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51228 Posts
are they legitimately rebranding it to the soop star league because it is one of the dumbest decisions of all time given the fact the SSL abbreviation has been tainted by sonic (not to mention it has been used by multiple tournament organizers in the past, which will cause inevitable confusion)
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On May 30 2024 06:15 GTR wrote: are they legitimately rebranding it to the soop star league because it is one of the dumbest decisions of all time given the fact the SSL abbreviation has been tainted by sonic (not to mention it has been used by multiple tournament organizers in the past, which will cause inevitable confusion)
When I read SSL, I really thought about Sonic first.
The maps look really good, aside from the double backyard map. I don't know how that would play out, but I believe zerg would have win early or die
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On May 30 2024 06:15 GTR wrote: are they legitimately rebranding it to the soop star league because it is one of the dumbest decisions of all time given the fact the SSL abbreviation has been tainted by sonic (not to mention it has been used by multiple tournament organizers in the past, which will cause inevitable confusion) Yeah, wouldn't this be like the third starleague abbreviated SSL? Not even counting the SC2 ones
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Not loving kick back. Looks like it’ll be rough for PvZ and ZvT.
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On May 30 2024 06:15 GTR wrote: are they legitimately rebranding it to the soop star league because it is one of the dumbest decisions of all time given the fact the SSL abbreviation has been tainted by sonic (not to mention it has been used by multiple tournament organizers in the past, which will cause inevitable confusion)
It also works with stew starleague, simmered starleague or we could go PSL for potage starleague
If you re not into soup, how about FSL for forest starleague? Since 숲 means forest anyway
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Kickback needs a place you can place a creep colony at choke, like ringing bloom had iirc. Otherwise, new maps look nice.
Edit: Nevermind, it's already there! Pretty far off to the side, though - first sunken susceptible to running by
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moktira
Ireland1541 Posts
On May 30 2024 06:15 GTR wrote: are they legitimately rebranding it to the soop star league because it is one of the dumbest decisions of all time given the fact the SSL abbreviation has been tainted by sonic (not to mention it has been used by multiple tournament organizers in the past, which will cause inevitable confusion) I didn't follow the later SSLs at the time, why do you say "tainted"?
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My hot take (or is it?): what's the point of Pantheon, Deja Vu and Illusion. They're just variations of the "standard" maps we've seen over the years.
In fact they are shittier versions of those maps. Pantheon is Radeon with more chokepoints and awkward high grounds. Deja Vu is Allegro in twilight and looks even worse. Illusion is Vermeer but with those high grounds made bigger.
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United States9819 Posts
Maps are starting to feel pretty bland these days. Not sure if we need some mapping revolution to get the juices flowing again or something.
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Call me that annoying grateful guy - but I'm just really happy ASL isn't dead without a replacement.
Every tournament needs at least one weird map. 3 early gasses and only 6 mineral patches at each seems like it would be good for Zerg, no? Terran and Protoss generally want more minerals against Zerg. Also, each backyard expo is highly defensible as a 4th. I suppose this is balanced by making the wide entrance difficult to defend in the early game - but I don't think it will be too hard to defend it early, and I think it'll be a pretty good map for Zerg. Maybe I'm just dumb though :D
Pantheon looks like Fighting Spirit's older, jacked cousin who rides horses for fun and has already slept with your girlfriend.
Deja Vu is aptly named.
Illusion is quietly awesome. I thought the nat was the 4th, which made me think it was a boring map, but when I realized that's a 4th I got giddy. Seems pretty awesome.
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On May 31 2024 00:20 TMNT wrote: My hot take (or is it?): what's the point of Pantheon, Deja Vu and Illusion. They're just variations of the "standard" maps we've seen over the years.
In fact they are shittier versions of those maps. Pantheon is Radeon with more chokepoints and awkward high grounds. Deja Vu is Allegro in twilight and looks even worse. Illusion is Vermeer but with those high grounds made bigger.
Agree. We don't need 5 different versions of Allegro/Polypoid in rotation at once.
I think generally good map pools have been like: - 1 new standard 4-player map - 1 returning map from last season (any player count) - 1 old classic map brought back for 1 season (at this point they could go back to some earlier ASL maps that were pretty cool like Transistor IMO, not JUST kespa maps) - 1 new standard 2 player or 3 player map - 3 different maps (any player count) that are at least sort of conceptual (or like 1 super conceptual map, and then 2 standards). dont want EVERY map feeling super weird.
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last Monday, 4 maps above has been announced for 4 players maps candidates. this Monday, we will see another 2-3p candidate maps, and next Monday another some candidate maps.
not all of them will be in the league. official map pool will be announced on 15th, July
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Netherlands4579 Posts
4 player maps, meh. I doubt these will be the final versions. I'd like to see the 3 player maps, or some crazy 5 player even.
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On May 31 2024 01:04 zlald wrote: last Monday, 4 maps above has been announced for 4 players maps candidates. this Monday, we will see another 2-3p candidate maps, and next Monday another some candidate maps.
not all of them will be in the league. official map pool will be announced on 15th, July
Cool sounds, looks like there will be a good amount to choose from!
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Seems like you guys are not reading description of the maps carefully Illusion is not just standart map at some things, it has 3 50k mineral patches at each main, 2 50k mineral patches at the nat and 4th base, rest mineral patches on entire map is 1200 minerals only. And 50k gas on each main as well btw. I don't know how really it will affect gameplay itself but i think its interesting (?) feature.
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Oh in that case quite interesting idea. But not sure if it affects gameplay much because up until when the main and nat mine out, the thing that matters most for all races is how many patches they get access to, not how long. I doubt that 3 patches in main and 2 patches in nat would help turn the game around when you're stuck on 2 bases.
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How does the total amount of minerals in main/nat compare to conventional maps? If significantly fewer, it would probably encourage timing all-ins and discourage turtle style.
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United States9819 Posts
On May 31 2024 04:46 bochs wrote: How does the total amount of minerals in main/nat compare to conventional maps? If significantly fewer, it would probably encourage timing all-ins and discourage turtle style. Bsaically it means that your base will run out faster (sans the 3 50k mineral patches). But turtling on two bases with basically only 5 mineral patches when you mine out is not a great or feasible way to play the game so it's sort of enticing players to be more aggressive when expanding.
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So actually, the other patches having only 1.2k is the more important thing, rather than the 50k patch gimmick. Normally a patch has 1.5k. So for example Terran and Protoss on 2 bases will mine out those patches in roughly 13-14 mins instead of 17-18. But the problem is the gameplay in the first 13 min is still the same.
Without a doubt this a Zerg favored map and I can see PvZ being a huge problem.
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