|
On November 26 2018 03:07 HiIamBrett wrote: After my games yesterday I'm convinced the draw engine is trying to do something instead of being random. Four games in a row I used mulligan because of 2 land and had just 1 land in the next hand with a deck running 22 land. I don't know what the odds of that are but it seems that it should be nearly impossible.
I've played real mtg for about 16 years and have never had so many consistent issues. You play more online games of magic then you do paper. Therefor you 'think' you perceive trends you don't see when playing paper.
There is a chance there is something wrong with Arena's draw engine but the more logical reason is that its all in your head. Also chances can be low but when you consider the amount of games played every day online a tiny chance happens pretty regularly.
|
You play more online games of magic then you do paper. Therefor you 'think' you perceive trends you don't see when playing paper.
There is a chance there is something wrong with Arena's draw engine but the more logical reason is that its all in your head. Also chances can be low but when you consider the amount of games played every day online a tiny chance happens pretty regularly.
It might be confirmation bias. The game was just cruel yesterday to the point that it was breaking my spirit just trying to get a couple wins.
It's that it happened 4 in a row that bothers me. After that I decided to screenshot my next draws if I had 2 or less cards. Look at this masterpiece. I have just 1 dusk legion dreadnaught in the deck btw so the first/second hands are real winners.
https://imgur.com/a/Hlwoyfb
As a side note that deck has only 6 swamps in it lol.
|
dont think it's confirmation bias, a lot of people have noticed weird stuff
|
Apparently on the forums they noticed it seemed to be working as intended, out of like 25k test games or something. but the amount of games ive either drawn all lands for 10 turns or drew nothing and had to discard is shocking. ive basically gave up on mulling at this point and just keep my starter hand
|
Basically we're finding out how much people cheat in paper Magic.
|
On November 26 2018 07:46 WolfintheSheep wrote: Basically we're finding out how much people cheat in paper Magic.
If anything this shows how bad the only really bad thing about the design of Magic is, the mana system will always be Magic biggest flaw and why other card games have moved away from it.
|
On November 26 2018 07:46 WolfintheSheep wrote: Basically we're finding out how much people cheat in paper Magic.
I've said it before and I say it again: I have used Magic: Workstation extensively a few years back and my decks played the same on PC and IRL. I can't check the same decks in Arena obviously but mana-wise I use the same as in Workstation and Paper. Now in Arena it's very often I get mana screwed. The 10 land draws in a row happens "every other game" as in, when it happens I can still remember the last time it happened because it was just a few days ago. And everybody should know how unlikely that is statistically.
|
I run 22 lands + 4 elf/4commune/4thunderherd and the amount of times i get none of them is pretty staggering, granted 1 is a 2cost mana search but come on man, 3 or 4 games tonight ive started with no lands and none of the above options, like what?
|
On November 26 2018 09:39 Lexender wrote:Show nested quote +On November 26 2018 07:46 WolfintheSheep wrote: Basically we're finding out how much people cheat in paper Magic. If anything this shows how bad the only really bad thing about the design of Magic is, the mana system will always be Magic biggest flaw and why other card games have moved away from it.
Funny thing is, before I started playing MTG: Arena, the mana system was for me a strong point of the game.
I mostly play paper Modern and my main deck is 4 colors for 18 lands (tempo delver if you're curious). To me, it adds a lot of depth because you have to be really careful and think hard whenever you fetch. Much more interesting than just seeing your Hearthstone crystal count increasing each turn.
Now, I have to admit that having to run 24 lands in standard and drawing 4 in a row is a lot less exciting...
|
You can get a couple of cards for free with the code GAMEAWARDS in MTG: Arena
For a list of cards see here www.destructoid.com
|
infinity21
Canada6683 Posts
Yay, thanks for sharing
Just started playing and getting the starter decks. Already spent wildcards on a merfolk deck because I found in on the interwebz ;;
|
Hilarious combo I just found messing around with Phylactery Lich because I was trying to make a mono black deck work with it.
