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Team Liquid Map Contest #18 - Presented by Monster Energy…

Forum Index > SC2 General
86 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Beelzebub1
Profile Joined May 2015
1005 Posts
April 16 2023 15:21 GMT
#41
On April 14 2023 23:53 [Phantom] wrote:
Please don't let any map with overlord pilars on the natural. They aren't needed since Heart of the Swarm.


Hahaha, oh Phantom..
Chronoxeo
Profile Joined September 2022
United States1 Post
April 18 2023 17:28 GMT
#42
LETS GOOOOOOOO!!!!
The wanderer isn't always lost.
OmniSkeptic
Profile Joined January 2021
Canada87 Posts
Last Edited: 2023-04-20 16:43:24
April 20 2023 16:43 GMT
#43
ALERT: One of the first comments on the first page has been updated with currently known submissions. Go check out those awesome maps!

This serves as a bump to notify of map upload passes and will not be the last
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
April 20 2023 19:56 GMT
#44
On April 21 2023 01:43 OmniSkeptic wrote:
ALERT: One of the first comments on the first page has been updated with currently known submissions. Go check out those awesome maps!

This serves as a bump to notify of map upload passes and will not be the last

out of curiosity with your bridges, are the towers targetable by air units? IMO air openings for terran and protoss will be very VERY strong versus Zerg players on this map because once harassment or a push ends, air units allow them to open up a route to the 4th without risk of punishment. i'd say tanks would be very strong too but i think there's still counter play there.

maybe if the bridges couldn't be targeted by air units until a certain time or not targetable by air at all, it would be a little more balanced for all of the races.

(I am not a judge nor do I have any say in the contest administration, this is a comment purely as a player/viewer)
LiquidDota Staff@BluemoonGG_
MrIronGolem27
Profile Joined July 2020
United States255 Posts
Last Edited: 2023-04-20 23:19:15
April 20 2023 23:08 GMT
#45
Hello, everyone. Here are 4 of my submissions, still working on a 5th. This will be my 2nd TLMC, and I managed to do well last time but now I'm raring to actually get a map on ladder, so here goes.

Rush
Vainglorious (120x136) - (34s Rush Distance)
+ Show Spoiler +
[image loading]


Macro
Graviton (160x124) - (39s Rush Distance)
+ Show Spoiler +
[image loading]

Pyrite (140x140) - (36.5s Rush Distance)
+ Show Spoiler +
[image loading]


Freestyle
Magannatha (148x148) - (36s Rush Distance)
+ Show Spoiler +
[image loading]
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
RalphFebus
Profile Joined October 2022
4 Posts
April 22 2023 12:03 GMT
#46
good map it's cool!
Beelzebub1
Profile Joined May 2015
1005 Posts
April 23 2023 14:31 GMT
#47
On April 21 2023 08:08 MrIronGolem27 wrote:
Hello, everyone. Here are 4 of my submissions, still working on a 5th. This will be my 2nd TLMC, and I managed to do well last time but now I'm raring to actually get a map on ladder, so here goes.

Rush
Vainglorious (120x136) - (34s Rush Distance)
+ Show Spoiler +
[image loading]


Macro
Graviton (160x124) - (39s Rush Distance)
+ Show Spoiler +
[image loading]

Pyrite (140x140) - (36.5s Rush Distance)
+ Show Spoiler +
[image loading]


Freestyle
Magannatha (148x148) - (36s Rush Distance)
+ Show Spoiler +
[image loading]


Nicely done
OO7
Profile Joined April 2023
2 Posts
April 24 2023 09:46 GMT
#48
I missed out... where and when can i expect next map contest?
MrIronGolem27
Profile Joined July 2020
United States255 Posts
Last Edited: 2023-04-25 16:51:46
April 24 2023 20:36 GMT
#49
--- Nuked ---
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
IIEclipseII
Profile Joined February 2016
Germany157 Posts
April 27 2023 05:44 GMT
#50
I submitted a final version and updated the image in my previous post.
On April 14 2023 18:35 IIEclipseII wrote:
Radhuset Station:
+ Show Spoiler +
[image loading]


MrIronGolem27
Profile Joined July 2020
United States255 Posts
April 27 2023 22:30 GMT
#51
Alright, here's an update on my submissions. I got rid of one of the maps I already had and made two more.

Standard
Force of Nature (144x132) - (36s Rush Distance)
+ Show Spoiler +
[image loading]

Vertigo (140x128) - (34.5s Rush Distance)
+ Show Spoiler +
[image loading]


Macro
Graviton (160x124) - (39s Rush Distance)
+ Show Spoiler +
[image loading]

Pyrite (140x140) - (36.5s Rush Distance)
+ Show Spoiler +
[image loading]


Freestyle
Magannatha (148x148) - (36s Rush Distance)
+ Show Spoiler +
[image loading]
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 28 2023 03:34 GMT
#52
On April 24 2023 18:46 OO7 wrote:
I missed out... where and when can i expect next map contest?

Responding is still open through May 8.
ModeratorI am still alive, somehow
TL+ Member
RalphFebus
Profile Joined October 2022
4 Posts
April 28 2023 06:47 GMT
#53
my map name is Underwater Spectacle
size:150*122 rush disance :35s
this is my first map ok~
cdn.discordapp.com
OmniSkeptic
Profile Joined January 2021
Canada87 Posts
Last Edited: 2023-05-09 17:58:46
April 28 2023 21:20 GMT
#54
Here's my next "Freestyle" category map submission.

This map features a "deployable bridge". Destroying the relatively low-HP cooling tower only accessible in the main will drop it on top of the door, opening up two new additional paths. One path leads to an expansion, but also gives the opponent an additional way to enter the main base. It's a gambit!

