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[Game] Osu! - Page 363

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Yorbon
Profile Joined December 2011
Netherlands4272 Posts
April 11 2019 17:14 GMT
#7241
On April 01 2019 06:08 Cyro wrote:
Show nested quote +
Nice, I didn't know that!
I'm used to laptop screens atm, so I wouldn't notice the difference between a top tier monitor and 'a lot less smooth' to begin with


Would be cool if you could come over here and try it out!

My reading and postural stuff (including stiffness everywhere) seems pretty good atm, i'm setting some personal bests despite only having played with tablet a couple hours in the last weeks.
Haha, well, there is a slight chance I will soon (tm) do a project in London for a few months, so maybe I could combine that
Nothing is certain though!

I've recorded a new video (first time in 10 months). It's still crappy quality, but good enough to give an impression. A while back I was happy with an A on this map, but almost managed to get an S this time, after only a week of playing. I'm proud to say that this play was only 0.6% less accurate than Bobbias' first try.

Initially I didn't really want to upload it, but looking at it now it's pretty decent.

Yorbon
Profile Joined December 2011
Netherlands4272 Posts
April 14 2019 00:28 GMT
#7242
Sorry to spam, I really had a terrific day today in terms of performance.

Little bit of background: when I practice, I do so how I'm used to from my background as a classical pianist. For some reason, for mania this seems to really fit.
Basically, I identify key areas in which to improve and find as many maps as possible in these areas. I practice these as my go to technical practice. In musical terms, these are my 'études'. On the other hand, there are also pieces meant to show what you've got. On average these are longer, and more varied in patterns. These are what I would see as 'performance pieces', although there is no performance in that sense in osu, except when you're in a world cup. Etudes aren't interesting outside of practice purposes. If you're testing your speed, but reach 95%, you might want to find a faster map. Performance pieces are interesting even after reaching a performance threshold. They serve as a test of allroundness, an identifier of what you can improve. And of course, an 'easy' way to impress.
To give examples from osu standard: 'story of my wife' is a jump étude, while Airman is a performance piece (although it's not as long, and not as varied, these classifications are not black and white and also depend on your level).

So after my break I've mainly been playing maps I would call études, just to get back into it. I would consider the above video a part of that. However, today I felt like playing some of the performance pieces as well. The results were incredible, I've included a number of screenshots. Note that for all but one of these, I've never reached >90% before.

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
I've reached >90% for the last one, but not this convincing. It's a huge step.

Last one, I was completely exhausted but so happy after this score:
[image loading]


Additionally, how the F does MAS get these AR changes so natural. This is the second I ever heard the song, and it felt like the correct rythm was the only natural one to play.

Yorbon
Profile Joined December 2011
Netherlands4272 Posts
April 21 2019 18:30 GMT
#7243
another weekend update:

Finally!
[image loading]

Soon (tm). Compared to my second best play I've missed 50 notes less!
[image loading]
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
Last Edited: 2019-04-21 22:25:01
April 21 2019 21:50 GMT
#7244
I get what you mean about etudes vs performance pieces, but at the same time with the exception of stuff like the bracket practice map, or say entozer's jack map two faced hammer, most maps that qualify as practice are not solely practice maps.

those are some awesome scores man, you are definitely catching up to me. Doesn't help that I basically haven't touched mania in.. like 2 weeks now.

And about MAS's SVs: His SVs are EXTREMELY predictable as long as you actually listen to the music. In some cases I was able to sightread them as well as I could play them many times later, simply because they follow extremely predictable patterns in the music. We subconsciously or consciously know that music is based around multiples of 4 most of the time. 4 beats per measure, 4, 8, or 16 measures per section of a song, etc. And MAS takes advantage of that and mostly places SVs in places where the song has a clear pattern he's accentuating. Few mappers seem to be able to pull off that kind of SV usage.

