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On February 19 2015 02:57 Yoav wrote: Yeah, I just don't freak out too much about matrilineal since it's just a prestige hit and I'm usually marrying my men for stats anyway. That's a great point, thanks. There's no reason to be squeamish about resorting to matrilineal marriages. I don't like that they are both ahistorical and abusable, but my opinions are irrelevant. If you're powergaming then you should absolutely be using them.
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Yeah, I mean, things like matrilineal marriages did happen, but the usual solution was to just hyphenate the name. I hope eventually that functionality is added along with cadet branches.
But hey, if you want, RP it hardcore, let your line die out, then reload as the new line to keep playing your country. Or reload as some distant relative and try to get the throne back.
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Sweden33719 Posts
As a merch republic, am I better off keeping a castle in one of my counties and giving up another county (going over demesne limit otherwise), or create a new vassal for it?
I created a new vassal expecting to get tax from him but despite opinion being 100 and getting taxes from my other feudal vassals this one is set to pay 0...
(My first playthrough of Ck2 and just converted to a merch republic from tribal very recently so not sure how things work).
EDIT: Seems he just needed some settling in and is now paying tax :C
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Your first play-through you were a Tribe who became a Merch Republic? Did no-one tell you about Ireland, or are you just that badass?
:-)
Honestly though, I've got a fair few playthroughs down and I haven't really messed with Republics much at all (except for that one time England became a Republic and started dissolving into civil war on a regular basis, allowing me to take it's territory more or less for free). It's such a bleeding huge game...
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I'd rather pack as many citiy vassels into my dimense as I can to get the most amount of gold. What you're really aiming for as a merch republic is to have your military might come from a standing merc army thats always up and on the border ready to pounce on partial stacks as your enemy mobilizes to war.
it creates an interesting defensive dynamic as you only really have to defend your coastal provinces as a merch
Irelands great and all for newbs.... until screaming bird men come to rip your heart out.
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Sweden33719 Posts
On March 12 2015 15:48 Yoav wrote: Your first play-through you were a Tribe who became a Merch Republic? Did no-one tell you about Ireland, or are you just that badass?
:-)
Honestly though, I've got a fair few playthroughs down and I haven't really messed with Republics much at all (except for that one time England became a Republic and started dissolving into civil war on a regular basis, allowing me to take it's territory more or less for free). It's such a bleeding huge game... Started as Rurik -> Formed Gardariki -> Took Konugardr. Became senile, died, kept Gardariki but lost control of Konugardr, felt sad, decided 'fuck the south', and went conquering along the coast with the aim of reforming pagan faith via the central european holy sites (lol). Took lithuania, single county conquested my way into being able to form poland and figured why not.
Had some claim or whatever on Pomerania (Edit: actually I think I subjugation warred it, then died in the middle of it so i inherited the subjugation war and got to use a second one in the same life time), took it over, then gutted it for parts (aka granted indepdence to the in-land vassals and kept the coastal ones). Noticed that the central european armies were tough SOBs with way better units and gave up on reforming via central europe.
... Died and realized why you shouldn't make new kingdoms as I suddenly found myself with a big ass Kingdom of Poland blob in the middle of my territory owned by some random relative.
Had some turbulence and uncertainty about what I wanted to do... not that much happened for a generation or so. Oh my Swedish relatives had randomly conquered a province in Georgia and kept calling me into wars against Byzantium... Accepted as a laugh just to see how badly it'd go. Proceeded to single handedly crush 3 consecutive Byzantine armies, capturing a handful of vassals and bishops in the process, and won the war (lol).
Then Gunnarr 'the Glorious' ascended to the throne.
Conquered Norway. Conquered Denmark (but didn't form kingdom of denmark, wisely enough) Somehow gained Kingdom of Lithuania, dont remember how. Seized control of Uppsala for the holy site. Reformed Germanic faith. Formed the Most Serene Republic of Gardariki in like 1040ish? Some 30 years after beginning his reign, and after having been at war for >150 consecutive years (to keep my tribal armies).
