Micro map for testing - Page 2
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Optimate
243 Posts
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Evilbringer
Czech Republic82 Posts
Btw. To everyone, who is interested in, if you want help me with ballancing trials, please, play it on stream and send me links to the videos of it with your commentary if possible. Especially with hard versions of trials - i am not good enough to make them in some cases, so need better players to test them and tell me, if they are possible to finish or need reballance. THANK YOU! Sadly replays are not working (they are bugged because of UMS replays almost always are ) | ||
Evilbringer
Czech Republic82 Posts
6 vs 6 - extreme easy - you can survive easily with 5 zealots alive 5 vs 6 - i am not able to win at all 6 vs 5 + dragoon - extreme easy... same as in 6 vs 6 6 vs 6 + dragoon - impossible :D How to bakllance it? I am out of ideas (it is for hard version btw). | ||
Puosu
6983 Posts
On October 03 2021 02:54 Evilbringer wrote: Hi guys... Have little issue... Thinking about one trial - Zealots vs zealots... But ballance is extreme thing here... 6 vs 6 - extreme easy - you can survive easily with 5 zealots alive 5 vs 6 - i am not able to win at all 6 vs 5 + dragoon - extreme easy... same as in 6 vs 6 6 vs 6 + dragoon - impossible :D How to bakllance it? I am out of ideas (it is for hard version btw). Different upgrades? Zealot legs on one side? | ||
Evilbringer
Czech Republic82 Posts
Sadly cannot change upgrades just for one trial (map tool wont allow me to - if i add upgrade in this trial, every other trial will get upgrade too, which will ruin the other trials) And legs on the other side is already in, but it is just for psycholigical purpouse - it make no difference at all - when same amount of slow zealots vs speedlots, there is just 50/50 chance to win for each side. I tested it already... | ||
kogeT
Poland2023 Posts
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Evilbringer
Czech Republic82 Posts
On October 03 2021 17:23 kogeT wrote: I think it is not an interseting micro as you can always abuse the ai but draging half of their units away, and it is not a real ingame scenario, which I like this map for. I think drag units out of rest of army should not be possible in this map. I made script (set of triggers) which make enemy units retarget to nearest target if their previous target is going out of their attack range... If you experienced other behavior in any trial, let me know please. | ||
Evilbringer
Czech Republic82 Posts
Let me know if these changes are welcome or no and if possible, if you can play map on stream, send here link to video - replays are not usable in this case - they get bugged, so if you can help me in this way, it will be very appreciated! I need to know if all hard trials can be done and if they are hard enough.Do not forget, that only first Terran hard trial is done, whole hard Zerg is done and only first 3 trials for P are done. Enjoy and every feedback is appreciated | ||
kogeT
Poland2023 Posts
Last round is not good - queens micro with cloning was great, just lower the distance / add more tank, more queen and timer. It could even be like - 8 queens vs 8 tanks (and turrets) and you have like 10 seconds (or less, idk) Swarm ling is not interesting really and swarm stays after you lose and repeat the round. Most difficult is 1 muta vs 2 scourge, possible but omg. Problem here is 1 muta vs 1 scourge you kinda abuse the ai, but vs 2 scourge it is much different... Rest levels I've done in few repeats, so they are fine. For hydra vs cannon level mb add timer too. (some idea as vs bunker then) Protoss: I won 6 zealot vs 6 zealot + goon but only because dragon bugs so hard and doesnt shoot - I think stick to 6 v 6 (with speed) and you cannot lose any mb. The map bugged for me after winning level 3 and I couldnt start another level via top menu too. Then I restarted and I cannot select level 4 from top menu. For terran: lvl 1 make just 3 tanks on hard (no other units) | ||
Evilbringer
Czech Republic82 Posts
At first, thank for testing again! At second - it wasnt bug with 4th trial - it's not finished yet - as i wrote post above yours, there is only 1 hard T and 3 hard P. I wanted to make some message ingame to tell player about this, but when i started to implement this, i realized, it would take much more time to make it working, than i want to invest into (much more). So i let it this way. About 6v6 zealots... maybe more...? Like 10 vs 10, to make life of player harder to control more units? I will try... I was thinking same way about last hard Z trial - exactly the same. Just wanted to hear another opinion. I will rework this one. Thanks! | ||
yenta
Poland1142 Posts
What are the current levels? Are there any levels to practice reaver micro as P? | ||
Evilbringer
Czech Republic82 Posts
