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They used it 2 days then switched back to using the normal map pool. Look at yesterday and today proleague they using the old MP again.
And also they only used the new MP for round 1. I dont see them doing sponsored games on them either.Maybe im trippin tho.
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On June 22 2024 22:10 [sc1f]eonzerg wrote:They used it 2 days then switched back to using the normal map pool. Look at yesterday and today proleague they using the old MP again. And also they only used the new MP for round 1. I dont see them doing sponsored games on them either.Maybe im trippin tho. Usually Major Proleague players try the new maps first. Yesterday it was a hybrid one, somewhat similar to K League, so they used the old maps for balance. K-leaguers tend to not play new maps as much as Major leaguers, the reason being they're not likely to play those maps much anyway in ASL (need to qualify first, then pass Ro24).
One of the reasons is this map pool is not confirmed yet so they don't want to put much effort into it now. And after the pool is confirmed, there will be another month for them to get used to the maps, so plenty of time.
There are a lot of university events recently as well, which may pull their attention elsewhere.
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On June 22 2024 22:10 [sc1f]eonzerg wrote:They used it 2 days then switched back to using the normal map pool. Look at yesterday and today proleague they using the old MP again. And also they only used the new MP for round 1. I dont see them doing sponsored games on them either.Maybe im trippin tho. 3 days but yeah, I don't see many sponsored games in them. I don't know how it compares to previous times when there were new maps though. Could it be they're not playing much in them because the final map pool hasn't been decided?
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On June 22 2024 22:02 Qikz wrote: Has anyone got the map download files for the maps that didn't get selected in the end? I can't seem to find them on the website. I found some of them here: https://m.cafe.naver.com/ca-fe/scm05
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On June 22 2024 23:23 TMNT wrote:Show nested quote +On June 22 2024 22:10 [sc1f]eonzerg wrote:They used it 2 days then switched back to using the normal map pool. Look at yesterday and today proleague they using the old MP again. And also they only used the new MP for round 1. I dont see them doing sponsored games on them either.Maybe im trippin tho. Usually Major Proleague players try the new maps first. Yesterday it was a hybrid one, somewhat similar to K League, so they used the old maps for balance. K-leaguers tend to not play new maps as much as Major leaguers, the reason being they're not likely to play those maps much anyway in ASL (need to qualify first, then pass Ro24). One of the reasons is this map pool is not confirmed yet so they don't want to put much effort into it now. And after the pool is confirmed, there will be another month for them to get used to the maps, so plenty of time. There are a lot of university events recently as well, which may pull their attention elsewhere. Hmm that makes sense then. I didnt know the lower tier leagues were behind in MP updates. That said if im not mistaken the official MP will be declared on july 1. I dont actually think that gives to much time for testing considering no one is using them. But maybe they dont care to much and when the MP is set they will just give feedback and close the maps to version 1.0 in a later date.
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Progamers . specially zerg players are complaining about the new maps. Soulkey been losing everything. I wonder if some players will quit this season. Afreeca should be careful with this madness. There is going to be Competition with other tourneys and progamers know that proleagues and school content is where the money at. At the same time maybe it is a good thing and progamers will have a higher voice with map selection in the future.
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Soulkey seems like the kind of guy who would whine about balance and then just win anyways. I bet he 3peats.
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On July 14 2024 03:55 [sc1f]eonzerg wrote: Progamers . specially zerg players are complaining about the new maps. Soulkey been losing everything. I wonder if some players will quit this season. Afreeca should be careful with this madness. There is going to be Competition with other tourneys and progamers know that proleagues and school content is where the money at. At the same time maybe it is a good thing and progamers will have a higher voice with map selection in the future. A couple maps are good, but more than half I just think should be scrapped in favor of appeasing the players.
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On July 14 2024 05:10 Just_a_Moth wrote: Soulkey seems like the kind of guy who would whine about balance and then just win anyways. I bet he 3peats.
ye
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Stupid question but, why do maps have a normal version and an Obs version? What new features does the Obs version have?
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On July 14 2024 16:34 namkraft wrote: Stupid question but, why do maps have a normal version and an Obs version? What new features does the Obs version have?
more obs slots
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Why isnt there training (TR) version of those maps like back in the day, where you could select your spawn location. Was quite convenient when practicing a specific position in a match-up.
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today they finalize map pool right?
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On July 15 2024 19:06 RJBTVYOUTUBE wrote: today they finalize map pool right? yeah no changes.
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On July 15 2024 20:13 [sc1f]eonzerg wrote:Show nested quote +On July 15 2024 19:06 RJBTVYOUTUBE wrote: today they finalize map pool right? yeah no changes. sad. With all due respect to map makers, monty hall is one of the worst maps and shouldn't be in there. Really not liking what kinds of play this map forces.
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Some stats from eloboard. The sample of games is small so far, so don't read too much into it.
Radeon is a well balanced map, I'm glad it is back in the mappool.
Regarding the new and somewhat experimental maps we can see that (as usual) Terran is best at handling these. The only bad matchup for Terran so far is TvZ on DejaVu.
Both Protoss and Zerg so far seem to struggle quite heavily on specific maps, in particular Minstrel looks to be a Zerg graveyard.
It'll be interesting to see how the players will prepare for multiple maps where their race has a winrate close to 30%.
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United States10097 Posts
Really not sure how Zerg is supposed to play on Minstrel. They're screwed in ZvT with no proper safe-ish 3rd, and also screwed in ZvP with a heavily exposed 3rd base. The map looks pretty but is awful balance wise.
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pretty garbage map pool next season, ngl..
damn
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United States10097 Posts
On July 16 2024 02:15 Kraekkling wrote:Show nested quote +On July 16 2024 01:53 FlaShFTW wrote: Really not sure how Zerg is supposed to play on Minstrel. They're screwed in ZvT with no proper safe-ish 3rd, and also screwed in ZvP with a heavily exposed 3rd base. The map looks pretty but is awful balance wise. ZvT on Minstrel really is   Other issues include the fact that the natural mineral line is less exposed compared to most modern maps, meaning there is no high ground behind the minerals. A 2-hatch or 2.5-hatch muta is by far the most standard opening in ZvT, and Zerg is generally expected to be able to snatch a few SCVs at the natural mineral line for free by leveraging high ground vision. This is not possible here. Additionally, aside from some cheese or all-in strategies, Zerg cannot win ZvT without having a four-gas economy. Achieving this on Minstrel is much more challenging than usual, as there are no easily accessible expansions. I wonder if putting maybe mineral blockers between the ramp leading from the corner base up to the high ground base would allow for them to at least get lurkers to block one choke, then later for them to open up the minerals and expand to the high ground base for the 4th gas. That seems like the only real possibility to fix that part of the map for ZvT.
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