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Would be great if I wasnt 40% through the game already
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On May 18 2017 18:56 Cricketer12 wrote:Would be great if I wasnt 40% through the game already Saves should be compatible.
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Putting my Thracia playthrough on hold so I can give SoV a fair shot. Playing them side-by-side is just going to result in me not giving SoV a fair chance.
Which probably means that I'm going to forget about this Thracia playthrough and start all over again the next time I think of it. Oh well, I got 3/4 of the way through the game and the warpskips start picking up super fast after where I got to anyway.
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On May 19 2017 11:29 TheYango wrote: Putting my Thracia playthrough on hold so I can give SoV a fair shot. Playing them side-by-side is just going to result in me not giving SoV a fair chance.
Which probably means that I'm going to forget about this Thracia playthrough and start all over again the next time I think of it. Oh well, I got 3/4 of the way through the game and the warpskips start picking up super fast after where I got to anyway. Kek. I doing my hard run (jap was normal) made it to the floodgates. It's crazy how at least for me celica's team is so much better than alm's. For villagers Kliff And gray are merc, faye is cleric, tobin is mage
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Double merc is kind of awkward cuz there's only one Bolt Sword. I made Kliff a Cav, same as you for the other 3.
Tobin got super speed blessed and just rekt chapter 1. Doubling threshold being 1 and not 5 means small speed advantages snowball super hard.
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On May 19 2017 17:06 TheYango wrote: Double merc is kind of awkward cuz there's only one Bolt Sword. I made Kliff a Cav, same as you for the other 3.
Tobin got super speed blessed and just rekt chapter 1. Doubling threshold being 1 and not 5 means small speed advantages snowball super hard. Honestly it was fine. I just gave gray bolt sword and other stuff to kliff and alm. In chapter 3 I gave Kliff a steel sword and upgraded it into the zwei thingy, and ofcourse alm has the royal sword. At the start of Land of Sorrow everyone has promoted (except gray but he's one lvl away from df so not a big deal)
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Fair enough. Cav Kliff does get redundant too I guess once you get Mathilda.
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On May 20 2017 00:30 TheYango wrote: Fair enough. Cav Kliff does get redundant too I guess once you get Mathilda. Especially since you get Zeke late game, but hey it's hard to go wrong with Kliff. Let me know how he turns out by the end, I'm curious.
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On May 20 2017 00:35 Cricketer12 wrote: it's hard to go wrong with Kliff. Soldier/Mage Kliff beg to differ.
Though Mage Kliff isn't that bad, it was just horrendously overrated in OG Gaiden. As it turns out, learning 6 spells isn't all that useful when 3 of them aren't that useful and you learn the best spell late.
I was actually going to do Archer on this playthrough but Kliff's 2 pre-promotion levels were both HP-only, and I didn't want to deal with 2 base Spd for that much longer. I probably could have made him a Merc, but if Gray is getting the Bolt Sword anyway, the only real difference between them for early game is Merc's hilariously overkill speed, and Kliff's 60% Spd growth made me feel like starting with 10 Spd base would be pointless. Cav Kliff only needs 3 Spd to double all of chapter 1 and he can get 1 from the first Lion Well if you want to make that a priority.
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On May 20 2017 01:25 TheYango wrote:Soldier/Mage Kliff beg to differ. Though Mage Kliff isn't that bad, it was just horrendously overrated in OG Gaiden. As it turns out, learning 6 spells isn't all that useful when 3 of them aren't that useful and you learn the best spell late. I was actually going to do Archer on this playthrough but Kliff's 2 pre-promotion levels were both HP-only, and I didn't want to deal with 2 base Spd for that much longer. I probably could have made him a Merc, but if Gray is getting the Bolt Sword anyway, the only real difference between them for early game is Merc's hilariously overkill speed, and Kliff's 60% Spd growth made me feel like starting with 10 Spd base would be pointless. Cav Kliff only needs 3 Spd to double all of chapter 1 and he can get 1 from the first Lion Well if you want to make that a priority. Speaking of Chapter 1, that reminds me. At least when I played the last map in Gaiden Slayder ran at me but dozer hid back. In SoV the opposite happened which really caught me off guard. One really cool rare instance where SoV ai worked differently than Gaiden's.
