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On November 18 2017 01:53 ProMeTheus112 wrote: To be fair it's the devs job to find problems and not have them in the game in the first place too. But whatever.
This is a statement that only one who has never worked on or near software development could make.
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On November 18 2017 01:53 ProMeTheus112 wrote:Show nested quote +On November 18 2017 01:49 KrOjah wrote:On November 17 2017 22:01 Qikz wrote:On November 17 2017 21:52 Kare wrote: MM is unplayable for me.
Not gonna pretend to have a good solution for it, but I won't play until it becomes playable obviously.
That's all I can say. This isn't very helpful feedback. Why exactly is it unplayable? They can't help if they don't know what your problem is. Oh, so is there some SC:R devs on this thread collecting information or player issues? Yeah actually Grant has just recently posted on the thread one of the engineers. To be fair it's the devs job to find problems and not have them in the game in the first place too. But whatever.
Well it's good that devs are engaging with the community. I wouldn't mind checking out progress this weekend. Have a fever and will be most likely inside all the time.. Last time I played was in September I believe, and many promised features were broken, or simply not in the game.
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Yeah well I have had more issues than the lag to KR situation. But that too is a problem. Maybe some people are actually experiencing interfaces that actually work. Don't you get the matches registering wrong for example ? (ghost wins and losses?) or chat that won't work and you can't whisper ppl back and stuff? that's the kind of thing that I don't accept, and other stuff like unresponsive profile interfaces that bug out and restart etc etc happens constantly its just a bad heavy experience.
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On November 18 2017 01:58 AManHasNoName wrote:Show nested quote +On November 18 2017 01:53 ProMeTheus112 wrote: To be fair it's the devs job to find problems and not have them in the game in the first place too. But whatever. This is a statement that only one who has never worked on or near software development could make. Nah actually I have done a bit of that in a way studied in that field, it doesn't matter though. Its the game company's job to go through enough QA that the product is polished before release. You don't have to agree to that if you don't want to I guess lol I'm not saying there is no discovering problems after and users reporting that, ofc yes, its just the level of quality you expect at first is for things to work, and then ofc as a dev you gotta test everything everywhere to make sure well everything appears to work very well everywhere before you ship it, before you sell it. of course How well you do this or not kinda determines how good a game company you are and the level of quality you are known to put out. of course
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On November 18 2017 01:21 ProMeTheus112 wrote: Well I dont agree with you at all, complaints are a way to make your voice heard as a customer and to state your expectations, and a way to take a stance against a company that may be trying yet again to screw you over. It doesn't matter if we are not all giving feedback in the same way and 100% positivity is a very weak way of taking a stance against a company as greedy as blizzard. I sure hope you won't just keep bulking all negativity into uninformed whatever. If anything being positive all the time can be pretty damn uninformed too.
I'm sorry but I don't have to be ok with the state the game is that was sold to me. I am very informed about the whole situation and I am not just going to keep giving sheepy positive feedback, I'll be negative and even harsh if that's what I feel I'm getting from the company actions.
Besides it did make me stop playing the game as well as others, so obviously there is nothing very positive about the situation to players like me. You can't just tell players like me that we should just change our mind, accept it and play when we don't want that. If you don't like a game and you think it's bad you might just call it what it is.
One thing I dislike and many others too is guys who just like to be all honey sugar positive to the devs cause they like to get attention from that - as you know commonly called "white knights". Pose as the good nice guys when they're just being the opposite. Me and others have to take flak from guys like you because we care about the game and we'll make it known. In the meantime others are taking the easy counter stance to just make us look bad but we're the ones taking more risk^^ and we, or some of us, might just do this for the love of the game, so you should perhaps have some respect for that. We could be wrong about the company intents, or we could not be wrong. I know trends where I've seen them for years now, and I can tell you blizzard has been on its way to just turn games into cash cows and dilute qualities over time by switching them around and never giving satisfaction.
