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AI for players learning Brood War

Forum Index > BW General
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jncraton
Profile Joined May 2011
United States8 Posts
Last Edited: 2017-09-28 14:52:13
September 26 2017 00:01 GMT
#1
Hi all.

I've updated an old project of mine to work with SC:Remastered as I try to get back into Brood War. It's called BWMetaAI. It's basically an AI that tries to follow a human metagame instead of silly 12 zealot all-ins nearly every game.

The project is available here:

https://github.com/jncraton/BWMetaAI

I've been using it to help me get back into playing, and I thought that it might be useful to others as well.

[image loading]
Cheesefome
Profile Joined May 2016
314 Posts
September 26 2017 01:08 GMT
#2
Nice, i'll have to give it a try :D
Sjokola
Profile Joined November 2010
Netherlands800 Posts
September 26 2017 01:08 GMT
#3
This might be very helpful. I played bw years ago. And now due to an injury I have to relearn all my games using the mouse with my left hand.
owned4ursake
Profile Joined December 2011
Australia59 Posts
September 26 2017 02:15 GMT
#4
Just played a few games vs your AI.
It's definitely a vast improvement over the default AI.
Very good for beginners like me
Immaterial
Profile Blog Joined September 2010
Canada510 Posts
September 26 2017 03:15 GMT
#5
This is awesome thank you! I'll give it a try tonight for sure. I'm learning to play BW properly and have been playing quite a bit against the AI for the sake of perfecting my execution of build orders but it kinda sucks just leaving the game after 5-10 minutes because the CPU is such shit that it would be a waste of time otherwise haha
It is the mark of an educated mind to be able to entertain a thought without accepting it.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 26 2017 03:44 GMT
#6
damn. impressive. it will be fun for offline practice and just warming up. by the way, will you update it so that the AI doesn't do stupid things like storming a single zergling?
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
Last Edited: 2017-09-26 04:03:34
September 26 2017 03:48 GMT
#7
On September 26 2017 12:44 Golgotha wrote:
damn. impressive. it will be fun for offline practice and just warming up. by the way, will you update it so that the AI doesn't do stupid things like storming a single zergling?


There are plenty of bots that try to be as good as possible, but this isn't one of them. Go to http://www.sscaitournament.com/ to find bots that are harder to get running, but once they are, they will stomp you.

One thing that would be a huge improvement over the standard AI is if it actually gave up before being eliminated. I hate that so much.
maru G5L pls
Littles
Profile Blog Joined December 2014
United States3 Posts
September 26 2017 05:45 GMT
#8
I am curious on how to run the AI.

I replace the patch_rq.mpq with the new BW Meta AI. But the problem is that the Blizzard App (that name *shudder*) keeps forcing me to update the game before playing. I've tried to manually launch the game form the folder, but it just redirects me to the app.

Because it cannot launch the game unless it is updated, I am unable to try out the meta AI.
(I disabled autopatch and it only displays an Update button instead of Play on the launcher)
Velitation
Profile Joined April 2010
Canada224 Posts
Last Edited: 2017-09-26 07:07:13
September 26 2017 06:56 GMT
#9
I think you just have to let the game update to latest patch first, then you can try replacing the patch_rq.mpq after that point.
Other than that, try seeing if temporarily going offline (turn off wifi and/or unplugging ethernet) and launching does anything different. I'll try it out for myself in a bit.

EDIT: I was able to get it to work offline, but the App will attempt to patch the mpq file if you go back online and quit the game.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 26 2017 07:11 GMT
#10
On September 26 2017 12:48 neptunusfisk wrote:
Show nested quote +
On September 26 2017 12:44 Golgotha wrote:
damn. impressive. it will be fun for offline practice and just warming up. by the way, will you update it so that the AI doesn't do stupid things like storming a single zergling?


There are plenty of bots that try to be as good as possible, but this isn't one of them. Go to http://www.sscaitournament.com/ to find bots that are harder to get running, but once they are, they will stomp you.

One thing that would be a huge improvement over the standard AI is if it actually gave up before being eliminated. I hate that so much.


how come it's hard to get running? Also, do these more advanced AI follow standard build orders? that would be so cool.
Littles
Profile Blog Joined December 2014
United States3 Posts
September 26 2017 12:48 GMT
#11
Oh, thank you, thank you. I was under the impression that SCR requires me to always be online.
jncraton
Profile Joined May 2011
United States8 Posts
Last Edited: 2017-09-26 14:04:18
September 26 2017 12:56 GMT
#12
I replace the patch_rq.mpq with the new BW Meta AI. But the problem is that the Blizzard App (that name *shudder*) keeps forcing me to update the game before playing. I've tried to manually launch the game form the folder, but it just redirects me to the app.


