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What can we as a community do to improve StarCraft - Page 19

Forum Index > BW General
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SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
November 29 2017 01:50 GMT
#361
On November 29 2017 08:22 Lazare1969 wrote:
Show nested quote +
On November 29 2017 07:54 TT1 wrote:
On November 29 2017 06:14 Lazare1969 wrote:
this is what the team ladder map pool should be:

2v2
Fighting Spirit
Circuit Breakers
Gladiator
Neo Requiem
The Hunters

3v3
The Hunters

4v4
The Hunters


after the hunters python is the most popular 2v2 map

isn't it the most vetoed map in current ladder?


In current 2v2 ladder? Or 1v1? I'd be mystified if python is more banned than Nostalgia :O
twitch.tv/schamtoo | twitter.com/schamtoo
Ganfei2
Profile Blog Joined July 2010
473 Posts
November 29 2017 04:19 GMT
#362
On November 29 2017 10:30 Lazare1969 wrote:
Show nested quote +
On November 29 2017 09:04 Ganfei2 wrote:
On November 29 2017 08:22 Lazare1969 wrote:
On November 29 2017 07:54 TT1 wrote:
On November 29 2017 06:14 Lazare1969 wrote:
this is what the team ladder map pool should be:

2v2
Fighting Spirit
Circuit Breakers
Gladiator
Neo Requiem
The Hunters

3v3
The Hunters

4v4
The Hunters


after the hunters python is the most popular 2v2 map

isn't it the most vetoed map in current ladder?


Sure, but not for 2v2.

Also, I think The Huntress wouldn't be bad to add to the 3v3 mappool. Hell, I'd add BGH and FPM as well, but give the option to 100% veto those maps. There are a ton of players for those two maps, as well as a ton of players who refuse to play them. Make separate ladders if needed--I personally wouldn't give a shit if they included money map MMR on the same ranking as low money MMR, but I know there are alot of whiney purists out there who would complain about it. I just want a system that matches me and my teammates up vs other teams on whatever map we want to play at a given time.

i don't think money maps belong in ladder. there's plenty of it in custom games anyway.


Like I said.
sM.Zik
Profile Joined June 2011
Canada2550 Posts
November 29 2017 04:25 GMT
#363
On November 29 2017 09:04 Ganfei2 wrote:
Show nested quote +
On November 29 2017 08:22 Lazare1969 wrote:
On November 29 2017 07:54 TT1 wrote:
On November 29 2017 06:14 Lazare1969 wrote:
this is what the team ladder map pool should be:

2v2
Fighting Spirit
Circuit Breakers
Gladiator
Neo Requiem
The Hunters

3v3
The Hunters

4v4
The Hunters


after the hunters python is the most popular 2v2 map

isn't it the most vetoed map in current ladder?


Sure, but not for 2v2.

Also, I think The Huntress wouldn't be bad to add to the 3v3 mappool. Hell, I'd add BGH and FPM as well, but give the option to 100% veto those maps. There are a ton of players for those two maps, as well as a ton of players who refuse to play them. Make separate ladders if needed--I personally wouldn't give a shit if they included money map MMR on the same ranking as low money MMR, but I know there are alot of whiney purists out there who would complain about it. I just want a system that matches me and my teammates up vs other teams on whatever map we want to play at a given time.


100% need to be The Huntress instead of Hunters. so much better
Jaedong Fighting! | youtube.com/ZikGaming
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2017-11-29 04:30:59
November 29 2017 04:30 GMT
#364
i wish shared bases would be a possibility for the teamladder, but I guess there would be too much criticism from BW veterans if that ever was an option in ladder.
aka Kalevi
sM.Zik
Profile Joined June 2011
Canada2550 Posts
November 29 2017 04:38 GMT
#365
On November 29 2017 13:30 404AlphaSquad wrote:
i wish shared bases would be a possibility for the teamladder, but I guess there would be too much criticism from BW veterans if that ever was an option in ladder.


Guess I am a BW veteran (started playing in 1999, took many breaks of course since but always came back). Played SC2 from 2012 to 2014 and if there's one thing I found much better on SC2 compared to BW, it was team games and that is mostly because of the maps (and shared bases).
Jaedong Fighting! | youtube.com/ZikGaming
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2017-11-29 05:39:46
November 29 2017 04:53 GMT
#366
On November 29 2017 13:38 sM.Zik wrote:
Show nested quote +
On November 29 2017 13:30 404AlphaSquad wrote:
i wish shared bases would be a possibility for the teamladder, but I guess there would be too much criticism from BW veterans if that ever was an option in ladder.


Guess I am a BW veteran (started playing in 1999, took many breaks of course since but always came back). Played SC2 from 2012 to 2014 and if there's one thing I found much better on SC2 compared to BW, it was team games and that is mostly because of the maps (and shared bases).