Let's not be naïve, crooked businesses are a thing, and you're not gonna get much done if you are too afraid of complaints and criticism.
Even if your boss is screwing around with you you better know not to just accept it and make a stand to it if you want to do things different^^ I think blizzard is a pretty disgusting business, and I won't refrain to say it when I think so.
ProMeTheus112, we aren't trying to white knight this situation. I completely agree that we can't be afraid of raising concerns or worship everything that blizzard does. That actually fucks us over and stymies progress.
I just find that the "fuck blizzard" attitude also does nothing. There's so much hate thrown around, blaming blizzard for splitting the community, ruining the BW scene, and not caring about the issues. People were so quick to throw SC:R under the bus because of a reddit post saying that the SC:R dev team got cut down.
In my opinion, this kind of attitude is as equally naive as looking at blizzard with rose tinted glasses. There is very little fruit that comes from both approaches, and it waylays efforts for constructive discussion.
Not saying that you are doing this, but some folks here tend to take things too far. I do respect your passion for the game and I also want blizzard to fix the problems you highlighted. In all my posts, I have not stinted from speaking about the problems and I have encouraged others to do the same. Thus, I find it erroneous that you would simply dismiss us as white knighters who are trying to get attention as "nice guys". We might be losers, but not quite as far as that.
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On November 18 2017 02:02 ProMeTheus112 wrote: Yeah well I have had more issues than the lag to KR situation. But that too is a problem. Maybe some people are actually experiencing interfaces that actually work. Don't you get the matches registering wrong for example ? (ghost wins and losses?) or chat that won't work and you can't whisper ppl back and stuff? that's the kind of thing that I don't accept, and other stuff like unresponsive profile interfaces that bug out and restart etc etc happens constantly its just a bad heavy experience.
I did get ghost wins/losses for the first month or so the game was out. On every single game I got them. Since about early October I haven't seen those any more.
The things that bother me are:
-After a match it takes a solid 2 minutes or more for my rating change to be displayed. I don't even bother waiting for it anymore, but it's definitely something I'd like to know. -The new Chat UI/look. I have massive nostalgia for the old chat UI, it worked great and I loved interacting with people on it. This new one feels too much like SC2 to me (aka social isolation). -The default TR for custom games is set to 12 which means that everyone creates public games on TR12, which makes finding non-laggy 3v3/4v4 games difficult. (This is how I try to introduce my friends to the game) -Matchmaking doesn't let me race pick, or avoid ZvZ so I play a billion ZvZ games every day. (mostly just a personal problem haha) -Not being able to view history of players I've played against. The match history only shows details for the most recent game.
I'm sure the chat bug is extremely annoying, I don't do enough in chat for it to have affected me, but that's probably the biggest issue currently (and has reportedly been addressed in this most recent patch)
The issues I have with the game are relatively minor and things that I hope are ironed out in time. But, they are also things I'm not overly concerned with to the point that it is detrimental to my experience.
I'd also like to clarify that I am NOT saying that there are no valid concerns in this thread or that people should just accept the product we've been given.
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On November 18 2017 02:22 Golgotha wrote:Show nested quote +On November 18 2017 01:21 ProMeTheus112 wrote: Well I dont agree with you at all, complaints are a way to make your voice heard as a customer and to state your expectations, and a way to take a stance against a company that may be trying yet again to screw you over. It doesn't matter if we are not all giving feedback in the same way and 100% positivity is a very weak way of taking a stance against a company as greedy as blizzard. I sure hope you won't just keep bulking all negativity into uninformed whatever. If anything being positive all the time can be pretty damn uninformed too.
I'm sorry but I don't have to be ok with the state the game is that was sold to me. I am very informed about the whole situation and I am not just going to keep giving sheepy positive feedback, I'll be negative and even harsh if that's what I feel I'm getting from the company actions.
