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What can we as a community do to improve StarCraft - Page 15

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SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
November 22 2017 23:53 GMT
#281
On November 23 2017 08:09 castleeMg wrote:
just wanted to add another thing, why has the map pool for ladder not changed since launch? and a few of those maps like nostolgia, arcadia and python are sometimes fun but questionable for being in the ladder pool in the first place...


I'd assume it is because we are still in a "test season" (I know, I know, on our way to 4 months since release), which isn't really a good excuse, but I assume it is the reason. I am in full agreement with you.
I want to fuck Soulkey with a Zelderan.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7216 Posts
November 23 2017 00:01 GMT
#282
few problems.there is not purpose in playing games at TR6,sometimes games are not even lagging but few packet loss = going straight to TR6.i think AUTO TR need a cap like 10 max. for 1v1 matchmaking,for team games i recommend TR 8.
also whats wrong with matchmaking putting you to play vs the same oponent over and over even with changing ids and using differents MMR.this is not normal,i dont wanna play the same oponent more than 4-5 times,fix this,put a cap,is not fun,on fish server i used to play so many different players,how comes a global matchmaking is putting me to play against the same 2 players for hours.if you tell me the game is dead and we are actually the only 3 players ,oh well time to shutup.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
November 23 2017 01:19 GMT
#283
I saw a large post on the Overwatch subreddit about feedback about Doomfist's bugs and it kind of inspired me to rewrite the OP to have a less negative tone and be more presentable. Gonna prob do it after the holidays.
I want to fuck Soulkey with a Zelderan.
Starlightsun
Profile Blog Joined June 2016
United States1405 Posts
November 23 2017 03:50 GMT
#284
On November 23 2017 10:19 SCC-Faust wrote:
I saw a large post on the Overwatch subreddit about feedback about Doomfist's bugs and it kind of inspired me to rewrite the OP to have a less negative tone and be more presentable. Gonna prob do it after the holidays.


I don't even find it to be that negative... it looks like thoughtful, constructive criticism to me. There's legitimate reasons to be frustrated, and it's pretty cool that you got a dev to respond here. Anyway just my two cents...
elKa-ThE-FeArEd
Profile Joined October 2010
Sweden177 Posts
November 23 2017 11:05 GMT
#285
On November 22 2017 21:42 Qikz wrote:
Show nested quote +
On November 22 2017 18:44 elKa-ThE-FeArEd wrote:
SC:R is not really what i thought it would be, blizzard failed miserably since they clearly didnt put any effort into this

Slow with the updates, didnt listen to the players, no teamplay ladder, slow UI , slow profiles, everything's slow

Massive lag in ranked and i get matched with 90% koreans on ladder (and im only 2100mmr atm)
This made me stop playing the game entirely and its kinda sad that 3 months ago there were 10+ friends online playing
Now its maybe 2 and everyone else pretty much gave up


Given the fact you seem to have ignored everything Blizzard have wrote in this thread then I think it's safe to say that you're ignoring everything that's going on and just want to complain. :/


No i have not read through all this thread and i didn't see that there was an blizzard employee here

THOUGH its already way to late, the hype of SC:R is already gone

I've played this game on and off since the launch 98 til 09, picked it up now with SC:R

Sad to say that most of my mates already got tired of all bugs
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
November 24 2017 07:57 GMT
#286
On November 23 2017 12:50 Starlightsun wrote:
Show nested quote +
On November 23 2017 10:19 SCC-Faust wrote:
I saw a large post on the Overwatch subreddit about feedback about Doomfist's bugs and it kind of inspired me to rewrite the OP to have a less negative tone and be more presentable. Gonna prob do it after the holidays.


I don't even find it to be that negative... it looks like thoughtful, constructive criticism to me. There's legitimate reasons to be frustrated, and it's pretty cool that you got a dev to respond here. Anyway just my two cents...


