• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:30
CEST 13:30
KST 20:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)76Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4) SC4ALL: II SC2 Complete Invited Player Lineup Back to SC2 after 14 years - Protoss CTRL groups?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released 20-year-old Valorant player starting StarCraft Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ Fantasy returning?
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7238 users

Team Liquid Map Contest #18 - Presented by Monster Energy…

Forum Index > SC2 General
86 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
houndofbaskervillee
Profile Joined April 2023
12 Posts
April 14 2023 13:48 GMT
#21
Thank you for the maps, thank you for the show
OmniSkeptic
Profile Joined January 2021
Canada87 Posts
April 14 2023 14:20 GMT
#22
On April 14 2023 20:39 Vision_ wrote:
50$ for the fifth place ? It looks outrageous when it comes to estimate how many time you have to put in making a map.


To be fair if you get fifth you've already got to the finalists and gotten another $200. If you're making maps for the money in the first place, your understanding of how to reliably generate income is skewed. Frankly, a lot of mapmakers would be fine if the TLMC ran without a prize pool at all. That we're able to see increased competition and more engagement from players due to a prize pool is a bonus. Making maps would ideally only be a passion project. I know that's the case for me - increasing the quality of maps and therefore gameplay extends the lifespan of SC2 and that's something I care about
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
April 14 2023 14:53 GMT
#23
Please don't let any map with overlord pilars on the natural. They aren't needed since Heart of the Swarm.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
OmniSkeptic
Profile Joined January 2021
Canada87 Posts
Last Edited: 2023-04-14 16:36:39
April 14 2023 15:23 GMT
#24
On April 14 2023 23:53 [Phantom] wrote:
Please don't let any map with overlord pilars on the natural. They aren't needed since Heart of the Swarm.

It's okay if maps use them strategically, but yah people are not using them as often as before which is great
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
Vision_
Profile Joined September 2018
877 Posts
Last Edited: 2023-04-14 18:03:58
April 14 2023 17:31 GMT
#25
On April 14 2023 23:20 OmniSkeptic wrote:
Show nested quote +
On April 14 2023 20:39 Vision_ wrote:
50$ for the fifth place ? It looks outrageous when it comes to estimate how many time you have to put in making a map.


To be fair if you get fifth you've already got to the finalists and gotten another $200. If you're making maps for the money in the first place, your understanding of how to reliably generate income is skewed. Frankly, a lot of mapmakers would be fine if the TLMC ran without a prize pool at all. That we're able to see increased competition and more engagement from players due to a prize pool is a bonus. Making maps would ideally only be a passion project. I know that's the case for me - increasing the quality of maps and therefore gameplay extends the lifespan of SC2 and that's something I care about


The problem comes to the fact that all map shapes are similar in the beginning of the game. There are some difference between the order of base installation but generally it looks the same. I m not supposed to critizice maps because i ve never done one even if i would really enjoy the process but SC2 is stucked by his economic model, by the lack of risk in harvesting minerals near bases and simplier because of the uniformity of minerals income from one game to another.

To resume, 13 years later, quality graphics doesn t matter if you are used to know the core of the game, which doesn t evolve so much even if mapmakers work better and better

In the end even if the game hasn t been created to simulate a more wargame strategy style, this is how i think, the game has to evolve (like a community mod, as dota )
outscar
Profile Joined September 2014
2832 Posts
April 14 2023 18:13 GMT
#26
On April 14 2023 15:21 MineraIs wrote:
When will we get a TLMC for broodwar?


Upvote! Mapmaking on BW is active and on fire recently, so many unique maps coming out. Even if prize pool will be twice lower it's good to have it.
sunbeams are never made like me...
KillerSmile
Profile Joined November 2018
Germany96 Posts
April 14 2023 22:45 GMT
#27
On April 14 2023 20:39 Vision_ wrote:
50$ for the fifth place ? It looks outrageous when it comes to estimate how many time you have to put in making a map.


Should maybe add in the post that the prize money for 1st to 5th place is a BONUS on top of the 200 bucks the map already gets for being a top 16 finalist. Many people just read past that part, I know I did at first and I should really know better.

On April 14 2023 23:53 [Phantom] wrote:
Please don't let any map with overlord pilars on the natural. They aren't needed since Heart of the Swarm.