Besides it did make me stop playing the game as well as others, so obviously there is nothing very positive about the situation to players like me. You can't just tell players like me that we should just change our mind, accept it and play when we don't want that. If you don't like a game and you think it's bad you might just call it what it is.
One thing I dislike and many others too is guys who just like to be all honey sugar positive to the devs cause they like to get attention from that - as you know commonly called "white knights". Pose as the good nice guys when they're just being the opposite. Me and others have to take flak from guys like you because we care about the game and we'll make it known. In the meantime others are taking the easy counter stance to just make us look bad but we're the ones taking more risk^^ and we, or some of us, might just do this for the love of the game, so you should perhaps have some respect for that. We could be wrong about the company intents, or we could not be wrong. I know trends where I've seen them for years now, and I can tell you blizzard has been on its way to just turn games into cash cows and dilute qualities over time by switching them around and never giving satisfaction.
Let's not be naïve, crooked businesses are a thing, and you're not gonna get much done if you are too afraid of complaints and criticism.
Even if your boss is screwing around with you you better know not to just accept it and make a stand to it if you want to do things different^^ I think blizzard is a pretty disgusting business, and I won't refrain to say it when I think so. ProMeTheus112, we aren't trying to white knight this situation. I completely agree that we can't be afraid of raising concerns or worship everything that blizzard does. That actually fucks us over and stymies progress. I just find that the "fuck blizzard" attitude also does nothing. There's so much hate thrown around, blaming blizzard for splitting the community, ruining the BW scene, and not caring about the issues. People were so quick to throw SC:R under the bus because of a reddit post saying that the SC:R dev team got cut down. In my opinion, this kind of attitude is as equally naive as looking at blizzard with rose tinted glasses. There is very little fruit that comes from both approaches, and it waylays efforts for constructive discussion. Not saying that you are doing this, but some folks here tend to take things too far. I do respect your passion for the game and I also want blizzard to fix the problems you highlighted. In all my posts, I have not stinted from speaking about the problems and I have encouraged others to do the same. Thus, I find it erroneous that you would simply dismiss us as white knighters who are trying to get attention as "nice guys". We might be losers, but not quite as far as that.
Definitely agree with this and thanks for clarifying. This is indeed the perspective I was looking to endorse, just worded much more eloquently haha.
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Not directed at blizzard specifically, but I think the main problem that the gaming community faces is the lack of understanding how games are coded and software is created.
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United States32963 Posts
On November 18 2017 01:58 AManHasNoName wrote:Show nested quote +On November 18 2017 01:53 ProMeTheus112 wrote: To be fair it's the devs job to find problems and not have them in the game in the first place too. But whatever. This is a statement that only one who has never worked on or near software development could make.
Eh I think it's totally fair to say SC:R was released in below-acceptable state in terms of features and bugs.
What we should be cautious about is criticizing the speed at which issues are being addressed, because we have barely any insight into the process. That said, creating a general sense of urgency for Blizzard through sustained constructive criticism is part of the community's job.
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On November 17 2017 12:08 GrantTheAnt wrote: I've been wanting to jump into this thread for a couple of days but haven't found the time. There are some interesting points that deserve more info, so here goes (in no particular order):
* The OP concerns: first, I'd say those tweets referenced are from September and to be fair we've done a lot of work on MM latency since the launch in mid-August, including the DTR system, and both feedback and data has been very positive. We see around 1% of games are running in the lowest turn rate due to latency, and almost 85% in the highest now. This is not to say that there isn't more work to be done on the MM - we have more plans (including the diagnostic tool) and we'll keep focusing on the games that are performing poorly.
The reddit thread referenced should be taken with a large grain of salt. There is quite a lot of lost in translation moments in that thread for whatever reason. For example, I can say that our engineering team is the same size as it has always been. Sure, the art team is not doing a huge amount of SCR any more, but that's expected given that the art is done apart of tweaks. So *overall* the SCR team is smaller now, but on the engineering side (which is what matters for all of these issues) we're technically larger since a couple of senior engineers have been added to the Classic server team, one of which will spend the bulk of his time on SCR. There are no plans to disband the SCR team or anything of that nature. We're still here, we're still working on the game every single day. And even though we may not have played the game every day for the last 20 years like some folks here, I promise you that we treasure the game just as much, and want to see it as the best product it can be.
