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What can we as a community do to improve StarCraft - Page 16

Forum Index > BW General
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B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-11-25 00:39:39
November 25 2017 00:39 GMT
#301
I had ladder anxiety when I deluded myself into thinking I was good. As soon as I approached the game knowing I am bad and need to play a lot of games to get better, the feeling instantly vanished.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
iopq
Profile Blog Joined March 2009
United States953 Posts
November 25 2017 04:34 GMT
#302
I solved ladder anxiety by having multiple accounts. My highest account is just there so I can quote my current rating, while the account I currently use can drop as low as it wants to. I can approach it as just a practice account even though it's ranked.
duke91
Profile Joined April 2014
Germany1458 Posts
Last Edited: 2017-11-25 04:57:38
November 25 2017 04:57 GMT
#303
I think they made BW free to justify SC2 being free. SCR is intentionally bugged kill of BW so that they can promote SC2 in korea. Cant explain otherwise how a Billion dollar company couldnt do what some random korean dude can in terms of not programming shit. Thoughts?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2017-11-25 06:18:12
November 25 2017 06:14 GMT
#304
On November 24 2017 21:18 ProMeTheus112 wrote:
Show nested quote +
On November 24 2017 21:08 allhenryros wrote:
I think a solution to ladder anxiety should be implemented. Like counting points only when the player wins and not changing when he or she loses, so the ladder is bassed In who has accumulated more victories in the season and not getting people to be afraid to lose. That can be implemented to both SC:R and SC2.

errr look thats the opposite of what i want of a ladder, because any system that makes an imbalance between win and loss encourages grinding and makes the ladder inefficient and tedious as a tool for getting better (and getting matched well and playing better more fun games)
like, preferably, even no win streak bonus, no motw bonus, etc, only based on ladder points and equal win/loss at equal rating, why not equal win/loss at non equal ratings too just smaller than if equal ratings
and I say this while I'm never at the top of ladder


100% agree. we don't need blizz throwing us virtual points to placate our fragility. I don't even see how that would alleviate ladder anxiety. It's a superficial band aid for people who probably won't even stick with the game. hell, I actually like BW because losing is brutal and that's what makes that one win worthwhile.

The best way to alleviate ladder anxiety is to have an effective MM system that helps you a fair chance to win at least half your games. Please don't inflate points. The BW crowd don't need that, we know the ass reaming we are getting ourselves into.

On November 25 2017 13:57 duke91 wrote:
I think they made BW free to justify SC2 being free. SCR is intentionally bugged kill of BW so that they can promote SC2 in korea. Cant explain otherwise how a Billion dollar company couldnt do what some random korean dude can in terms of not programming shit. Thoughts?


Just no. Intentionally bugged to promote SC2 in Korea? Come on man.

I visit Korea every year and more people are now playing BW in Lan Cafes due to SC: Remastered. I hardly see any SC2 games here, but I see a lot more SC:R ladder, UMS, and fastest. The lan cafes (PC bangs) all have huge posters promoting SC:R as well. It's a good time to play BW in Korea.
toriak
Profile Joined December 2008
Slovakia477 Posts
Last Edited: 2017-11-25 06:24:21
November 25 2017 06:23 GMT
#305
On November 25 2017 13:57 duke91 wrote:
I think they made BW free to justify SC2 being free. SCR is intentionally bugged kill of BW so that they can promote SC2 in korea. Cant explain otherwise how a Billion dollar company couldnt do what some random korean dude can in terms of not programming shit. Thoughts?

SCR is not BW !
Saying so is like killing of the game.
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
Last Edited: 2017-11-25 07:27:58
November 25 2017 06:45 GMT
#306
On November 25 2017 15:14 Golgotha wrote:
Just no. Intentionally bugged to promote SC2 in Korea? Come on man.

I visit Korea every year and more people are now playing BW in Lan Cafes due to SC: Remastered. I hardly see any SC2 games here, but I see a lot more SC:R ladder, UMS, and fastest. The lan cafes (PC bangs) all have huge posters promoting SC:R as well. It's a good time to play BW in Korea.


