• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:42
CEST 23:42
KST 06:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! SC4ALL II: StarCraft 2 Player Announcement 5/8 August World Ranking: Clem climbs to #2
Tourneys
2026 KungFu Cup Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread EVE Corporation Nintendo Switch Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11548 users

Team Liquid Map Contest #18 - Presented by Monster Energy…

Forum Index > SC2 General
86 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
houndofbaskervillee
Profile Joined April 2023
12 Posts
April 14 2023 13:48 GMT
#21
Thank you for the maps, thank you for the show
OmniSkeptic
Profile Joined January 2021
Canada87 Posts
April 14 2023 14:20 GMT
#22
On April 14 2023 20:39 Vision_ wrote:
50$ for the fifth place ? It looks outrageous when it comes to estimate how many time you have to put in making a map.


To be fair if you get fifth you've already got to the finalists and gotten another $200. If you're making maps for the money in the first place, your understanding of how to reliably generate income is skewed. Frankly, a lot of mapmakers would be fine if the TLMC ran without a prize pool at all. That we're able to see increased competition and more engagement from players due to a prize pool is a bonus. Making maps would ideally only be a passion project. I know that's the case for me - increasing the quality of maps and therefore gameplay extends the lifespan of SC2 and that's something I care about
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
April 14 2023 14:53 GMT
#23
Please don't let any map with overlord pilars on the natural. They aren't needed since Heart of the Swarm.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
OmniSkeptic
Profile Joined January 2021
Canada87 Posts
Last Edited: 2023-04-14 16:36:39
April 14 2023 15:23 GMT
#24
On April 14 2023 23:53 [Phantom] wrote:
Please don't let any map with overlord pilars on the natural. They aren't needed since Heart of the Swarm.

It's okay if maps use them strategically, but yah people are not using them as often as before which is great
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
Vision_
Profile Joined September 2018
876 Posts
Last Edited: 2023-04-14 18:03:58
April 14 2023 17:31 GMT
#25
On April 14 2023 23:20 OmniSkeptic wrote:
Show nested quote +
On April 14 2023 20:39 Vision_ wrote:
50$ for the fifth place ? It looks outrageous when it comes to estimate how many time you have to put in making a map.


To be fair if you get fifth you've already got to the finalists and gotten another $200. If you're making maps for the money in the first place, your understanding of how to reliably generate income is skewed. Frankly, a lot of mapmakers would be fine if the TLMC ran without a prize pool at all. That we're able to see increased competition and more engagement from players due to a prize pool is a bonus. Making maps would ideally only be a passion project. I know that's the case for me - increasing the quality of maps and therefore gameplay extends the lifespan of SC2 and that's something I care about


The problem comes to the fact that all map shapes are similar in the beginning of the game. There are some difference between the order of base installation but generally it looks the same. I m not supposed to critizice maps because i ve never done one even if i would really enjoy the process but SC2 is stucked by his economic model, by the lack of risk in harvesting minerals near bases and simplier because of the uniformity of minerals income from one game to another.

To resume, 13 years later, quality graphics doesn t matter if you are used to know the core of the game, which doesn t evolve so much even if mapmakers work better and better

In the end even if the game hasn t been created to simulate a more wargame strategy style, this is how i think, the game has to evolve (like a community mod, as dota )
outscar
Profile Joined September 2014
2832 Posts
April 14 2023 18:13 GMT
#26
On April 14 2023 15:21 MineraIs wrote:
When will we get a TLMC for broodwar?


Upvote! Mapmaking on BW is active and on fire recently, so many unique maps coming out. Even if prize pool will be twice lower it's good to have it.
sunbeams are never made like me...
KillerSmile
Profile Joined November 2018
Germany96 Posts
April 14 2023 22:45 GMT
#27
On April 14 2023 20:39 Vision_ wrote:
50$ for the fifth place ? It looks outrageous when it comes to estimate how many time you have to put in making a map.


Should maybe add in the post that the prize money for 1st to 5th place is a BONUS on top of the 200 bucks the map already gets for being a top 16 finalist. Many people just read past that part, I know I did at first and I should really know better.

On April 14 2023 23:53 [Phantom] wrote:
Please don't let any map with overlord pilars on the natural. They aren't needed since Heart of the Swarm.


