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@GrantTheAnt
Thank you for your continued contribution. I would like to highlight one particular comment here:
Another option would be to force me to rename my profile on next login, but that's not a great user experience (who gets to keep their name, and who has to rename?).
Please believe me when I say this: any user experience regarding name changing and the like would be FAR offset by the ability to get more games, see more games available, interact with your friends, and basically play more and easier.
Right now, poor US East is basically unplayable. There's nothing there. Having just checked, there were FIVE games up, and all were random UMS games. NO melee game options being made to join. Creating a game resulted in no joiners, and this was at 2PM (Mountain) on a Saturday afternoon Instead of having people continue to try and login there and look for anything to do but be greeted by a ghost town, people would love to actually have fun.
If this fix is low effort, it would improve experience significantly for little cost and allow you to partially check off a tick on your list.
Thanks again!
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1. I would apply the following: whoever created his account first gets to keep the name, the other player has to rename.
2. The reason why many people have a much poorer experience in terms of latency/lag is because now you can and are forced to play anyone out of the entire player pool. This was never the case. If you had a bad experience with a player or a country you would be much more vigilant in the future of playing with him or people of that country again.
Not only that, but you also had the option of leaving without penalty during the first 2 minutes of the game if for whatever reason the game was lagging.
As far as I understand, now there is no such thing. You can play anyone regardless of the connection state between you and your opponent, and you don't have the luxury of leaving during the first 2 minutes without it negatively affecting your stats.
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I have super nice ids on both US East and West (tOss etc.) and i wouldn't mind losing them in order to merge the servers and have a more active game. Our goal should be to unite the community as much as possible, that'll increase the longevity of the game. Honestly i'd merge EU/East/West into 1 server.
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"2. The reason why many people have a much poorer experience in terms of latency/lag is because now you can and are forced to play anyone out of the entire player pool. This was never the case." It was never the case because you simply picked your opponent in the past. And you knew your opponents anyway. There were still problems. There is a sad reality: There arent many high level foreigner. When i logged on Shield Battery or ICCUP and opend D- Games, people like SCC-Faust joined the game, pretending that he is new to the game. Which is clearly not the case. And the amount of Smurfs on iccup just prove one thing: People on top are bored. They either cant find equal skilled opponents. Or they dont want to play them because its alot of stress
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United States3736 Posts
On November 19 2017 07:43 Heyjoray wrote: When i logged on Shield Battery or ICCUP and opend D- Games, people like SCC-Faust joined the game, pretending that he is new to the game. Which is clearly not the case. And the amount of Smurfs on iccup just prove one thing: People on top are bored. They either cant find equal skilled opponents. Or they dont want to play them because its alot of stress
Yeah that totally happened.
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On November 19 2017 11:16 SCC-Faust wrote:Show nested quote +On November 19 2017 07:43 Heyjoray wrote: When i logged on Shield Battery or ICCUP and opend D- Games, people like SCC-Faust joined the game, pretending that he is new to the game. Which is clearly not the case. And the amount of Smurfs on iccup just prove one thing: People on top are bored. They either cant find equal skilled opponents. Or they dont want to play them because its alot of stress Yeah that totally happened. You are a fan of Ghost only
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To me, SC:R has been aweful and not only because of Blizzard.
Blizzard has his share of responsability with the lag in game, no 2vs2 ladder, no EUD ums... And it's probably the main issu for all of us.
But we also have a responsaibility as the foreign community. As a competitive player it was really painful to stay motivated to practice, those tournaments (except TL OPEN) are poorly administrated. We have like 30 competitive players and you make your tournament on invite ? What's the reasoning ? Inviting and allowing koreans to play in EVERY tournaments is also so dumb, we can't play vs them, there are too much lags and it's not even fun to watch a stomp in each final. When are you guys going to listen to players ? As a result, almost a lot of players stopped playing : ret, trutacz, adel, sarens, myself ...
So yea blizzard needs to fix this lag and add a 2vs2 ladder as soon as possible but we can easily improve the situation. Atleast for the players in tournaments and viewers.
