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[ASL] New maps: Taebaek Mountains and Overwatch - Page 5

Forum Index > BW General
115 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Wrath
Profile Blog Joined July 2014
3174 Posts
July 20 2016 19:05 GMT
#81
Sounds good. But what could they replace it with? Blue Storm? Neo Jade?
Loccstana
Profile Blog Joined November 2012
United States833 Posts
July 20 2016 20:46 GMT
#82
On July 13 2016 05:40 prech wrote:
Some Overwatch testing from a YGOSU poster:

http://www.ygosu.com/community/st/319932

Showing how vulnerable the 3/6/9/12 expansions are to seige from down-below, much like FS
[image loading]

As well as the mineral-only thirds from a small nook/cranny
[image loading]

How minerals can be harvested from behind the patches
[image loading]


Looks like Bastion is very strong on this map :O
[url]http://i.imgur.com/lw2yN.jpg[/url]
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
Last Edited: 2016-07-20 21:54:06
July 20 2016 21:52 GMT
#83
On July 21 2016 03:36 classicyellow83 wrote:
Ok guys. Update on what ASL is going to do about the new maps.

OverWatch - Will fix the mineral mining problem at 1 o'clock and 5 o'clock.

TaeBaek Mountain - This map will be used till the end of round 16. Will try to balance the map before round 8. But, if the map is still not balanced after testing, will be removed from the map pool and will use another map.

Source

LOL shouldnt that be done before start of the tournament, to avoid such problems? Players suggested imbalances, but why nobody listen to them? There is serious problem in the organisation of the tournament and as u said its been given credit to people to manage things that they dont understand.
Luv ya BroodWar!
classicyellow83
Profile Joined June 2016
United States2393 Posts
July 20 2016 21:53 GMT
#84
I wonder what map will be used if(when) they can't balance taebaek.
Reach!!! Come back to BW!!
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
July 20 2016 21:54 GMT
#85
On July 21 2016 06:53 classicyellow83 wrote:
I wonder what map will be used if(when) they can't balance taebaek.

Paranoid Android :D
Luv ya BroodWar!
classicyellow83
Profile Joined June 2016
United States2393 Posts
July 20 2016 22:07 GMT
#86
On July 21 2016 06:54 _Animus_ wrote:
Show nested quote +
On July 21 2016 06:53 classicyellow83 wrote:
I wonder what map will be used if(when) they can't balance taebaek.

Paranoid Android :D

LOL wasn't this WCG map?
Reach!!! Come back to BW!!
byj
Profile Joined November 2015
494 Posts
July 21 2016 14:11 GMT
#87
On July 21 2016 07:07 classicyellow83 wrote:
Show nested quote +
On July 21 2016 06:54 _Animus_ wrote:
On July 21 2016 06:53 classicyellow83 wrote:
I wonder what map will be used if(when) they can't balance taebaek.

Paranoid Android :D

LOL wasn't this WCG map?


:D
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2016-07-21 15:00:56
July 21 2016 15:00 GMT
#88
Many choices:

http://wiki.teamliquid.net/starcraft/Pamir_Plateau

http://wiki.teamliquid.net/starcraft/Wind_and_Cloud

http://wiki.teamliquid.net/starcraft/Mist

http://wiki.teamliquid.net/starcraft/All_Or_Nothing

These post KeSPA maps aren't bad, maybe last one is, need some fixing.
sunbeams are never made like me...
Cele
Profile Blog Joined December 2008
Germany4016 Posts
July 21 2016 16:43 GMT
#89
On July 21 2016 04:05 Wrath wrote:
Sounds good. But what could they replace it with? Blue Storm? Neo Jade?


depends on what criteria they want to be met for the map. Number of players, racial balance, more of a "standard layout" (not taebaek mnts ^^) or a tricky map.

If it should be a tricky 2 player map, i could think of Heartbreak Ridge as well. Destination is an option for that too imo. But we know to little about the selection process to say.
Broodwar for life!
Freakling
Profile Joined October 2012
Germany1529 Posts
July 21 2016 17:41 GMT
#90
On July 22 2016 00:00 outscar wrote:
Many choices:
These post KeSPA maps aren't bad, maybe last one is, need some fixing.


Pamir Plateau
Too imbalanced (ever let a terran get enough tanks on the plateau, and it becomes literally an upwards battle)

All or Nothing
Not good at all. And no one is even going to consider a map with a giant SBENU logo across it...

Wind and Cloud
I guess the worst bugs of these have been mostly fixed, eventually. But it simply does not fit the bill, they would definitely chose a two player map.

Mist
So this is the only of your suggestions that would make sense, in a way. I still think they would probably rather go with some conservative choice among the old Kespa maps (Blue Storm, Matchpoint...)

I'd have an alternative suggestion or two (or three or probably like a dozen or so)

Disclaimer: Not saying all of these are balanced (hard to be worse than Taebaek, though, I guess) or bug-free (in fact, I know about bugs on most of them). But there is definitely not a lack of choices, more a lack of will and knowledge I guess...

outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2016-07-21 17:55:24
July 21 2016 17:46 GMT
#91
On July 22 2016 02:41 Freakling wrote:
Show nested quote +
On July 22 2016 00:00 outscar wrote:
Many choices:
These post KeSPA maps aren't bad, maybe last one is, need some fixing.