EDIT: Also, focused practice by identifying your weaknesses and practicing maps which heavily feature that kind of pattern is an extremely good way to practice and improve those skills, although I hope you mix a healthy amount of performance piece type maps in with your practice maps, because one skill you might not have identified yet is the ability to transition between different types of patterning. Some transitions are really difficult to make, even if you can play both kinds of patterns well in isolation. The maps you feel are more like performance pieces are useful for practicing the transitions between different patterns, since they tend to have more varied patterning.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
April 22 2019 00:05 GMT
#7245
On April 22 2019 06:50 Bobbias wrote:
I get what you mean about etudes vs performance pieces, but at the same time with the exception of stuff like the bracket practice map, or say entozer's jack map two faced hammer, most maps that qualify as practice are not solely practice maps.

those are some awesome scores man, you are definitely catching up to me. Doesn't help that I basically haven't touched mania in.. like 2 weeks now.

And about MAS's SVs: His SVs are EXTREMELY predictable as long as you actually listen to the music. In some cases I was able to sightread them as well as I could play them many times later, simply because they follow extremely predictable patterns in the music. We subconsciously or consciously know that music is based around multiples of 4 most of the time. 4 beats per measure, 4, 8, or 16 measures per section of a song, etc. And MAS takes advantage of that and mostly places SVs in places where the song has a clear pattern he's accentuating. Few mappers seem to be able to pull off that kind of SV usage.

EDIT: Also, focused practice by identifying your weaknesses and practicing maps which heavily feature that kind of pattern is an extremely good way to practice and improve those skills, although I hope you mix a healthy amount of performance piece type maps in with your practice maps, because one skill you might not have identified yet is the ability to transition between different types of patterning. Some transitions are really difficult to make, even if you can play both kinds of patterns well in isolation. The maps you feel are more like performance pieces are useful for practicing the transitions between different patterns, since they tend to have more varied patterning.

There are a couple of things I want to react to, not because I disagree, but because I think we agree more than our posts suggest.

On the first paragraph, yes, there isn't a strict line between something being a typical practice map or not. I tried to clarify that with my last sentence on the classification not being black and white. What someone sees as a useful practice map is mostly dependent on the personal skill level/situation of the player.

Few mappers seem to be able to pull off that kind of SV usage.

For me personally, this is key. I usually rage at SV. An example of this is the map 'Alice in Misanthrope' (or something like that). It's completely unplayable for me. (I could go into the rest of the paragraph with a very long text, but unfortunately i'm quite lazy, but not disagreeing).

On the edit part, very short: yes, that's exactly the goal.
The practice maps are there to improve 'raw' skills. Things like muscle memory, moving fingers independently or speed of pattern recognition are within that scope. Similar to when I was serious about osu standard, I want to be able to play anything at any time.
As a (theoretical) clarification, imagine a map where there is transition from pattern A to B and I can play both independently, but the transition is rubbish. I that case I try to find maps that contain that transition quite a bit, and those maps become my practice. This obviously only works when you have enough maps
In any case, the one thing I want to prevent is learning maps (as opposed to skill). Practice maps may be played often. Performance are atm limited to once a week.

I'm not quite satisfied with this post, I could probably type a lot more on how I think one should practice osu, but let's leave it as is. I just hope it won't cause misunderstandings :')..
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
Last Edited: 2019-04-22 07:51:06
April 22 2019 01:19 GMT
#7246
The way I approach balance between practice and performance is.... whatever I feel like that day, tbh. I don't think it's necessarily good to restrict yourself to playing performance maps so rarely.

I try not to be too specific about what I'm playing when I practice stuff. Like let's say I wanted to practice brackets, I would basically just pick random BMS converts looking for bracket based maps.

That said, I actually don't play ranked maps much at all, because I don't see them as being effective practice most of the time since so few of them actually focus on certain kinds of patterning the way a good practice map would, and most of them aren't fun enough on their own for me to actually want to play them, so I end up only playing them when I actually want to try to improve my score on them.

