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Active: 13106 users

Team Liquid Map Contest #18 - Presented by Monster Energy…

Forum Index > SC2 General
86 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Agaton
Profile Joined July 2019
Sweden47 Posts
May 07 2023 20:51 GMT
#61
My entries. Good luck all!

Rush:
Coralscape
Dimensions: 114x146 (16 644)
+ Show Spoiler +
[image loading]


Interitus
Dimensions: 122x136 (16 592)
+ Show Spoiler +
[image loading]


Standard:
Cursed Caverns
Dimensions: 142x132 (18 744)
+ Show Spoiler +
[image loading]


Freestyle:
Equilibrium
Dimensions: 170x116 (19 720)
+ Show Spoiler +
[image loading]


Dynasty
Dimensions: 144x110 (15 840)
+ Show Spoiler +
[image loading]

Maker of maps
MayOnFire
Profile Joined March 2021
England47 Posts
May 08 2023 09:13 GMT
#62
Good Luck, everyone!

My full list of submissions:

Virtual Virtue
Macro
144 x 134
+ Show Spoiler +
[image loading]


Goddess of Fire
Macro
142 x 134
+ Show Spoiler +
[image loading]


Frozen Heart
Rush
120 x 142
+ Show Spoiler +
[image loading]


Whispers of Gold
Standard
142 x 130
+ Show Spoiler +
[image loading]


Hard Lead
Rush
134 x 134
+ Show Spoiler +
[image loading]
Ladder Map Pool : Curious Minds, Amphion, Cosmic Sapphire, Royal Blood, Dragon Scales, Hard Lead, Whispers of Gold + four times TLMC finalist, and other sc2 related content // https://liquipedia.net/starcraft2/MayOnFire
dahuska
Profile Joined August 2022
Bulgaria3 Posts
Last Edited: 2023-05-09 16:06:40
May 08 2023 10:39 GMT
#63
These are my submitions for this contest. Great maps by the other mapmakers and good luck!

Umojan Facility - https://imgur.com/a/1MmbIV9
Macro (148 x 154)
Rush distance - 42s
+ Show Spoiler +
[image loading]


Mansion Park - https://imgur.com/a/DFtDzRp
Rush (126 x 136)
Rush distance - 31s
+ Show Spoiler +
[image loading]
Marras
Profile Joined June 2018
Finland63 Posts
May 08 2023 18:23 GMT
#64
Good luck everyone!

Here's mine:

Standard

Oceanborn + Show Spoiler +
[image loading]


Sleepwalker + Show Spoiler +
[image loading]



Macro

Winter Madness + Show Spoiler +
[image loading]


Goldenaura + Show Spoiler +
[image loading]



Rush

Ghost River + Show Spoiler +
[image loading]
1v1 ladder maps: Romanticide, Lightshade, Deathaura, Ever Dream, Nightshade, Disco Bloodbath & Winter's Gate
MrIronGolem27
Profile Joined July 2020
United States252 Posts
Last Edited: 2023-05-08 20:59:20
May 08 2023 20:57 GMT
#65
Here's the final version of my submissions. Most notably, Magannatha has had a drastic reduction in size and a complete rework of the central terrain.

Standard
Force of Nature (144x132) - (36s Rush Distance)
+ Show Spoiler +
[image loading]

Vertigo (140x128) - (34.5s Rush Distance)
+ Show Spoiler +
[image loading]


Macro
Graviton (160x124) - (39s Rush Distance)
+ Show Spoiler +
[image loading]

Pyrite (140x140) - (36.5s Rush Distance)
+ Show Spoiler +
[image loading]


Freestyle
Magannatha (140x140) - (37s Rush Distance)
+ Show Spoiler +
[image loading]
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
Shadefang.Pklixian
Profile Joined May 2021
8 Posts
May 08 2023 21:44 GMT
#66
Due to being constantly distracted/occupied. and not having 2 maps I want to submit outside of the 3 I have submitted.
But ultimately I like what I'm going with and I wish everyone the best of luck!

