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micronesia
Profile Blog Joined July 2006
United States24767 Posts
December 22 2018 00:43 GMT
#13261
I got bored with my monored aggression and dimir surveil decks so I made Jeskai Lantern... didn't quite have enough wilds so my mana is a bit slow. The wins tend to be pretty fun though.
ModeratorThere are animal crackers for people and there are people crackers for animals.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
December 22 2018 04:29 GMT
#13262
On December 22 2018 07:39 Sbrubbles wrote:
Good choice, izzet drakes is a relatively cheap deck to build, aside from the rare duo lands. I would run some maximize velocities in there, as drakes coming out of nowhere with haste is pretty kickass, and I don't see that many people doing it.

My first deck was an izzet wizards aggro with adeliz, which is very cheap and my go-to for aggro. It's not that reliable, but when it goes off you can get some hilarious turn 4 wins with adeliz pumping your whole board with cheap spells.

After I had all rare izzet lands I made an Izzet control deck using red burn spells and blue counters for control, a few Sarkhans and treasure maps to ramp Niv mizzet into play and opts/radical ideas to use with Niv. Sadly that wasn't the cheapest deck to build because not only did I build 4 Sarkhans and 2 Rals but also 4 rekindling phoenixes, which are pretty critical against golgari (chupacabra, eldest reborn and the occasional plaguecrafter). Overall that's a lot of mythic wildcards.

Recently I turned the same deck into a grixis control by adding a couple of Bolasses and switching red burn for black removal. It functions almost exactly the same but is more fun with being able to flip Bolas every few games.

I dont feel like bolas in this current set at any rate is very strong unless youre just splashing black for him and playing a more standard izzet deck, but at that point why not just splash white and run teferi which is much stronger and vastly more difficult to deal with than hoping bolas doesnt get removed the turn you play him or praying you survive long enough to flip him(which by itself is usually a win)

drakes is fairly easy to build, a decent golgari explore deck isnt all that expensive either. only ones that are bad are the jadelight rangers and the planeswalkers as well as the find//finality i believe are all rare/mythic.
Artillery spawned from the forges of Hell
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 22 2018 07:47 GMT
#13263
On December 22 2018 06:10 infinity21 wrote:
Been playing this game for a few weeks now. I moved from a Merfolk deck which I found was pretty good until you run into decks running board wipes and heavy removal (which is decently common on MTG:A). Since mono red aggro was stomping me, I figured it's good and made that deck. I don't know if I just had a bad run of games but I found it to be very inconsistent. If I hit the right cards, it's unstoppable. But a lot of times I would be like < 3 life short of lethal before running out of steam. I was most likely not making the best plays but I didn't find the deck fun. The only advantage of mono red was that the games were short so I could give up early.

Switched to a mono blue tempo deck and I've been enjoying it a lot. Despite only running 19 lands, it's much more consistent even if I don't draw a Curious Obsession. I also enjoy countering everything the opponent does It's a good learning experience trying to think of what my opponent could play and trying to play around that. Just won a game where I was on the draw and mulliganed down to 5. Had just the right counters and kept a Siren Stormtamer with Curious Obsession on the board long enough to make up the card disadvantage.

I'm also pretty close to a Izzet Drakes deck so will probably spend wild cards on that if I get bored of mono blue. I have 3 copies of Niv-Mizzet so was running a (very suboptimal) Izzet burn deck for kicks. Feels good to get Niv-Mizzet on the board and just start casting spells one after another.

For those of you playing on MTG:A, which decks do you find fun to play?



I've been playing Grixis (Bolas, Blue/Red/Black). Having a lot of fun with that one. Got sick of being countered all the time so it's kind of nice to do it back, especially against Jeskai.
When I think of something else, something will go here
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
December 22 2018 09:44 GMT
#13264
On December 22 2018 13:29 arb wrote:
Show nested quote +
On December 22 2018 07:39 Sbrubbles wrote:
Good choice, izzet drakes is a relatively cheap deck to build, aside from the rare duo lands. I would run some maximize velocities in there, as drakes coming out of nowhere with haste is pretty kickass, and I don't see that many people doing it.