For me, it works to open the Blizzard app, run any updates, and once the play button appears I replace the patch MPQ and then hit play.
jncraton
Profile Joined May 2011
United States8 Posts
Last Edited: 2017-09-26 15:11:29
September 26 2017 14:11 GMT
#13
how come it's hard to get running?


BWAPI is more difficult to get set up because it requires running multiple instances of StarCraft. It takes control of the game engine in the same way that human would, so you actually have to join a multiplayer game against one of the AIs running on another machine/VM or use some hack that allows multiple instances to run simultaneously on the same machine.
XCraftin4K
Profile Joined September 2017
19 Posts
September 27 2017 22:06 GMT
#14
This is interesting. I'll give it a try.
jncraton
Profile Joined May 2011
United States8 Posts
September 29 2017 14:17 GMT
#15
On September 28 2017 07:06 XCraftin4K wrote:
This is interesting. I'll give it a try.


Sounds great! Let me know how it goes or if you have any problems getting it set up.
xdq28635
Profile Joined June 2013
11 Posts
September 29 2017 16:30 GMT
#16
TY so much i m about to try it out
Littles
Profile Blog Joined December 2014
United States3 Posts
September 30 2017 07:57 GMT
#17
On September 26 2017 21:56 jncraton wrote:
Show nested quote +
I replace the patch_rq.mpq with the new BW Meta AI. But the problem is that the Blizzard App (that name *shudder*) keeps forcing me to update the game before playing. I've tried to manually launch the game form the folder, but it just redirects me to the app.


For me, it works to open the Blizzard app, run any updates, and once the play button appears I replace the patch MPQ and then hit play.


Clever! Worked for me as well. Thanks!
Polyknikes
Profile Joined October 2017
6 Posts
Last Edited: 2017-10-01 05:27:22
October 01 2017 05:26 GMT
#18
funny, this AI plays better than many humans. could you also include a version that focuses on macro/standard play? no all in builds like 5 pool from the AI. this is to generally create longer games with multiple expos
Yadnak
Profile Joined October 2017
9 Posts
October 02 2017 08:37 GMT
#19
This is just what I needed.

Thank you.
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
October 02 2017 09:52 GMT
#20
this is really what the community needs right now. bwapi thing needs years before it can be something of use, its just too damn hard to figure out for new players and nobody's bothering to make ease of use accessible with all the programers in that community
https://cinesnipe.com
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
October 03 2017 07:41 GMT
#21
Nice thanks. maybe this is a good way to shake off some rust
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
October 03 2017 08:12 GMT
#22
Approx MMR of the bot?
Once again back is the incredible!
MrMischelito
Profile Joined February 2014
347 Posts
October 03 2017 11:10 GMT
#23
really fun! and so easy to set up. Thank you!
MrMischelito
Profile Joined February 2014
347 Posts
October 03 2017 11:12 GMT
#24
On September 26 2017 12:48 neptunusfisk wrote:
...
One thing that would be a huge improvement over the standard AI is if it actually gave up before being eliminated. I hate that so much.


Just leave the when you think you've won and don't want to play it out to the end.
Deimos
Profile Joined June 2009
Mexico134 Posts
October 03 2017 19:41 GMT
#25
Hi Jncraton, thx for this amazing project.. In fact i hink that provide a good environmet to learn timmings for the newer players.. if i can give you a suggestion , maybe a possbility to choose what Build will follow the IA
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
October 04 2017 00:04 GMT
#26
Awesome, this is great for beginners or even people just trying to get back into the swing of things after a long time, thanks for this! Always love seeing BW AI projects, the BW AI Tournament's are cool too.
AKA: TelecoM[WHITE] Protoss fighting
Smorrie
Profile Blog Joined September 2002
Netherlands2925 Posts
October 04 2017 02:31 GMT
#27
Holy shit... after 15+ years we finally get access to Blackman's progamer AI!
It has a strong technique, but it lacks oo.
jncraton
Profile Joined May 2011
United States8 Posts
October 16 2017 16:02 GMT
#28
Approx MMR of the bot?


No idea, but it isn't very good. Definitely much worse than a very rusty human player. It should be more than a challenge for truly new players, though.

Awesome, this is great for beginners or even people just trying to get back into the swing of things after a long time, thanks for this! Always love seeing BW AI projects, the BW AI Tournament's are cool too.


Thanks!

Could you also include a version that focuses on macro/standard play? no all in builds like 5 pool from the AI. this is to generally create longer games with multiple expos


I included cheesy builds to give players a reason to scout early. I expect things like 12 Nexus and 14 CC to be completely viable against this AI most of the time, but I wanted to encourage players to get in the habit of checking what their opponent is doing instead of just choosing a plan before the game and sticking with it no matter what. With that said, it wouldn't be too difficult to create a separate release that does not include cheesy builds. I may do that if I have a chance.

