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Got SC2 Questions? - Page 4

Forum Index > SC2 General
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wrags
Profile Blog Joined April 2008
United States379 Posts
October 12 2008 12:42 GMT
#61
On October 12 2008 17:11 Plexa wrote:
any unit can activate them (i think workers can) and they do not run out.


overlords as well?

also could a clutch timebomb stop a nuke?
LosingID8
Profile Blog Joined December 2006
CA10830 Posts
October 12 2008 16:34 GMT
#62
marauders are ridiculously strong in the build, imo.

just ask zatic about his marauder timing push T_T
ModeratorResident K-POP Elitist
maybenexttime
Profile Blog Joined November 2006
Poland5816 Posts
October 12 2008 16:51 GMT
#63
Are maps as small as they seemed in the broadcasted games?
LosingID8
Profile Blog Joined December 2006
CA10830 Posts
October 12 2008 17:07 GMT
#64
On October 13 2008 01:51 maybenexttime wrote:
Are maps as small as they seemed in the broadcasted games?
haji and i both thought that the maps felt pretty big
ModeratorResident K-POP Elitist
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 12 2008 17:11 GMT
#65
I think they said their maps are slightly bigger than in WC3, in general.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
October 12 2008 18:31 GMT
#66
community can always make big maps or
Othello 2
BlueSTORM 2
I've got a point, and i'm ready to kill or die for it.
maybenexttime
Profile Blog Joined November 2006
Poland5816 Posts
October 12 2008 18:32 GMT
#67
But they seemed really midget sized, at least Lost Temple. T________T
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2008-10-16 21:25:33
October 12 2008 23:04 GMT
#68
1) When selecting more units with selection box is it possible to make it bigger by moving screen or is it possible to make one as big as screen only?

2) When multiple units are selected is there any number indicating how many are selected?
Are same icons of units seen close to each other as in W3?
I remember reading some time ago that it wasn't possible to switch between groups of different units (selected at the same time) using Tab?

3) Does Dark Obelisk have any upgrades to research?

4) What do you need to make Reapers? Is it still as long tech as during WWI?
Can they Stim? Can they enter Bunkers?

5) How many slots does Marauder take in Bunker? Does his attack slow down units in this build?

6) Have you seen BCs missile pods used? If yes to what effect?

7) Do Protoss aerial units have any upgrades?

8) Do Protoss shields' upgrades affect shields regen rate? How fast do they regenerate?
Do shields mirror armor of the unit they protect?

edit:
9) How many minerals and gas per trip do workers mine in this build?

:/?
wwww
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