favourite race? why? Do you think sc2 can be a new e sport? The question isn't whether SC2 will be an esport, the question is will SC2 be a successful esport. In all honesty, i dont think anyone can stop starcraft 2. It's going to be huge, there's going to be a huge following, and there's going to be tournaments everywhere for it. Atleast for the next 3-4 years the game will be the dominate esports game (imo). After that, we'll see how the engine holds up and the macro (and the balance). I dont know.. its a tough call to make... There will be that ability to differentiate yourself but every game will be similar to zvz at pro level. One mistake can literally end the game for you. | ||
Plexa
Aotearoa39261 Posts
On October 11 2008 04:08 VIB wrote: I've already answered this. You can't stack them effectively. But the micro seems possible.How is it to micro mutalisks? Can you stack them? | ||
VIB
Brazil3567 Posts
except for the gas mechanic. How exactly is the gas mechanic in this build? | ||
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