Perfect time for Flash to come back.
Also one of the few times we don't want Blizzard to update the ladder's map pool....
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TMNT
3016 Posts
Perfect time for Flash to come back. Also one of the few times we don't want Blizzard to update the ladder's map pool.... | ||
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FlaShFTW
United States10231 Posts
On July 16 2024 04:48 TMNT wrote: Soulkey and Snow better play out of their skin, as Terrans will destroy everyone with this season map pool Perfect time for Flash to come back. Also one of the few times we don't want Blizzard to update the ladder's map pool.... Map pool should just be FS, Polypoid, Apoc, NDO, Retro, and Radeon. | ||
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RJBTVYOUTUBE
Netherlands1014 Posts
On July 16 2024 06:55 FlaShFTW wrote: Show nested quote + On July 16 2024 04:48 TMNT wrote: Soulkey and Snow better play out of their skin, as Terrans will destroy everyone with this season map pool Perfect time for Flash to come back. Also one of the few times we don't want Blizzard to update the ladder's map pool.... Map pool should just be FS, Polypoid, Apoc, NDO, Retro, and Radeon. nah screw FS. Monty swap with NDO or have just Minstrel as a 2 spawn map. Deja Vu, Pantheon,kick back, Dominator, Minstrel are oke | ||
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TMNT
3016 Posts
Terrans will end up dominating this map since they have superior range and mines and no one can engage them effectively here. | ||
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FlaShFTW
United States10231 Posts
On July 16 2024 09:57 RJBTVYOUTUBE wrote: Show nested quote + On July 16 2024 06:55 FlaShFTW wrote: On July 16 2024 04:48 TMNT wrote: Soulkey and Snow better play out of their skin, as Terrans will destroy everyone with this season map pool Perfect time for Flash to come back. Also one of the few times we don't want Blizzard to update the ladder's map pool.... Map pool should just be FS, Polypoid, Apoc, NDO, Retro, and Radeon. nah screw FS. Monty swap with NDO or have just Minstrel as a 2 spawn map. Deja Vu, Pantheon,kick back, Dominator, Minstrel are oke In what world is Minstrel ok lol. Every Zerg player hates this map, its legit unplayable for them. NDO should be the default 2 player map until we can find another 2p that is reasonably balanced. | ||
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TT1
Canada10011 Posts
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LML
Germany1772 Posts
On July 19 2024 07:47 TT1 wrote: did they remove dl links to maps on https://910map.tistory.com/ ? can't find it anywhere looks like they have removed the individual download link on each map page and instead put them into one map pack: https://910map.tistory.com/203 | ||
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TT1
Canada10011 Posts
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Sonic_md
Moldova275 Posts
The main thing is that there are new tournaments on our favorite game! | ||
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ToastedBagel
Canada91 Posts
As way to change the map to make it more playable for zerg would it make sense to remove the low-ground corner bases and move the high ground bases back into the corner? Could also make the ramp smaller if needed. I don't play BW though so I dunno... | ||
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FlaShFTW
United States10231 Posts
On July 20 2024 12:41 ToastedBagel wrote: For Minstrel ZvT if zerg can somehow take the high ground base on the opposite side of the map as their 3rd it could be ok. Terran can only attack up the ramp by ground or walk a really long way around and pass in front of zerg's natural. It might be the only viable place to secure a 3rd with typical lurkers at the the top of ramp. As way to change the map to make it more playable for zerg would it make sense to remove the low-ground corner bases and move the high ground bases back into the corner? Could also make the ramp smaller if needed. I don't play BW though so I dunno... My suggestion is similar to yours where you put mineral block/stacked buildings on the ramp leading from the high ground base to the corner base, thus giving zerg just one choke to guard with lurkers. Terran can take it out later to open up another pathway. | ||
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