And then proceeded to outlive all his heirs before finally dying at age 81, having reigned for 54 years in total.
Now I'm a piece of crap 68 year old with horrible traits and vassal relations because all the heirs I tried to put on the throne via the election, died before me D: Very frustrating, had a decent candidate reigning in Uppsala, he was very young but decent stats. Made him my preferred heir and put a ton of money into the election... Then the idiot decided to press his claim against the super fractured Pomeranian Kingdom and seceeded from my realm -.- I tried giving his opponent money to hire mercenaries so he could beat him, but failed. Tried retracting 1 of his vassals that I wanted but even tho I beat him in the revolt war I still didn't get the vassal that the war started about so reloaded before that because that's bullshit ;/ So he left and took most of denmark AND lithuania with him.
Had a big scare when my decent default heir suddenly dropped massively in popularity, and this old piece of shit out in Iceland decided he was gonna live forever (die at 75 or 78 or something) with high respect values. Little did I know I'd outlive him and several other candidates after him lol.
Found an OK candidate who'd somehow become independent near me, offered him vassalization which he agreed to, and made him my heir. Dude died in his mid 30s.
Found another strong statted, strapping young man at court in Norway and tried to entice him into coming over to me but failed to do so (should have probably given him a county in hindsight).
No other reasonable candidates in the realm since I can't elect my son (republic laws), and my son is more a warrior anyway (Gunnarr one of those guys with super balanced stats, 10-12~ in every category).
The guy who'd tried to get from Norway proceeded to raise a host and press his claim against some dude near me, and I decided to offer to join him in his efforts hoping to snap him up afterwards.... At which point I died and was succeeded by the above mentioned unremarkable 68 year old with poor stewardship skills, fucking up my demesne size.
Re-offered to join the host dude's war, but received a call to arms from the guy he was attacking so now got the whole 'dishonoured alliance' thing going as I decided fuck it, I want this guy and his stats.
I've got like no levies and just started reforming my retinue to be more efficient. Having some doubts as to whether I'll actually be ready in time for the Mongol invasions in 150~ years or whatever. Especially since everyone hates my current ruler and I'm getting like no money ;(
My idiot relative in Poland keeps picking fights with Bavaria and Carpathia, so far there's only been a minor holy war against him (they called a great one on scotland and failed (lol), and just called one against Fresia in France which has somehow become/stayed Germanic, but they are tiny and will get destroyed I imagine) but once they call a big one I'd say we are pretty fucked, especially after Poland has already wasted most of his army charging 3-4k stacks into 12k stacks.
Other highlight included accidentally parking a 15k stack in a province with a 10k supply limit in the winter while waiting for some other stuff to arrive so I could engage some random adventuring 10k stack that showed up....... only to look back and realize that 5000 men had just died to starvation (I reloaded lol. I didn't know that could happen at the time :D)
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Sweden33719 Posts
On March 12 2015 16:17 Sermokala wrote: I'd rather pack as many citiy vassels into my dimense as I can to get the most amount of gold. What you're really aiming for as a merch republic is to have your military might come from a standing merc army thats always up and on the border ready to pounce on partial stacks as your enemy mobilizes to war.
it creates an interesting defensive dynamic as you only really have to defend your coastal provinces as a merch
Irelands great and all for newbs.... until screaming bird men come to rip your heart out. So you wouldn't even bother building castles in your counties? I thought they were needed to increase retinue cap >_<
But you have to build one of each building before you can build a 2nd city right? So, in a county w 3 holding spaces, just dont build anything maybe?
I made a rookie mistake of moving my capital to a place with only 2 empty slots, b/c as a tribe I hadn't really had to deal with building stuff, so I just moved it to a coastal county since that was a requirement hehe.
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Castles will only contribute more retinue if its your demense. And then only if it has training grounds. All holdings contribute the same amount to the retinue cap. Palace and trade post upgrades will give increases. Otherwise it's just expanding and increasing tech.
