[ASL] New maps: Taebaek Mountains and Overwatch - Page 5
Forum Index > BW General |
Wrath
3174 Posts
| ||
Loccstana
United States833 Posts
On July 13 2016 05:40 prech wrote: Some Overwatch testing from a YGOSU poster: http://www.ygosu.com/community/st/319932 Showing how vulnerable the 3/6/9/12 expansions are to seige from down-below, much like FS As well as the mineral-only thirds from a small nook/cranny How minerals can be harvested from behind the patches Looks like Bastion is very strong on this map :O | ||
_Animus_
Bulgaria1064 Posts
On July 21 2016 03:36 classicyellow83 wrote: Ok guys. Update on what ASL is going to do about the new maps. OverWatch - Will fix the mineral mining problem at 1 o'clock and 5 o'clock. TaeBaek Mountain - This map will be used till the end of round 16. Will try to balance the map before round 8. But, if the map is still not balanced after testing, will be removed from the map pool and will use another map. Source LOL shouldnt that be done before start of the tournament, to avoid such problems? Players suggested imbalances, but why nobody listen to them? There is serious problem in the organisation of the tournament and as u said its been given credit to people to manage things that they dont understand. | ||
classicyellow83
United States2393 Posts
| ||
_Animus_
Bulgaria1064 Posts
On July 21 2016 06:53 classicyellow83 wrote: I wonder what map will be used if(when) they can't balance taebaek. Paranoid Android :D | ||
classicyellow83
United States2393 Posts
LOL wasn't this WCG map? | ||
byj
493 Posts
:D | ||
outscar
2828 Posts
http://wiki.teamliquid.net/starcraft/Pamir_Plateau http://wiki.teamliquid.net/starcraft/Wind_and_Cloud http://wiki.teamliquid.net/starcraft/Mist http://wiki.teamliquid.net/starcraft/All_Or_Nothing These post KeSPA maps aren't bad, maybe last one is, need some fixing. | ||
Cele
Germany4016 Posts
On July 21 2016 04:05 Wrath wrote: Sounds good. But what could they replace it with? Blue Storm? Neo Jade? depends on what criteria they want to be met for the map. Number of players, racial balance, more of a "standard layout" (not taebaek mnts ^^) or a tricky map. If it should be a tricky 2 player map, i could think of Heartbreak Ridge as well. Destination is an option for that too imo. But we know to little about the selection process to say. | ||
Freakling
Germany1525 Posts
On July 22 2016 00:00 outscar wrote: Many choices: These post KeSPA maps aren't bad, maybe last one is, need some fixing. Too imbalanced (ever let a terran get enough tanks on the plateau, and it becomes literally an upwards battle) Not good at all. And no one is even going to consider a map with a giant SBENU logo across it... I guess the worst bugs of these have been mostly fixed, eventually. But it simply does not fit the bill, they would definitely chose a two player map. So this is the only of your suggestions that would make sense, in a way. I still think they would probably rather go with some conservative choice among the old Kespa maps (Blue Storm, Matchpoint...) I'd have an alternative suggestion or two (or three or probably like a dozen or so) Disclaimer: Not saying all of these are balanced (hard to be worse than Taebaek, though, I guess) or bug-free (in fact, I know about bugs on most of them). But there is definitely not a lack of choices, more a lack of will and knowledge I guess... | ||
outscar
2828 Posts
On July 22 2016 02:41 Freakling wrote: Too imbalanced (ever let a terran get enough tanks on the plateau, and it becomes literally an upwards battle) Not good at all. And no one is even going to consider a map with a giant SBENU logo across it... I guess the worst bugs of these have been mostly fixed, eventually. But it simply does not fit the bill, they would definitely chose a two player map. So this is the only of your suggestions that would make sense, in a way. I still think they would probably rather go with some conservative choice among the old Kespa maps (Blue Storm, Matchpoint...) I'd have an alternative suggestion or two (or three or probably like a dozen or so) Disclaimer: Not saying all of these are balanced (hard to be worse than Taebaek, though, I guess) or bug-free (in fact, I know about bugs on most of them). But there is definitely not a lack of choices, more a lack of will and knowledge I guess... PImp those maps Freaky! Not even need to change a lot things, just fixes. I'm sure All or Nothing looks interesting if you remove stupid 2ng gas under temple and remove logo and make some changes, maybe on middle. And do you think you can balance Taebaek Mountains, let us see which changes you wanna made. I'm sure classicyellow will try to reach out guys from Ygosu and they Afreeca. Of course foreigner Overwatch looks gorgeous! Silvery Waves has been considering so far so good and declined just because stupid OGN was afraid to try new things. Tar Basin reminders me desert Paranoid Android. But my most favourite is Oxide FTW. | ||
CognacLover
Poland66 Posts
http://wiki.teamliquid.net/starcraft/Bone_Canyon + Show Spoiler + Oh it's SC2 out? My bad. Got some issues with my time machine, sorry mates, gonna send myself to 2016. | ||
BisuDagger
Bisutopia19137 Posts
My laid back ASL Analysis of Overwatch and Flash vs Zero TvZ + Show Spoiler + | ||
LatiAs
27 Posts
download here http://blog.naver.com/kangkuyol/220714209898 | ||
Peeano
Netherlands4641 Posts
On July 29 2016 22:33 LatiAs wrote: Fixed to 1.2 download here http://blog.naver.com/kangkuyol/220714209898 Mind providing direct download links? I can't find them. | ||
Peeano
Netherlands4641 Posts
Taebaek Mountains 1.1 Taebeak Mountains 1.2 I don't see any direct 'PvZ balance' changes. Google Translate: Taekbaek Mountains ▶ 1.2 fixes - Sampling rate before modification of local resources - SimCity is modified so evenly using the Barracks, the headquarters entrance Supple - 12:00 modified to cross the front yard landscape units could not pass the rear minerals Overwatch ▶ 1.2 version fixes - Sampling rate before modification of local resources - Barnyard modified minerals located at 11 at 5:00. Building location has moved one notch resources, minerals that can pass through the unit back - Modify the terrain using SimCity related command center and headquarters entrance forecourt - The number of pit mineral multi increased from 8 to 9 Pit Pit (the same amount as the existing 1,000) | ||
REDBLUEGREEN
Germany1903 Posts
On July 30 2016 03:19 Peeano wrote: Mind providing direct download links? I can't find them. Click on 첨부파일 (4) in the top right above the first picture. Then click on 내PC 저장 to download. | ||
Freakling
Germany1525 Posts
But tldr seems to be: They eventually did do something about some of the mining bugs and finally started to put some thoughts into how players could be walling in. The changes to the cliffs behind the naturals on Taebaek are obvious. I find it funny how the one screwed up doodad in the bottom left centre on Overwatch was fixed, but nothing whatsoever was done about the ugly and buggy ramps... | ||
prech
United States2948 Posts
| ||
letian
Germany4221 Posts
I wonder whether we would see a change in meta if some classic maps were used so that we could see how BW matchup understanding evolved, or didn't. | ||
| ||