I just already see the comments about catering to noob players with shared bases. But then again, teamgames were already frowned upon as too casual, so maybe nobody will care.
aka Kalevi
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 29 2017 06:17 GMT
#367
I've noticed something that is actually pretty sad. On my old laptop and my old desktop, BW would run without any lag or mouse delay. But I recently tried SC:R on my old machines, and there is definitely slowdown. Even with SD mode. Mouse isn't as responsive and smooth as the game progresses. It's a bit better with SD mode, but not by much. Both my old machines have Intel HD graphics. Kinda sucks for those with old machines since even an Intel HD with i5 core can't run SC:R optimally.

Note: there is performance lag online AND offline (singleplayer).
ggsimida
Profile Joined August 2015
1148 Posts
November 29 2017 06:55 GMT
#368
The only good thing with scr is that you can ladder with random now wwwwww
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
December 01 2017 10:56 GMT
#369
If anyone here wants to directly improve SC:R, it looks like their team is hiring:

Do I know any software engineers looking to come to Blizzard? My team is hiring! Pros - you'd be working on games like StarCraft: Remastered! Cons - I may well be your manager.

— Grant Davies (@GrantTheAnt) December 1, 2017


[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6814 Posts
December 01 2017 11:05 GMT
#370
MCA go apply please
noname_
Profile Blog Joined April 2007
466 Posts
December 01 2017 12:50 GMT
#371
On December 01 2017 20:05 [sc1f]eonzerg wrote:
MCA go apply please

I second that!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
December 01 2017 16:22 GMT
#372
MCA and xboi. Please go. Please.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
December 01 2017 16:36 GMT
#373
Holy crap this is excellent news. I'll be the guy they hang in the basement and hit with a bat like I'm some sort of piñata but instead of candy coming out it'll just be blood and tears. But seriously, this is hyping me up. Also didn't mca eat a ban from this thread LOL?
I want to fuck Soulkey with a Zelderan.
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
Last Edited: 2017-12-01 19:50:36
December 01 2017 19:50 GMT
#374
"C/C++ required."

Oh dear god no. But, hopefully they get some more resources! I know some engineers have already been pulled off SC:R.
twitch.tv/schamtoo | twitter.com/schamtoo
ProMeTheus112
Profile Joined December 2009
France2027 Posts
December 01 2017 20:12 GMT
#375
maybe should send them some minerals or vespene gas o_o teching late is better than never lul
Incomplete..ReV
Profile Joined August 2017
Norway639 Posts
December 01 2017 21:10 GMT
#376
On December 02 2017 04:50 SchAmToo wrote:
"C/C++ required."

Oh dear god no. But, hopefully they get some more resources! I know some engineers have already been pulled off SC:R.


Isn't that just half true? As in the people who were pulled off were more about the artistic stuff, while they've never pulled off any on the engineering stuff?
It's ok. I still love you <3
TT1
Profile Blog Joined December 2008
Canada10016 Posts
Last Edited: 2017-12-02 08:51:37
December 02 2017 08:49 GMT
#377
All will be well, i've spoken a lot with Grant and i can tell that he genuinely wants to improve the game. The guy's super passionate about what he does. We're in good hands, i'm sure he's doing the best he can do with the ressources available to him.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
noname_
Profile Blog Joined April 2007
466 Posts
December 02 2017 09:30 GMT
#378
Good to hear TT1.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6814 Posts
Last Edited: 2017-12-02 09:36:36
December 02 2017 09:35 GMT
#379
On December 02 2017 17:49 TT1 wrote:
All will be well, i've spoken a lot with Grant and i can tell that he genuinely wants to improve the game. The guy's super passionate about what he does. We're in good hands, i'm sure he's doing the best he can do with the ressources available to him.

can u tell him to put a cap to the tr no dropping lower than tr10 or 8? they basically only heard people asking for alerts like your friend has left from starcraft.honestly i hate that spam.but i care about ladder,also new maps are needed.changing the way replays are saved is also very important.it is very confusing and scary to me that the last patch fixed a problem reported recently,but ignoring real problems and sugestions made long ago.who knows maybe is about the person who reports the problem.
TT1
Profile Blog Joined December 2008
Canada10016 Posts
December 02 2017 09:47 GMT
#380
On December 02 2017 18:35 [sc1f]eonzerg wrote:
Show nested quote +
On December 02 2017 17:49 TT1 wrote:
All will be well, i've spoken a lot with Grant and i can tell that he genuinely wants to improve the game. The guy's super passionate about what he does. We're in good hands, i'm sure he's doing the best he can do with the ressources available to him.

can u tell him to put a cap to the tr no dropping lower than tr10 or 8? they basically only heard people asking for alerts like your friend has left from starcraft.honestly i hate that spam.but i care about ladder,also new maps are needed.changing the way replays are saved is also very important.it is very confusing and scary to me that the last patch fixed a problem reported recently,but ignoring real problems and sugestions made long ago.who knows maybe is about the person who reports the problem.


We already spoke about a new map pool and capping the TR to 8, among several other things. Re-naming reps didn't cross my mind tho, he reads TL so i'm sure he'll take note of it. Should be something easy to fix.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
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