True, I agree some of my points still stand, although there have been some points that have been proved to be inaccurate and I don't want people to get the wrong impression (ie. Grant Davies said that it is untrue that the dev team has reduced in size). Also I don't want this to sort of be a honeypot thread for people getting warned/banned, so I kind of want to rearrange how I word things in a way where I can still showcase my points, but not make it as aggressive.
I want to fuck Soulkey with a Zelderan.
DSK
Profile Blog Joined February 2015
England1110 Posts
November 24 2017 08:10 GMT
#287
On November 24 2017 16:57 SCC-Faust wrote:
Show nested quote +
On November 23 2017 12:50 Starlightsun wrote:
On November 23 2017 10:19 SCC-Faust wrote:
I saw a large post on the Overwatch subreddit about feedback about Doomfist's bugs and it kind of inspired me to rewrite the OP to have a less negative tone and be more presentable. Gonna prob do it after the holidays.


I don't even find it to be that negative... it looks like thoughtful, constructive criticism to me. There's legitimate reasons to be frustrated, and it's pretty cool that you got a dev to respond here. Anyway just my two cents...


True, I agree some of my points still stand, although there have been some points that have been proved to be inaccurate and I don't want people to get the wrong impression (ie. Grant Davies said that it is untrue that the dev team has reduced in size). Also I don't want this to sort of be a honeypot thread for people getting warned/banned, so I kind of want to rearrange how I word things in a way where I can still showcase my points, but not make it as aggressive.


I would recommend having a copy of the original post for reference/posterity in spoliers above your edited OP. Also can we have a sticky on this thread and use it as the central feedback post for all issues experienced in Remaster?.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7216 Posts
Last Edited: 2017-11-24 11:22:08
November 24 2017 11:20 GMT
#288
this is what we need.
[image loading]
[image loading]
[[image loading]
[image loading]

remastered is very very very very very far behind.
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
November 24 2017 11:30 GMT
#289
I'd be very happy with that as long as you can turn it off. I don't want to see every single bit of what's going on unless I'm watching a replay to study.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7216 Posts
Last Edited: 2017-11-24 11:33:33
November 24 2017 11:32 GMT
#290
On November 24 2017 20:30 Qikz wrote:
I'd be very happy with that as long as you can turn it off. I don't want to see every single bit of what's going on unless I'm watching a replay to study.

ofc is only for replays and learning purposes.and better way to find replays in your folder.
allhenryros
Profile Joined July 2016
19 Posts
November 24 2017 12:08 GMT
#291
I think a solution to ladder anxiety should be implemented. Like counting points only when the player wins and not changing when he or she loses, so the ladder is bassed In who has accumulated more victories in the season and not getting people to be afraid to lose. That can be implemented to both SC:R and SC2.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
November 24 2017 12:14 GMT
#292
the names in autoreplay definitely wanted thats how we can find a replay of a specific game directly
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-11-24 12:19:17
November 24 2017 12:18 GMT
#293
On November 24 2017 21:08 allhenryros wrote:
I think a solution to ladder anxiety should be implemented. Like counting points only when the player wins and not changing when he or she loses, so the ladder is bassed In who has accumulated more victories in the season and not getting people to be afraid to lose. That can be implemented to both SC:R and SC2.

errr look thats the opposite of what i want of a ladder, because any system that makes an imbalance between win and loss encourages grinding and makes the ladder inefficient and tedious as a tool for getting better (and getting matched well and playing better more fun games)
like, preferably, even no win streak bonus, no motw bonus, etc, only based on ladder points and equal win/loss at equal rating, why not equal win/loss at non equal ratings too just smaller than if equal ratings
and I say this while I'm never at the top of ladder
TT1
Profile Blog Joined December 2008
Canada10104 Posts
November 24 2017 12:39 GMT
#294
On November 24 2017 21:08 allhenryros wrote:
I think a solution to ladder anxiety should be implemented. Like counting points only when the player wins and not changing when he or she loses, so the ladder is bassed In who has accumulated more victories in the season and not getting people to be afraid to lose. That can be implemented to both SC:R and SC2.


what about the lower ranked/rated players who want to play evenly matched games?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
Last Edited: 2017-11-24 13:22:19
November 24 2017 13:21 GMT
#295
On November 24 2017 21:08 allhenryros wrote:
I think a solution to ladder anxiety should be implemented. Like counting points only when the player wins and not changing when he or she loses, so the ladder is bassed In who has accumulated more victories in the season and not getting people to be afraid to lose. That can be implemented to both SC:R and SC2.


Lol nah. Maybe people with ladder anxiety can get over the fact that it takes practice to improve rather than have fear of their fragile ego being burst when they realize they're going to get stomped. If it is that hard for you to hit the queue button and causes you actual anxiety, find another hobby, because video games shouldn't give you anxiety. They should be a form of enjoyment.