Just latch it to a transmogrifying wand and you can spawn 3 free ox by targeting your indestructible lich. Was trying to find a good use for the wand think I finally have one.
https://imgur.com/a/rb2jhW0
Obviously weak to bounce/exile but still fun.
|
infinity21
Canada6683 Posts
This game is so tilting sometimes. How do I go 9 turns without getting my 3rd land? :/
|
part of learning to play magic is learning to accept that variance happens and that you lose a number of games to not drawing X, even when statistically you should have drawn X by now.
|
This game is so tilting sometimes. How do I go 9 turns without getting my 3rd land? :/
I've been taking a lot of screenshots to help me better track stuff like this for about 3 days. I've had 2 like that the last 2 days.
https://imgur.com/a/asltyzc
What bothers me far more is that in 3 days I've had exactly 21 single land draws in decks that never run less than 20 land. Odds of that happening are less than 10%. I guarantee I haven't played over 200 games :-/.
At least when you don't draw land your opponent can see that and know what's happening. When they see you double mulligan two 1 land draws they probably just think you're greedy/bad.
It's always fun when the complete opposite happens.
|
MTG arena is officially out to get me today. My first 3 games had 2 that should almost never happen.
Game 1: Draw + Show Spoiler + Mulligan + Show Spoiler + Second Mulligan + Show Spoiler +
Game 2 was normal.
Game 3 + Show Spoiler + The graveyard is 2 tormenting voices Used 1 to discard the other for double draw. Bad idea in hind sight since I drew 2 land :-/
Deck I was using.
|
infinity21
Canada6683 Posts
Been playing this game for a few weeks now. I moved from a Merfolk deck which I found was pretty good until you run into decks running board wipes and heavy removal (which is decently common on MTG:A). Since mono red aggro was stomping me, I figured it's good and made that deck. I don't know if I just had a bad run of games but I found it to be very inconsistent. If I hit the right cards, it's unstoppable. But a lot of times I would be like < 3 life short of lethal before running out of steam. I was most likely not making the best plays but I didn't find the deck fun. The only advantage of mono red was that the games were short so I could give up early.
Switched to a mono blue tempo deck and I've been enjoying it a lot. Despite only running 19 lands, it's much more consistent even if I don't draw a Curious Obsession. I also enjoy countering everything the opponent does It's a good learning experience trying to think of what my opponent could play and trying to play around that. Just won a game where I was on the draw and mulliganed down to 5. Had just the right counters and kept a Siren Stormtamer with Curious Obsession on the board long enough to make up the card disadvantage.
I'm also pretty close to a Izzet Drakes deck so will probably spend wild cards on that if I get bored of mono blue. I have 3 copies of Niv-Mizzet so was running a (very suboptimal) Izzet burn deck for kicks. Feels good to get Niv-Mizzet on the board and just start casting spells one after another.
For those of you playing on MTG:A, which decks do you find fun to play?
|
Good choice, izzet drakes is a relatively cheap deck to build, aside from the rare duo lands. I would run some maximize velocities in there, as drakes coming out of nowhere with haste is pretty kickass, and I don't see that many people doing it.
My first deck was an izzet wizards aggro with adeliz, which is very cheap and my go-to for aggro. It's not that reliable, but when it goes off you can get some hilarious turn 4 wins with adeliz pumping your whole board with cheap spells.
After I had all rare izzet lands I made an Izzet control deck using red burn spells and blue counters for control, a few Sarkhans and treasure maps to ramp Niv mizzet into play and opts/radical ideas to use with Niv. Sadly that wasn't the cheapest deck to build because not only did I build 4 Sarkhans and 2 Rals but also 4 rekindling phoenixes, which are pretty critical against golgari (chupacabra, eldest reborn and the occasional plaguecrafter). Overall that's a lot of mythic wildcards.
Recently I turned the same deck into a grixis control by adding a couple of Bolasses and switching red burn for black removal. It functions almost exactly the same but is more fun with being able to flip Bolas every few games.
|
I'm so sick of drakes. I mainly play mono u and merfolk, but I prefer draft to constructed. I could theoretically build every standard deck out there right now but I'd rather just hoard my wildcards for the next set or something.
|
I also play mainly Izzet, since it has a lot of breadth. With a relatively small card pool you can play very aggressive izzet drakes with maximize velocity, and a playset of Warlord's Fury and Crash Throughs, or play Izzet control with 4x Niv Mizzets, and anything in between. I also built Izzet self-mill with Drowned Secrets, phoenix, creeping chill, but it isn't too good, though it's really funny when it works.
|
|
|
|