My first deck was an izzet wizards aggro with adeliz, which is very cheap and my go-to for aggro. It's not that reliable, but when it goes off you can get some hilarious turn 4 wins with adeliz pumping your whole board with cheap spells.

After I had all rare izzet lands I made an Izzet control deck using red burn spells and blue counters for control, a few Sarkhans and treasure maps to ramp Niv mizzet into play and opts/radical ideas to use with Niv. Sadly that wasn't the cheapest deck to build because not only did I build 4 Sarkhans and 2 Rals but also 4 rekindling phoenixes, which are pretty critical against golgari (chupacabra, eldest reborn and the occasional plaguecrafter). Overall that's a lot of mythic wildcards.

Recently I turned the same deck into a grixis control by adding a couple of Bolasses and switching red burn for black removal. It functions almost exactly the same but is more fun with being able to flip Bolas every few games.

I dont feel like bolas in this current set at any rate is very strong unless youre just splashing black for him and playing a more standard izzet deck, but at that point why not just splash white and run teferi which is much stronger and vastly more difficult to deal with than hoping bolas doesnt get removed the turn you play him or praying you survive long enough to flip him(which by itself is usually a win)

drakes is fairly easy to build, a decent golgari explore deck isnt all that expensive either. only ones that are bad are the jadelight rangers and the planeswalkers as well as the find//finality i believe are all rare/mythic.


You're right, but that's exactly what I'm doing. Bolas isn't the main win condition in the deck, it's either Niv or multiple rekindling phoenixes swinging in the air. He's just a flying 4/4 for 4 that forces a discard while benefitting from Sarkhans ramp and dragon hoard, which I run two of. I'd post a list but I'm leaving to travel right now. It's very similar to this though:

https://mtgarena.pro/decks/dragon-control-17/

Bora Pain minha porra!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 22 2018 18:03 GMT
#13265
Yeah Bolas isn't my only win condition either. I have Niv and a couple of other win conditions I am brain farting on right now.
When I think of something else, something will go here
arb
Profile Blog Joined April 2008
Noobville17922 Posts
December 26 2018 10:42 GMT
#13266
On December 23 2018 03:03 blade55555 wrote:
Yeah Bolas isn't my only win condition either. I have Niv and a couple of other win conditions I am brain farting on right now.

I feel like with good draws Grixis is really hard to play against, but as a fast paced aggro deck they almost seem free wins for the most part. But if they manage to hand wipe you early with thought erasures etc it becomes really hard to do anything. And ofc flipping bolas or beating you to death with him is always an option as well. But being able to revive Niv/another creature is always huge when he flips and something scary in most cases
Artillery spawned from the forges of Hell
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
March 31 2019 19:14 GMT
#13267
Umm... Can someone tell me why there is no thread for a friggin TEAM LIQUID player that has made it to the semi finals of a major Magic: the Gathering Arena tournament???

Hopefully TL makes an article on it
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2019-04-02 14:19:36
April 02 2019 13:06 GMT
#13268
War of the Spark spoilers are starting to flow in with the release at the end of the month.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2019-04-02 18:26:02
April 02 2019 18:25 GMT
#13269
I've been playing arena a lot.

As I get more and more competitive, I also get more and more annoyed. I've gone back to my original *biggest* problem with these types of games (mtg in particular).


There is a 50% chance the other player goes first. There are decks where this surely swings the winrate from say, maybe 55-45 one side to something more like 70-30 for the other side.

I'm looking at you mono blue. Gruul too. But more mono blue.

I expect there are a lot of hands where mono blue looks at their hand, sees they are going first, and know with over 90% certainty they are going to win the game. I bet that isn't at all a rare thing.


This just doesn't feel like something that should exist in a competitive game. Im gonna make my own card game.
Manit0u
Profile Blog Joined August 2004
Poland17707 Posts
Last Edited: 2019-04-02 18:44:51
April 02 2019 18:40 GMT
#13270
On April 03 2019 03:25 travis wrote:
I've been playing arena a lot.

As I get more and more competitive, I also get more and more annoyed. I've gone back to my original *biggest* problem with these types of games (mtg in particular).


There is a 50% chance the other player goes first. There are decks where this surely swings the winrate from say, maybe 55-45 one side to something more like 70-30 for the other side.