Quite honestly, Blizzard have bigger fish to fry with their main product Overwatch lagging behind in popularity behind titles such as PUBG, or League of Legends at the moment. Brood War is the least of Blizzard's worries at the moment, and their lack of competency reflects their stance on the matter. It's like an abusive step-father harping on about necessary structure for the family, and how hard it is for him to sustain financial stability. Nefarious intentions be damned, if Blizzard is going to be involved within the Brood War scene to this degree, the least the community can ask for is some semblance of competency without being hen pecked by non-Brood War community members and corporate shills.

Further more, there's no need to pretend that Starcraft Remastered has somehow revitalized Brood War's popularity in Korea to whole new levels. That's just factually incorrect, and all you needed to do was check out the numbers after searching on Google for all of ten seconds.

Brood War's numbers from November 2012: 3.36%

http://www.gametrics.com/news/news02_view.aspx?seqid=8125

Brood War's numbers from November 2013: 3.27%

http://www.gametrics.com/news/News02_View.aspx?seqid=15175

Brood War's numbers from November 2014: 3.36%

http://www.gametrics.com/news/news02_view.aspx?seqid=21103

Brood War's numbers from November 2015: 3.61%

http://www.gametrics.com/news/News02_View.aspx?seqid=26073

Brood War's numbers from November 2016: 3.2%

http://www.gametrics.com/news/News02_View.aspx?seqid=29322

Brood War's numbers from November 2017: 2.8%

http://www.gametrics.com/

Brood War was always had a following in Korea, whether Blizzard was being involved or not. It's always been good to watch and play Brood War, and it would be great if Blizzard didn't fuck that experience up, whether it is through their greed or incompetence. I really couldn't give two shits about Blizzard's intentions as long as the Brood War scene benefits from it. Right now you are suggesting a benefit that clearly does not seem to exist.
TL+ Member
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2017-11-25 07:25:19
November 25 2017 07:24 GMT
#307
On November 25 2017 15:45 Letmelose wrote:
Show nested quote +
On November 25 2017 15:14 Golgotha wrote:
Just no. Intentionally bugged to promote SC2 in Korea? Come on man.

I visit Korea every year and more people are now playing BW in Lan Cafes due to SC: Remastered. I hardly see any SC2 games here, but I see a lot more SC:R ladder, UMS, and fastest. The lan cafes (PC bangs) all have huge posters promoting SC:R as well. It's a good time to play BW in Korea.


Quite honestly, Blizzard have bigger fish to fry with their main product Overwatch lagging behind in popularity behind titles such as PUBG, or League of Legends at the moment. Brood War is the least of Blizzard's worries at the moment, and their lack of competency reflects their stance on the matter. It's like an abusive step-father harping on about necessary structure for the family, and how hard it is for him to sustain financial stability. Nefarious intentions be damned, if Blizzard is going to be involved within the Brood War scene to this degree, the least the community can ask for is some semblance of competency without being hen pecked by non-Brood War community members and corporate shills.

Further more, there's no need to pretend that Starcraft Remastered has somehow revitalized Brood War's popularity in Korea to whole new levels. That's just factually incorrect, and all you needed to do was check out the numbers after searching on Google for all of ten seconds.

Brood War's numbers from November 2012: 3.36%

http://www.gametrics.com/news/news02_view.aspx?seqid=8125

Brood War's numbers from November 2013: 3.27%

http://www.gametrics.com/news/News02_View.aspx?seqid=15175

Brood War's numbers from November 2014: 3.36%

http://www.gametrics.com/news/news02_view.aspx?seqid=21103

Brood War's numbers from November 2015: 3.61%

http://www.gametrics.com/news/News02_View.aspx?seqid=26073

Brood War's number from November 2016: 3.2%

http://www.gametrics.com/news/News02_View.aspx?seqid=29322

Brood War's number from November 2017: 2.8%

http://www.gametrics.com/

Brood War was always had a following in Korea, whether Blizzard was being involved or not. It's always been good to watch and play Brood War, and it would be great if Blizzard didn't fuck that experience up, whether it is through their greed or incompetence. I really couldn't care two shits about Blizzard's intentions as long as the Brood War scene benefits from it. Right now you are suggesting a benefit that clearly does not seem to exist.