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Just got my copy of Echoes. Hopefully this game doesn't require a lot of R shoulder button or I'll have to buy a new 3DS lol
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On May 20 2017 03:45 Cricketer12 wrote: Speaking of Chapter 1, that reminds me. At least when I played the last map in Gaiden Slayder ran at me but dozer hid back. In SoV the opposite happened which really caught me off guard. One really cool rare instance where SoV ai worked differently than Gaiden's. IIRC it's just random in both cases lol.
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Any advice on when to do class changes (Echoes)? I classed up the villagers with Alm around lvl 11 and some of Alm's and Celicas party members now have opportunities to class up again (~lvl 12 on everybody). Is it worth waiting around for more stat gains? It seems like the stat gains in this game are pitifully low or I'm just extremely unlucky.
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It's not worth waiting to promote. Gaiden promotion mechanics work differently from other Fire Emblem games. Rather than giving you fixed promotion bonuses, any stat that's lower than the class's bases are simply raised to the class's base value in that stat. Holding off on promotion simply delays you getting to more or less the same place. Gaiden's XP formula is also a weird combination of your level and class, so being high level in an unpromoted class reduces your XP gain by a lot--a character that's level 8 in a tier 1 class actually gains XP slower than than a character that's level 1 in a promoted class.
Basically the combination of the promotion mechanics and XP mechanics means that you pretty much always want to promote at or near minimum possible level.
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On May 21 2017 09:31 TheYango wrote: It's not worth waiting to promote. Gaiden promotion mechanics work differently from other Fire Emblem games. Rather than giving you fixed promotion bonuses, any stat that's lower than the class's bases are simply raised to the class's base value in that stat. Holding off on promotion simply delays you getting to more or less the same place. Gaiden's XP formula is also a weird combination of your level and class, so being high level in an unpromoted class reduces your XP gain by a lot--a character that's level 8 in a tier 1 class actually gains XP slower than than a character that's level 1 in a promoted class.
Basically the combination of the promotion mechanics and XP mechanics means that you pretty much always want to promote at or near minimum possible level. What Yango said. A simple example of this is that the mercenary base skill and speed is 8 and 10. If I take a villager with 8 and 10 he wont get any stats boosts in skill and speed. But a guy with 2 and 3 will go up by 6 and 7. Furthermore yea your xp gain will drop tremoundously. Furthermore the one unit I focused super hard on was Kliff; with insta promotes by endgame he was only lvl 13 of his 3rd tier. So you dont have to worry about losing out on level ups, chances are no one will max level even if you promote as early as possible.
This makes me realize just how different Gaiden is from any other game. I feel bad for any going into SoV without background knowledge lol.
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ok I knew something was up when you go into the level with the dude with the leather shield and you literally cant kill him. Glad I checked here, I always play my fire emblem games blind but this game is just wildly different. I cant figure out how to equip items and there's no unit doubling and now I have read that I shoulda insta promoted at that first dungeon
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Every character only has 1 item slot. If they can equip the item you put there, it's automatically equipped, but you can't give them multiple items.
On May 21 2017 18:36 Cricketer12 wrote: This makes me realize just how different Gaiden is from any other game. I feel bad for any going into SoV without background knowledge lol. This is why I thought it was silly that people kept calling a Gaiden remake a "return to classic Fire Emblem" or something like that. Gaiden is more different from what people would consider "classic" Fire Emblem than Awakening/Fates are.
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I would also like to stress that you guys should probably promote when you get the opportunity. The experience really drop off. Like hard. I'm trying to get my villagers to level 20 (because I'm stupid and I don't listen to Yango) and it's taking some time.
I'm also planning on turning most of my villagers into soldiers, so I'm probably going to need all the help I can get.
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Frudgey, everyone on this game has single-digit Res growth, lol (the Villagers have straight 0s for Res growth). All the grinding in the world isn't going to stop an army of Armor Knights from becoming warp bait once witches show up.
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On May 22 2017 00:46 TheYango wrote: Frudgey, everyone on this game has single-digit Res growth, lol (the Villagers have straight 0s for Res growth). All the grinding in the world isn't going to stop an army of Armor Knights from becoming warp bait once witches show up. Yea honestly the only armor knight I use past act 1 is Valbar and that's only cuz of Baron Von Valbo memes. I'm not using lightning sword anymore. Alm has royal, kliff has zweihander, and gray has killing edge
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