On October 08 2021 21:25 yenta wrote: @evilbringer What are the current levels? Are there any levels to practice reaver micro as P? Hello yenta! yes, there is Reaver micro level - it is first trial for Protoss. And this trial have even Hard version already implemented. I have a plan to add some more of them. Dont know if into current map, or i will make another one (making changes in so huge amount of triggers is very difficult). Currently have an idea about map in range of armies. This map, which you can download here is about smaller amount of units and use them well. And if you want to see what current levels are, just download map and try it yourself - best testing is from yourself Do not forget to look at changelog, because there is switch between normal and hard mode in map. Normal mode is completed in 100%, but hard mode is in developement - some trials have not Hard version yet. | ||
Optimate
243 Posts
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Evilbringer
Czech Republic82 Posts
Yes, i tried - your map is very simple and well working. I think some ideas of matchups here are great, only bad thing about that is, i get this map too late to add most of these into my map (reworking already existing areas/locations/triggers is really, really hard). But i think some of them i can use. It needs testing of my map to say: Hey man, this trial is... nothing good at all! Replace it with another one. If this happens, i can use some from your map, if you agree. Progress on my map is still going on. You can visit changelog and see what changed from last update. Today i have a plan to release new version (or tommorow). With full hard version of Protoss. Wait for it Btw. I keep changelog updated. So you can see here, if i changed some trials, which have been implemented in previous versions too to test them again. | ||
Optimate
243 Posts
I think you should try to take out the blank space on the bottom of your map. Maybe put some minimap art like map made by Evilbringer. | ||
Evilbringer
Czech Republic82 Posts
On October 10 2021 22:24 Optimate wrote: Your map is really really good. Just eventually you might want to add a sequel for some new rounds. You are then allowed to use any ideas from my map as you would like. I think you should try to take out the blank space on the bottom of your map. Maybe put some minimap art like map made by Evilbringer. Thanks! And second part is in something like TO DO LIST. For me is more important to finish all trials, which will take alot of time, because whole T hard mode need to be done. Today i checked, how many more locations i can use and i get very bad response from map editor... I have like 2-3 free locations to use. If someone dont know what does it mean - to make map i need to say what and where something should happen. What will happen is determined by triggers. I have like unlimited amount of them (almost). But where is determined by special part of map editor, which is called location. And i have only 256 of them. Imagine, that only difficulty setting, race choose and round choose takes 18 of them. So this is going to be big issue in future and i need to deal with it during T hard making... And there is option in editor, to shrink (or any different way resize) map, so this space can be deleted, or used on something like you said. Will see. Now i am dealing with not finished last hard P trial (i made already 5 versions of it and everytime i deleted it as not good enough). | ||
kogeT
Poland2023 Posts
For muta vs scourge level 5 mutas would be enough, also no time between rounds needed (or like 1s) Funny enough for the muta vs muta scourge level I was consistently winning but now I cannot win? Like enemy muta is so good at chasing/attack move they always have more DPS lol. For level 4 you can easily cut the timer by 15s. For level 8 I would allow losing 1 drone (vs 1 probe / zealot) - it is possible to do it with no losses but it is a grind vs zealot switching target AI.. | ||
Evilbringer
Czech Republic82 Posts
On October 11 2021 00:31 kogeT wrote: Btw. on zerg hard the level with tank and bunkers - I have won it once by brute force, probably tank ladned bad shots, but to win it another time I can only do it by killing turrets. So it is kind of abusive else impossible. For muta vs scourge level 5 mutas would be enough, also no time between rounds needed (or like 1s) Funny enough for the muta vs muta scourge level I was consistently winning but now I cannot win? Like enemy muta is so good at chasing/attack move they always have more DPS lol. For level 4 you can easily cut the timer by 15s. For level 8 I would allow losing 1 drone (vs 1 probe / zealot) - it is possible to do it with no losses but it is a grind vs zealot switching target AI.. Thanks for ideas! I will consider all of them before releasing new version. | ||
Evilbringer
Czech Republic82 Posts
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Evilbringer
Czech Republic82 Posts
Btw - trial 6 in hard mode for Z will be reworked in future - have few ideas what change it for. Enjoy and please see changelog what is new here in this version to test. Thanks! | ||
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