Apart from the specific differences between sm/etterna and osu, the skill should translate pretty well, as long as you can get used to the osu timing (aka janky ass osu timing).
[Game] Osu! - Page 364
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Bobbias
Canada1373 Posts
Apart from the specific differences between sm/etterna and osu, the skill should translate pretty well, as long as you can get used to the osu timing (aka janky ass osu timing). | ||
Cyro
United Kingdom20263 Posts
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Yorbon
Netherlands4272 Posts
On April 29 2019 13:49 Bobbias wrote: I only had an 86 on the video I made of my first pass on it. I don't think I've ever A'd it. The jack rhythms are hard as balls to hit with 1 hand while hitting a completely different one on the other. Still, it's a legit fun map to practice on. :< way better combo and less misses, but still like 7k off my PB :< Shit ratio on this play, but this was my first song this session too. Ha! For the first time ever I've had a higher acc than Bobbias on a recent play. Obviously the score is lower, and the number of misses way higher, but it's still a decent score for me. (I was actually hoping to S it, but I fucked up some streams at the end..) But I have an excuse! When setting that score I was still shaking after the play below, in which I almost blew it because I'm an idiot. Double helix has one part that always kills me (not really, with nofail, but you know what I mean). I was having a decent day online and things felt pretty good, so it was time for my first try without nofail. I was shocked to see I made it through the hard part, and pretty easily at that (the first dip in the life curve). Normally, I would just play on as if nothing happened, but my hands were getting sweaty, so I wanted to pause during the next easier part... WRONG! I forgot that the Esc key of my keyboard registers double in about 70% of the time, and of course it did as well in this situation. This means the pause was immediately terminated, while I was already stretching my hands. I had no choice but play on. Although it wasn't the most fortunate thing ever, it was an easier part. Suddenly I started missing almost everything, because it turned out my left hand was placed on key too far to the left (no time to look at them!). Total confusion followed for a split second. Luckily I could correct that after a second or so, but my life bar had dropped to a fraction of what it was. I swear if felt like I could only miss one (or maybe two) more note(s) before I'd die. In the end I managed to pass it anyway, but it's been a long time since I've been this nervous during a play. (It's not unrealistic that I would've gotten an A, if I didn't make that blunder as well, seeing my accuracy). Still, it's probably my best mania play ever. Sorry for the overly dramatic post, that's just how excited I am lol. | ||
Bobbias
Canada1373 Posts
Yorbon: congrats man. And yeah I'd have just ragequit that map if all that shit was happening. by at LEAST the part where you realized you had the wrong keys I would have either just quit and moved to a different song, or restarted (much less likely though, I don't actually enjoy playing that map much.) | ||
Yorbon
Netherlands4272 Posts
To some extent, timing in rhythm games is arbitrary. As an exaggeration, consider the song 'keep the customer satisfied' buy Simon and Garfunkel. The bass is played earlier than other instruments (and some other stuff, but let's keep it simple). Especially in game modes with one note at a time, a mapper has to choose to which instrument he maps, creating an arbitrary component. In mania you can kindof counteract this by choosing to map both instrument, but I very rarely see this (I can't even name a specific map). The point I'm going towards is the following: a (slight) offset should never be a reason to be frustrated once you're good enough to notice these differences. I estimate the delay compared to the timing that is natural to me for every single map I play. If I can notice it and can correct for it (dependent on the difficulty), no way that someone like entozer doesn't. Sometimes I 'feel' that timing in osu is slightly inconsistent. But there are multiple reasons that could cause that. I could be much less constant than I think I am, or there is some key pressing/jumping back inconsistency (perhaps substantial with the space bar?) @ bobbias: yeah, I figured Double Helix wasn't your type of map. But in terms of intensity it's a huge step for me. My next goal is getting an A for the map Oath Nova Apocalypse. That should be more to your liking Btw, did you check out the noodle map pack I mentioned some time back? What do you think? | ||
Cyro
United Kingdom20263 Posts
Osu Lazer will fix it so i'l be happy to jump on that when it's released by the end of 2017 | ||
Yorbon
Netherlands4272 Posts
Currently I play with visual lag (multiple frames dropping) every 5 seconds or so. That's partially due to my laptop, but my uneducated guess would be that that could be improved without a new laptop. | ||
Cyro
United Kingdom20263 Posts