STANDARD
Exodus
+ Show Spoiler +
[image loading]


Promanus Grounds
+ Show Spoiler +
[image loading]


MACRO
Dark Harvest
+ Show Spoiler +
[image loading]


Creator of Cyber Forest LE & Realities Simulation LE
OmniSkeptic
Profile Joined January 2021
Canada87 Posts
Last Edited: 2023-05-09 00:27:21
May 08 2023 23:58 GMT
#67
This is my final submission for TLMC18. While I am technically submitting 3 maps, the 2 bridge maps are not aimed at being finalist maps but simply making it past the cutting stage to set a precedent. Thus, this final map is my one and only true submission to the TLMC this time around that is competing for a spot on ladder. It carries with it my hopes and dreams of contributing to the way we think about macro map layouts.

Macro


Anomaly Found (124*146) - (Rush Distance 35s) https://imgur.com/a/0SHjN0L
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

This map has a slightly shorter rush distance than what macro maps usually have in order to offset the high number of base locations inherent to macro maps. From the beginning, this map set out to give the player maximum choice when it came to base expansion patterns. Any base layout which wants many possible thirds must have all those bases close to the player's natural so that they are all INDIVIDUALLY safe to take. When taken COLLECTIVELY however, turtling becomes strong since you have a cluster of close bases. In order to discourage camping on such a cluster, the most central base to the cluster (the high ground third) contains 8 900 mineral fields (-33% minerals compared to normal) without adjustment to the income, keeping it a solid option for an anchor location and third, but prevents it from becoming a prolonged point of attention and dependence. Some expansions also feature exposed mineral lines to provide the enemy with extra opportunities to break strong defensive setups. With 4 unique third-base options the midgame will remain more chaotic than other macro layouts and players will take longer to optimize the fun out of the map. Soft greens and sounds of a lush forest bring a sense of safety to balance that chaos. Careful of lightning!

Features (per side):
1 exposed rich gas base
1 exposed base with 33% less minerals
1 regular half base
3 gateway wall at natural
2/4 expansions reachable with 1 tumor
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
TacticalNuke
Profile Joined March 2019
4 Posts
Last Edited: 2023-05-09 16:45:38
May 09 2023 03:40 GMT
#68
Aimed for 3 submissions, but I'm only ending up with one, but at least I'm very happy with it.
Ultralove
+ Show Spoiler +
Category: Rush
Nat to Nat: 30 seconds
Rush Distance: 36 seconds

[image loading]
themusic246
Profile Joined December 2012
United States214 Posts
Last Edited: 2023-05-09 06:17:41
May 09 2023 06:17 GMT
#69
My submissions

Antimatter (Macro)
+ Show Spoiler +
[image loading]


Planetfall (Macro)
+ Show Spoiler +
[image loading]


Arbiter (Standard)
+ Show Spoiler +
[image loading]


Roughneck (Standard)
+ Show Spoiler +
[image loading]


Retro Castle Adventure (Freestyle)
+ Show Spoiler +
[image loading][image loading]


1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
CharactR
Profile Joined January 2020
Canada111 Posts
Last Edited: 2023-05-09 20:12:40
May 09 2023 07:06 GMT
#70
I got my submissions finished and all submitted exactly 6 minutes and 14 seconds before the deadline.
I know this because I had a countdown timer. here they are:

Eco-System (Rush)
+ Show Spoiler +
[image loading]


Flowering Night (Standard)
+ Show Spoiler +
[image loading]


Aquarius Labs (Standard)
+ Show Spoiler +
[image loading]


Cobblestone (Freestyle)
+ Show Spoiler +
[image loading]


Backwoods Compound (Freestyle)
+ Show Spoiler +
[image loading]


I have 2 resubmissions. I hadn't initially planned to resubmit anything, but because I procrastinated until the final weekend to submit and then I just did absolutely 0 work over the weekend and tried to get my submissions in over a 5 hour period.
Eco-station has a couple super minor changes see if you can spot them. Backwoods just has the broken cannon spot changed. Hopefully I didn't overlook another one >.>

anyway, gl to all that submitted <3

Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
Lokrium
Profile Joined March 2011
United States131 Posts
Last Edited: 2023-05-09 08:08:03
May 09 2023 07:41 GMT
#71
my one submission because I was playing PoE instead of making more maps for TLMC:

Flutterby (rush)
overview:
+ Show Spoiler +

[image loading]
full res: https://cdn.discordapp.com/attachments/197862030261092353/1105387159256584202/Flutterby.png

detail shots:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]


if there's another TLMC I hope we have more than 3 weeks of warning beforehand, it would would be nice to submit 5 maps next time, although I definitely could have done at least two for this one but PoE...
KillerSmile
Profile Joined November 2018
Germany96 Posts
Last Edited: 2023-05-09 16:05:03
May 09 2023 13:27 GMT
#72
Somehow all my maps ended up with super short rush distances between 31 and 33 seconds, not exactly sure why. Probably stupid of me to focus so much on freestyle and rush when in the past I had the most success with macro maps. Oh well, lots of really strong submissions from newer mapmakers in the competition this time, looking forward to the finalists and the tournament.


Sidetracked (Standard)
+ Show Spoiler +
[image loading]
Size: 132x140
R2R: 33s


Silverflame (Freestyle)
+ Show Spoiler +
[image loading]
Size: 144x144
R2R: 32s


Carmine Outpost (Freestyle)
+ Show Spoiler +
[image loading]
Size: 124x136
R2R: 32s


Carnivore (Rush)
+ Show Spoiler +
[image loading]

Size: 124x124
R2R: 31s


Solaris (Rush)
+ Show Spoiler +
[image loading]
Size: 136x136
R2R: 32s


Uploaded versions on EU NA and KR.

glhf
Mapmaker, author of Mothership LE, 10000 Feet LE, Data-C, Solaris, Ley Lines, Torches and Reclamation LE
OmniSkeptic
Profile Joined January 2021
Canada87 Posts
Last Edited: 2023-05-09 15:51:16
May 09 2023 15:48 GMT
#73
TLMC18 Map Submission Phase has CLOSED.

Wait a day for the compilation of confirmed submissions on the first page of this thread to be updated to completion (many maps are still having data collected to be added to the list, we may still see some new ones posted in this thread).

Good luck to all you lovely mapmakers! May the odds be ever in your favour

See you in over a week when the Judging Phase concludes!
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
IIEclipseII
Profile Joined February 2016
Germany157 Posts
Last Edited: 2023-05-09 16:30:59
May 09 2023 16:30 GMT
#74
On April 14 2023 18:35 IIEclipseII wrote:
Radhuset Station: (168x144, 43s Rushdistance)
Freestyle
+ Show Spoiler +
[image loading]

updated my post (Category, Dimensions and Rushdistance)
BluemoonSC
Profile Blog Joined November 2010
SoCal8924 Posts
May 09 2023 17:28 GMT
#75
good luck everyone!
LiquidDota Staff@BluemoonGG_
DeloresSeamon
Profile Joined May 2023
1 Post
May 09 2023 19:48 GMT
#76
--- Nuked ---
CharactR
Profile Joined January 2020
Canada111 Posts
Last Edited: 2023-05-09 21:15:36
May 09 2023 20:10 GMT
#77
On May 10 2023 04:48 DeloresSeamon wrote:
*mod edit*


Did you seriously just post a chatGPT response? xd
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
sidasf
Profile Joined February 2023
104 Posts
May 11 2023 00:01 GMT
#78
Not sure to ask but is it possible some of the old maps get brought back in the next map pool? I know this has been done in the past. I would enjoy seeing a map or two like Dragon Scales/Neohumanity/Jaggannatha return.
MrIronGolem27
Profile Joined July 2020
United States252 Posts
May 11 2023 00:22 GMT
#79
On May 11 2023 09:01 sidasf wrote:
Not sure to ask but is it possible some of the old maps get brought back in the next map pool? I know this has been done in the past. I would enjoy seeing a map or two like Dragon Scales/Neohumanity/Jaggannatha return.


Fat chance.
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
OmniSkeptic
Profile Joined January 2021
Canada87 Posts
May 11 2023 00:40 GMT
#80
On May 11 2023 09:01 sidasf wrote:
Not sure to ask but is it possible some of the old maps get brought back in the next map pool? I know this has been done in the past. I would enjoy seeing a map or two like Dragon Scales/Neohumanity/Jaggannatha return.


General speaking the purpose of hosting TLMCs is to source a great number of maps to gather them and ready them for potentially being in next pool, so if they were planning on reusing old maps they simply wouldn't host the TLMC and save some time and money, I think.
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
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