I'm looking at you mono blue. Gruul too. But more mono blue.

I expect there are a lot of hands where mono blue looks at their hand, sees they are going first, and know with over 90% certainty they are going to win the game. I bet that isn't at all a rare thing.


This just doesn't feel like something that should exist in a competitive game. Im gonna make my own card game.


This has always been the case with MtG. Even way back when Tolarian Academy decks were popular.

There are very few really balanced CCGs out there. The most balanced game I've played so far was VTES, but there you have 5 players so even if you happen to sit at a table where there is a deck that destroys you outright there are 3 other players who might help you out. Also, if you're too powerful the other 4 players will simply gang on you and no deck can survive that. Bestest game ever with all the politics at the table.
Time is precious. Waste it wisely.
LennX
Profile Joined October 2010
4568 Posts
August 26 2019 16:50 GMT
#13271
https://magic.wizards.com/en/articles/archive/news/august-26-2019-banned-and-restricted-announcement-2019-08-26

After the huge B&R update today, Modern may actually be fun to play again. Now if we actually get proper Modern GPs in 2020 instead of being breadcrumbed. The new renamed and rebranded PTQ better be good for the non US grinders.

The irony of having more standard legal cards being restricted in a format that almost no one plays is also interesting. The amount of attention that WotC gives this format is huge comparatively to the rest of the MtG
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 18 2019 15:43 GMT
#13272
Anyone from TL still play ? Been playing a mix of paper/mtga and mtgo, mostly modern, though I'm currently working on a standard brew that I'm really enjoying.

What's everyone playing?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
October 18 2019 17:52 GMT
#13273
I've been playing a bit on MTGA. Aside from the client still having issues resembling some kind of memory leak, it has been fairly enjoyable.

The current standard meta is a bit boring due to the dominance of Golos and Field of the Dead. At higher ranks its just this deck and decks that try to counter it. Might wait for another expansion before sinking more time into this.

Riot's own CCG just entered early access, looks like a combination of elements from MTG, artifact, and HS, I might be spending some time in that if I can get access.
Meta
Profile Blog Joined June 2003
United States6225 Posts
October 18 2019 18:32 GMT
#13274
I've been playing a bunch of MTGA this summer. Current standard is in a bad place, although Fires of Invention is a fun deck, Golos and Oko dominate the meta. Eldraine limited is also toxic, Revenge of Ravens punishes aggro so hard and many games end in board stalls and decking. The fact that blue has a common that is a mill win condition and a 0/4 for 1 means aggro will have a rough time closing out games. Although good Green/Black or Green/White adventure decks can be quite good and quite fun.
good vibes only
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2019-10-18 20:20:50
October 18 2019 20:10 GMT
#13275
On October 19 2019 03:32 Meta wrote:
I've been playing a bunch of MTGA this summer. Current standard is in a bad place, although Fires of Invention is a fun deck, Golos and Oko dominate the meta. Eldraine limited is also toxic, Revenge of Ravens punishes aggro so hard and many games end in board stalls and decking. The fact that blue has a common that is a mill win condition and a 0/4 for 1 means aggro will have a rough time closing out games. Although good Green/Black or Green/White adventure decks can be quite good and quite fun.


I've actually been enjoying quite a bit Eldraine limited, though not quite as much as M20 and RAV. There's abundance of removal, and the deck sinergies aren't that hard to assemble. The complaints about blue mill decks are honestly overstated, especially on reddit. Agressive decks can go under it and big creature decks can eventually overpower it. If you're playing a midrange deck with average creatures, some removal, and keep trying to play creatures on curve, you're gonna be in trouble like you would vs constructed simic flash, but that doesn't make the deck OP.

I'll admit that Revenge of Ravens can be an extremely bullshit card, but often it just sits there doing nothing until you can power something to overcome it, and at the end of the day it doesn't directly affect the board (while you can still trade away your little creatures in blocks). I distinctly remember one game that I would have won with taken by the fae if it wasn't for it, but in the others it just bought time.
Bora Pain minha porra!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2019-10-21 02:46:01
October 21 2019 02:36 GMT
#13276
I hear Eldraine is a lot more fun to draft with people rather than bots.