Lol don't get me wrong, I ain't saying that it's some kind of atmosphere rise. I ain't saying that SC:R revitalized the scene, that's arguable. I made those points because some people think that blizzard is conspiring against the BW scene and trying to bring about its downfall. What I'm saying is that Blizz didn't intentionally bug SC:R so that it could promote the sc2 scene in korea. Not sure how else to put it without people thinking I am suggesting something else.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-11-25 13:24:48
November 25 2017 12:27 GMT
#308
Well imo what goes in as evidence of letmelose's point is that blizzard knows how to get things right when making a game, and they haven't done that for SC:R. It's not impossible that the higher ups/executives/whatyouwanna call it, the bosses at actiblizz have purposely put SC:R in the opposite of the situation that normally gets them to make a game work perfect. Announcing a release date and sticking to it before they had even implemented solutions to the intended features and the expectations of the community is the type of stuff they know not to do. There is also not much of an excuse for not being able to provide a fully working system for counting games for example, or a working chat, since all of their games could always easily do that. Some of these things are probably quite the easy fixes relatively and quite core to the experience and were apparently given a very low priority possibly by putting a low number of crew on a rather high pressure to work on other stuff pointed to as high priority which potentially take a lot more work while they're not what we all need or want as high priority at all (such as the 2GB optimisation thing for lightning graphics). How the hell do you get that done over months after release but not a working game registering server or chat or simple 2D interfaces that can't load in less than 5 seconds right?

So, it's not the crew that is working on the game, it's more in the way that their bosses tell them to work on the game, or not, corresponding to the value this has for the fans and the longevity of the game.

And they have an agenda for this if they're greedy enough to want to make us more likely to move on to their other more pricy "modern" money grinding games. Which they certainly have seemed to be for a while. So yeah I'm not inside blizzard HQ checking that stuff out but that's the perception I'm receiving from this business for quite some years yeah, pretty confirmed imo lol.

Like the overall strategy for SC:R from a business standpoint seems to be, let's make a bunch of money and try to regrab a bit of reputation for not seemingly trying to pretend that BW doesn't exist anymore, but let's put it in a awkward situation so that there is in the long run more incentive to play these other games which are linked to all of its players in the launcher adware and just work a lot better where it counts and from which we are grinding a lot more money continuously by design. That's the call that the bosses of actiblizz can make/arrange and for those who profit from it, shareholders of the company, not the employees working on the game. + Show Spoiler +
It almost looks as an attempt to insinuate to people who try it now and didn't play it before "hey this is an old game, it still works weird like that you may think its because its old, so maybe just play more recent games buy more games the new stuff coming out go go" lol
is that a stretch? maybe, maybe not, I've seen blizzard take this type of attitude with "you think you want it, but you don't" stuff
shall_burn
Profile Joined January 2016
252 Posts
November 25 2017 14:09 GMT
#309
On November 25 2017 09:28 killanator wrote:
Show nested quote +
On November 25 2017 08:39 RCCar wrote:
On November 25 2017 07:03 castleeMg wrote:
just wanted to chime in about ladder anxiety, i know this is getting away from the forum topic but ive seen ladder anxiety posts before and ive ignored them but they bug me and heres why... if you want to play starcraft in a competitive atmosphere, just play the fuckin game, watch and analyze replays when you lose and try to get better. we're all trying to get better every time we play the game, thats why starcraft is so beautiful, because theres always something to improve and perfect. i know its just a game and its intended to be "fun" but for lots of people the high pressure, lightning quick reactions are what makes it fun and if you can't handle the fact that you're losing ladder points then you need to mentally toughen up or quit playing ladder.. just my 2 cents


While we're on this tangent... lemme add my speal
I dislike this idea of "man up or quit" solutions. Or rather, you could phrase it better. I used to have heavy ladder anxiety, in both Starcraft series.
Why do so many people get ladder anxiety? Ladder anxiety literally comes from the desire to improve, to get better. The fact that there are so clean cut methods of showcasing skill creates the situation where you don't look upon your improvements in every game- instead you focus on how much your MMR changed and where that puts you in the leaderboard.

