The 12th WardiTV Team Liquid Map Contest Tournament is here - and its a team-game edition! Check out brand new 2v2, 3v3 and 4v4 maps over the course of four OPEN tournaments which you can sign up for!
Maps TBA
All four days of the event this time around are open sign-up - anybody can sign up with their team to take part. Each day is it's own event - so sign up to as many or as few as you wisH!
On August 08 2024 18:13 kAra wrote: was fun to watch, maybe for the future change rules to no minerals sharing between partners, should make it alot more interesting to follow
Why?
Trading resources can be an important part of a team strategy.
On August 08 2024 18:13 kAra wrote: was fun to watch, maybe for the future change rules to no minerals sharing between partners, should make it alot more interesting to follow
Might as well to delete team games altogether, then. The idea goes against what teamwork is.
On August 08 2024 18:13 kAra wrote: was fun to watch, maybe for the future change rules to no minerals sharing between partners, should make it alot more interesting to follow
Might as well to delete team games altogether, then. The idea goes against what teamwork is.
i dont understand your post, did you ever play a 2v2 match in your life?
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edit sorry for hijacking this thread, will not discuss thbis further with shared base lovers
On August 08 2024 18:13 kAra wrote: was fun to watch, maybe for the future change rules to no minerals sharing between partners, should make it alot more interesting to follow
Might as well to delete team games altogether, then. The idea goes against what teamwork is.
i dont understand your post, did you ever play a 2v2 match in your life?
I've watched enough team games that not playing does not mean my point of view is invalid.
The problem is more the units balanced for 1v1, but not necessarily for 2v2. And Blizzard not investing more on team games from day 0.
4 of the 5 new 2v2 maps use a design that I believe is over-emphasizing phoenix mech play compared to some prior map pools, leading to lower diversity in gameplay. This is the 'shared main single ramp to shared natural design'. It creates a longer main to natural ground travel time compared to air travel time, since units have to walk over to a centralized ramp to bounce between the main and natural. This makes stargate play stronger compared in 1v1, since you cant track air units between your main and natural effectively. Maps that use this feature can still reduce air play by minimizing deadspace, separating allies, creating open naturals, reducing gas at naturals, using a base layout that creates 'protected bases', minimizing obtrusive ground terrain, airblockers, reducing the air attack angles on main and naturals, etc. The new maps are aesthetically gorgeous and take a lot of balance concerns into consideration, but I think it would be interesting to see maps move in a direction that take the phoenix mech dynamic as a more central focus.
Looks like Terran and Protoss are really dominating so far, but I wonder how much of that is due to balance/maps and how much is just due to the players? Even in 1v1, Zerg can look weak outside the very top tier of players, and there's a glut of 'mid-tier' Protosses (especial in Europe).
Just as a reminder, Zerg did quite well in the WTL 2v2 Tour back in 2022, with Dark/herO and Serral/Oliveira reaching the finals.
On August 08 2024 18:13 kAra wrote: was fun to watch, maybe for the future change rules to no minerals sharing between partners, should make it alot more interesting to follow
Might as well to delete team games altogether, then. The idea goes against what teamwork is.
i dont understand your post, did you ever play a 2v2 match in your life?
I've watched enough team games that not playing does not mean my point of view is invalid.
The problem is more the units balanced for 1v1, but not necessarily for 2v2. And Blizzard not investing more on team games from day 0.
The game isn’t meant to be balanced for 2v2… stoping people from trading minerals, which is literally intended game design, will not bring balance to the game mode. No idea what you are on about.
i think you need to work on your reading comprehension. i didnt say this will miraculously fix the balance in 2v2 - i just said it could provide better games where not almost every game turns into feeding mass phoenixes.
if somebody would seriously want to try balance the 2v2 mode - at this stage it could only done with new maps.
On August 09 2024 18:51 kAra wrote: i think you need to work on your reading comprehension. i didnt say this will miraculously fix the balance in 2v2 - i just said it could provide better games where not almost every game turns into feeding mass phoenixes.
if somebody would seriously want to try balance the 2v2 mode - at this stage it could only done with new maps.
no idea what you are on about.
Then try to directly petition Blizzard to accelerate the process, but even then I don't think this will lead to anything.
Bluntly put, this week's tournaments are also there to test said multiplayer balance as they are the end result of the mapmaker contest held earlier.
Is it too much to ask about not expecting miracles ? Because that's what you're asking, despite you denying it.