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United States3736 Posts
On November 19 2017 12:04 Heyjoray wrote:Show nested quote +On November 19 2017 11:16 SCC-Faust wrote:On November 19 2017 07:43 Heyjoray wrote: When i logged on Shield Battery or ICCUP and opend D- Games, people like SCC-Faust joined the game, pretending that he is new to the game. Which is clearly not the case. And the amount of Smurfs on iccup just prove one thing: People on top are bored. They either cant find equal skilled opponents. Or they dont want to play them because its alot of stress Yeah that totally happened. You are a fan of Ghost only
On second thought maybe that did actually happen.
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I've been playing my ladder games on turn rate 6 since the patch hit, even against people who are within 50-60 mile from me. In fact, I played against few people who are in same region as me (guys from 1-2 hour drive from my city to being in same state) and they were all "adjusted" to turn rate of 6 eventually in the beginning of the game.
Maybe its because I can see the turn rate now, but it feels like lag has gotten even worse than before. Its beyond frustrating when you consistently play against delay and have insane input delay every time you play. It saps any motivation to play out of you.
It doesnt really matter if opponent is 50 mile from you or 500 mile from you or 1000 mile from you. They all eventually get lowered to turn rate of 6.
Not having all the features from the teaser from pre-release is one thing, but being unable to play without lag months into release is really disappointing. Never imagined when i was switching over from sc2 that being able to play 1v1 without problem would be the #1 concern this much into release. It feels like im playing in an even worse australian server in sc2 every single game.
Then theres whole problem with 2v2 or more needing extra high latency to even be playable in, even if everyone in the room is from same city.
I would have thought remastered game included a remastered online experience that is befitting of a 2017 released game, but it still feels like 1998 with 90s internet connection to boot, on a modern machine.
oh yea, 3:12 error is still unfixed
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The latency is so fucking bad. If the game is supposed to match you against people with whom you have a good connection, it's failing miserably. Almost every one of my games lags when they didn't on Fish server, and I could play any random Korean, so it feels like it's seeking out shit connections if anything.
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United Kingdom12021 Posts
If my 10 hours of casting yesterday are anything to go by I think the chat bug is fixed! Didn't see it once across two big tournaments :D
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@GrantTheAnt
Hey Grant! So cool that you are engaging with the community here on TL! That is really impressive, heartwarming, and promising at the same time.
Merging the servers is an absolute must. Let me come up with an analogy: if you had to choose between shooting a person or making him/her loose his/her favourite ring, what would you do? You'd make them loose the ring. Do not kill people / activity, make 'em loose id-s instead
Also, if it's too integrated into global blizzard battle.net system, just make everybody play on 1 server instead of actually merging them. Just remove two of eu/east/west options from the client to connect to, rename it only on the client side, there, problem fixed.
edit: also, what IPlay is saying below me
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This "issue" of there being a US West and US East on games like War2 Battle Net Edition and thats why you can't merge servers is pretty lame.There is a korea server for Starcraft : Brood War that is not available for Warcraft 2 or Diablo yes? So just make an 'American' server for BW and leave the other games how they are.The advantages of pooling the playerbase outweigh the disadvantage of not being able to whisper/chat someone playing War3, which if they're using the blizzard app is no longer an issue anyway.
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I also like the idea of one server and a huge lobby. When you log in you can choose the EU lobby, Global lobby (default), America lobby, Asia lobby, or Korea lobby (korea can have their own server though). You can set which one is your default as well. Have the games filter by latency or location, so you can always find relevant games. Have flags that show your location as well. Then everyone can be together.
And I think all of us would give up our precious ids if we could merge some of the servers. And keeping Korea separate is okay since they have a huge pop.
I'm sure this is easier said than done but I just wanted to agree with the server merge.
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The lag in ladder is really disheartening... don't even want to play it anymore. Fish 1.16 was way better in terms of non lag w/ korean players.
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On November 19 2017 06:26 GrantTheAnt wrote: Thanks for the support guys, we really appreciate it.
Some answers to a couple of other questions I've noticed:
Why not merge gateways (specifically USE, USW)? This was another thing we considered right at the start of designing out the integration with modern Battle.net. Here are a couple of things to consider immediately:
1. What if my name is on USE but not USW? What if someone else has my name on USW? The obvious answer is to internally prefix/suffix my name, but remember, whatever the final name is needs to fit within the restrictions of names in the old chat server. So if my name has already used the maximum bytes available, what then? And yes, we could rewrite or augment the chat server to remove such old restrictions, but that is quite the undertaking and it also hits on point #2 below. Another option would be to force me to rename my profile on next login, but that's not a great user experience (who gets to keep their name, and who has to rename?).
