[SSL Autumn] Ro4 Day 1 - Page 3
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Peeano
Netherlands4652 Posts
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ggsimida
1122 Posts
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Rainalcar
Croatia349 Posts
User was warned for this post. | ||
ggsimida
1122 Posts
On October 21 2024 20:09 Rainalcar wrote: PvZ imbalance, and P being so visibly the weakest race historically, is making me consider tempering the time I spend following BW scene. It's becoming too repetitive, too tiresome, and worst of all, too predictable. ok enjoy watching sc2 ...oh wait toss is also shit there lmao | ||
TMNT
2243 Posts
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Peeano
Netherlands4652 Posts
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Simplistik
1891 Posts
On October 21 2024 20:09 Rainalcar wrote: PvZ imbalance, and P being so visibly the weakest race historically, is making me consider tempering the time I spend following BW scene. It's becoming too repetitive, too tiresome, and worst of all, too predictable. At this stage of the game, the only way the balance changes is via the maps. | ||
TMNT
2243 Posts
On October 21 2024 20:11 Peeano wrote: Protoss needs to keep 3-4 sairs alive, a dark archon with maelstrom or at least a body guard archon for the HTs. Mutas simply don't care about goon shots when sniping HTs. Storm can also easily be dodged or hit your own units. The HT snipe was just icing on the cake. At that point they were on equal supply and 2 to 4 bases. Game was already lost. The question is how did it go to that state. | ||
Peeano
Netherlands4652 Posts
On October 21 2024 20:10 TMNT wrote: I didn't watch the opening to game 3. How did we end up with Zerg on 4 bases while Protoss having a bunch of Zealots and unused Cannons? A ling run by that killed probes at the beginning or something? Snow being unable to get any overlord kills or any decent damage with zealots. 1 of the 2 DTs killed 1 drone... | ||
Simplistik
1891 Posts
On October 21 2024 20:10 TMNT wrote: I didn't watch the opening to game 3. How did we end up with Zerg on 4 bases while Protoss having a bunch of Zealots and unused Cannons? A ling run by that killed probes at the beginning or something? No, 8 lings preventing scouting, fast hydras to contain, lots of cannons, forge sniped before upgrade, then Snow tries a speed zealot attack, but they mostly die to hydras. And then SK can comfortably power. | ||
Simplistik
1891 Posts
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Simplistik
1891 Posts
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Rainalcar
Croatia349 Posts
On October 21 2024 20:12 Simplistik wrote: At this stage of the game, the only way the balance changes is via the maps. We tried this for 20 plus years, unsuccessfully imo. We only ever got to t>>z>>p>t. Or, we do an island map season which is completely p favoured. I don't see a single "new" great P player, like soma or speed. It's completely stale. | ||
TMNT
2243 Posts
On October 21 2024 20:14 Simplistik wrote: No, 8 lings preventing scouting, fast hydras to contain, lots of cannons, forge sniped before upgrade, then Snow tries a speed zealot attack, but they mostly die to hydras. And then SK can comfortably power. Ah so the classic Hydra bust but Zerg doesn't commit, leaving Protoss over building Cannons for safety but then it becomes 1000 minerals down the toilet. But then if you cancel your cannons then things like game 1 happen lmao. | ||
Peeano
Netherlands4652 Posts
On October 21 2024 20:13 TMNT wrote: The HT snipe was just icing on the cake. At that point they were on equal supply and 2 to 4 bases. Game was already lost. The question is how did it go to that state. Whether it's icing on the cake isn't really relevant to what we see time and time again. Goon/Zeal has 0 chance vs mass hydra. HTs or Reavers can't be sniped unpunished, nor can sairs be sacrificed unless P is miles ahead and can use that psi better as ground units. | ||
Kaal
Djibouti2466 Posts
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Peeano
Netherlands4652 Posts
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Kaal
Djibouti2466 Posts
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BLinD-RawR
ALLEYCAT BLUES49486 Posts
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Peeano
Netherlands4652 Posts
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