Starcraft 2 is a great example because there are leagues in addition to MMR. You may have gotten from Bronze to Silver, but you still worry about every loss because in the grand scheme of things, you aren't even halfway good. You try to get better using guides, build orders, watching replays, etc; but you aren't doing it for the sake of getting better, or to have fun- you're getting better because you want to be ranked higher.
The more fixed you get on those shiny borders, the less you come to enjoy the game, which eventually leads to you taking every mistake you make to heart and beating yourself up over it. Again, its not the lack of watching replays that gets people. I used to replay that fight I overextended countless times, checking upgrades and production at the same time, comparing APMs, EPMs, things I could have done better. The more I replayed, the more I became unsure of my skills, and the things I found that I would have to fix became too many.
Even in the winning games, I would find stuff to berate me over: I didn't hit that 2/2 timing crisply enough, I made too many turrets, etc; Do you see the problem? I was trying to be a professional gamer that had 300+APM when I was a gold league scrub with 90APM.

With those mindsets, watching and analyzing replays don't matter, because as soon as I load up that ladder game, I get tunnel vision, playing everything way too safe, stalling games I could have ended 10 minutes ago because I was in doubt of my plays. And inevitably, many of those games lead to the opponent coming back. And I beat myself up because it was a very winnable game. Its a never ending cycle.
I was D in Fish ladder, and was/is diamond in SC2, but I only began to enjoy the two games very recently.

During the break, I branched out, played many other games, and found myself enjoying it so much. Why? It was, I realized, because I wasn't caring as much about losing. Sure, I did rank in LoL, but rather than focusing on Bronze/Silver/Gold, I was focusing on my improvements. I lost, but I didn't care because I played a better game then before. I stopped analyzing LoL replays, because I decided to focus on one thing at a time, easy things. I would buy more wards, maybe, and place them in useful places. I looked up a guide on where to place wards, but that was the most research I did. I never looked at any replays because I didn't need to recap myself- warding was my focus, so of course I kept tabs on how I warded. I think having friends who pointed out how better I became was big help as well.

I came back to SC2 this season with the decision to play random. I didn't like playing Terran sometimes, but I would keep playing Terran only because I didn't want to pick up a new race and get owned. Random is truly fun, and I don't care about hitting all the chrono timings, proxying a building so the unit gets out at exactly x minutes, etc. I just do what I want and build what I think will be useful in the situation. I actually think my Terran play improved, because I am much more flexible now, with the ability to hit timings thanks to all my previous research. I consistently defeat mid-Master league players with my Terran- something unthinkable before the break. Best of all, all of it is no stress. I have my own builds, maybe I'll watch replays once in a while and compare them to see which one has better optimization- but I don't think experimenting unoptimized build orders are a waste of time anymore. Every game, including the ones I lose by making dumb mistakes, are fun.

So TL:DR- Did I man up? Not really.
Stop thinking about your MMR. Have fun where you are.
Focus on improving one thing at a time that you are really irked about - thats motivation to fix, not anxiety that you might repeat the same mistake. Why worry about mistakes if they don't show? Its challenging enough fixing the ones that do.
Make sure you play the game to have fun, not to raise the stupid MMR.


Also, try really dumb builds in your league- in SCBW I personally love fast upgrading 3/3 speedlots while typing in LOTV cinematic lines. I get a lot of BMs (to the point where I just block them the first sign of whining), but I also hear compliments and some good laughs from both sides regardless of it working or not.


Just to put in my final 2 cents about ladder anxiety, I totally agree with what you say. I played iccup back in 09-10, and best I ever got was hovering at D, I had terrible ladder anxiety in those days and in SC2. Since RM, I have come back to BW, and I continually have been playing ladder (or hunters, whatever I want to) and losing and playing badly a lot, but I haven't lost my enjoyment even though I generally lose.

I have looked at it like the way I look at golf. If you're not a golfer, hopefully you can still understand this analogy. As a whole, I am terrible at golf. I don't get good scores, and if I focused on getting a good score, I would be miserable every time and have no fun. But what I can do is make a good shot here and there, maybe a good drive or good pitch, and maybe even get a birdie once in a while. I still get a shit score at the end of the day but I relish those good moments.

