Team Liquid Map Contest #18 - Presented by Monster Energy…
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houndofbaskervillee
12 Posts
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OmniSkeptic
Canada62 Posts
On April 14 2023 20:39 Vision_ wrote: 50$ for the fifth place ? It looks outrageous when it comes to estimate how many time you have to put in making a map. To be fair if you get fifth you've already got to the finalists and gotten another $200. If you're making maps for the money in the first place, your understanding of how to reliably generate income is skewed. Frankly, a lot of mapmakers would be fine if the TLMC ran without a prize pool at all. That we're able to see increased competition and more engagement from players due to a prize pool is a bonus. Making maps would ideally only be a passion project. I know that's the case for me - increasing the quality of maps and therefore gameplay extends the lifespan of SC2 and that's something I care about | ||
[Phantom]
Mexico2170 Posts
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OmniSkeptic
Canada62 Posts
On April 14 2023 23:53 [Phantom] wrote: Please don't let any map with overlord pilars on the natural. They aren't needed since Heart of the Swarm. It's okay if maps use them strategically, but yah people are not using them as often as before which is great | ||
Vision_
834 Posts
On April 14 2023 23:20 OmniSkeptic wrote: To be fair if you get fifth you've already got to the finalists and gotten another $200. If you're making maps for the money in the first place, your understanding of how to reliably generate income is skewed. Frankly, a lot of mapmakers would be fine if the TLMC ran without a prize pool at all. That we're able to see increased competition and more engagement from players due to a prize pool is a bonus. Making maps would ideally only be a passion project. I know that's the case for me - increasing the quality of maps and therefore gameplay extends the lifespan of SC2 and that's something I care about The problem comes to the fact that all map shapes are similar in the beginning of the game. There are some difference between the order of base installation but generally it looks the same. I m not supposed to critizice maps because i ve never done one even if i would really enjoy the process but SC2 is stucked by his economic model, by the lack of risk in harvesting minerals near bases and simplier because of the uniformity of minerals income from one game to another. To resume, 13 years later, quality graphics doesn t matter if you are used to know the core of the game, which doesn t evolve so much even if mapmakers work better and better In the end even if the game hasn t been created to simulate a more wargame strategy style, this is how i think, the game has to evolve (like a community mod, as dota ) | ||
outscar
2828 Posts
On April 14 2023 15:21 MineraIs wrote: When will we get a TLMC for broodwar? Upvote! Mapmaking on BW is active and on fire recently, so many unique maps coming out. Even if prize pool will be twice lower it's good to have it. | ||
KillerSmile
Germany81 Posts
On April 14 2023 20:39 Vision_ wrote: 50$ for the fifth place ? It looks outrageous when it comes to estimate how many time you have to put in making a map. Should maybe add in the post that the prize money for 1st to 5th place is a BONUS on top of the 200 bucks the map already gets for being a top 16 finalist. Many people just read past that part, I know I did at first and I should really know better. On April 14 2023 23:53 [Phantom] wrote: Please don't let any map with overlord pilars on the natural. They aren't needed since Heart of the Swarm. Well, I just uploaded a map without a nat overlord pillar and made a TL post (you can see it on the sidebar). First request I got was to please add an overlord pillar because the rush distance is relatively low. Maybe they aren't technically needed, but they sure are liked by more than just handfull of people. | ||
SidianTheBard
United States2474 Posts
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OmniSkeptic
Canada62 Posts
On April 15 2023 07:45 KillerSmile wrote: First request I got was to please add an overlord pillar That's because people are lazy and want to set-and-forget it with no downsides. I'm not saying don't give safe places to an overlord. I am saying that if you're gonna put it in a safe place, it shouldn't be giving you a ton of scouting info. That's why safe spaces like the triangular deadspace and deadspace near the nat is fine | ||
sidasf
59 Posts