Well, I just uploaded a map without a nat overlord pillar and made a TL post (you can see it on the sidebar). First request I got was to please add an overlord pillar because the rush distance is relatively low. Maybe they aren't technically needed, but they sure are liked by more than just handfull of people.
Mapmaker, author of Mothership LE, 10000 Feet LE, Data-C, Solaris, Ley Lines, Torches and Reclamation LE
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 14 2023 23:07 GMT
#28
Glad to see TLMC is still going on strong. Best of luck to all mappers.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
OmniSkeptic
Profile Joined January 2021
Canada87 Posts
Last Edited: 2023-04-15 02:06:30
April 15 2023 02:06 GMT
#29
On April 15 2023 07:45 KillerSmile wrote:
First request I got was to please add an overlord pillar


That's because people are lazy and want to set-and-forget it with no downsides. I'm not saying don't give safe places to an overlord. I am saying that if you're gonna put it in a safe place, it shouldn't be giving you a ton of scouting info. That's why safe spaces like the triangular deadspace and deadspace near the nat is fine
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
sidasf
Profile Joined February 2023
108 Posts
Last Edited: 2023-04-15 02:21:53
April 15 2023 02:16 GMT
#30
On April 14 2023 23:53 [Phantom] wrote:
Please don't let any map with overlord pillars on the natural. They aren't needed since Heart of the Swarm.


According to who, you? Are you one of the people buying into this whole "zerg cabal thing" even though we had TvT grand finals at IEM Katowice? We've had a overlord pillar at the natural of almost every single map for a reason. Without it zergs are going to lose their first overlord to marines/stalkers against a competent player, every time. That's not what the game is balanced around. Pillars at the natural don't provide the zerg with a bunch of info-they don't even let you see if there is a base from the natural. It just provides a safe space to float the overlord (until viking/phoneix is out) and maybe lets you see gas.

What you're asking for is akin to asking people to make a map without good tank spots to defend the terran's first two bases, or a map without ledges for reapers to hop into the main base. How about we disallow any maps that have a reaper ledge to balance that out?

Overlord pillars at the natural and reaper ledges alike both belong in this game.

I do not like your usage of power to coerce people into disallowing a map simply because it upholds traditional map balance architecture.
MrIronGolem27
Profile Joined July 2020
United States255 Posts
Last Edited: 2023-04-15 03:31:46
April 15 2023 02:48 GMT
#31
On April 15 2023 11:16 sidasf wrote:
Show nested quote +
On April 14 2023 23:53 [Phantom] wrote:
Please don't let any map with overlord pillars on the natural. They aren't needed since Heart of the Swarm.


According to who, you? Are you one of the people buying into this whole "zerg cabal thing" even though we had TvT grand finals at IEM Katowice? We've had a overlord pillar at the natural of almost every single map for a reason. Without it zergs are going to lose their first overlord to marines/stalkers against a competent player, every time. That's not what the game is balanced around. Pillars at the natural don't provide the zerg with a bunch of info-they don't even let you see if there is a base from the natural. It just provides a safe space to float the overlord (until viking/phoneix is out) and maybe lets you see gas.

What you're asking for is akin to asking people to make a map without good tank spots to defend the terran's first two bases, or a map without ledges for reapers to hop into the main base. How about we disallow any maps that have a reaper ledge to balance that out?

Overlord pillars at the natural and reaper ledges alike both belong in this game.

I do not like your usage of power to coerce people into disallowing a map simply because it upholds traditional map balance architecture.


While I certainly respect your right to maintain and express your own opinion about game balance, I think it is a reach to suggest that a mere TL.net writer has any sort of power in the administration of this contest.
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
BelethielQT
Profile Joined August 2022
90 Posts
April 15 2023 11:22 GMT
#32
On April 15 2023 11:16 sidasf wrote:
Show nested quote +
On April 14 2023 23:53 [Phantom] wrote:
Please don't let any map with overlord pillars on the natural. They aren't needed since Heart of the Swarm.


According to who, you? Are you one of the people buying into this whole "zerg cabal thing" even though we had TvT grand finals at IEM Katowice? We've had a overlord pillar at the natural of almost every single map for a reason. Without it zergs are going to lose their first overlord to marines/stalkers against a competent player, every time. That's not what the game is balanced around. Pillars at the natural don't provide the zerg with a bunch of info-they don't even let you see if there is a base from the natural. It just provides a safe space to float the overlord (until viking/phoneix is out) and maybe lets you see gas.

What you're asking for is akin to asking people to make a map without good tank spots to defend the terran's first two bases, or a map without ledges for reapers to hop into the main base. How about we disallow any maps that have a reaper ledge to balance that out?

Overlord pillars at the natural and reaper ledges alike both belong in this game.

I do not like your usage of power to coerce people into disallowing a map simply because it upholds traditional map balance architecture.


