Making a new thread to avoid this getting lost in the other ASL threads:
- Afreeca announcement
v1.3 Overwatch & v2.1 Taebaek Mountains: - Download from MEGA (including observer version)
v1.3 Overwatch & v1.9 Taebaek Mountains: - Download from MEGA (including observer version)
v1.2: - Download from MEGA (including observer version)
v1.1: - Download from MEGA (including observer version)
- Download from Naver blog/page
Taebaek Mountains v2.1 (TLPD)
v1.9, v1.2, v1.1
Previous discussion thread about Taebaek Mountains (beta)
Google Translate description
▶ number of people: 2 people
▶ Size: 112 × 128
▶ Tileset: Jungle
▶ Map Style: Melee map type Foothills
▶ Rush Street: 34 seconds (headquarters entrance entrance ↔ travel time workers)
▶ Concept
- With a map of South Korea with the theme features mountainous terrain, the rough-and-tumble street map consisting of a headquarters and various branches, symbolizing the mountain foothills type of branched
▶ Features of the map
- Headquarters and the front yard is because it is good to take advantage of a basin surrounded by hills air units can spread a variety of strategies, including a guerrilla war, former transport use them.
- Even when the front entry to the blocked routes to bypass the entrance there are two, and induced a guerrilla war through various branches and the way it is deployed as a one-way melee combat, etc., which may break out.
- It consists of a central battleground hills shaped by shaping the mountains are some of the variables as a tactical move when remote unit can be operated with a relative.
- Routes that can take over a yard behind a hill 20 0 old mineral pits and fitness-old 1500 , six buildings are overlaid. Minerals are 1 minute 20 seconds to remove the workers first term basis, so simultaneous sampling is possible when you bring in many workers are much shorter time.
▶ Uniqueness
- Entrance to the headquarters, but can stop a pylon workman passes.
- Hill back yard is only 5 units or more range it is possible to check workers. (Marine Business, Business Hydra, beolcheo etc.)
- 11:00, and 7:00 nook amount per 1,000 loaves of multi-minerals.
▶ 1.1 fixes
- The headquarters moved to a little more inside. No resources away from the Siege Tanks behind the hill
- Modifications that could go up to attack the building entrance area next to the unit entrance forecourt Hill
- Hold the back yard increase in building stamina 1,500 dollar in three to six (total Stamina 4,500 → 9,000)
- Move the position of the gas to the bottom of the central public multi 3:00
▶ 1.2 fixes
- Sampling rate before modification of local resources
- SimCity is modified so evenly using the Barracks, the headquarters entrance Supple
- 12:00 modified to cross the front yard landscape units could not pass the rear minerals
▶ 1.90 fixes
- Complement and balance each species, has been modified to go on to the good operation utilizing the original concept was air units.
(Formerly) was deleted a little over the hill hit the front yard restraining element in the Taebaek Mountains, in view of the fact that the amount of gas has been difficult to obtain multi-gas exchanger placed for easy and secure small but 2/3 level.
- Delete the hill back yard
- The front yard is more Byway right away (Siege Artillery Hill X) is neutral building deleted. Change mineral blocking the entrance to pit five-eight (two leading defense easily utilized)
- Left front yard sideways direction is connected to the left front yard, a few honeycombs (leave the unit back jotahjim)
- Add City, in 3000 Mineral-old multi-gas at 7, 11
- 7:00 two, a fitness alleys that connect to multi neutral old buildings placed at 11 5000
▶ New Taebaek Mountain Range 1.90 → 2.0 fixes
- Increase in the mineral-old front yard sideways eight loaves of 5 to 8 pit. (Terran is modified to a more risk when accompanied by an herbal drilling workers in surprise)
- SimCity both the front yard is modified to equal as possible (when the film is the entrance to the two terrans Supple 12:00 1 Marine Barracks watering inside, toss 1 12:00 1 Forge Gate 2 zealots such as juggling can avoid intruding)
→ details see screenshots
- Multi-hill driveway of the gas during one also that three pylons to prevent inrush beolcheo
▶ New Taebaek Mountains 2.0 → 2.1 fixes
- Fix so that the right front yard sideways minerals can be taken care of once you click
▶ number of people: 2 people
▶ Size: 112 × 128
▶ Tileset: Jungle
▶ Map Style: Melee map type Foothills
▶ Rush Street: 34 seconds (headquarters entrance entrance ↔ travel time workers)
▶ Concept
- With a map of South Korea with the theme features mountainous terrain, the rough-and-tumble street map consisting of a headquarters and various branches, symbolizing the mountain foothills type of branched
▶ Features of the map
- Headquarters and the front yard is because it is good to take advantage of a basin surrounded by hills air units can spread a variety of strategies, including a guerrilla war, former transport use them.