So, I took my brew to the local LGS for a Sunday standard event. Not a bunch of people showed up (modern is a lot more popular here, which is what I usually play), but I played vs Bant Golos x2 and Rakdos Aggro.

My deck: https://i.imgur.com/H6KT7U5.png

It has some nutty draws like turn 2 field, turn 3 chandra, turn 4 torbran turn 5 (cast things and win), but plays a longer game fine.
Torbran + Sarkhan + dragon token means any attacking creature takes 3 damage, which is nice vs 2/2 zombies.
Chandra, Acolyte + Chandra, Artisan means she ultimates the turn after she comes into play.
Chandra, Acolyte + Tibalt is a semi-infinite supply of devil token blockers.
Any chandra + Chandra's Triumph gives me a 2 mana 5 damage removal spell for PWs and creatures. With torbran I can even kill Oko (maybe).
This hasn't come up yet, but Bonecrusher Giant // Stomp + Flame sweep can get around protection from red. Cerulean drake not really played right now, but it's a cute interaction. Bonecrusher giant is a monster card that I play in modern quite a bit (fits into bomat red like a glove) but not 100% sure about him in this deck. Have him in for now as at worst he's a versatile removal spell and card advantage+beatdown wincon in grindier matchups.

R1: vs Bant Golos
Game 1 I'm on the play, and have the nut draw, kill him on turn 5. Just curve Chandra into Torbran into a bunch of spells and he's dead.
R2: I haven't really tested the sideboard much, and I think I kind of over-boarded. Put in the warbosses, the Tectonic Rifts and I think extra flamesweep for zombies maybe? I don't recall exactly.
Anyway, I got on board quite nicely with warboss+chandra but he got a quick Realm Cloaked Giant / Cast Off and I couldn't recover from there. I got to cast tectonic rift to my opponent's bemused reaction, so that was almost worth it ("Land destruction in standard???")
G3: Don't remember it too well, IIRC I got stuck on 2 mana for many, many, many turns and died.

R2: Rakdos Aggro
G1: On the draw, kept a kinda land heavy hand but with removal in it. Game was quite long, he had a strong start with 1 drops and what not, but I was able to keep the board clean while suffering some damage. Flooded a bit and eventually got overran by stuff.

G2: On the play, clear up his board, slam chandra, slam torbran, kill him.

G3: Super close game. Similar to game 1 except instead of flooding I drew 3 Electrostatic Fields. Thankfully in this game my Tibalt did a ton of work blocking his turn 3 Rotting Regisaur and I had enough removal to deal with his flying threats (rankle and spawn of mayhem) until I eventually find lethal with the help of 4 mana chandra.

R3: Bant Golos with super spicy black splash for Casualties of War.
G1: I get an insane start, opponent is at like 6 after turn 5. Then he plays casualties of war, killing one of my lands, my torbran and my chandra. That sucked, and he stabilized after. That card seems insane for the golos mirror too, very sweet tech.

G2: I don't sideboard nearly as much, but from what I recall of this game, I just had the chandra into torbran into kill you line.

G3: Another really close game. I keep a slightly risky high curve two lander with 2x Torbran and a Chandra, because I'm on the draw and it's not the easiest matchup in the world. Still, it's >50% to play my torbran on turn 4, which I am able to do.

Here is a much trickier spot however. I can either slam torbran on 4 and get in 6 damage, or I can play 4 mana chandra and double uptick her. I went with Torbran in the end, which I think was a mistake. Get the 6 damage in, then board starts getting clogged next turn and I end up playing Chandra anyway, just a turn slower...

Opponent starts stabilizing with some zombies and a baby krassis etc, and then comes a turn where we both make a mistake:
My board is torbran + 3 mana chandra on like 5 loyalty, and 4 mana chandra on 7. I have 6 mana untapped with risk factor and flame sweep in hand, + 2 extra torbrans.

He goes for Casualties of War, killing Torbran and a land. I forget to float the mana for the land so I'm unable to cast both risk factor and the flame sweep which nearly costs me the game.
Opponent forgets that 4 mana chandra only deals damage when she takes damage/loses counters, and destroy effects don't do that. So he kills 5 mana chandra instead. I risk factor and I believe my opponent gives me the cards.