Gambit Site 초반 첫 수 (124x140) - (32s Rush Distance) https://imgur.com/a/8gUvz43
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


EDIT: center of map has since been changed. see first page of thread for update
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
RalphFebus
Profile Joined October 2022
4 Posts
Last Edited: 2023-04-29 09:21:46
April 29 2023 09:20 GMT
#55
my second map ok~
rush : 32s
https://cdn.discordapp.com/attachments/205465184096092160/1101799563226005604/-.jpg
OmniSkeptic
Profile Joined January 2021
Canada87 Posts
April 30 2023 12:30 GMT
#56
On April 21 2023 04:56 BluemoonSC wrote:
Show nested quote +
On April 21 2023 01:43 OmniSkeptic wrote:
ALERT: One of the first comments on the first page has been updated with currently known submissions. Go check out those awesome maps!

This serves as a bump to notify of map upload passes and will not be the last

out of curiosity with your bridges, are the towers targetable by air units? IMO air openings for terran and protoss will be very VERY strong versus Zerg players on this map because once harassment or a push ends, air units allow them to open up a route to the 4th without risk of punishment. i'd say tanks would be very strong too but i think there's still counter play there.

maybe if the bridges couldn't be targeted by air units until a certain time or not targetable by air at all, it would be a little more balanced for all of the races.

(I am not a judge nor do I have any say in the contest administration, this is a comment purely as a player/viewer)


The towers are default cooling towers, so no they are not targetable by air-to-air units but yes they are targetable by air-to-ground units. Ironically, as a general rule Zerg will be the one who *always* wants to open them up, with Terrans and to a lesser extent Protosses wanting to keep them closed. That's just how the balance of the game works when it comes to which race prefers open ground and more ways to flank (Terrans for instance are always trying to minimize the number of areas they have to defend in TvZ and create more areas they can hide bio/ tanks behind).

It's a good question though, and if the balance of the game was a constructed differently you might be correct about air usability!

Side note: none of this matters anyway because there's small chance these maps don't get disqualified
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
volumin
Profile Joined May 2021
Poland7 Posts
May 03 2023 17:51 GMT
#57
Hello, my submissions gonna be those 4 for now. Probably gonna resubmit one old if I don't manage to make another one.

Standard

Hecate (144x130) 33,5s
+ Show Spoiler +
[image loading]


Themisium (142x110) 35s
+ Show Spoiler +
[image loading]


Macro

Calliope (134x146) 35s
+ Show Spoiler +
[image loading]


Freestyle

Alcyone (144x144) 35,5s
+ Show Spoiler +
[image loading]


Zweck
Profile Joined February 2015
Germany211 Posts
May 04 2023 19:44 GMT
#58
gl to all the mapmakers!
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Edin
Profile Joined June 2021
China13 Posts
Last Edited: 2023-05-05 09:02:54
May 05 2023 08:54 GMT
#59
Hi, here are my four submissions. GLHF

Rush
Fifth Frontline (140x126), 34s
+ Show Spoiler +
[image loading]


Standard
Void Conflict (138x150), 35s
+ Show Spoiler +
[image loading]


Macro
Artificial Eden (142x132), 35s
+ Show Spoiler +
[image loading]


Forgotten City (136x142), 37s
+ Show Spoiler +
[image loading]


Legan
Profile Joined June 2017
Finland597 Posts
May 07 2023 18:44 GMT
#60
My submissions below. All of them can be found on EU, NA and KR.


Map name: Amethyst Colony
Category: Standard
Overview:+ Show Spoiler +
[image loading]


Measurements
+ Show Spoiler +
Width: 136
Height: 142
Size: 19312

Natural to Natural: 31s
Main ramp to main ramp: 34s
Main to Main: 41s


Description: + Show Spoiler +
Map has only single far away third and total of 16 bases. However, there are two very forward bases that should make expansion patterns weirder as game goes on. Rush path is also very direct which should allow some more aggressive plays.




Map name: Ruskaletto
Category: Standard

Overview:+ Show Spoiler +
[image loading]


Measurements
+ Show Spoiler +
Width: 154
Height: 120
Size: 18480

Natural to Natural: 31s
Main ramp to main ramp: 34s
Main to Main: 40s


Description:+ Show Spoiler +
An autumn colored fen mirror symmetry map with rake layout and 16 bases. Rush distance is 34s from ramp to ramp. By taking the forward base players can better control the middle that has bushes for hiding. Mineral wall at top should help to protect the bases but also make it easier to take them both




Map name: Atera
Category: Macro

Overview: + Show Spoiler +
[image loading]


Measurement:
+ Show Spoiler +
Width: 136
Height: 138
Size: 18768

Natural to Natural: 32s
Main ramp to main ramp: 37s
Main to Main: 42s


Description:+ Show Spoiler +
Map has very basic base layout with central high ground that leaves most bases on edge of the map. Map being quite big should allow more macro orientated play.




Map name: Valerian Academy
Category: Macro

Overview: + Show Spoiler +
[image loading]



Measurement:
+ Show Spoiler +
Width: 156
Height: 122
Size: 19032

Natural to Natural: 34s
Main ramp to main ramp: 37s
Main to Main: 45s

Description: + Show Spoiler +
Macro orientated mirror map where players expand towards bottom of map which has more ramps and forward bases.




Map name: Emerald Citadel
Category: Rush

Overview: + Show Spoiler +
[image loading]


Measurement:
+ Show Spoiler +
Width: 130
Height: 138
Size: 17940

Natural to Natural: 30s
Main ramp to main ramp: 33s
Main to Main: 39s


Description: + Show Spoiler +
Rush distance on this map is short and attacker can partially block the denfender's flanking path at both thirds. This should favor more aggressive plays. Map also has only 14 bases. Two of them being more forward ones.

Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Prev 1 2 3 4 5 Next All
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