Show nested quote +
Pamir Plateau
Too imbalanced (ever let a terran get enough tanks on the plateau, and it becomes literally an upwards battle)

Show nested quote +
All or Nothing
Not good at all. And no one is even going to consider a map with a giant SBENU logo across it...

Show nested quote +
Wind and Cloud
I guess the worst bugs of these have been mostly fixed, eventually. But it simply does not fit the bill, they would definitely chose a two player map.

Show nested quote +
Mist
So this is the only of your suggestions that would make sense, in a way. I still think they would probably rather go with some conservative choice among the old Kespa maps (Blue Storm, Matchpoint...)

I'd have an alternative suggestion or two (or three or probably like a dozen or so)

Disclaimer: Not saying all of these are balanced (hard to be worse than Taebaek, though, I guess) or bug-free (in fact, I know about bugs on most of them). But there is definitely not a lack of choices, more a lack of will and knowledge I guess...



PImp those maps Freaky! Not even need to change a lot things, just fixes. I'm sure All or Nothing looks interesting if you remove stupid 2ng gas under temple and remove logo and make some changes, maybe on middle. And do you think you can balance Taebaek Mountains, let us see which changes you wanna made. I'm sure classicyellow will try to reach out guys from Ygosu and they Afreeca.

Of course foreigner Overwatch looks gorgeous! Silvery Waves has been considering so far so good and declined just because stupid OGN was afraid to try new things. Tar Basin reminders me desert Paranoid Android. But my most favourite is Oxide FTW.
sunbeams are never made like me...
CognacLover
Profile Joined January 2016
Poland66 Posts
July 21 2016 18:01 GMT
#92
This is the GOAT forgotten map 4ever. They just need to raise mineral counts from main to 9, from natural to 8 and 3rds. AI is going crazy on this map, try 1x4 zergs.

http://wiki.teamliquid.net/starcraft/Bone_Canyon
[image loading]

+ Show Spoiler +
Oh it's SC2 out? My bad. Got some issues with my time machine, sorry mates, gonna send myself to 2016.


Conservative olsdchooler.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19230 Posts
July 22 2016 03:09 GMT
#93
In case anyone is interested.
My laid back ASL Analysis of Overwatch and Flash vs Zero TvZ
+ Show Spoiler +
Twitch Link:
https://www.twitch.tv/bisudagger/v/79339542

Youtube:
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
LatiAs
Profile Joined February 2016
27 Posts
July 29 2016 13:33 GMT
#94
Fixed to 1.2

download here

http://blog.naver.com/kangkuyol/220714209898
Peeano
Profile Blog Joined March 2009
Netherlands4986 Posts
Last Edited: 2016-07-29 18:29:03
July 29 2016 18:19 GMT
#95
On July 29 2016 22:33 LatiAs wrote:
Fixed to 1.2

download here

http://blog.naver.com/kangkuyol/220714209898

Mind providing direct download links? I can't find them.
FBH #1!
Peeano
Profile Blog Joined March 2009
Netherlands4986 Posts
Last Edited: 2016-07-29 18:39:24
July 29 2016 18:22 GMT
#96
For picture comparison:
Taebaek Mountains 1.1
Taebeak Mountains 1.2

I don't see any direct 'PvZ balance' changes.


Google Translate:
Taekbaek Mountains ▶ 1.2 fixes

- Sampling rate before modification of local resources
- SimCity is modified so evenly using the Barracks, the headquarters entrance Supple
- 12:00 modified to cross the front yard landscape units could not pass the rear minerals


Overwatch ▶ 1.2 version fixes

- Sampling rate before modification of local resources
- Barnyard modified minerals located at 11 at 5:00. Building location has moved one notch resources, minerals that can pass through the unit back
- Modify the terrain using SimCity related command center and headquarters entrance forecourt
- The number of pit mineral multi increased from 8 to 9 Pit Pit (the same amount as the existing 1,000)
FBH #1!
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1903 Posts
July 29 2016 19:02 GMT
#97
On July 30 2016 03:19 Peeano wrote:
Show nested quote +
On July 29 2016 22:33 LatiAs wrote:
Fixed to 1.2

download here

http://blog.naver.com/kangkuyol/220714209898

Mind providing direct download links? I can't find them.

Click on 첨부파일 (4) in the top right above the first picture. Then click on 내PC 저장 to download.
Freakling
Profile Joined October 2012
Germany1529 Posts
July 29 2016 19:09 GMT
#98
Instead of using google translate for Korean, I guess one could just cite a recipe for spaghetti or something, it would make just as much sense in context...

But tldr seems to be: They eventually did do something about some of the mining bugs and finally started to put some thoughts into how players could be walling in.

The changes to the cliffs behind the naturals on Taebaek are obvious.

I find it funny how the one screwed up doodad in the bottom left centre on Overwatch was fixed, but nothing whatsoever was done about the ugly and buggy ramps...
prech
Profile Joined March 2014
United States2948 Posts
July 29 2016 19:14 GMT
#99
Thanks for sharing the info about the new versions. Adding to the top post now, with a new Mega link
Liquipedia
letian
Profile Blog Joined May 2010
Germany4221 Posts
Last Edited: 2016-07-30 09:13:45
July 30 2016 09:11 GMT
#100
Pretty insightful analysis guys, thanks.
I wonder whether we would see a change in meta if some classic maps were used so that we could see how BW matchup understanding evolved, or didn't.
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