- Even when the front entry to the blocked routes to bypass the entrance there are two, and induced a guerrilla war through various branches and the way it is deployed as a one-way melee combat, etc., which may break out.
- It consists of a central battleground hills shaped by shaping the mountains are some of the variables as a tactical move when remote unit can be operated with a relative.
- Routes that can take over a yard behind a hill 20 0 old mineral pits and fitness-old 1500 , six buildings are overlaid. Minerals are 1 minute 20 seconds to remove the workers first term basis, so simultaneous sampling is possible when you bring in many workers are much shorter time.
▶ Uniqueness
- Entrance to the headquarters, but can stop a pylon workman passes.
- Hill back yard is only 5 units or more range it is possible to check workers. (Marine Business, Business Hydra, beolcheo etc.)
- 11:00, and 7:00 nook amount per 1,000 loaves of multi-minerals.
▶ 1.1 fixes
- The headquarters moved to a little more inside. No resources away from the Siege Tanks behind the hill
- Modifications that could go up to attack the building entrance area next to the unit entrance forecourt Hill
- Hold the back yard increase in building stamina 1,500 dollar in three to six (total Stamina 4,500 → 9,000)
- Move the position of the gas to the bottom of the central public multi 3:00
▶ 1.2 fixes
- Sampling rate before modification of local resources
- SimCity is modified so evenly using the Barracks, the headquarters entrance Supple
- 12:00 modified to cross the front yard landscape units could not pass the rear minerals
▶ 1.90 fixes
- Complement and balance each species, has been modified to go on to the good operation utilizing the original concept was air units.
(Formerly) was deleted a little over the hill hit the front yard restraining element in the Taebaek Mountains, in view of the fact that the amount of gas has been difficult to obtain multi-gas exchanger placed for easy and secure small but 2/3 level.
- Delete the hill back yard
- The front yard is more Byway right away (Siege Artillery Hill X) is neutral building deleted. Change mineral blocking the entrance to pit five-eight (two leading defense easily utilized)
- Left front yard sideways direction is connected to the left front yard, a few honeycombs (leave the unit back jotahjim)
- Add City, in 3000 Mineral-old multi-gas at 7, 11
- 7:00 two, a fitness alleys that connect to multi neutral old buildings placed at 11 5000
▶ New Taebaek Mountain Range 1.90 → 2.0 fixes
- Increase in the mineral-old front yard sideways eight loaves of 5 to 8 pit. (Terran is modified to a more risk when accompanied by an herbal drilling workers in surprise)
- SimCity both the front yard is modified to equal as possible (when the film is the entrance to the two terrans Supple 12:00 1 Marine Barracks watering inside, toss 1 12:00 1 Forge Gate 2 zealots such as juggling can avoid intruding)
→ details see screenshots
- Multi-hill driveway of the gas during one also that three pylons to prevent inrush beolcheo
▶ New Taebaek Mountains 2.0 → 2.1 fixes
- Fix so that the right front yard sideways minerals can be taken care of once you click
Overwatch v1.3 (TLPD)
v1.2, v1.1
Previous discussion thread about Overwatch (beta)
Google Translate description
▶ number of people: 4 people
▶ Size : 128- × 128-
▶ Tileset : Desert
▶ Map Style : Foothills map type to fight the Central Powers
▶ Rush Street : horizontal 30 seconds , vertical 32- seconds , diagonal 42 seconds ( headquarters entrance entrance ↔ travel time workers )
▶ Concept
- Headquarters and in the front yard crystallized form , place a multi Although a donut-shaped hilly central maps fighting force gave a slight change to configure the battlefield that can be used as a more tactical .
