What can we as a community do to improve StarCraft - Page 20
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[sc1f]eonzerg
Belgium6432 Posts
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jimminy_kriket
Canada5476 Posts
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Piste
6162 Posts
On December 01 2017 19:56 Sayle wrote: If anyone here wants to directly improve SC:R, it looks like their team is hiring: <blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">Do I know any software engineers looking to come to Blizzard? My team is hiring! Pros - you'd be working on games like StarCraft: Remastered! Cons - I may well be your manager.</p>— Grant Davies (@GrantTheAnt) <a href="https://twitter.com/GrantTheAnt/status/936496872096645120?ref_src=twsrc%5Etfw">December 1, 2017</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script> Nice to see Blizzard is still investing on SC:R. I really hope they get someone who is not only familiar with the game, but also with the community. | ||
xboi209
United States1173 Posts
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AManHasNoName
United States165 Posts
On December 03 2017 10:25 xboi209 wrote: I didn't expect remastered to be so problematic, I find this whole situation quite sad It's not as problematic as this thread might lead one to believe. This is kind of a venting thread, and some of the things discussed in here have been resolved since their posting. Just wanted to point this out, cause I know a lot of people considering playing SC:R might be looking through this thread and get scared away. But, there is definitely a future for SC:R and it's still really fun in its current state | ||
s_k_911
China358 Posts
can open 4 observer seats? | ||
ProMeTheus112
France2027 Posts
On December 04 2017 17:11 s_k_911 wrote: doulbe click observer can open 4 observer seats? agreed! also consider possibility of more observer slots if needed? cause now when you want more observers you have to use a UMS with obs slots, and then you get divided chat in game between observer slots of SC:R and obs slots of UMS maps. up to 10 obs slots depending on number of player slots on the map? that way max number of slots is the same, should fit in the interface since it can fill space not filled by "missing" player slots.. | ||
iPlaY.NettleS
Australia4310 Posts
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fazek42
Hungary438 Posts
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Jealous
10077 Posts
On December 11 2017 19:26 fazek42 wrote: Yeah I remember having lots of fun, social games with lots of people obsing, where you could chat with everyone, especially in the early game. That contributes to a really nice atmosphere, and when things would get busy, the obs' would just go on ally chat. Observert chat to everyone should definitely be toggleable, and hopefully it is coming back in a coming patch. It's definitely a double-edged sword though. Should be off by default if implemented. Getting spammed and begging "ac on" got old in the lift CC on LT days. | ||
[sc1f]eonzerg
Belgium6432 Posts
On December 11 2017 19:26 fazek42 wrote: Yeah I remember having lots of fun, social games with lots of people obsing, where you could chat with everyone, especially in the early game. That contributes to a really nice atmosphere, and when things would get busy, the obs' would just go on ally chat. Observert chat to everyone should definitely be toggleable, and hopefully it is coming back in a coming patch. hmm why no just use observer map? | ||
fazek42
Hungary438 Posts
On December 11 2017 19:44 Jealous wrote: It's definitely a double-edged sword though. Should be off by default if implemented. Getting spammed and begging "ac on" got old in the lift CC on LT days. Heh, true. Should be something the players can toggle, whether or not they wanna see obs chat. If you are playing some serious 1v1 it can be annoying, but if you are having fun in some not so serious matches, it's kind of vital for a fun atmosphere. True, but than you don't get the new fancy ob features! | ||
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