* Replays on profile - we're working on this right now.
* Chat bug - we rolled out a change to the spam filtering algorithm yesterday. I've asked for feedback on the Blizzard forum, if anyone sees it still occurring. There are no reports of it still being active right now.
* /f m for Blizzard friends - this is going through QA right now. It should be coming soon.
* Friends following ("abc has entered StarCraft, left StarCraft, entered game xyz") for Blizzard friends - this is also going through QA right now.
* Battlenet UI responsiveness. We're reworking the technical side of the UI to improve responsiveness. We have a small change coming very soon, and a much larger change which we're working on at the moment.
* "Patches are coming slower now". We're on patch 11 in around 13 weeks.
* Regional social (friends/chat). Unfortunately, at this stage, this is how all Blizzard services work (in the same way as gateways), so our hands are tied on this one for now. All I can say is that we've raised the topic internally at Blizzard to the relevant teams so they're aware of our suggestions.
* Our priorities in general: I've talked about this on the Blizzard forums, but StarCraft is many things to many people. They often have competing priorities. Some people hate that we worked to reduce the realtime lighting requirements; other people love it. Some people don't care about EUD at all; other people only ever played SC with EUD. Some people are still impacted by MM latency; other people say it's perfectly fine now. We try to service all groups and not leave anyone out. We receive feedback and requests from many different sources and it's impossible to work on everything at once. So we triage. And I understand that it's frustrating when we're not servicing the issue that's most important to you. I also know that we don't always get it right. Sometimes we've gotten the priorities wrong, and one thing we're doing to improve on that is expanding our network of reliable community sources and to open direct communication lines with them.
* On timeframes: we generally don't talk specifically about timeframes, because once a date is out there it becomes an iron clad guarantee, which can be tough to deliver on all the time given the nature of game dev.
* We did not coerce/force other servers to shutdown. We have a lot of respect for the work that Fish did over the years for the BW community.
* On global MM generally: there are some routes that are particularly bad - EU to Korea for example. The route between those regions is so bad that internet traffic tends to route the other way around the world, which is not ideal for low latency. So this leads to 2 obvious questions:
* Why global MM and not regional? As you guys know, SC is somewhat unique in that a large portion of the playerbase is in one region, and the playerbase in general is not in the scale of the Hearthstones of this world. Regional MM outside of Korea would have meant very long queue times. We already see some complaints for queue times - they would be far longer under a regional MM. In short, queue times and latency are in direct competition with each other.
Also, in another sense, the MM is kind of regional - in the sense that the MM will try very hard to match you with someone close to your MMR and close to you geographically. If you're getting matched on the other side of the world, it means there was no one else closer in a reasonable MMR range, and additionally that the MM predicted no one suitable would be available in the near future. In short, if you're matched with someone a long way away, without a global MM there would be no match at all.
* Why not rewrite the net code to a client-server model and host the servers ourselves? We looked at this early on, but the SC code contains certain interdependencies. Changing one system can potentially impact another. Changing something as fundamental as the network layer carried a significant risk of changing the way SC played, which was a dealbreaker for us. Our general policy was to leave the core of SC alone, and make changes around it, so as not to break or change the delicate genius of the game. We're doing some preliminary investigative work towards a system that may have a somewhat similar effect to this without affecting the SC net code directly.
Building a global MM was a much more difficult undertaking than a regional one, but we believe it's the right one for SC globally. Maybe, ultimately, we'll have to surrender on one or both of the above, but we've made good strides on improving the MM latency since launch, and we're rolling out new improvements all the time. We still have some rabbits left in the hat, and I believe we should run them down before we jump to a last resort.