EDIT: Sightread. Yeah, this was really tricky.
[image loading]
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
April 22 2019 19:22 GMT
#7247
The way I approach balance between practice and performance is.... whatever I feel like that day, tbh. I don't think it's necessarily good to restrict yourself to playing performance maps so rarely.

Just to clarify, atm I don't have the time to (structurally) play more than 2 days a week. Practically, I play a day of practice, and a day of practice mixed with performance. (every day max 3 hours, because I tire easily and have other things to do). So I can only play performance maps once every two days of play.

I wasn't very clear in my post, sorry for that.

Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
April 23 2019 06:59 GMT
#7248
Ahh, yeah I mean these days I sometimes go a week or 2 without touching the game. Other times I'll play sessions for 2 or 3 days in a row. 3 hours would be one hell of a marathon session for me these days though. Usually by an hour or hour and a half at most my hands feel dead. Mostly from just not playing often enough I think.

Just got this score, and it feels weird. I'm pretty sure I've B'd that map before, but I don't have a video because my only video of it is a live play I threw on youtube a while back. Compared to that score I have way better acc, but more misses.
295 misses on the YT video, but only 75.98% acc, and 460 combo, because I fucking nailed the easier LNs and the section after where they add single reverse shields. Once the chordstream shield shit started though I finally broke :<
[image loading]
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
April 23 2019 19:56 GMT
#7249
For some reason I didn't have that map yet, even though I recall looking up maps from your youtube channel. Haven't played it yet, but the ending looks brutal, it's so fast I couldn't follow at all.

I'm sorry if you've already explained before, but I'm not incredibly well versed in mania terminology; when you say 'reverse shield', what kind of patterns do you mean? Is it something like below? (with the single notes either above or below the long notes)
[image loading]
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
April 24 2019 00:22 GMT
#7250
Normal shields are single notes before an LN, reverse shields are single notes after an LN.

Here are some screenshots to illustrate:
All the highlighted notes are simple reverse shields.
[image loading]

Insert regular shields picture here. I couldn't remember any maps that had regular shields. Checked a couple but no luck finding them, so meh, I'm sure you know what I mean.

These are reverse LN shields (or reverse short LN shields if you want to be really specific, but if they were much longerit'd basically become an inverted stream instead, with the emphasis being on the gap between the notes)
[image loading]

Bonus: I think I would call this a double reverse shield where 1 shield is a short LN.... I didnt even realize this map did this.
[image loading]
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
April 24 2019 06:58 GMT
#7251
Thanks, got it!
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
April 28 2019 18:16 GMT
#7252
Weekly update.

Today it was time for LN madness!
First two maps have some quite hard LN patterns. While playing I noticed a significantly improved reading ability. I could actually consciously tell which of my fingers to raise at the end of LNs in these patterns. Of course, it went wrong a lot, but it's still a huge improvement.

+ Show Spoiler +

[image loading]
[image loading]


Secondly, I'm occasionally playing the LN dan courses. I still didn't pass dan 3 (can't improve my 94.4% somehow), but had some (for me) great scores on 4 and 5, of course without passing them. I was glad to get solid A in dan 4. I had an A before, but it felt shaky and I couldn't reproduce it. With the extra reading ability, compared to a week ago I cruised towards an A.
Dan 5 is still too hard, but I'm starting to see it. You can see I've improved from 81% (which was a few weeks ago) to 85% now. Ironically, the latter score felt worse during the play. For me, that's a sign of actual improvement: processing speed has gone up so you notice more mistakes.

+ Show Spoiler +

[image loading]
[image loading]


Bonus:
HAMMER TIME
It's not everyday I get an A first try with difficulty >5, especially not with these kind of patterns.
[image loading]
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
April 28 2019 23:05 GMT
#7253
Nice stuff, It's always funny when a better score feels worse.

I was slightly disappointed your HAMMER TIME score wasn't entozer's two faced hammer though. Great jack/finger independence practice map. Somehow I can't play it at all any more though.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
April 29 2019 00:05 GMT
#7254
On April 29 2019 08:05 Bobbias wrote:
Nice stuff, It's always funny when a better score feels worse.