If we want to request changes so our feelings don't get hurt, can I request removing all chat from ladder matches? About 1 in 10 of my games is a Korean saying something along the lines of "your mother fuck" because I am not Korean myself and the game slowly ticks down the turn rate every 15 seconds. That is def my favorite part of SC:R.
I want to fuck Soulkey with a Zelderan.
killanator
Profile Blog Joined January 2008
United States549 Posts
November 24 2017 17:42 GMT
#296
On November 24 2017 21:08 allhenryros wrote:
I think a solution to ladder anxiety should be implemented. Like counting points only when the player wins and not changing when he or she loses, so the ladder is bassed In who has accumulated more victories in the season and not getting people to be afraid to lose. That can be implemented to both SC:R and SC2.


I've just started playing ladder, im 5 or 6 games in, all losses. Just gotta learn to embrace the suck and hope I get better. It's not like losing puts me in a bad mood, I still enjoy playing.
DJ, put it back on!
castleeMg
Profile Blog Joined January 2013
Canada791 Posts
Last Edited: 2017-11-25 02:03:12
November 24 2017 22:03 GMT
#297
just wanted to chime in about ladder anxiety, i know this is getting away from the forum topic but ive seen ladder anxiety posts before and ive ignored them but they bug me and heres why... if you want to play starcraft in a competitive atmosphere, just play the fuckin game, watch and analyze replays when you lose and try to get better. we're all trying to get better every time we play the game, thats why starcraft is so beautiful, because theres always something to improve and perfect. i know its just a game and its intended to be "fun" but for lots of people like the high pressure, lightning quick reactions are what makes it fun and if you can't handle the fact that you're losing ladder points then you need to mentally toughen up or quit playing ladder.. just my 2 cents
AKA: castle[eMg]@USEast/ iCCup
OrangeGarage
Profile Joined October 2015
Korea (South)319 Posts
Last Edited: 2017-11-24 23:45:44
November 24 2017 23:39 GMT
#298
On November 25 2017 07:03 castleeMg wrote:
just wanted to chime in about ladder anxiety, i know this is getting away from the forum topic but ive seen ladder anxiety posts before and ive ignored them but they bug me and heres why... if you want to play starcraft in a competitive atmosphere, just play the fuckin game, watch and analyze replays when you lose and try to get better. we're all trying to get better every time we play the game, thats why starcraft is so beautiful, because theres always something to improve and perfect. i know its just a game and its intended to be "fun" but for lots of people the high pressure, lightning quick reactions are what makes it fun and if you can't handle the fact that you're losing ladder points then you need to mentally toughen up or quit playing ladder.. just my 2 cents


While we're on this tangent... lemme add my speal
I dislike this idea of "man up or quit" solutions. Or rather, you could phrase it better. I used to have heavy ladder anxiety, in both Starcraft series.
Why do so many people get ladder anxiety? Ladder anxiety literally comes from the desire to improve, to get better. The fact that there are so clean cut methods of showcasing skill creates the situation where you don't look upon your improvements in every game- instead you focus on how much your MMR changed and where that puts you in the leaderboard.

Starcraft 2 is a great example because there are leagues in addition to MMR. You may have gotten from Bronze to Silver, but you still worry about every loss because in the grand scheme of things, you aren't even halfway good. You try to get better using guides, build orders, watching replays, etc; but you aren't doing it for the sake of getting better, or to have fun- you're getting better because you want to be ranked higher.
The more fixed you get on those shiny borders, the less you come to enjoy the game, which eventually leads to you taking every mistake you make to heart and beating yourself up over it. Again, its not the lack of watching replays that gets people. I used to replay that fight I overextended countless times, checking upgrades and production at the same time, comparing APMs, EPMs, things I could have done better. The more I replayed, the more I became unsure of my skills, and the things I found that I would have to fix became too many.
Even in the winning games, I would find stuff to berate me over: I didn't hit that 2/2 timing crisply enough, I made too many turrets, etc; Do you see the problem? I was trying to be a professional gamer that had 300+APM when I was a gold league scrub with 90APM.