If you're fairly tech savvy, you can follow the instructions here to build the mod from source:

https://github.com/jncraton/BWMetaAI/blob/master/CONTRIBUTING.md

I've tried to make it very trivial to adjust, add, or remove builds. To remove cheesy ones, simply delete them from the builds folder (e.g. https://github.com/jncraton/BWMetaAI/tree/master/src/zerg/builds) and rebuild the project.

maybe a possibility to choose what Build?


This is definitely possible, but it has to happen outside of the game unless I want to build a much more complicated mod. If you're able to build the project from source, you can easily delete all of the builds except the one you are interested in playing against and then rebuild the project. I used to do this regularly to practice against particular build orders.
hyfrehyfre
Profile Blog Joined August 2017
Bolivia92 Posts
October 17 2017 14:35 GMT
#29
Really great stuff man !!!

Love this, i played a few games won them all, this meaning the AI is right now between (Easy & Normal) as i am D+ C- TOPS, really cool thing thanks.

Any posibility you could in a near future give us scaleable dificulty? or some way to create a customized patch_rt file with scait bwapi etc?
My niche is Blind girls only 3 videos in the WHOLE INTERNET... PornHUb wont listen...
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2017-10-17 21:27:22
October 17 2017 21:27 GMT
#30
Pretty nice and importantly it's easy to set up
Creator of sc2unmasked.com
jncraton
Profile Joined May 2011
United States8 Posts
October 19 2017 22:51 GMT
#31
On October 17 2017 23:35 hyfrehyfre wrote:
Really great stuff man !!!

Love this, i played a few games won them all, this meaning the AI is right now between (Easy & Normal) as i am D+ C- TOPS, really cool thing thanks.

Any posibility you could in a near future give us scaleable dificulty? or some way to create a customized patch_rt file with scait bwapi etc?


Thanks! What are you looking in terms of scalable difficulty and/or customization? I usually just play vs 2 or 3 of these to make things more challenging.
yubo56
Profile Joined May 2014
690 Posts
October 21 2017 00:23 GMT
#32
playing with 2 or 3 of these is definitely better than playing vs built in AI, the built in just bum rushes you all together, this one the AI attacks one at a time but with a pretty scary set of units so it's easier to survive playing a normal style instead of one tailored to surviving 3 12 zeal rushes
Jung Yoon Jong fighting, even after retirement! Feel better soon.
duke91
Profile Joined April 2014
Germany1458 Posts
October 21 2017 01:03 GMT
#33
On October 04 2017 11:31 Smorrie wrote:
Holy shit... after 15+ years we finally get access to Blackman's progamer AI!


Wasn't the urban legend that Blackman programmed a Boxer AI on his toaster in order to beat Boxer?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Eleria
Profile Joined November 2017
1 Post
November 04 2017 15:18 GMT
#34
Thanks for making this. I'm in need of a lot of practicing before even attempting to try an online match !
hyfrehyfre
Profile Blog Joined August 2017
Bolivia92 Posts
November 05 2017 03:49 GMT
#35
On October 20 2017 07:51 jncraton wrote:
Show nested quote +
On October 17 2017 23:35 hyfrehyfre wrote:
Really great stuff man !!!

Love this, i played a few games won them all, this meaning the AI is right now between (Easy & Normal) as i am D+ C- TOPS, really cool thing thanks.

Any posibility you could in a near future give us scaleable dificulty? or some way to create a customized patch_rt file with scait bwapi etc?


Thanks! What are you looking in terms of scalable difficulty and/or customization? I usually just play vs 2 or 3 of these to make things more challenging.


for once and this might be crazy to ask... is there any way to modify the .mpq file as you just di to load SSCAIT scripts? they come with a .dll and the script itself, i am sure you have seen them, it would be awesome if you could create for us a small app that can help us load this into game also.

My niche is Blind girls only 3 videos in the WHOLE INTERNET... PornHUb wont listen...
ShinzoNagama
Profile Joined November 2016
4 Posts
November 08 2017 21:08 GMT
#36
On November 05 2017 12:49 hyfrehyfre wrote:
Show nested quote +
On October 20 2017 07:51 jncraton wrote:
On October 17 2017 23:35 hyfrehyfre wrote:
Really great stuff man !!!

Love this, i played a few games won them all, this meaning the AI is right now between (Easy & Normal) as i am D+ C- TOPS, really cool thing thanks.

Any posibility you could in a near future give us scaleable dificulty? or some way to create a customized patch_rt file with scait bwapi etc?