I have taken this viewpoint into my starcraft playing. Maybe I didn't win, and overall I never play well. I will never be very good at this game. But I can focus on that one fight where I did well, good micro at certain points, a good drop I did, good storms, maybe just even had fun building my base. And even if I generally lose, I win once in a while to. Just learn to relish the smaller moments in the game where you might do certain things well. Eventually you will probably get better, but don't play with the goal of getting better. Play with the goal of finding smaller things that you enjoy. If you don't enjoy smaller things like that, you probably don't enjoy the game, especially if your only goal is to be good when you are not.

In my city, some grandpas and elderly men are playing football in the park every Sunday. Of course, they do it for fun.
Now imagine, if they tried hard to "get better" to play like the pros, etc.
From my observation, people are anxious and have 0 fun because they try to copy pros.
They only enjoy the "perfect" games with shiny timings, standart unit compositions, etc.
Of course, such games are almost non-existent even amongst actual pros... leave alone the amateurs.
The perfectionism, I think, is the root of ladder anxiety.
Now, Imagine those football-grandpas actually trying to get good and pay like professional soccer players... Ridiculous
todespolka
Profile Joined November 2012
221 Posts
Last Edited: 2017-11-25 14:20:24
November 25 2017 14:12 GMT
#310
Some problems can't be fixed without a bigger player base. The game lags if two players on different continents play each other or if one plays still on a potato. Other problems will take time to fix. Read and watch developer vods/interviews, they are aware of the issues, explain why the problems exist and how they try to solve them.

How can anyone say blizzard does this for money? How does that make sense? SC generates no money! Remaster is a passion project!

Bw is not popular outside of korea. Even in korea the younger generation doesn't pick up bw. The unpopularity has nothing to do with lag, interface or anything else than the gameplay. It is too frustrating for normal players.

If you don't like SC:R, play the free version. The old version of bw is still supported. But guys don't make up conspiracy theories that blizzard tries to kill sc/bw to promote sc2. It makes no sense financially, from a marketing point of view and logically. What would they gain? Nothing!
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-11-25 14:21:41
November 25 2017 14:20 GMT
#311
well the unpopularity does have to do with lag and interface since some of us most passionate bw players have been quitting to play the game for those reasons lol

and these problems are induced or worsened by the way the system is laid out
todespolka
Profile Joined November 2012
221 Posts
Last Edited: 2017-11-25 14:31:04
November 25 2017 14:24 GMT
#312
On November 25 2017 23:20 ProMeTheus112 wrote:
well the unpopularity does have to do with lag and interface since some of us most passionate bw players have been quitting to play the game for those reasons lol


We don't need the old players who were always passionate about bw. We need new players in millions to become popular.

Just asking: Does the old version lag too? Can't you play on ICCup? Aren't there still private servers?

EDIT: In my time bw games were always laggy (every second, third game was laggy). And games vs koreans and us west were unplayable (1-2 sec lag, timeout).
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-11-25 14:53:09
November 25 2017 14:30 GMT
#313
On November 25 2017 23:24 todespolka wrote:
Show nested quote +
On November 25 2017 23:20 ProMeTheus112 wrote:
well the unpopularity does have to do with lag and interface since some of us most passionate bw players have been quitting to play the game for those reasons lol


We don't need the old players who were always passionate about bw. We need new players in millions to become popular.

Just asking: Does the old version lag too? Can't you play on ICCup? Aren't there still private servers?

So you want millions new players and don't care for the passionate players but you say the game is too frustrating for normal players.

The old version works quite a lot better as I'm sure you know. I think you know that ICCup is still online. There exist private servers. So ? You must be implying that I should not write my opinion and just go play there. But I could do either of these, or both, or none, as I wish^^

On November 25 2017 23:24 todespolka wrote:
games vs koreans and us west were unplayable (1-2 sec lag, timeout).

ya you see that's why like I said problems induced or worsened by way SC:R system is laid out, one example of it
basically this is a way of laying out a system that specifically worsens the issues you may have with pear to pear network thing instead of making a system that specifically improves the advantages you may have with pear to pear network thing... lol
tie it all to korea where the game cannot ungrow and this creates an environment where it is bad to get good or rank higher if you are not where the game is already grown. perfect^^ status quo check, go buy hearthstone thx
Liquid`Drone
Profile Joined September 2002
Norway28690 Posts
November 25 2017 14:45 GMT
#314
the ladder-lag is sadly a pretty disastrous issue.
Moderator
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
November 25 2017 15:04 GMT
#315
On November 25 2017 23:24 todespolka wrote:
Show nested quote +
On November 25 2017 23:20 ProMeTheus112 wrote:
well the unpopularity does have to do with lag and interface since some of us most passionate bw players have been quitting to play the game for those reasons lol


We don't need the old players who were always passionate about bw. We need new players in millions to become popular.

