Deadlock - Valve's new Hero shooter & MOBA mix - Page 4
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PurE)Rabbit-SF
United States542 Posts
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tec27
United States3690 Posts
On September 25 2024 04:06 PurE)Rabbit-SF wrote: https://deadlocktracker.gg/ for checking your hidden mmr btw. None of the trackers were actually getting Valve's value for hidden MMR (this isn't given to clients or available in any API), they just had their own form of MMR that was estimated based on the games they had seen. This isn't really ever going to be as accurate as an MMR system driven by the thing doing the matchmaking, and especially for tracklock I found the values to be extremely suspect. Valve also killed the way these trackers were viewing game data as of 3 weeks ago, so they are no longer useful or updated (at least until Valve creates an API for deadlock like it has for dota) | ||
Laurens
Belgium4511 Posts
Not to mention deadlocktracker and tracklock - the 2 existing tracking sites - gave different values XD | ||
PurE)Rabbit-SF
United States542 Posts
I do think the hidden mmr exists tho. My matchmaking opponents are getting much more challenging to beat. | ||
tec27
United States3690 Posts
On September 25 2024 21:13 PurE)Rabbit-SF wrote: That's interesting I'm new to all of these. I do think the hidden mmr exists tho. My matchmaking opponents are getting much more challenging to beat. Yes, hidden MMR exists and is used by the game for matchmaking (both for the teams/players in the match and also the lane matchups). That much has been confirmed by the devs in the official discord. | ||
Harris1st
Germany6599 Posts
On September 26 2024 08:29 tec27 wrote: Yes, hidden MMR exists and is used by the game for matchmaking (both for the teams/players in the match and also the lane matchups). That much has been confirmed by the devs in the official discord. Wait so there are MMRs attached to lanes? | ||
PurE)Rabbit-SF
United States542 Posts
On September 26 2024 16:48 Harris1st wrote: Wait so there are MMRs attached to lanes? I think so, I can feel it, the more I play, the better I got my opponents got increasingly harder. | ||
WombaT
Northern Ireland22910 Posts
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Trozz
Canada3451 Posts
Instead of starting urn runs, I intercept them. | ||
tec27
United States3690 Posts
On September 26 2024 16:48 Harris1st wrote: Wait so there are MMRs attached to lanes? Yeah, it tries to balance the game such that evenly skilled players are matched up by lane (but obviously depending on who is in the game, this can be hard to do). If you queue with people of wildly different skill level you'll probably notice you end up in a lot of solo lanes and such. The devs had said a few weeks back that they were working on a new version of the matchmaker that would improve things a fair amount, not sure what changes they plan to make though (or if they're already in or something) | ||
Harris1st
Germany6599 Posts
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PurE)Rabbit-SF
United States542 Posts
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Chrispy
Canada5878 Posts
I'm not good at this game, but it's very fun and addicting. | ||
PurE)Rabbit-SF
United States542 Posts
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ETisME
12204 Posts
I also like how big the balance patches are, rather than fine-tuning like it's close to the finishing line | ||
Laurens
Belgium4511 Posts
Doesn't matter how old the game is, a balance patch will change nearly every hero and nearly every item, and quite frequently he will also bring huge mechanical or map changes. They'll get less frequent though, right now we seem to get a balance patch every 2 weeks, that'll change as the game gets more polished. It'll be more like a season approach. | ||
Firebolt145
Lalalaland34473 Posts
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Laurens
Belgium4511 Posts
It sure feels like icefrog balancing, but actual evidence isn't there yet. | ||
Chrispy
Canada5878 Posts
I've been playing Mcginnis a lot lately. She's not nearly as fun as Lash... but I can abuse the macro game with her. Non stop push and farm. Disregard 90% of what's going on with the team. And people underestimate the power of her turrets. | ||
Trozz
Canada3451 Posts
Build purple and farm the map. Objectives get crushed. | ||
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