▶ Features of the map
- Headquarters and the front yard , a multi-mineral headquarters fight with the strength of the public gas multi-crystallized form in the map attached batch placed on the north, south, east and west .
- Relative because even the location in which direction the public is so multi-gas can continue to deploy the forces placed on the same distance relative to the front yard , which have the resources and facilitate the deployment of the force can continue to fight .
- Just because the root is important to advance the center it consists of hilly type , too, if you can get to operate defensively occupied the hill, so it is important to secure a tactical move through the hub .
▶ Uniqueness
- Headquarters amount per pit next to a multi-mineral 1000 is .
- 3, 6, 9, 12, the center of the gas inlet side when the multi pylon 3 can be prevented dogs .
▶ 1.1 fixes
- More space to build a building and secured by slightly modifying the layout of the forecourt minerals.
▶ 1.2 version fixes
- Sampling rate before modification of local resources
- Barnyard modified minerals located at 11 at 5:00. Building location has moved one notch resources, minerals that can pass through the unit back
- Modify the terrain using SimCity related command center and headquarters entrance forecourt
- The number of pit mineral multi increased from 8 to 9 Pit Pit (the same amount as the existing 1,000)
▶ 1.3 fixes
- Fixed a rare occurrence that may be pinching unit bugs terrain and yard driveway to the same size as the fighting spirit, circuit breakers.
- 5:00, 11:00 front yard and driveway modified slightly modify the terrain with wide courtyard spaces 7 → 8 column
(The same fighting spirit as the circuit breaker can not prevent the entrance to the Barracks 1 2 Supple)
- Modify the terrain unit that might get caught in the central part of the terrain
▶ number of people: 4 people
▶ Size : 128- × 128-
▶ Tileset : Desert
▶ Map Style : Foothills map type to fight the Central Powers
▶ Rush Street : horizontal 30 seconds , vertical 32- seconds , diagonal 42 seconds ( headquarters entrance entrance ↔ travel time workers )
▶ Concept
- Headquarters and in the front yard crystallized form , place a multi Although a donut-shaped hilly central maps fighting force gave a slight change to configure the battlefield that can be used as a more tactical .
▶ Features of the map
- Headquarters and the front yard , a multi-mineral headquarters fight with the strength of the public gas multi-crystallized form in the map attached batch placed on the north, south, east and west .
- Relative because even the location in which direction the public is so multi-gas can continue to deploy the forces placed on the same distance relative to the front yard , which have the resources and facilitate the deployment of the force can continue to fight .
- Just because the root is important to advance the center it consists of hilly type , too, if you can get to operate defensively occupied the hill, so it is important to secure a tactical move through the hub .
▶ Uniqueness
- Headquarters amount per pit next to a multi-mineral 1000 is .
- 3, 6, 9, 12, the center of the gas inlet side when the multi pylon 3 can be prevented dogs .
▶ 1.1 fixes
- More space to build a building and secured by slightly modifying the layout of the forecourt minerals.
▶ 1.2 version fixes
- Sampling rate before modification of local resources
- Barnyard modified minerals located at 11 at 5:00. Building location has moved one notch resources, minerals that can pass through the unit back
- Modify the terrain using SimCity related command center and headquarters entrance forecourt
- The number of pit mineral multi increased from 8 to 9 Pit Pit (the same amount as the existing 1,000)
▶ 1.3 fixes
- Fixed a rare occurrence that may be pinching unit bugs terrain and yard driveway to the same size as the fighting spirit, circuit breakers.
- 5:00, 11:00 front yard and driveway modified slightly modify the terrain with wide courtyard spaces 7 → 8 column
(The same fighting spirit as the circuit breaker can not prevent the entrance to the Barracks 1 2 Supple)
- Modify the terrain unit that might get caught in the central part of the terrain