On May 27 2019 18:28 Yorbon wrote: By Lazer you mean the 'new' UI? I only read stuff about its multiplayer redesign, but this sounds like a way more ambitious change. Currently I play with visual lag (multiple frames dropping) every 5 seconds or so. That's partially due to my laptop, but my uneducated guess would be that that could be improved without a new laptop. AFAIK it's a ground-up rewrite of the game I've ordered a G Pro Wireless and a new mousepad, gonna be recording a lot of mouse osu tomorrow / day after (: | ||
Bobbias
Canada1373 Posts
Also, this is an example of how bad I am right now, I barely even passed Oath Nova: In the Dan course Oath Nova was always a good chance to pull my acc up lol. Anmd yes I checked the noodle pack. It's definitely good practice, because holy hell is everything underrated by SR. But I also don't like most of the patterns because most maps do not end up being fun to play after being run through that program. | ||
Yorbon
Netherlands4272 Posts
I'm definitely going to check out your gameplay! Please post a link when ready @ Bobbias: holy crap, your score on that map surprised me, and unfortunately not in a good way (sorry for being so direct). You passed it with way less misses; and while I've never been close to passing, my accuracy has never been lower than 87%. That map pack is so much fun. Like you say, the maps are horrible and of themselves not as much fun to play as other maps, but it feels like learning the game from the start. There are two main things I've learned in this map pack. First is being 100% conscious of letting go of LNs. Compared to how I am now, I used to very roughly estimate where a long note would end if more than 1 LN was present at the same time. Even though I still suck, everything is now conscious. I can in most cases pinpoint my timing issue with a non-300 LN. The second thing is, embarrassingly, my fingers have become physically stronger. Both speed and endurance increase. As an example, I used to be exhausted when playing 2 or 3 six-star maps. Now I can play these, and afterwards practice intensive davteezy/underjoy maps. It's incredible. To get back to my 'fun' comment at the start of the last alinea. I simply love practicing weird patterns, as long as they're readable. In standard (around 2013), soulfear and tsuka were among my favourite mappers. Not because their maps were good, but because their maps were so unorthodox at the time that I knew being able to play those would make everything else easy as F. Edit: I discovered Nova via the Dan courses. You mention this map is a good to get you acc up in dan 5. In the LN dan courses in general, the first two maps are my worst maps, and I get my acc up with the last two songs. In my last dan 3 try I started with 92.5%, going to 93.2% after map 2. I ended up with 94.5% after song 4, which definitely feels like a big difference. This is the case for all dans I can actually somewhat play (so 5 not really yet..) | ||
Cyro
United Kingdom20263 Posts
edit: can't aim, probably due to new mousepad as well. This will take a while :D edit2: okay lets go! can kinda aim now, taking requests on maps / camera angles etc :D (my webcam isn't that good and i still don't have a permanent room to stay in so it's a mess) Two new good maps! <3 femvocals and sliders + Show Spoiler + The size of the mouse, particularly the butt area prevents me from doing some finger-oriented movements that i usually do and instead switch to more translating of the hand. It forces me to grip higher up and that leaves very little room before the back of the mouse is contacting palm. That wrecked my muscle memory for osu but not for other games (sc2/FPS), i was at home right away in those. The scroll wheel click is good which is important for me on sc2 'cause i'm a drag scroller :D The mouse is glidy with so little weight and a lot of contact between pad&glidy feet. My new pad has substantially less kinetic friction than its predecessor, especially since that last one had close to a decade of physical wear on it. I actually had to start low DPI and edge up to 800 to keep control - raising it further hurts my aim atm. When i initially tried to play around 1000 i ended up squeezing the mouse and overshooting everything that was more than half a screen's jump away. I could probably edge up to 900-1000 in the short term but i can't use more effectively at the moment. My aim is very sharp and fast at 800, though, so i'm happy with the result! It really doesn't feel all that different from using e.g. 1200dpi on other mice - especially heavier, wired ones on draggier pads. Sensor is literally perfect in every way. Pretty much everything is aside from the shape which doesn't really have a "perfect" to strive for since different shapes and sizes are good at different things. It'll take a lot more time to say if the mouse is awesome because of the shape or just in spite of it. Another new vid at 400dpi to show how comfortable i can be at 800 now! | ||
Bobbias
Canada1373 Posts