Wow, this has been quite the long post, but hopefully it gives at least some context to the decisions we're making, and some level of confidence that we're working hard on making SCR the game that you all (and we) want it to be, regardless of where you stand on it right now. As always, your feedback is extremely helpful and I appreciate the time you guys take to talk to us and make this an awesome gaming community.
Wow, Faust got absolutely obliterated. Lay off the Benadryl for a while bud LMAO XD
Petition to rename Grant's account name to GrantTheGOAT
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On November 18 2017 04:45 Divergence wrote:
Wow, Faust got absolutely obliterated. Lay off the Benadryl for a while bud LMAO XD Petition to rename Grant's account name to GrantTheGOAT
Yeah but in his defense, at least he was loud enough to get an official blizzard reply! Too bad he got owned so bad but you live, you learn...
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On November 18 2017 02:51 jowelsgrry wrote:Show nested quote +On November 18 2017 02:25 AManHasNoName wrote:On November 18 2017 02:02 ProMeTheus112 wrote: Yeah well I have had more issues than the lag to KR situation. But that too is a problem. Maybe some people are actually experiencing interfaces that actually work. Don't you get the matches registering wrong for example ? (ghost wins and losses?) or chat that won't work and you can't whisper ppl back and stuff? that's the kind of thing that I don't accept, and other stuff like unresponsive profile interfaces that bug out and restart etc etc happens constantly its just a bad heavy experience. I did get ghost wins/losses for the first month or so the game was out. On every single game I got them. Since about early October I haven't seen those any more. The things that bother me are: -After a match it takes a solid 2 minutes or more for my rating change to be displayed. I don't even bother waiting for it anymore, but it's definitely something I'd like to know. -The new Chat UI/look. I have massive nostalgia for the old chat UI, it worked great and I loved interacting with people on it. This new one feels too much like SC2 to me (aka social isolation). -The default TR for custom games is set to 12 which means that everyone creates public games on TR12, which makes finding non-laggy 3v3/4v4 games difficult. (This is how I try to introduce my friends to the game) -Matchmaking doesn't let me race pick, or avoid ZvZ so I play a billion ZvZ games every day. (mostly just a personal problem haha) -Not being able to view history of players I've played against. The match history only shows details for the most recent game. I'm sure the chat bug is extremely annoying, I don't do enough in chat for it to have affected me, but that's probably the biggest issue currently (and has reportedly been addressed in this most recent patch) The issues I have with the game are relatively minor and things that I hope are ironed out in time. But, they are also things I'm not overly concerned with to the point that it is detrimental to my experience. I'd also like to clarify that I am NOT saying that there are no valid concerns in this thread or that people should just accept the product we've been given. Not directed at blizzard specifically, but I think the main problem that the gaming community faces from the gaming corporations is the emphasis on profit rather than releasing games which are complete and without additional DLC or microtransactions. I hope that every company in the gaming industry that is "profit driven" goes bankrupt in the long-term due to excessive profits in the short-term especially in the form of lost fans and lost viewership on twitch.tv (or afreeca) because gamers are very loyal to companies that release great games. Whenever these gaming companies learn to do what the community wants, that will finally be when we are able to make them serve the best interests of the gaming community rather than serving the needs of their executives and shareholders. Until then, it's back to the drawing board!
It's silly to assume that companies wont be profit driven. The purpose of a company is to acquire capital. We can hope that marketing high quality products that deliver to the games community is the optimal way to make profit because it will produce the most amount of paying costumers in the long term, if it is than eventually companies will realize this and behave the way the gaming community would hope for. To be fair I think blizzard is still quite reasonable in balancing their need for profitability with producing quality products unlike many other large studios, the fact that blizzard will outright cancel games if they are not up to their standard demonstrates this, Blizzard is a company that values it's reputation and community. I don't think that selling skins in sc2 detracts from this point, although I am upset with the sorry state of SC-R matchmaking at launch I feel like this significantly hampered what could have been a large injection of new players into the broodwar scene.