On April 14 2023 23:53 [Phantom] wrote: Please don't let any map with overlord pillars on the natural. They aren't needed since Heart of the Swarm. According to who, you? Are you one of the people buying into this whole "zerg cabal thing" even though we had TvT grand finals at IEM Katowice? We've had a overlord pillar at the natural of almost every single map for a reason. Without it zergs are going to lose their first overlord to marines/stalkers against a competent player, every time. That's not what the game is balanced around. Pillars at the natural don't provide the zerg with a bunch of info-they don't even let you see if there is a base from the natural. It just provides a safe space to float the overlord (until viking/phoneix is out) and maybe lets you see gas. What you're asking for is akin to asking people to make a map without good tank spots to defend the terran's first two bases, or a map without ledges for reapers to hop into the main base. How about we disallow any maps that have a reaper ledge to balance that out? Overlord pillars at the natural and reaper ledges alike both belong in this game. I do not like your usage of power to coerce people into disallowing a map simply because it upholds traditional map balance architecture. | ||
MrIronGolem27
United States162 Posts
On April 15 2023 11:16 sidasf wrote: According to who, you? Are you one of the people buying into this whole "zerg cabal thing" even though we had TvT grand finals at IEM Katowice? We've had a overlord pillar at the natural of almost every single map for a reason. Without it zergs are going to lose their first overlord to marines/stalkers against a competent player, every time. That's not what the game is balanced around. Pillars at the natural don't provide the zerg with a bunch of info-they don't even let you see if there is a base from the natural. It just provides a safe space to float the overlord (until viking/phoneix is out) and maybe lets you see gas. What you're asking for is akin to asking people to make a map without good tank spots to defend the terran's first two bases, or a map without ledges for reapers to hop into the main base. How about we disallow any maps that have a reaper ledge to balance that out? Overlord pillars at the natural and reaper ledges alike both belong in this game. I do not like your usage of power to coerce people into disallowing a map simply because it upholds traditional map balance architecture. While I certainly respect your right to maintain and express your own opinion about game balance, I think it is a reach to suggest that a mere TL.net writer has any sort of power in the administration of this contest. | ||
BelethielQT
90 Posts
On April 15 2023 11:16 sidasf wrote: According to who, you? Are you one of the people buying into this whole "zerg cabal thing" even though we had TvT grand finals at IEM Katowice? We've had a overlord pillar at the natural of almost every single map for a reason. Without it zergs are going to lose their first overlord to marines/stalkers against a competent player, every time. That's not what the game is balanced around. Pillars at the natural don't provide the zerg with a bunch of info-they don't even let you see if there is a base from the natural. It just provides a safe space to float the overlord (until viking/phoneix is out) and maybe lets you see gas. What you're asking for is akin to asking people to make a map without good tank spots to defend the terran's first two bases, or a map without ledges for reapers to hop into the main base. How about we disallow any maps that have a reaper ledge to balance that out? Overlord pillars at the natural and reaper ledges alike both belong in this game. I do not like your usage of power to coerce people into disallowing a map simply because it upholds traditional map balance architecture. Yes he is one of those people | ||
mrgeek.net
Benin4 Posts
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Vision_
834 Posts
Overlord high ground scout positions over naturals have a large impact on gameplay and should be sized and placed carefully. We want to remind everyone that while these spots are still acceptable, they are not required, and we’d like to see a greater variety in how they’re placed Is it just a rule to place these spots carefully not too near from bases ... | ||
Legan
Finland290 Posts
On April 15 2023 23:04 Vision_ wrote: Rule in the TLMC article : Is it just a rule to place these spots carefully not too near from bases ... The announcement text changes only little over time. That particular bit is several years old. At some point Blizzard gave that note to organizers and it has stayed in the post since. There are only few strict rules like no Renegate Missile Turrets. The most are vague guidelines that are not that followed if at all. | ||
themusic246
United States203 Posts
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MineraIs
United States843 Posts
On April 15 2023 03:13 outscar wrote: Upvote! Mapmaking on BW is active and on fire recently, so many unique maps coming out. Even if prize pool will be twice lower it's good to have it. 👆🏻 | ||
asdasdfad
1 Post
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dsfsdfe
3 Posts
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dsfsdfe
3 Posts
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