Well, I just uploaded a map without a nat overlord pillar and made a TL post (you can see it on the sidebar). First request I got was to please add an overlord pillar because the rush distance is relatively low. Maybe they aren't technically needed, but they sure are liked by more than just handfull of people.
Mapmaker, author of Mothership LE, 10000 Feet LE, Data-C, Solaris, Ley Lines, Torches and Reclamation LE
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 14 2023 23:07 GMT
#28
Glad to see TLMC is still going on strong. Best of luck to all mappers.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
OmniSkeptic
Profile Joined January 2021
Canada87 Posts
Last Edited: 2023-04-15 02:06:30
April 15 2023 02:06 GMT
#29
On April 15 2023 07:45 KillerSmile wrote:
First request I got was to please add an overlord pillar


That's because people are lazy and want to set-and-forget it with no downsides. I'm not saying don't give safe places to an overlord. I am saying that if you're gonna put it in a safe place, it shouldn't be giving you a ton of scouting info. That's why safe spaces like the triangular deadspace and deadspace near the nat is fine
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
sidasf
Profile Joined February 2023
106 Posts
Last Edited: 2023-04-15 02:21:53
April 15 2023 02:16 GMT
#30
On April 14 2023 23:53 [Phantom] wrote:
Please don't let any map with overlord pillars on the natural. They aren't needed since Heart of the Swarm.


According to who, you? Are you one of the people buying into this whole "zerg cabal thing" even though we had TvT grand finals at IEM Katowice? We've had a overlord pillar at the natural of almost every single map for a reason. Without it zergs are going to lose their first overlord to marines/stalkers against a competent player, every time. That's not what the game is balanced around. Pillars at the natural don't provide the zerg with a bunch of info-they don't even let you see if there is a base from the natural. It just provides a safe space to float the overlord (until viking/phoneix is out) and maybe lets you see gas.

What you're asking for is akin to asking people to make a map without good tank spots to defend the terran's first two bases, or a map without ledges for reapers to hop into the main base. How about we disallow any maps that have a reaper ledge to balance that out?

Overlord pillars at the natural and reaper ledges alike both belong in this game.

I do not like your usage of power to coerce people into disallowing a map simply because it upholds traditional map balance architecture.
MrIronGolem27
Profile Joined July 2020
United States255 Posts
Last Edited: 2023-04-15 03:31:46
April 15 2023 02:48 GMT
#31
On April 15 2023 11:16 sidasf wrote:
Show nested quote +
On April 14 2023 23:53 [Phantom] wrote:
Please don't let any map with overlord pillars on the natural. They aren't needed since Heart of the Swarm.


According to who, you? Are you one of the people buying into this whole "zerg cabal thing" even though we had TvT grand finals at IEM Katowice? We've had a overlord pillar at the natural of almost every single map for a reason. Without it zergs are going to lose their first overlord to marines/stalkers against a competent player, every time. That's not what the game is balanced around. Pillars at the natural don't provide the zerg with a bunch of info-they don't even let you see if there is a base from the natural. It just provides a safe space to float the overlord (until viking/phoneix is out) and maybe lets you see gas.

What you're asking for is akin to asking people to make a map without good tank spots to defend the terran's first two bases, or a map without ledges for reapers to hop into the main base. How about we disallow any maps that have a reaper ledge to balance that out?

Overlord pillars at the natural and reaper ledges alike both belong in this game.

I do not like your usage of power to coerce people into disallowing a map simply because it upholds traditional map balance architecture.


While I certainly respect your right to maintain and express your own opinion about game balance, I think it is a reach to suggest that a mere TL.net writer has any sort of power in the administration of this contest.
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
BelethielQT
Profile Joined August 2022
90 Posts
April 15 2023 11:22 GMT
#32
On April 15 2023 11:16 sidasf wrote:
Show nested quote +
On April 14 2023 23:53 [Phantom] wrote:
Please don't let any map with overlord pillars on the natural. They aren't needed since Heart of the Swarm.


According to who, you? Are you one of the people buying into this whole "zerg cabal thing" even though we had TvT grand finals at IEM Katowice? We've had a overlord pillar at the natural of almost every single map for a reason. Without it zergs are going to lose their first overlord to marines/stalkers against a competent player, every time. That's not what the game is balanced around. Pillars at the natural don't provide the zerg with a bunch of info-they don't even let you see if there is a base from the natural. It just provides a safe space to float the overlord (until viking/phoneix is out) and maybe lets you see gas.