2. It's easy to forget that the original chat server is shared between 4 other games. Whatever solution we come up would very likely require every game to be patched. A couple of those we've patched in the last couple of years, so it's not unreasonable that we could patch them, but there are other cases where we really haven't looked at the source code in a very long time. Even getting to the point of releasing any kind of patch on each of those is a serious time investment with substantial risk.
TLDR - although we agreed there were compelling reasons to merge USE & USW, the additional risk and time investment was pushing us well above what was already a very complicated and intricate subproject. So we decided to table the idea and circle back to it when we felt we could tackle it.
"After a match it takes a solid 2 minutes or more for my rating change to be displayed. I don't even bother waiting for it anymore, but it's definitely something I'd like to know."
I think you're referring to the toast post-game screen here. This is part of the Battle.net UI responsiveness that we're working on optimizing right now. We'll have a small improvement coming soon (which should impact on this screen), but a larger change is in the works too.
Finally, Faust, I am surprised to hear that you're experiencing more latency than you ever used to, assuming you're playing the same custom games. Once you're in game, assuming the host does not require a proxy server, there is no server involved and it's a direct connection between you and your opponent (for 1v1). None of that code has changed in any material way, so it really should be the same experience as ever. Our network diag tool will show you if you need proxy server assistance when hosting games (coming soon). Since your setup hasn't changed, I wouldn't expect that to be the case. Once that's released, I'll be interested to hear the results and see if we can get to a better place with your latency woes.
As AManHasNoName mentioned, pinging google.com isn't a conclusive test. It does show that the network at your end is in good shape - you're not slowing it down by software/hardware/config like running over wifi, etc. - and also that your ISP is good. What really matters is your connection to the host player (or if you're the host, all the other players and observers), which comes down to the state of their network plus the physical routing between you (which unfortunately can be non-obvious, particularly in regions with many different countries).
can you please comment on: performance issues for low-end PC's, current state of SD graphics and if the dev team has any intention to rework the SD graphics? thanks.
main points i would like to bring up here are:
- the launcher and whole bnet interface run very bad on low-end Computers, it takes ages for the launcher to start, the interface reacts very slow. I and many other players experience a good deal of hardware lag just using the launcher and bnet interface, unresponsiveness, CTD, etc.
- SD graphics are objectively worse than 1.6. SD graphics, it's very unenjoyable to play with them. SD does not support widescreen options. Users experience hardware lag ingame when using HD graphics that make competetive play impossible.
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i think if we all had advanced social skills that would help
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Netherlands4651 Posts
Cele, perhaps it helps if you add -launch to your Starcraft.exe shortcut. It allows you to skip the bnet app bs. Right click your shortcut - properties - now make target look like below and hit apply. ...\Starcraft.exe -launch (However you will still need to Login before you can access Battle.Net®.)
On Win10 Starcraft.exe sits 'on top' of your desktop. It makes alt-tabbing not possible if you're only running Starcaft. You can get access to your taskbar by hitting Winkey+E, but even then I haven't found a way to access my desktop while runing Starcraft. It's very annoying. I hope that can be addressed in the future as well. (I'm talking about SC:BW, not SC:R if that matters)
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On November 20 2017 01:35 Peeano wrote:Cele, perhaps it helps if you add -launch to your Starcraft.exe shortcut. It allows you to skip the bnet app bs. Right click your shortcut - properties - now make target look like below and hit apply. ...\Starcraft.exe -launch (However you will still need to Login before you can access Battle.Net®.) On Win10 Starcraft.exe sits 'on top' of your desktop. It makes alt-tabbing not possible if you're only running Starcaft. You can get access to your taskbar by hitting Winkey+E, but even then I haven't found a way to access my desktop while runing Starcraft. It's very annoying. I hope that can be addressed in the future as well. (I'm talking about SC:BW, not SC:R if that matters)
that's a nice tip thx, but if i get u right i still need to launch the app anyway in order to play on bnet? In that case, it doesn't make a difference for me. I don't play offline at all atm.
Or can i log in via the login screen on the bnet interface ingame?
Oh my god it's working, thx so much Peeano! Oh my god im so happy i don't have to deal with that launcher anymore, you won't believe xD Thx a lot really mate! Hahaha!
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Wow, I didn't know about that too. Thanks, Peeano!
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