On May 29 2019 05:22 Yorbon wrote: @ Bobbias: holy crap, your score on that map surprised me, and unfortunately not in a good way (sorry for being so direct). You passed it with way less misses; and while I've never been close to passing, my accuracy has never been lower than 87%. LMAO trust me, I was like "how the fuck did I do that bad?". TBH I'm absolutely shit at release timing. I'm always late. Always. I never learned to release on time, and it's absolutely tanked my scores on LN heavy stuff since forever. If My release timing wasn't so shit, I'd bet that 11 miss A on Souzou Forest would have been at least a 96, if not a 97. That said, I'm at a point in my rhythm gaming career where I don't give a shit any more. I'm not trying to be the best, because so many of my bad habits are so solidified I'd have to spend months if not years on basically every bad habit one at a time. I just don't have the time or energy to give a shit any more. As for the unorthodox patterns thing, I get what you mean. I'm kinda the same way, to a degree. But some patterns actively frustrate/annoy me to the point where I don't enjoy them. I might learn to enjoy them if I get decent enough not to struggle with them, but some stuff just plain feels bad to me. That said, I enjoyed Reikosaka's maps back in the day specifically because he experimented with unorthodox patterning. My own maps often have at least some kind of odd or intentionally awkward elements to them as well, because I feel like exposing players to unorthodox patterns at lower skill levels is a good way for them to practice and not be shit at that stuff when things start getting harder (keep in mind most of my maps are in the 3-4 star range). Also, an example of how variable my scores can be, these are all relatively recent, my score on youtube is an 88.92% with 663k score (and I'm sure I got better scores than that after the YT play was uploaded, but they're gone from local scores): Also: I'm really not playing much right now. Having a hard time finding the time or motivation to play much for now. This low level of inactivity may go on for like a year or more before I feel motivated to really play again. Or it may go on even longer, who knows. I'm just trying to keep active in some part of the community so I hopefully never lose touch with the community. Hopefully doing that will at least keep me from outright quitting at some point (although I have quit and come back before). EDIT: Damn this is hard. The chordjacks in Megalovania are a gigantic pain. FIRST PASS IMPROVED MY SCORE? WTF IS THIS SESSION? Ok, so that was a legit session. Finished it off with this, which is pretty comparable to my score on my youtube video. This combo is WAY better, i got literally 2 less MAX's, and less misses and 50's, but where I lost ~11k of score was because a bunch of my 300's ended up becoming 200's and 100's, so my overall acc was lower. Still, I havent been able to pass this at all recently, so this has been quite a session overall. | ||
Cyro
United Kingdom20263 Posts
I'm suuuuper happy with mouse atm. I've put osu on for a few mouse warmup maps several times and fc'd stuff that i've never fc'd before with tablet or any other mouse just yoloing, even though i don't use the same sens for sc2 and osu. I'm still trying to figure that out. | ||
Bobbias
Canada1373 Posts
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Yorbon
Netherlands4272 Posts
I didn't realise Jinjin revamped the regular dan course. I still had some old version (where one of the songs of dan 4 was the piano version of 3rd eye. This looks way better than the old one, tbh. 'My son, the leopard' is superfun! | ||
Bobbias
Canada1373 Posts
And yeah, those are a good example of how variable my scores can be. | ||
Parrek
United States893 Posts
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Yorbon
Netherlands4272 Posts
In the end, it turned out that I stressed more if I could not see those things :') Even after a few weeks I just kept thinking about my health bar and acc.. So I enabled everything again. The only thing disabled now is the combo animations at 50, 100, etc. I don't think it's too distracting, as long as your skin is simple, although that also depends on the way of playing. In MP, i do disable everyone's scores. I guess it's mostly a taste kind of thing. | ||
Bobbias
Canada1373 Posts
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Yorbon
Netherlands4272 Posts
First practice, then a round of ranked maps, because I felt like it. In the end I rose around 1500 ranks, nearing the 10k mark (that feels awful to say, so bad.. xD) Some scores below. Although most are typical farm maps, I was happy with #5 and #7. I suddenly made a jump to nearly S'ing (without too much trouble), while I used to struggle getting an A, showing clear improvement. As bonus, a few unexpected passes. I tried to pass a dragon force map as well (forgot the song name, mapped by skalim), but as usual failed during the solo at 2/3s :'). + Show Spoiler + Edit: decided a second session. I was looking at a fellow Dutch account and saw that I didn't have half of the maps in his top scores. So I downloaded some of these. Got some easy pp and broke 10k yay. I guess having few maps is not good for your rank Proper A on double helix. I nearly failed again, but this time just because I'm bad. The rest of the map went way better, despite the atrocious max combo. | ||
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