Yes he is one of those people
mrgeek.net
Profile Joined April 2023
Benin4 Posts
April 15 2023 13:18 GMT
#33
--- Nuked ---
Vision_
Profile Joined September 2018
877 Posts
Last Edited: 2023-04-15 14:04:42
April 15 2023 14:04 GMT
#34
Rule in the TLMC article :

Overlord high ground scout positions over naturals have a large impact on gameplay and should be sized and placed carefully. We want to remind everyone that while these spots are still acceptable, they are not required, and we’d like to see a greater variety in how they’re placed


Is it just a rule to place these spots carefully not too near from bases ...
Legan
Profile Joined June 2017
Finland597 Posts
April 15 2023 14:48 GMT
#35
On April 15 2023 23:04 Vision_ wrote:
Rule in the TLMC article :

Show nested quote +
Overlord high ground scout positions over naturals have a large impact on gameplay and should be sized and placed carefully. We want to remind everyone that while these spots are still acceptable, they are not required, and we’d like to see a greater variety in how they’re placed


Is it just a rule to place these spots carefully not too near from bases ...


The announcement text changes only little over time. That particular bit is several years old. At some point Blizzard gave that note to organizers and it has stayed in the post since. There are only few strict rules like no Renegate Missile Turrets. The most are vague guidelines that are not that followed if at all.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
themusic246
Profile Joined December 2012
United States214 Posts
April 16 2023 04:21 GMT
#36
Also keep in mind that the contest typically only has a modest amount of votes during the voting phase, so if you feel strongly about literally any aspect of the game in terms of map design, just vote.. it counts a lot more than you think and your opinions are actually weighted highly. The outcome of the votes have historically skewed the odds of which maps make it to ladder. That is all.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
MineraIs
Profile Joined September 2020
United States846 Posts
April 16 2023 06:04 GMT
#37
On April 15 2023 03:13 outscar wrote:
Show nested quote +
On April 14 2023 15:21 MineraIs wrote:
When will we get a TLMC for broodwar?


Upvote! Mapmaking on BW is active and on fire recently, so many unique maps coming out. Even if prize pool will be twice lower it's good to have it.


👆🏻
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
asdasdfad
Profile Joined April 2023
1 Post
April 16 2023 06:08 GMT
#38
--- Nuked ---
dsfsdfe
Profile Joined April 2023
3 Posts
April 16 2023 08:32 GMT
#39
--- Nuked ---
dsfsdfe
Profile Joined April 2023
3 Posts
April 16 2023 08:32 GMT
#40
--- Nuked ---
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
20:00
Kung Fu Cup Weekly #26
IntoTheiNu 609
RotterdaM207
TKL 90
SteadfastSC84
Rex68
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko354
RotterdaM 207
ByuN 106
TKL 90
SteadfastSC 84
Rex 68
Codebar 43
StarCraft: Brood War
Britney 19603
Shuttle 1456
Bisu 828
Jaedong 557
Soulkey 534
Horang2 419
Mong 391
BeSt 373
actioN 263
Stork 228
[ Show more ]
firebathero 227
Soma 217
Mini 184
Larva 161
Zeus 123
Rush 121
Last 116
Hyun 91
PianO 82
Pusan 73
Snow 72
sorry 70
910 69
Free 64
Mind 64
ZerO 63
Shine 56
EffOrt 56
Yoon 47
hero 40
Shinee 35
Sharp 35
Sexy 26
Bale 25
sSak 22
ToSsGirL 21
HiyA 21
ZergMaN 20
JYJ 19
scan(afreeca) 12
Hm[arnc] 10
yabsab 9
Aegong 7
Sacsri 7
Noble 7
Dota 2
XcaliburYe325
canceldota40
Counter-Strike
olofmeister1517
Super Smash Bros
Mew2King184
Heroes of the Storm
crisheroes299
Other Games
gofns39292
singsing2043
B2W.Neo258
DeMusliM209
Pyrionflax188
Livibee134
Trikslyr25
ZerO(Twitch)8
Organizations
Other Games
BasetradeTV155
Dota 2
PGL Dota 2 - Main Stream31
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV408
League of Legends
• Jankos1270
Other Games
• Shiphtur727
Upcoming Events
Patches Events
4h 30m
The PondCast
22h 30m
INu's Battles
23h 30m
Percival vs SHIN
Zoun vs herO
OSC
1d 10h
Replay Cast
1d 11h
OSC
2 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
3 days
Patches Events
4 days
BSL Open Qualifier
4 days
[ Show More ]
BSL Open Qualifier
4 days
WardiTV Weekly
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.