Thanks! What are you looking in terms of scalable difficulty and/or customization? I usually just play vs 2 or 3 of these to make things more challenging.


for once and this might be crazy to ask... is there any way to modify the .mpq file as you just di to load SSCAIT scripts? they come with a .dll and the script itself, i am sure you have seen them, it would be awesome if you could create for us a small app that can help us load this into game also.


SSCAIT scripts require BWAPI which won't currently work on 1.20 AFAIK. That's because they're not written in the game's native AI script language, and instead made from ground up.
A.Alm
Profile Joined September 2012
Sweden534 Posts
November 09 2017 10:16 GMT
#37
On October 02 2017 18:52 Broodwar4lyf wrote:
this is really what the community needs right now. bwapi thing needs years before it can be something of use, its just too damn hard to figure out for new players and nobody's bothering to make ease of use accessible with all the programers in that community


https://sscaitournament.com/index.php?action=tutorial

Here you go. Nothing's stopping you anymore.
Bajadulce
Profile Joined October 2004
United States322 Posts
November 10 2017 05:20 GMT
#38
Nice! All of us sure had a blast writing those silly little scripts! Good times!

Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
ShinzoNagama
Profile Joined November 2016
4 Posts
November 11 2017 14:09 GMT
#39
On November 10 2017 14:20 Bajadulce wrote:
Nice! All of us sure had a blast writing those silly little scripts! Good times!



Too bad you never had fun leaving any proper documentation behind :^)
Scuzzzzy
Profile Joined August 2017
3 Posts
November 20 2017 01:08 GMT
#40
Having a lot of fun with this, really impressed with it. thanks
killanator
Profile Blog Joined January 2008
United States549 Posts
December 07 2017 02:13 GMT
#41
Got to play my first game with it.

Unfortunate that blizzard app repatches it every time you play, meaning you must replace the patch every time, but I still enjoy some variability in my games against the AI (the only games I win since I suck)

I think some of the timings could be made to be tighter, I will see how my experience goes with my other builds. In my game, a PvT, the AI went with 2 rax pressure to start, which granted did catch me offguard and killed probably ~5 of my probes. I was worried about his followup since my economy was so damaged, however, when I got 2 goons over, he had just gotten an expansion that only had 1 scv. I attacked it and nothing came to defend it, and when I got into his base he still hadn't finished his factory. Took him quite a while to get up to his factory, instead of expanded first? Either way, it was pretty easy to win with just goons despite using my first two. I see how he was transitioning into mid game play, and understand that you made it to do an opening and then transition into a different "mode" for midgame play, but it could have transitioned better.

Even so, I might next time just not attack it and let it build away and see how it handles midgame, and hopefully get some good practice that way of midgame PvT
DJ, put it back on!
jncraton
Profile Joined May 2011
United States8 Posts
December 22 2017 23:35 GMT
#42
I've updated the release for this to include maps using EUD triggers:

https://github.com/jncraton/BWMetaAI/releases

You can quickly and easily play 1v1 against this without the need to do any complex patching. Just load up a UMS game on these maps and you should be all set. I'm very inexperienced with both UMS and EUD triggers, so let me know if this doesn't work for you.

On December 07 2017 11:13 killanator wrote:
Took him quite a while to get up to his factory, instead of expanded first? Either way, it was pretty easy to win with just goons despite using my first two. I see how he was transitioning into mid game play, and understand that you made it to do an opening and then transition into a different "mode" for midgame play, but it could have transitioned better.


That's very helpful feedback. Thanks! It is hard to get all of the transitions to work properly. It sounds like the AI went BBS, which is pretty all-in, so I'm not surprised that it wasn't much of a challenge after the initial attack. It should have had several marines back home, though. I'll look into this.
outscar
Profile Joined September 2014
2832 Posts
December 23 2017 00:13 GMT
#43
It crashes my SC after mid game, tried two times. I like what you doing but AI with no money (without cheating) is pretty super duper easy whatever he does.
sunbeams are never made like me...
nepeta
Profile Blog Joined May 2008
1872 Posts
December 23 2017 09:02 GMT
#44
Blizzard and Adam Heinermann are going to make BWAPI interface with BW remastered:
Broodwar AI :) http://sscaitournament.com http://www.starcraftai.com/wiki/Main_Page
xdq28635
Profile Joined June 2013
11 Posts
Last Edited: 2020-06-13 02:06:14
June 13 2020 02:04 GMT
#45
Thank you for the jobs!
The EUD maps is still works on patch 1.23. All you need is just put EUD maps into any maps' folder and run the game. Adjust game setting on ' use map setting ' then you will enjoy it. I leave this message because I want make it simpler for some new comers. At least I get lost in the first place.
earob84
Profile Joined October 2017
Germany175 Posts
June 13 2020 11:19 GMT
#46
Is it save to use Samase? I mean on the wesite it says that it may cause a ban of your blizzard account.
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