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On November 18 2017 02:02 ProMeTheus112 wrote: Yeah well I have had more issues than the lag to KR situation. But that too is a problem. Maybe some people are actually experiencing interfaces that actually work. Don't you get the matches registering wrong for example ? (ghost wins and losses?) or chat that won't work and you can't whisper ppl back and stuff? that's the kind of thing that I don't accept, and other stuff like unresponsive profile interfaces that bug out and restart etc etc happens constantly its just a bad heavy experience.
I haven't had ghosting wins/losses since September. If you are getting it still, well I imagine Blizzard isn't aware because there was a patch where it was stated this is fixed and I know it was fixed for me anyway. Don't chat people on there so I can't comment on that.
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On November 18 2017 07:30 blade55555 wrote:Show nested quote +On November 18 2017 02:02 ProMeTheus112 wrote: Yeah well I have had more issues than the lag to KR situation. But that too is a problem. Maybe some people are actually experiencing interfaces that actually work. Don't you get the matches registering wrong for example ? (ghost wins and losses?) or chat that won't work and you can't whisper ppl back and stuff? that's the kind of thing that I don't accept, and other stuff like unresponsive profile interfaces that bug out and restart etc etc happens constantly its just a bad heavy experience. I haven't had ghosting wins/losses since September. If you are getting it still, well I imagine Blizzard isn't aware because there was a patch where it was stated this is fixed and I know it was fixed for me anyway. Don't chat people on there so I can't comment on that. Sometimes it take 5-10 minutes to update your wins and score but they are being properly recorded as far as I know.
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On November 18 2017 03:54 Waxangel wrote:Show nested quote +On November 18 2017 01:58 AManHasNoName wrote:On November 18 2017 01:53 ProMeTheus112 wrote: To be fair it's the devs job to find problems and not have them in the game in the first place too. But whatever. This is a statement that only one who has never worked on or near software development could make. Eh I think it's totally fair to say SC:R was released in below-acceptable state in terms of features and bugs. What we should be cautious about is criticizing the speed at which issues are being addressed, because we have barely any insight into the process. That said, creating a general sense of urgency for Blizzard through sustained constructive criticism is part of the community's job.
Why though? I buy a product that is objectively crap and I shouldn't be able to voice my disugst at the speed? They added stuff which never were a problem and I should be just fine and patient?
If this was a non-profit organization it might be different. I really see no point whatsoever to be patient with Blizzard. If this was any other product or any other company, they'd rightfully get a ton of shit flung at them.
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On November 18 2017 03:54 Waxangel wrote:Show nested quote +On November 18 2017 01:58 AManHasNoName wrote:On November 18 2017 01:53 ProMeTheus112 wrote: To be fair it's the devs job to find problems and not have them in the game in the first place too. But whatever. This is a statement that only one who has never worked on or near software development could make. Eh I think it's totally fair to say SC:R was released in below-acceptable state in terms of features and bugs. What we should be cautious about is criticizing the speed at which issues are being addressed, because we have barely any insight into the process. That said, creating a general sense of urgency for Blizzard through sustained constructive criticism is part of the community's job. Not really, the bugs in Brood War are features. They had to port all of them over to Remastered, mix the new battle.net system with the old. Which has to fuck over the chat quite badly. There is a interesting line: "We looked at this early on, but the SC code contains certain interdependencies. Changing one system can potentially impact another. Changing something as fundamental as the network layer carried a significant risk of changing the way SC played, which was a dealbreaker for us. ". And thats exactly the problem. Every change would made you guys cry. No changes = No improvements. So they had to release an outdated product with fresh paint. But people also make it much worse as it is
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If your wins and losses aren't being recorded, you should delete account and remake. You lose all your previous games but your problem should be fixed. Source: Happened to me, and I contacted Blizzard for support, this is what they told me to do, and ti worked.