I was slightly disappointed your HAMMER TIME score wasn't entozer's two faced hammer though. Great jack/finger independence practice map. Somehow I can't play it at all any more though.
I laughed out loud when checking entozer's map. You're absolutely right, given that that map exists, I should not have announced this score the way I did
But damn, it will be hard to get an A on it.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
Last Edited: 2019-05-05 04:01:52
April 29 2019 04:49 GMT
#7255
I only had an 86 on the video I made of my first pass on it. I don't think I've ever A'd it. The jack rhythms are hard as balls to hit with 1 hand while hitting a completely different one on the other. Still, it's a legit fun map to practice on.

:< way better combo and less misses, but still like 7k off my PB :< Shit ratio on this play, but this was my first song this session too.
[image loading]
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
Last Edited: 2019-05-10 05:52:35
May 06 2019 14:30 GMT
#7256
Just got a G305 - WOW

+ Show Spoiler +
[image loading]


G pro shell with a few very minor modifications. The sensor is updated (supposedly marginally better, but you can't really improve on flawless..)

Clicks are slightly harder which is an improvement IMO 'cause the original G Pro was soft enough that i'd click accidentally when playing mouse osu all of the time. Scroll wheel has more feedback and sticks a little more on each click which is good.

It's wireless, although because they wasted so much mass on the G pro the wireless version can actually weigh similar (or maybe even less LOL) than the original wired one - plus none of the drag from the awful wire. People were modding the wires off and it still wasn't a perfect solution (wires are wires) but the original was god awful.



The COM is a bit further back which is a significant plus for me 'cause i grip quite far back and my grip was stuck behind the COM on the G Pro which often led to the front of the mouse not moving with the back half (rotating slightly instead of translating) especially with the added mouse cord weight and drag which was attached to the mouse at the tip. I had to grip further up and harder to prevent that which caused discomfort and in the long term, injury. The G305 doesn't do that! The COM is also of course centered on the width axis (mice that don't do this are fucking awful for fingertippers, no exception).

Mass is not the only factor, a little bit of extra mass to move the COM to a desirable place is actually completely fine with me. It's not ideal (if we had magical tech) but that doesn't mean that it's not quite likely the best mouse that i've ever used after sitting on its predecessor for 2 and a half years (which is an eternity for me, i have like 10 mice now).

No adjustment period, just plugged it in; set DPI and got a #1 score on one of my practice maps on the first play so it's just instantly better than the original G Pro. With easier and more consistent movement i can probably play a bit lower sensitivity with no loss.

I did take care to get some Lithium based batteries as they're a lot lighter than other batteries, my AA lithiums only weigh 13 grams while some rechargables are supposedly up at 31g. Turns out that you can use an AAA to AA adapter to power the mouse as well which means that your battery(+adapter) will weigh about 7 to 31 grams depending on the type that you get.

The mouse shell itself is 76 grams with the battery cover on, 67g without IIRC.



Oh, they increased the LOD as well which was a major complaint from me on the 3366 sensor in the original G Pro, G502 and other mice. It used to stop tracking mid-swipe occasionally because the sensor lifted very slightly off the pad and that was a painfully unneccesary black mark on an otherwise flawless sensor. Now it's higher by enough of a margin that i keep moving the cursor accidentally so when i'm adjusted back to the LOD it'll probably be awesome. It's, AFAIK, about a 1.5 to 2 CD lift off distance instead of struggling to track at 1CD. That helps with a bit lower sens as well!

It also has an additional little mouse foot to stop da butt from dragging

Did find a couple quirks eventually: Sensor continues to try to track when you lift it in certain ways (particularly lifting from the nose rather than the center) and can jump/shake a bit worryingly. The right and middle clicks will take a while to get used to specifically in sc2 because of how heavily i use them there.