What you're asking for is akin to asking people to make a map without good tank spots to defend the terran's first two bases, or a map without ledges for reapers to hop into the main base. How about we disallow any maps that have a reaper ledge to balance that out?

Overlord pillars at the natural and reaper ledges alike both belong in this game.

I do not like your usage of power to coerce people into disallowing a map simply because it upholds traditional map balance architecture.


Yes he is one of those people
mrgeek.net
Profile Joined April 2023
Benin4 Posts
April 15 2023 13:18 GMT
#33
--- Nuked ---
Vision_
Profile Joined September 2018
876 Posts
Last Edited: 2023-04-15 14:04:42
April 15 2023 14:04 GMT
#34
Rule in the TLMC article :

Overlord high ground scout positions over naturals have a large impact on gameplay and should be sized and placed carefully. We want to remind everyone that while these spots are still acceptable, they are not required, and we’d like to see a greater variety in how they’re placed


Is it just a rule to place these spots carefully not too near from bases ...
Legan
Profile Joined June 2017
Finland581 Posts
April 15 2023 14:48 GMT
#35
On April 15 2023 23:04 Vision_ wrote:
Rule in the TLMC article :

Show nested quote +
Overlord high ground scout positions over naturals have a large impact on gameplay and should be sized and placed carefully. We want to remind everyone that while these spots are still acceptable, they are not required, and we’d like to see a greater variety in how they’re placed


Is it just a rule to place these spots carefully not too near from bases ...


The announcement text changes only little over time. That particular bit is several years old. At some point Blizzard gave that note to organizers and it has stayed in the post since. There are only few strict rules like no Renegate Missile Turrets. The most are vague guidelines that are not that followed if at all.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
themusic246
Profile Joined December 2012
United States214 Posts
April 16 2023 04:21 GMT
#36
Also keep in mind that the contest typically only has a modest amount of votes during the voting phase, so if you feel strongly about literally any aspect of the game in terms of map design, just vote.. it counts a lot more than you think and your opinions are actually weighted highly. The outcome of the votes have historically skewed the odds of which maps make it to ladder. That is all.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
MineraIs
Profile Joined September 2020
United States846 Posts
April 16 2023 06:04 GMT
#37
On April 15 2023 03:13 outscar wrote:
Show nested quote +
On April 14 2023 15:21 MineraIs wrote:
When will we get a TLMC for broodwar?


Upvote! Mapmaking on BW is active and on fire recently, so many unique maps coming out. Even if prize pool will be twice lower it's good to have it.


👆🏻
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
asdasdfad
Profile Joined April 2023
1 Post
April 16 2023 06:08 GMT
#38
--- Nuked ---
dsfsdfe
Profile Joined April 2023
3 Posts
April 16 2023 08:32 GMT
#39
--- Nuked ---
dsfsdfe
Profile Joined April 2023
3 Posts
April 16 2023 08:32 GMT
#40
--- Nuked ---
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 576
ZombieGrub68
JuggernautJason61
ProTech30
StarCraft: Brood War
Rush 152
actioN 142
Dota 2
XBOCT1142
LuMiX1
League of Legends
Doublelift4911
Counter-Strike
Fnx 922
Heroes of the Storm
Liquid`Hasu324
Other Games
summit1g4930
Grubby1945
Beastyqt705
shahzam581
FrodaN559
ToD281
C9.Mang0181
hungrybox172
Mew2King110
UpATreeSC72
ViBE51
[ Show 15 non-featured ]
StarCraft 2
• musti20045 21
• RyuSc2 16
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Eskiya23 32
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21112
League of Legends
• imaqtpie3017
• Shiphtur443
Other Games
• Scarra682
Upcoming Events
Replay Cast
2h 18m
The PondCast
12h 18m
PiG Sty Festival
14h 18m
Serral vs Lambo
SHIN vs Rogue
OSC
15h 18m
Replay Cast
1d 2h
Escore
1d 12h
PiG Sty Festival
1d 14h
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
2 days
PiG Sty Festival
2 days
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
3 days
[ Show More ]
PiG Sty Festival
3 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
4 days
Afreeca Starleague
4 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
4 days
The Patches Monday
4 days
Afreeca Starleague
5 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-11
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.