On my turn I have 5 lands, chandra on 7, 2 torbrans and a flame sweep in hand I think. Maybe a skewer the critics also?
I play torbran, ult chandra hoping for a land + shock, which I find and I assemble lethal.
There was an Oko involved in g3 as well, but I don't recall what it did exactly aside from elk my torbran.

The two game 3s run together a bit as they both had kind of photo-line finishes. Overall super pleased with the deck, and happy to see the limited Arena testing carry over into paper as well.
Could see the deck wanting to go up to 24 lands. Sarkhan is pretty sweet, and can be hard to cast at the moment (he sadly got insta killed the times I got to play him this event).

Also played a bunch of casual modern games with a combo-control deck I stole from someone on discord (built around platinum angel and madcap experiment, together with every blue pitch counter spell under the sun, with lovely alt win cons like Hivemind + copy madcap experiment, or hivemind + copy pact of negation, or narset+day's undoing). Played vs 4c control and Taking Turns which are both pretty good matchups for Counterspell Tribal and made the deck feel quite sweet.
(Have previously played it vs Seleysna Eldrazi which made the deck feel very not sweet, as it's quite hard to counter a Thought-knot seer and so they get to steal all your combo pieces ).
Closed the day out with a few mono-red burn games (Mhayashi build with 8 canopy lands and seal of fire, it's a sweet deck).

Gonna try to run some MTGO leagues with the burn deck this week, it's sooo smooth and can keep almost any opening hand thanks to being a 20 land deck with so much flood (canopy lands) or drought insurance (luts).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Meta
Profile Blog Joined June 2003
United States6225 Posts
October 21 2019 15:31 GMT
#13277
Nice tournament report, love it. WOTC just banned field of the dead. Standard should be in a much better place now that Golos won't be clogging up the meta anymore
good vibes only
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 22 2019 02:23 GMT
#13278
Yeah, I kind of dislike Oko more than field, but that card is never getting banned so oh well. Think this might make my deck a good bit worse, but still gonna play it.

Pioneer announcement is... meh. I wish they'd just reprint fetches, but Bomat Red is basically all Pioneer legal except for like lightning bolt, so I already have a deck for that format at minimum.

Also gonna experiment with Atarka red, Feather and Mono red goblins in that format.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
October 22 2019 02:50 GMT
#13279
I really do wish WotC would just reprint some cards properly. Fetchlands don't even kind of ruin standard if you print them alongside the right lane cycles. Would fetches + fast lands really make mana too good? Or fetches + filter lands?

Feels so shitty to gate deck costs behind something as fundamental as the manabase.

Sadly banning fetches in Pioneer really screams to me that we won't get new fetch reprints in the new Zendikar set.

I also hope they don't beat Ravnica and Zendikar into the dirt too hard. I get they're popular but I'm still kind of done with Zendikar after how not good I found BFZ.

Hopefully Pioneer shapes up though, I do like nonrotating formats and maybe it'll be the less aggressively busted version of Modern I've wanted.

Incremental change is the Democrat version of Trickle Down economics.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 22 2019 06:13 GMT
#13280
On October 22 2019 11:50 Zambrah wrote:
I really do wish WotC would just reprint some cards properly. Fetchlands don't even kind of ruin standard if you print them alongside the right lane cycles. Would fetches + fast lands really make mana too good? Or fetches + filter lands?

Feels so shitty to gate deck costs behind something as fundamental as the manabase.

Sadly banning fetches in Pioneer really screams to me that we won't get new fetch reprints in the new Zendikar set.

I also hope they don't beat Ravnica and Zendikar into the dirt too hard. I get they're popular but I'm still kind of done with Zendikar after how not good I found BFZ.

Hopefully Pioneer shapes up though, I do like nonrotating formats and maybe it'll be the less aggressively busted version of Modern I've wanted.



I agree that you can avoid the mistake they made last time with fetches turning every deck into 4c/5c good stuff, but fetches will still ruin standard by adding 10 minutes of shuffling to every match. You don't want the mandatory Oko mirrors to last even longer.
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