Just asking: Does the old version lag too? Can't you play on ICCup? Aren't there still private servers?

EDIT: In my time bw games were always laggy (every second, third game was laggy). And games vs koreans and us west were unplayable (1-2 sec lag, timeout).


No one ever thought BW was going to become massively popular with the release of SC:R, not even Blizzard. You're off-kilter here and completely missing the point regardless.

Also pre-SC:R lag was not nearly as bad for several reasons. Most aren't Blizzard's fault. Foreigners mostly played against foreigners. If you used a lan latency launcher along with your opponent (chaos, mca64, iccup launcher, etc.) and you still experienced lag frequently, chances are you're the person with the shit internet connection and somehow were the last person to get the memo, cause you are by far in the minority. If you just loaded up StarCraft as a new player and tried to play games on the public servers, I don't blame you though for experiencing lag. That is one thing StarCraft: Remastered has done right; removing the difficult entry barrier to play the game. Not everyone knew that you needed 3rd party programs to play the game with lan latency. Brood War is unfortunately one of the most unwelcoming games for people to get into. The mechanics are hard, the design is a bit archaic, and the amount of knowledge you need just to win your first game sets the bar higher than any game I know. These are also on top of the fact that you had to know that the most populous servers weren't even public ones at the later parts of the games history on top of realizing about the 3rd party launchers, etc.

However, as I said previously, my lag with Koreans was not this bad pre-SC:R. I played hundreds of games on Fish in preparation for the release of Remastered, and I can say without a doubt that it was way less laggy than it is in its current state (and I am ballparking that about 90%+ of my opponents are Korean on ladder atm). I agree with Drone, but I really have no solution or guess here why that is.

Something that interests me though is the numbers letmelose provided - with BW becoming less and less populous, yet Grant has said since the release the numbers have only been growing. Does that mean that there was less than 2.8% of people playing BW on August 2017 and then somehow magically climbed up to 2.8% in this current month?
I want to fuck Soulkey with a Zelderan.
Liquid`Drone
Profile Joined September 2002
Norway28690 Posts
November 25 2017 15:13 GMT
#316
The weird thing is that the amount of lag I have with koreans seems so inconsistent, and I don't think it's because of my own connection. I used to be able to play TR12 high latency with koreans, which is totally playable. But yesterday I played like 10 games and most of them eventually got reduced to TR6, which is not playable at all.

I also noticed that every game gradually got the TR reduced - but it never happened that the TR was increased. It's a very bad solution if temporary lag automatically reduces the TR and it's not corrected afterwards.
Moderator
todespolka
Profile Joined November 2012
221 Posts
November 25 2017 15:14 GMT
#317
On November 25 2017 23:30 ProMeTheus112 wrote:
Show nested quote +
On November 25 2017 23:24 todespolka wrote:
On November 25 2017 23:20 ProMeTheus112 wrote:
well the unpopularity does have to do with lag and interface since some of us most passionate bw players have been quitting to play the game for those reasons lol


We don't need the old players who were always passionate about bw. We need new players in millions to become popular.

Just asking: Does the old version lag too? Can't you play on ICCup? Aren't there still private servers?

So you want millions new players and don't care for the passionate players but you say the game is too frustrating for normal players.

The old version works quite a lot better as I'm sure you know. I think you know that ICCup is still online. There exist private servers. So ? You must be implying that I should not write my opinion and just go play there. But I could do either of these, or both, or none, as I wish^^


No, you misunderstood me. It is one thing to complain, give feedback and it is another to bitch, start conspiracy theories, falsehoods and other bullshit.