Another note: The G Pro Wireless is probably a bit better technically. It's a bit lighter - 80g including battery - and has an inbuilt lithium battery which can be charged via cable at nights. The sensor is a version ahead of the one in this mouse. It does, however, cost 3x as much - and it has a different shell that i've never used, so i'm not all that confident in it. Looks like a possibility for the future!

I was hoping that the white shell would contrast well enough against black mousepad to be visible even underneath my hand, and it is! It's much easier to see my grip now.

That map is brutal for lower sens mouse because it's AR10.33 and the jumps literally never end to let you adjust :D




Update after 3 days usage: I got used to the middle&right clicks, they seem fine. It's amazing to get rid of g pro shit cable and the mouse feels a good bit lighter even in configs where the scales say otherwise because of how much the cable drag affects the feel of the mouse. A lot of the times where cable drag is an issue it actually affects the force required to move the mouse in uneven or unpredictable ways so i feel more consistent aiming without it.

The sensor shaking/jumping during liftoff is probably always going to be a bit of an issue, it happens less as i've gotten used to lifting further than the g pro (which stopped tracking halfway through a swipe or spin sometimes because the LOD was so low, lol) but it still does happen a bit. I'm curious as to how much the mousing surface and the other variant of the sensor in more expensive models affects that and i'l be giving my mousepad a proper wash.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
Last Edited: 2019-05-22 02:09:26
May 22 2019 01:36 GMT
#7257
Having a ton of fun playing 600dpi with this mouse although i'm pretty sure it's objectively worse than 50% higher sens. Will post more vids soonish!

The sensor shake issue (proportional to DPI) and wireless freedom / lower weight is pushing me towards lower sens than the old mouse with same shell. I was up to using 1300dpi but i'm usually playing at around 1000 again now.

My first AAA battery hasn't died yet either and i've heard the AA lithiums hold like 3 times more charge which would put the cost around 1 euro/month for very heavy usage with the lower mass batteries; less than i feared and fine for most people who'd be in the market for an intermediate priced mouse (it's sold under 40 euros at times).

I'm still looking at the G Pro Wireless for various reasons.

I washed my mousepad properly, realized a lot of the marks are actually physical damage to the pad 'cause i've had this for like 8 years lol! I flipped it 180 degrees vertically for now so i'm using the least-traveled bit which is noticeably smoother and more consistent in movement but it didn't noticably change the sensor behavior. I might get a new pad soon too.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Varanice
Profile Blog Joined June 2011
United States1517 Posts
May 22 2019 04:46 GMT
#7258
been playing etterna for a couple of months now, a friend of mine is really into standard osu and recommended that i check out 4K mania, so i've been playing it occasionally here and there. not sure how this works, but send me a friend invite.

https://osu.ppy.sh/users/7973196
www.twitch.tv/varanice
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
May 22 2019 06:26 GMT
#7259
Welcome to our tiny corner of TL. Added you as a friend, although my activity lately has been pretty sporadic. If you've got any questions about mania just give me a shout (here, ingame, through PMs here or on the osu site...)
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
May 22 2019 12:55 GMT
#7260
On May 22 2019 13:46 Varanice wrote:
been playing etterna for a couple of months now, a friend of mine is really into standard osu and recommended that i check out 4K mania, so i've been playing it occasionally here and there. not sure how this works, but send me a friend invite.

https://osu.ppy.sh/users/7973196

Welcome, it's good to see a new face

I added you, my account name is 'yorickblabla'. I'm not online much, but will try to get online now and then. Osu has a onesided friend system I believe, in the sense that you add people and they appear in your list. (no invites/acceptance needed)

Currently I play mania 7k, but have been decent at taiko and standard as well.

I don't know etterna (apart from googling just now), so it's unclear for me how well the skills translate. Judging from your last osu stream (I took the liberty to take a look at your twitch), you seem to be at the start of your mania career, getting used to scroll speed/timing and UI. If you have questions about any game mode/skins/whatever, don't hesitate to let me know, either ingame or here.

Cyro, I'll look at you mouse posts later, there's a lot of things I don't know about in there
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