With those mindsets, watching and analyzing replays don't matter, because as soon as I load up that ladder game, I get tunnel vision, playing everything way too safe, stalling games I could have ended 10 minutes ago because I was in doubt of my plays. And inevitably, many of those games lead to the opponent coming back. And I beat myself up because it was a very winnable game. Its a never ending cycle.
I was D in Fish ladder, and was/is diamond in SC2, but I only began to enjoy the two games very recently.

During the break, I branched out, played many other games, and found myself enjoying it so much. Why? It was, I realized, because I wasn't caring as much about losing. Sure, I did rank in LoL, but rather than focusing on Bronze/Silver/Gold, I was focusing on my improvements. I lost, but I didn't care because I played a better game then before. I stopped analyzing LoL replays, because I decided to focus on one thing at a time, easy things. I would buy more wards, maybe, and place them in useful places. I looked up a guide on where to place wards, but that was the most research I did. I never looked at any replays because I didn't need to recap myself- warding was my focus, so of course I kept tabs on how I warded. I think having friends who pointed out how better I became was big help as well.

I came back to SC2 this season with the decision to play random. I didn't like playing Terran sometimes, but I would keep playing Terran only because I didn't want to pick up a new race and get owned. Random is truly fun, and I don't care about hitting all the chrono timings, proxying a building so the unit gets out at exactly x minutes, etc. I just do what I want and build what I think will be useful in the situation. I actually think my Terran play improved, because I am much more flexible now, with the ability to hit timings thanks to all my previous research. I consistently defeat mid-Master league players with my Terran- something unthinkable before the break. Best of all, all of it is no stress. I have my own builds, maybe I'll watch replays once in a while and compare them to see which one has better optimization- but I don't think experimenting unoptimized build orders are a waste of time anymore. Every game, including the ones I lose by making dumb mistakes, are fun.

So TL:DR- Did I man up? Not really.
Stop thinking about your MMR. Have fun where you are.
Focus on improving one thing at a time that you are really irked about - thats motivation to fix, not anxiety that you might repeat the same mistake. Why worry about mistakes if they don't show? Its challenging enough fixing the ones that do.
Make sure you play the game to have fun, not to raise the stupid MMR.


Also, try really dumb builds in your league- in SCBW I personally love fast upgrading 3/3 speedlots while typing in LOTV cinematic lines. I get a lot of BMs (to the point where I just block them the first sign of whining), but I also hear compliments and some good laughs from both sides regardless of it working or not.
I am drone! My dream is Hatchery!
[AS]Rattus
Profile Joined March 2017
433 Posts
November 25 2017 00:27 GMT
#299
Openbw is still being worked on, right?
killanator
Profile Blog Joined January 2008
United States549 Posts
November 25 2017 00:28 GMT
#300
On November 25 2017 08:39 RCCar wrote:
Show nested quote +
On November 25 2017 07:03 castleeMg wrote:
just wanted to chime in about ladder anxiety, i know this is getting away from the forum topic but ive seen ladder anxiety posts before and ive ignored them but they bug me and heres why... if you want to play starcraft in a competitive atmosphere, just play the fuckin game, watch and analyze replays when you lose and try to get better. we're all trying to get better every time we play the game, thats why starcraft is so beautiful, because theres always something to improve and perfect. i know its just a game and its intended to be "fun" but for lots of people the high pressure, lightning quick reactions are what makes it fun and if you can't handle the fact that you're losing ladder points then you need to mentally toughen up or quit playing ladder.. just my 2 cents


While we're on this tangent... lemme add my speal
I dislike this idea of "man up or quit" solutions. Or rather, you could phrase it better. I used to have heavy ladder anxiety, in both Starcraft series.
Why do so many people get ladder anxiety? Ladder anxiety literally comes from the desire to improve, to get better. The fact that there are so clean cut methods of showcasing skill creates the situation where you don't look upon your improvements in every game- instead you focus on how much your MMR changed and where that puts you in the leaderboard.