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Sweden33719 Posts
Interesting bug. Died before I could establish a decent successor, so now stuck with some Patrician from Gotland... Anyway, had to give away some counties, gave one to the son of my old superhero king, and....
well
Pretty sure he's not supposed to make 6k a year o_O
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i dont think the mongols should be that big of a problem considering they always kill each other within 10 years
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Jinro tearing this game up
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Hi stupid question, but I'm struggling to find clean answer with google.
Is there a physical copy of this game purchasable that will run on macs?
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Time to bump this thread for one last hurrah before CK3 gets here in a few months.
As Byzantium w/ Holy Fury is there any reliable way to keep your sons the leading candidates for emperor? I've had to savescum from time to time because I'll accidentally get smallpox or die in battle while my vassals all decide that they like the Strategos of Sardinia more than any of my sons. I've been trying to mitigate this by taking seduction focus on all my emperors and turning the female half of my court into my harem. Then after a few generations I can always find at least a halfway decent successor from my extended family. But seeing as I'm playing the Byzantines and not the Ottomans, that doesn't seem quite right.
I'm not sure atm if there's any penalties for revoking viceroyalties, but usually the ones I elevate either like me or have good stats, so it would be a shame to kick out my best men every time my current emperor is getting a little old and my average son isn't popular enough with the nobles.
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The most reliable way is to buy favours from the electors in order to push your candidates through. It costs like 200 gold but lasts for 10 years or so, and usually 1 or 2 favour will suffice. It's actually a really nice succession system because you can choose the son or family member of your liking.
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On May 22 2020 16:02 spelhus wrote: The most reliable way is to buy favours from the electors in order to push your candidates through. It costs like 200 gold but lasts for 10 years or so, and usually 1 or 2 favour will suffice. It's actually a really nice succession system because you can choose the son or family member of your liking. It was hard to get off the ground but I'm starting to see what you meant.
Can you succeed as any member of your dynasty? In other words, when you die, do you need to necessarily have your child or sibling inherit, or will any member of your dynasty do? Now that I've been taking seduction/family on all my characters to accelerate the eugenic process, I've got maybe 25% of my major titles in the hands of various family members. Assuming I keep going and dole out titles, commander roles, and maybe even council positions to just family members will I guarantee that I'll rule the empire until the end of the game?
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Bumping this as CK3 has now been released. I'm curious to hear if anyone here has picked the game up yet and how they feel about it?
I've not got any CK2 experience, but some 500+ hours in EU4 and I've always enjoyed the sand-box elements of it. Is CK3 likely to scratch that same itch? From what I've seen of reviews it is very much like CK2, with slightly lower barriers to entry.
I'd really like to give it a go but can't justify shelling the money yet and I likely would wait anyways until a due computer upgrade is done, but I'm interested to hear people's experiences with it so far.
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On September 03 2020 23:23 Oukka wrote: Bumping this as CK3 has now been released. I'm curious to hear if anyone here has picked the game up yet and how they feel about it?
I've not got any CK2 experience, but some 500+ hours in EU4 and I've always enjoyed the sand-box elements of it. Is CK3 likely to scratch that same itch? From what I've seen of reviews it is very much like CK2, with slightly lower barriers to entry.
I'd really like to give it a go but can't justify shelling the money yet and I likely would wait anyways until a due computer upgrade is done, but I'm interested to hear people's experiences with it so far.
I got it and as a complete beginner to the series and Paradox games in general, I'm very into it. I think they improved the newbie experience by a lot (I only tried CK2 & EU4 for maybe 6 hours total, in both).
The tutorial is pretty good (it starts you in Ireland in 1066) and the tabs aren't as dauting and excel-esque as before. The game holds your hand gently explaining every tab and most importantly, not all at once. It lets you progress a bit in time before introducing new concepts so you can actually digest the info you justgot spoon-fed & learnt, before introducing more.
