AI for players learning Brood War - Page 2
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Keyboard Warrior
United States1178 Posts
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PobTheCad
Australia893 Posts
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MrMischelito
347 Posts
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MrMischelito
347 Posts
On September 26 2017 12:48 neptunusfisk wrote: ... One thing that would be a huge improvement over the standard AI is if it actually gave up before being eliminated. I hate that so much. Just leave the when you think you've won and don't want to play it out to the end. | ||
Deimos
Mexico134 Posts
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TelecoM
United States10632 Posts
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Smorrie
Netherlands2921 Posts
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jncraton
United States8 Posts
Approx MMR of the bot? No idea, but it isn't very good. Definitely much worse than a very rusty human player. It should be more than a challenge for truly new players, though. Awesome, this is great for beginners or even people just trying to get back into the swing of things after a long time, thanks for this! Always love seeing BW AI projects, the BW AI Tournament's are cool too. Thanks! Could you also include a version that focuses on macro/standard play? no all in builds like 5 pool from the AI. this is to generally create longer games with multiple expos I included cheesy builds to give players a reason to scout early. I expect things like 12 Nexus and 14 CC to be completely viable against this AI most of the time, but I wanted to encourage players to get in the habit of checking what their opponent is doing instead of just choosing a plan before the game and sticking with it no matter what. With that said, it wouldn't be too difficult to create a separate release that does not include cheesy builds. I may do that if I have a chance. If you're fairly tech savvy, you can follow the instructions here to build the mod from source: https://github.com/jncraton/BWMetaAI/blob/master/CONTRIBUTING.md I've tried to make it very trivial to adjust, add, or remove builds. To remove cheesy ones, simply delete them from the builds folder (e.g. https://github.com/jncraton/BWMetaAI/tree/master/src/zerg/builds) and rebuild the project. maybe a possibility to choose what Build? This is definitely possible, but it has to happen outside of the game unless I want to build a much more complicated mod. If you're able to build the project from source, you can easily delete all of the builds except the one you are interested in playing against and then rebuild the project. I used to do this regularly to practice against particular build orders. | ||
hyfrehyfre
Bolivia92 Posts
Love this, i played a few games won them all, this meaning the AI is right now between (Easy & Normal) as i am D+ C- TOPS, really cool thing thanks. Any posibility you could in a near future give us scaleable dificulty? or some way to create a customized patch_rt file with scait bwapi etc? | ||
oOOoOphidian
United States1402 Posts
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jncraton
United States8 Posts
On October 17 2017 23:35 hyfrehyfre wrote: Really great stuff man !!! Love this, i played a few games won them all, this meaning the AI is right now between (Easy & Normal) as i am D+ C- TOPS, really cool thing thanks. Any posibility you could in a near future give us scaleable dificulty? or some way to create a customized patch_rt file with scait bwapi etc? Thanks! What are you looking in terms of scalable difficulty and/or customization? I usually just play vs 2 or 3 of these to make things more challenging. | ||
yubo56
676 Posts
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duke91
Germany1458 Posts
On October 04 2017 11:31 Smorrie wrote: Holy shit... after 15+ years we finally get access to Blackman's progamer AI! Wasn't the urban legend that Blackman programmed a Boxer AI on his toaster in order to beat Boxer? | ||
Eleria
1 Post
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hyfrehyfre
Bolivia92 Posts
On October 20 2017 07:51 jncraton wrote: Thanks! What are you looking in terms of scalable difficulty and/or customization? I usually just play vs 2 or 3 of these to make things more challenging. for once and this might be crazy to ask... is there any way to modify the .mpq file as you just di to load SSCAIT scripts? they come with a .dll and the script itself, i am sure you have seen them, it would be awesome if you could create for us a small app that can help us load this into game also. | ||
ShinzoNagama
4 Posts
On November 05 2017 12:49 hyfrehyfre wrote: for once and this might be crazy to ask... is there any way to modify the .mpq file as you just di to load SSCAIT scripts? they come with a .dll and the script itself, i am sure you have seen them, it would be awesome if you could create for us a small app that can help us load this into game also. SSCAIT scripts require BWAPI which won't currently work on 1.20 AFAIK. That's because they're not written in the game's native AI script language, and instead made from ground up. | ||
A.Alm
Sweden506 Posts
On October 02 2017 18:52 Broodwar4lyf wrote: this is really what the community needs right now. bwapi thing needs years before it can be something of use, its just too damn hard to figure out for new players and nobody's bothering to make ease of use accessible with all the programers in that community https://sscaitournament.com/index.php?action=tutorial Here you go. Nothing's stopping you anymore. | ||
Bajadulce
United States322 Posts
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ShinzoNagama
4 Posts
On November 10 2017 14:20 Bajadulce wrote: Nice! All of us sure had a blast writing those silly little scripts! Good times! Too bad you never had fun leaving any proper documentation behind :^) | ||
Scuzzzzy
3 Posts
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