Starcraft 2 is a great example because there are leagues in addition to MMR. You may have gotten from Bronze to Silver, but you still worry about every loss because in the grand scheme of things, you aren't even halfway good. You try to get better using guides, build orders, watching replays, etc; but you aren't doing it for the sake of getting better, or to have fun- you're getting better because you want to be ranked higher.
The more fixed you get on those shiny borders, the less you come to enjoy the game, which eventually leads to you taking every mistake you make to heart and beating yourself up over it. Again, its not the lack of watching replays that gets people. I used to replay that fight I overextended countless times, checking upgrades and production at the same time, comparing APMs, EPMs, things I could have done better. The more I replayed, the more I became unsure of my skills, and the things I found that I would have to fix became too many.
Even in the winning games, I would find stuff to berate me over: I didn't hit that 2/2 timing crisply enough, I made too many turrets, etc; Do you see the problem? I was trying to be a professional gamer that had 300+APM when I was a gold league scrub with 90APM.

With those mindsets, watching and analyzing replays don't matter, because as soon as I load up that ladder game, I get tunnel vision, playing everything way too safe, stalling games I could have ended 10 minutes ago because I was in doubt of my plays. And inevitably, many of those games lead to the opponent coming back. And I beat myself up because it was a very winnable game. Its a never ending cycle.
I was D in Fish ladder, and was/is diamond in SC2, but I only began to enjoy the two games very recently.

During the break, I branched out, played many other games, and found myself enjoying it so much. Why? It was, I realized, because I wasn't caring as much about losing. Sure, I did rank in LoL, but rather than focusing on Bronze/Silver/Gold, I was focusing on my improvements. I lost, but I didn't care because I played a better game then before. I stopped analyzing LoL replays, because I decided to focus on one thing at a time, easy things. I would buy more wards, maybe, and place them in useful places. I looked up a guide on where to place wards, but that was the most research I did. I never looked at any replays because I didn't need to recap myself- warding was my focus, so of course I kept tabs on how I warded. I think having friends who pointed out how better I became was big help as well.

I came back to SC2 this season with the decision to play random. I didn't like playing Terran sometimes, but I would keep playing Terran only because I didn't want to pick up a new race and get owned. Random is truly fun, and I don't care about hitting all the chrono timings, proxying a building so the unit gets out at exactly x minutes, etc. I just do what I want and build what I think will be useful in the situation. I actually think my Terran play improved, because I am much more flexible now, with the ability to hit timings thanks to all my previous research. I consistently defeat mid-Master league players with my Terran- something unthinkable before the break. Best of all, all of it is no stress. I have my own builds, maybe I'll watch replays once in a while and compare them to see which one has better optimization- but I don't think experimenting unoptimized build orders are a waste of time anymore. Every game, including the ones I lose by making dumb mistakes, are fun.

So TL:DR- Did I man up? Not really.
Stop thinking about your MMR. Have fun where you are.
Focus on improving one thing at a time that you are really irked about - thats motivation to fix, not anxiety that you might repeat the same mistake. Why worry about mistakes if they don't show? Its challenging enough fixing the ones that do.
Make sure you play the game to have fun, not to raise the stupid MMR.


Also, try really dumb builds in your league- in SCBW I personally love fast upgrading 3/3 speedlots while typing in LOTV cinematic lines. I get a lot of BMs (to the point where I just block them the first sign of whining), but I also hear compliments and some good laughs from both sides regardless of it working or not.


Just to put in my final 2 cents about ladder anxiety, I totally agree with what you say. I played iccup back in 09-10, and best I ever got was hovering at D, I had terrible ladder anxiety in those days and in SC2. Since RM, I have come back to BW, and I continually have been playing ladder (or hunters, whatever I want to) and losing and playing badly a lot, but I haven't lost my enjoyment even though I generally lose.

I have looked at it like the way I look at golf. If you're not a golfer, hopefully you can still understand this analogy. As a whole, I am terrible at golf. I don't get good scores, and if I focused on getting a good score, I would be miserable every time and have no fun. But what I can do is make a good shot here and there, maybe a good drive or good pitch, and maybe even get a birdie once in a while. I still get a shit score at the end of the day but I relish those good moments.

I have taken this viewpoint into my starcraft playing. Maybe I didn't win, and overall I never play well. I will never be very good at this game. But I can focus on that one fight where I did well, good micro at certain points, a good drop I did, good storms, maybe just even had fun building my base. And even if I generally lose, I win once in a while to. Just learn to relish the smaller moments in the game where you might do certain things well. Eventually you will probably get better, but don't play with the goal of getting better. Play with the goal of finding smaller things that you enjoy. If you don't enjoy smaller things like that, you probably don't enjoy the game, especially if your only goal is to be good when you are not.
DJ, put it back on!
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