It makes no sense for blizzard to destroy bw, because it is such a small part of their business. I would even argue that SC:R is a passion project, at most a marketing project and that blizzard remasters bw because they like the game. Is that impossible? Do all big companies need to be evil?

I asked about the old version, because if the old version still functions, then there is no reason to quit the game.

Regarding popularity I wanted to say that bw was never popular outside of korea to begin with and that it is certainly not popular enough today to justify a big developer team and maybe not big enough to solve global lag issues, skill issues in small regions and other issues.
SC/BW is a very good game, but the PvP is enjoyed only by a fraction of people. This is fine! Not every game has to attract the masses, but people have to stop with the demand that blizzard has to support bw the same way they support overwatch, hearthstone and world of warcraft.
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
November 25 2017 15:17 GMT
#318
In the end, it's all about money.

Blizzard doesn't make shit off sc1 so why would they even bother? I never expected anything at all from Blizzard after sc2 was released and it proved to be a total shit show. The fact that they even made remastered is a bit strange to me.

I suggest we stop whining and bickering and start a fund. We all have full time jobs now so if everyone can donate whatever they can, we can give this to shieldbattery or whichever developers out there as a sort of "donation" or "encouragement".

The funds would be collected and supervised by 3 or more persons. A range of surveys/polls made to see what features need to be developed and then a discussion with the developers on a feasible timeline and delivery date with agreed upon updates and bugfixes.

Seriously if we cannot band together and even do this then just give up. No petition or facebook group or boycotting is going to make Blizzard give half a fuck. There is no incentive in sight for them. No revenue generating in game features, not enough users to justify ads, and no audience for competitions. It is the greatest game of all time and it will slowly die with a whimper.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-11-25 15:19:59
November 25 2017 15:19 GMT
#319
On November 26 2017 00:14 todespolka wrote:
Show nested quote +
On November 25 2017 23:30 ProMeTheus112 wrote:
On November 25 2017 23:24 todespolka wrote:
On November 25 2017 23:20 ProMeTheus112 wrote:
well the unpopularity does have to do with lag and interface since some of us most passionate bw players have been quitting to play the game for those reasons lol


We don't need the old players who were always passionate about bw. We need new players in millions to become popular.

Just asking: Does the old version lag too? Can't you play on ICCup? Aren't there still private servers?

So you want millions new players and don't care for the passionate players but you say the game is too frustrating for normal players.

The old version works quite a lot better as I'm sure you know. I think you know that ICCup is still online. There exist private servers. So ? You must be implying that I should not write my opinion and just go play there. But I could do either of these, or both, or none, as I wish^^


No, you misunderstood me. It is one thing to complain, give feedback and it is another to bitch, start conspiracy theories, falsehoods and other bullshit.

It makes no sense for blizzard to destroy bw, because it is such a small part of their business. I would even argue that SC:R is a passion project, at most a marketing project and that blizzard remasters bw because they like the game. Is that impossible? Do all big companies need to be evil?

I asked about the old version, because if the old version still functions, then there is no reason to quit the game.

Regarding popularity I wanted to say that bw was never popular outside of korea to begin with and that it is certainly not popular enough today to justify a big developer team and maybe not big enough to solve global lag issues, skill issues in small regions and other issues.
SC/BW is a very good game, but the PvP is enjoyed only by a fraction of people. This is fine! Not every game has to attract the masses, but people have to stop with the demand that blizzard has to support bw the same way they support overwatch, hearthstone and world of warcraft.

if they were not going to make a proper job of implementing their global ladder system for example (thats only one of the issues in SC:R),
then they should not have gone that direction in the first place
if it doesn't work, don't leave it broke for months as you release the game, right?

you can have your own opinion on how messed up or not blizzard is, i have my own and I'll say it when i wanna its not about bitching like i dont enjoy it i just want the game FIXED NOW and even yesterday
Liquid`Drone
Profile Joined September 2002
Norway28690 Posts
November 25 2017 15:21 GMT
#320
I would like to say that even acknowledging that blizzard has made some pretty grievous mistakes with this whole SC:R project, people who seriously think they did it because they deliberately wanted to destroy the bw scene to make the last remains of the player pool go to other, more profitable blizzard games, need to get their heads checked. That theory is flat out idiotic.
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