On October 12 2008 17:11 Plexa wrote:
any unit can activate them (i think workers can) and they do not run out.
any unit can activate them (i think workers can) and they do not run out.
overlords as well?
also could a clutch timebomb stop a nuke?
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wrags
United States379 Posts
On October 12 2008 17:11 Plexa wrote: any unit can activate them (i think workers can) and they do not run out. overlords as well? also could a clutch timebomb stop a nuke? | ||
LosingID8
CA10824 Posts
just ask zatic about his marauder timing push T_T | ||
maybenexttime
Poland5361 Posts
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LosingID8
CA10824 Posts
On October 13 2008 01:51 maybenexttime wrote: haji and i both thought that the maps felt pretty bigAre maps as small as they seemed in the broadcasted games? | ||
Liquid`Jinro
Sweden33719 Posts
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Ki_Do
Korea (South)981 Posts
Othello 2 BlueSTORM 2 | ||
maybenexttime
Poland5361 Posts
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beetlelisk
Poland2276 Posts
2) When multiple units are selected is there any number indicating how many are selected? Are same icons of units seen close to each other as in W3? I remember reading some time ago that it wasn't possible to switch between groups of different units (selected at the same time) using Tab? 3) Does Dark Obelisk have any upgrades to research? 4) What do you need to make Reapers? Is it still as long tech as during WWI? Can they Stim? Can they enter Bunkers? 5) How many slots does Marauder take in Bunker? Does his attack slow down units in this build? 6) Have you seen BCs missile pods used? If yes to what effect? 7) Do Protoss aerial units have any upgrades? 8) Do Protoss shields' upgrades affect shields regen rate? How fast do they regenerate? Do shields mirror armor of the unit they protect? edit: 9) How many minerals and gas per trip do workers mine in this build? :/? | ||
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