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On April 14 2023 23:53 [Phantom] wrote: Please don't let any map with overlord pilars on the natural. They aren't needed since Heart of the Swarm.
Hahaha, oh Phantom..
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ALERT: One of the first comments on the first page has been updated with currently known submissions. Go check out those awesome maps!
This serves as a bump to notify of map upload passes and will not be the last
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SoCal8898 Posts
On April 21 2023 01:43 OmniSkeptic wrote: ALERT: One of the first comments on the first page has been updated with currently known submissions. Go check out those awesome maps!
This serves as a bump to notify of map upload passes and will not be the last out of curiosity with your bridges, are the towers targetable by air units? IMO air openings for terran and protoss will be very VERY strong versus Zerg players on this map because once harassment or a push ends, air units allow them to open up a route to the 4th without risk of punishment. i'd say tanks would be very strong too but i think there's still counter play there.
maybe if the bridges couldn't be targeted by air units until a certain time or not targetable by air at all, it would be a little more balanced for all of the races.
(I am not a judge nor do I have any say in the contest administration, this is a comment purely as a player/viewer)
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Hello, everyone. Here are 4 of my submissions, still working on a 5th. This will be my 2nd TLMC, and I managed to do well last time but now I'm raring to actually get a map on ladder, so here goes.
Rush Vainglorious (120x136) - (34s Rush Distance) + Show Spoiler +
Macro Graviton (160x124) - (39s Rush Distance) + Show Spoiler + Pyrite (140x140) - (36.5s Rush Distance) + Show Spoiler +
Freestyle Magannatha (148x148) - (36s Rush Distance) + Show Spoiler +
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On April 21 2023 08:08 MrIronGolem27 wrote:Hello, everyone. Here are 4 of my submissions, still working on a 5th. This will be my 2nd TLMC, and I managed to do well last time but now I'm raring to actually get a map on ladder, so here goes. RushVainglorious (120x136) - (34s Rush Distance) + Show Spoiler +MacroGraviton (160x124) - (39s Rush Distance) + Show Spoiler +Pyrite (140x140) - (36.5s Rush Distance) + Show Spoiler +FreestyleMagannatha (148x148) - (36s Rush Distance) + Show Spoiler +
Nicely done
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I missed out... where and when can i expect next map contest?
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I submitted a final version and updated the image in my previous post.
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Alright, here's an update on my submissions. I got rid of one of the maps I already had and made two more.
Standard Force of Nature (144x132) - (36s Rush Distance) + Show Spoiler + Vertigo (140x128) - (34.5s Rush Distance) + Show Spoiler +
Macro Graviton (160x124) - (39s Rush Distance) + Show Spoiler + Pyrite (140x140) - (36.5s Rush Distance) + Show Spoiler +
Freestyle Magannatha (148x148) - (36s Rush Distance) + Show Spoiler +
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your Country52796 Posts
On April 24 2023 18:46 OO7 wrote: I missed out... where and when can i expect next map contest? Responding is still open through May 8.
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my map name is Underwater Spectacle size:150*122 rush disance :35s this is my first map ok~ cdn.discordapp.com
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Here's my next "Freestyle" category map submission.
This map features a "deployable bridge". Destroying the relatively low-HP cooling tower only accessible in the main will drop it on top of the door, opening up two new additional paths. One path leads to an expansion, but also gives the opponent an additional way to enter the main base. It's a gambit!
Gambit Site 초반 첫 수 (124x140) - (32s Rush Distance) https://imgur.com/a/8gUvz43 + Show Spoiler +
EDIT: center of map has since been changed. see first page of thread for update
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On April 21 2023 04:56 BluemoonSC wrote:Show nested quote +On April 21 2023 01:43 OmniSkeptic wrote: ALERT: One of the first comments on the first page has been updated with currently known submissions. Go check out those awesome maps!
This serves as a bump to notify of map upload passes and will not be the last out of curiosity with your bridges, are the towers targetable by air units? IMO air openings for terran and protoss will be very VERY strong versus Zerg players on this map because once harassment or a push ends, air units allow them to open up a route to the 4th without risk of punishment. i'd say tanks would be very strong too but i think there's still counter play there. maybe if the bridges couldn't be targeted by air units until a certain time or not targetable by air at all, it would be a little more balanced for all of the races. (I am not a judge nor do I have any say in the contest administration, this is a comment purely as a player/viewer)
The towers are default cooling towers, so no they are not targetable by air-to-air units but yes they are targetable by air-to-ground units. Ironically, as a general rule Zerg will be the one who *always* wants to open them up, with Terrans and to a lesser extent Protosses wanting to keep them closed. That's just how the balance of the game works when it comes to which race prefers open ground and more ways to flank (Terrans for instance are always trying to minimize the number of areas they have to defend in TvZ and create more areas they can hide bio/ tanks behind).
It's a good question though, and if the balance of the game was a constructed differently you might be correct about air usability!
Side note: none of this matters anyway because there's small chance these maps don't get disqualified
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My submissions below. All of them can be found on EU, NA and KR.
Map name: Amethyst Colony Category: Standard Overview:+ Show Spoiler +
Measurements + Show Spoiler +Width: 136 Height: 142 Size: 19312
Natural to Natural: 31s Main ramp to main ramp: 34s Main to Main: 41s
Description: + Show Spoiler +Map has only single far away third and total of 16 bases. However, there are two very forward bases that should make expansion patterns weirder as game goes on. Rush path is also very direct which should allow some more aggressive plays.
Map name: Ruskaletto Category: Standard
Overview:+ Show Spoiler +
Measurements + Show Spoiler +Width: 154 Height: 120 Size: 18480
Natural to Natural: 31s Main ramp to main ramp: 34s Main to Main: 40s
Description:+ Show Spoiler + An autumn colored fen mirror symmetry map with rake layout and 16 bases. Rush distance is 34s from ramp to ramp. By taking the forward base players can better control the middle that has bushes for hiding. Mineral wall at top should help to protect the bases but also make it easier to take them both
Map name: Atera Category: Macro
Overview: + Show Spoiler +
Measurement: + Show Spoiler +Width: 136 Height: 138 Size: 18768
Natural to Natural: 32s Main ramp to main ramp: 37s Main to Main: 42s
Description:+ Show Spoiler + Map has very basic base layout with central high ground that leaves most bases on edge of the map. Map being quite big should allow more macro orientated play.
Map name: Valerian Academy Category: Macro
Overview: + Show Spoiler +
Measurement: + Show Spoiler +Width: 156 Height: 122 Size: 19032
Natural to Natural: 34s Main ramp to main ramp: 37s Main to Main: 45s
Description: + Show Spoiler +Macro orientated mirror map where players expand towards bottom of map which has more ramps and forward bases.
Map name: Emerald Citadel Category: Rush
Overview: + Show Spoiler +
Measurement: + Show Spoiler +Width: 130 Height: 138 Size: 17940
Natural to Natural: 30s Main ramp to main ramp: 33s Main to Main: 39s
Description: + Show Spoiler +Rush distance on this map is short and attacker can partially block the denfender's flanking path at both thirds. This should favor more aggressive plays. Map also has only 14 bases. Two of them being more forward ones.
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