Due to being constantly distracted/occupied. and not having 2 maps I want to submit outside of the 3 I have submitted. But ultimately I like what I'm going with and I wish everyone the best of luck!
This is my final submission for TLMC18. While I am technically submitting 3 maps, the 2 bridge maps are not aimed at being finalist maps but simply making it past the cutting stage to set a precedent. Thus, this final map is my one and only true submission to the TLMC this time around that is competing for a spot on ladder. It carries with it my hopes and dreams of contributing to the way we think about macro map layouts. Macro
This map has a slightly shorter rush distance than what macro maps usually have in order to offset the high number of base locations inherent to macro maps. From the beginning, this map set out to give the player maximum choice when it came to base expansion patterns. Any base layout which wants many possible thirds must have all those bases close to the player's natural so that they are all INDIVIDUALLY safe to take. When taken COLLECTIVELY however, turtling becomes strong since you have a cluster of close bases. In order to discourage camping on such a cluster, the most central base to the cluster (the high ground third) contains 8 900 mineral fields (-33% minerals compared to normal) without adjustment to the income, keeping it a solid option for an anchor location and third, but prevents it from becoming a prolonged point of attention and dependence. Some expansions also feature exposed mineral lines to provide the enemy with extra opportunities to break strong defensive setups. With 4 unique third-base options the midgame will remain more chaotic than other macro layouts and players will take longer to optimize the fun out of the map. Soft greens and sounds of a lush forest bring a sense of safety to balance that chaos. Careful of lightning!
Features (per side): 1 exposed rich gas base 1 exposed base with 33% less minerals 1 regular half base 3 gateway wall at natural 2/4 expansions reachable with 1 tumor
I got my submissions finished and all submitted exactly 6 minutes and 14 seconds before the deadline. I know this because I had a countdown timer. here they are:
I have 2 resubmissions. I hadn't initially planned to resubmit anything, but because I procrastinated until the final weekend to submit and then I just did absolutely 0 work over the weekend and tried to get my submissions in over a 5 hour period. Eco-station has a couple super minor changes see if you can spot them. Backwoods just has the broken cannon spot changed. Hopefully I didn't overlook another one >.>
if there's another TLMC I hope we have more than 3 weeks of warning beforehand, it would would be nice to submit 5 maps next time, although I definitely could have done at least two for this one but PoE...
Somehow all my maps ended up with super short rush distances between 31 and 33 seconds, not exactly sure why. Probably stupid of me to focus so much on freestyle and rush when in the past I had the most success with macro maps. Oh well, lots of really strong submissions from newer mapmakers in the competition this time, looking forward to the finalists and the tournament.
Wait a day for the compilation of confirmed submissions on the first page of this thread to be updated to completion (many maps are still having data collected to be added to the list, we may still see some new ones posted in this thread).
Good luck to all you lovely mapmakers! May the odds be ever in your favour
See you in over a week when the Judging Phase concludes!
Not sure to ask but is it possible some of the old maps get brought back in the next map pool? I know this has been done in the past. I would enjoy seeing a map or two like Dragon Scales/Neohumanity/Jaggannatha return.
On May 11 2023 09:01 sidasf wrote: Not sure to ask but is it possible some of the old maps get brought back in the next map pool? I know this has been done in the past. I would enjoy seeing a map or two like Dragon Scales/Neohumanity/Jaggannatha return.
On May 11 2023 09:01 sidasf wrote: Not sure to ask but is it possible some of the old maps get brought back in the next map pool? I know this has been done in the past. I would enjoy seeing a map or two like Dragon Scales/Neohumanity/Jaggannatha return.
General speaking the purpose of hosting TLMCs is to source a great number of maps to gather them and ready them for potentially being in next pool, so if they were planning on reusing old maps they simply wouldn't host the TLMC and save some time and money, I think.