Instead of opening up an excel tab, now you see Characters that move & fidget and look different. Traits aren't just a line of text, but actually have icons with colors and colored text (green = good, red = bad), almost every aspect of your character & kingdom has a nice welcoming picture of what it is about. Life choices are color coded so you will immediately associate blue with scholarship, red with martial prowess, gray with intrigue, and green with stewardship. Innovations and big techs also have sprawling pictures that immediately more or less show what you'll be developing. Agriculture is green fields for example.
I know how this sounds (childish), but this is EXACTLY what CK2/EU4 lacked. You guys that have played these types of games are used to excel spreadsheets, but for complete newbies that is an absolute nightmare to look at. You have no idea what you're looking at, and oh god there's like 20 tabs-worth of it. It's absolutely daunting to look at, and intimidating to start with. Not to mention it's all text on text on text. Now it's broken into text, sprites, toons and icons and it's all color-coded.
In my opinion, they did a DAMN FINE job with the newbie experience. For CK2 I had to look up Quill18's 3-part 30 minute each, youtube guide to understand where to even begin with that game. Here, the in-game tutorial did at least teach me to walk before telling me to run.\ Don't get me wrong, it's not perfect. It doesn't tell you for example on what merits to pick a good wife, or to replace bad starting advisors with at least competent ones, but it DID get me to warm up to the game enough to continue playing for a few hours until I unified Ireland and establish a fully-fledged, independant kingdom.
Obviously I can't talk about depth of this release since I have no idea how deep CK2 was. But from the Steam reviews I read, this release is more complete than CK2 was at it's time of release.
CK feels like a medieval "The Sims" simulator with whacky things like murder schemes and the like, and only some times war. Here you want to make sure your lineage survives, not just painting the map 1 color. If you can get in character with the historic figure you play and imagine or plan out his life (in your own way) you'll have a lot of fun. The event RNG will ensure that every story and playthrough is unique in its own way.
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So i just got CK3 and never really played CK2.
I did the Tutorial which was "ok". After some playing around (starting with Ivaar the Boneless) i created the Kingdom of Scotland which is my main title, later I also could create England and Ireland as seperate Kingdoms. I saved manually before doing this because I don't know how to proceed, my leader is friggin old and will die in 1-2 years, so large charme offensives to swap the succession are not possible. I tried the following things:
1: I create the Kingdom of England with Scandinavian succession laws On death my country gets split due to diffrent guys being elected.
2: I create the Kindgom of England with Inheritance laws (inheritance gets split). On death Scotland gets assigned by vote and England by succession.
3: I don't create the Kingdom of England On death a new ruler for Scotland gets elected and the Kingdoms of England and Ireland suddenly appear and belong to some heirs of mine (I now would play as the elected Scot and would have to reconquer them?).
None of this seems to be "nice". Is there a way out of this aside from, way earlier, change the succession method? And how would i actually go about doing that? I guess i would need to be very liked by "mighty Vassals" but is there anything else? I have 5 votes to sway the election a bit but thats nowhere near enough to grant it to a direct heir of mine.
Not founding England and my territories there are just Scotland on my map --> Ruler dies and suddenly England and Ireland appear anyway and my PC is the elected ruler of Scotland.
I probably fell a bit too much in the EU4 "paint the map" trap instead of managing my (mighty) Vassals
Btw: What the game is horrible at is showing you stuff you inherit from marriage/luck? I suddenly owned like 6 duchies(?) in Iberia in seemingly random places, i only realised this because I got attacked from them in a war. They were shown as "Scotland". In war it's also kidna hard to tell who exactly is attacking you for what. The information is there it's just annoying to find it.
CK feels like a medieval "The Sims" simulator with whacky things like murder schemes and the like, and only some times war.
Can't agree to that, war seems EXTREMLY common, moreso than in EU4 at least offensive wars for random shit against you by opponents that don't have a snowballs chance in hell to actually win.
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