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Possible new maps for SSL 1? - Page 8

Forum Index > BW General
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TMNT
Profile Joined January 2021
2778 Posts
Last Edited: 2024-07-15 19:59:25
July 15 2024 19:48 GMT
#141
Soulkey and Snow better play out of their skin, as Terrans will destroy everyone with this season map pool

Perfect time for Flash to come back.

Also one of the few times we don't want Blizzard to update the ladder's map pool....
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
July 15 2024 21:55 GMT
#142
On July 16 2024 04:48 TMNT wrote:
Soulkey and Snow better play out of their skin, as Terrans will destroy everyone with this season map pool

Perfect time for Flash to come back.

Also one of the few times we don't want Blizzard to update the ladder's map pool....

Map pool should just be FS, Polypoid, Apoc, NDO, Retro, and Radeon.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands928 Posts
Last Edited: 2024-07-16 01:06:39
July 16 2024 00:57 GMT
#143
On July 16 2024 06:55 FlaShFTW wrote:
Show nested quote +
On July 16 2024 04:48 TMNT wrote:
Soulkey and Snow better play out of their skin, as Terrans will destroy everyone with this season map pool

Perfect time for Flash to come back.

Also one of the few times we don't want Blizzard to update the ladder's map pool....

Map pool should just be FS, Polypoid, Apoc, NDO, Retro, and Radeon.

nah screw FS.
Monty swap with NDO or have just Minstrel as a 2 spawn map.
Deja Vu, Pantheon,kick back, Dominator, Minstrel are oke
JDON MY SOUL!
TMNT
Profile Joined January 2021
2778 Posts
Last Edited: 2024-07-18 14:49:25
July 18 2024 14:48 GMT
#144
Minstrel is such a shit map. After each side takes the 4 bases on the edges of the map, there are 6-7 bases left but none of them are realistically a good option. It's like you're more likely to be harassed from taking those bases and will end up taking a deficit instead of benefiting from them lol. Plus, the different pathways are like a fucking maze, all the fights seems scattered and scrapy because units can't move properly.

Terrans will end up dominating this map since they have superior range and mines and no one can engage them effectively here.
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
July 18 2024 15:55 GMT
#145
On July 16 2024 09:57 RJBTVYOUTUBE wrote:
Show nested quote +
On July 16 2024 06:55 FlaShFTW wrote:
On July 16 2024 04:48 TMNT wrote:
Soulkey and Snow better play out of their skin, as Terrans will destroy everyone with this season map pool

Perfect time for Flash to come back.

Also one of the few times we don't want Blizzard to update the ladder's map pool....

Map pool should just be FS, Polypoid, Apoc, NDO, Retro, and Radeon.

nah screw FS.
Monty swap with NDO or have just Minstrel as a 2 spawn map.
Deja Vu, Pantheon,kick back, Dominator, Minstrel are oke

In what world is Minstrel ok lol. Every Zerg player hates this map, its legit unplayable for them. NDO should be the default 2 player map until we can find another 2p that is reasonably balanced.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
TT1
Profile Blog Joined December 2008
Canada10010 Posts
July 18 2024 22:47 GMT
#146
did they remove dl links to maps on https://910map.tistory.com/ ? can't find it anywhere
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
LML
Profile Blog Joined March 2007
Germany1768 Posts
July 18 2024 22:52 GMT
#147
On July 19 2024 07:47 TT1 wrote:
did they remove dl links to maps on https://910map.tistory.com/ ? can't find it anywhere


looks like they have removed the individual download link on each map page and instead put them into one map pack: https://910map.tistory.com/203
LML
TT1
Profile Blog Joined December 2008
Canada10010 Posts
July 18 2024 22:56 GMT
#148
ah damn i just wanted 1 map xd, anyways thx
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Sonic_md
Profile Joined March 2020
Moldova275 Posts
Last Edited: 2024-07-19 06:23:52
July 19 2024 06:23 GMT
#149
it doesn't really matter what the maps are.
The main thing is that there are new tournaments on our favorite game!
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
ToastedBagel
Profile Joined September 2010
Canada91 Posts
July 20 2024 03:41 GMT
#150
For Minstrel ZvT if zerg can somehow take the high ground base on the opposite side of the map as their 3rd it could be ok. Terran can only attack up the ramp by ground or walk a really long way around and pass in front of zerg's natural. It might be the only viable place to secure a 3rd with typical lurkers at the the top of ramp.

As way to change the map to make it more playable for zerg would it make sense to remove the low-ground corner bases and move the high ground bases back into the corner? Could also make the ramp smaller if needed.

I don't play BW though so I dunno...
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
August 06 2024 04:51 GMT
#151
On July 20 2024 12:41 ToastedBagel wrote:
For Minstrel ZvT if zerg can somehow take the high ground base on the opposite side of the map as their 3rd it could be ok. Terran can only attack up the ramp by ground or walk a really long way around and pass in front of zerg's natural. It might be the only viable place to secure a 3rd with typical lurkers at the the top of ramp.

As way to change the map to make it more playable for zerg would it make sense to remove the low-ground corner bases and move the high ground bases back into the corner? Could also make the ramp smaller if needed.

I don't play BW though so I dunno...

My suggestion is similar to yours where you put mineral block/stacked buildings on the ramp leading from the high ground base to the corner base, thus giving zerg just one choke to guard with lurkers. Terran can take it out later to open up another pathway.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
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