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didn't read all comments, but I want 2v2, 3v3 and 4v4 ladder. Also, Grade rank system. it has been more than 3 months, and blizzard should reset the season asap because no one really plays ladder games above 2800++. 3 months of data should be totally enough to make a grade rank system by now.
since this ladder system keeps going on, expro on afreeca platform pretty much play games with their other streamers(spon-matches), and that shit pretty much separate the community. I, as a top level amateur player, feel like too isolated, and i don't get much of practice(korean twitch viewers hate afreeca btw). Ladder games are really meaningless since those expros don't play ladder games.
this current sc:r system pretty much made me to somewhat move to PUBG and enjoy my life.
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Unfortunately I am probably moving on from the game and community after this weekend. I truly hope to come back when things are smoothed over, but currently this remains to be one of my worst video game experiences ever. I've learned quite a bit from this topic: I've gained a lot more respect for the development team, have better insight into the bugs that plague SC:R, and learned about how other people in the community feel regarding the same issues as I do- whether they agree or disagree. As much as StarCraft has been an integral part of my life, I'm just not happy with StarCraft: Remastered and after a lot of thinking the past two days, I've decided that instead of being upset, I should find other games that make me happy.
To give a brief summary of my decision: I am a long time StarCraft player since 2006 (or maybe even before, I can't remember) and recently came back when I was told about Shieldbattery from a longtime friend. This was in September 2016 that I resumed playing from a long break. From September 2016 to January 2017 I played a ton - thousands of games. Between Shieldbattery, ICCup, and Fish, I estimate I played close to over 2,000 games at least in that three month period. According to the auto save folder from Shieldbattery (which came out in an update a month after I started playing in my most active month, so this doesn't even hold all my games on the server) I have 1,182 replay files. I can't even remember all my smurfs I played on ICCup, and Fish no longer exists, so you'll just have to believe me that I played a ton on those servers too. + Show Spoiler +
Now to my current experience - according to my StarCraft: Remastered profiles, I have 1069 ladder games combined between them all. That is an average of 11 ladder games a day since release, and this is not counting the hundreds (or maybe even thousands) of UMS I have played. Basically, I have played a fucking ton of StarCraft before and after Remastered release, is the point I'm trying to make here. I don't know how, I don't know why, but Remastered has been a completely worse experience for me than 1.16.1 when it comes to latency, and this is coming from someone who played easily a 1,000+ games on a Korean server, and a server with a large South American/Eastern European population pre 1.18.
And here is the kicker - nothing changed on my part. Same computer, same router, same internet. I do constant ping checks during my games and my ping is always very good. I do not lag on any other online games, and have no troubles with my internet connection minus rare moments when I stream. Hours before the most recent patch (1.20.10) I played on what felt like two turn rate 4 games in a row, but have no way to actually confirm it. I thought whatever, I'll call it a night and try again tomorrow. Well, after playing 4 games literally hours ago, I had two games convert themselves to turn rate 6 and it was all in all a miserable experience. It also doesn't help that it seems to downgrade the turn rate, but never increase it.
I checked my ping during the games (this is how I always do it, I just make a large number of pings to google to see if I'm spiking or having any packet loss) and it was as good as it always is, which made the situation even more frustrating.
Unfortunately enough is enough for me. This post is not meant to make any claims for anyone other than my own experience. Despite saying I am trying to steer negativity away from this thread, I really can't help but post with my feelings on my sleeve because I've been passionate about this community and game since I was a young kid. So this is not a post to really convince anyone or sway opinions, nor do I think most people actually care if I quit (I was not a notable foreigner by any means). I just want to share my experience as some others have in this thread. As much as I want to help and continue thoughtful discussion as was my original intention of this thread, I really can't dig up any motivation whatsoever when the game is in an unplayable state for me that is completely out of my hands.
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